Move debug GUI out of legacy

This commit is contained in:
Cooldude2606
2026-06-26 15:22:06 +01:00
parent 95bb8ac304
commit 8b3c437847
11 changed files with 31 additions and 29 deletions
@@ -0,0 +1,129 @@
local Gui = require("modules/exp_scenario/gui/debug/shim") --- @dep utils.gui
local Storage = require("modules/exp_util/storage")
local Color = require("modules/exp_util/include/color")
local Model = require("modules/exp_scenario/gui/debug/model") --- @dep modules.gui.debug.model
local dump = Model.dump
local dump_text = Model.dump_text
local concat = table.concat
local Public = {}
local header_name = Gui.uid_name()
local left_panel_name = Gui.uid_name()
local right_panel_name = Gui.uid_name()
local input_text_box_name = Gui.uid_name()
local refresh_name = Gui.uid_name()
Public.name = "Storage"
function Public.show(container)
local main_flow = container.add{ type = "flow", direction = "horizontal" }
local left_panel = main_flow.add{ type = "scroll-pane", name = left_panel_name }
local left_panel_style = left_panel.style
left_panel_style.width = 300
--- @diagnostic disable-next-line invisible
for token_id in pairs(Storage._registered) do
local header = left_panel.add{ type = "flow" }.add{ type = "label", name = header_name, caption = token_id }
Gui.set_data(header, token_id)
end
local right_flow = main_flow.add{ type = "flow", direction = "vertical" }
local right_top_flow = right_flow.add{ type = "flow", direction = "horizontal" }
local input_text_box = right_top_flow.add{ type = "text-box", name = input_text_box_name }
local input_text_box_style = input_text_box.style
input_text_box_style.horizontally_stretchable = true
input_text_box_style.height = 32
input_text_box_style.maximal_width = 1000
local refresh_button =
right_top_flow.add{ type = "sprite-button", name = refresh_name, sprite = "utility/reset", tooltip = "refresh" }
local refresh_button_style = refresh_button.style
refresh_button_style.width = 32
refresh_button_style.height = 32
local right_panel = right_flow.add{ type = "text-box", name = right_panel_name }
right_panel.read_only = true
right_panel.selectable = true
local right_panel_style = right_panel.style
right_panel_style.vertically_stretchable = true
right_panel_style.horizontally_stretchable = true
right_panel_style.maximal_width = 1000
right_panel_style.maximal_height = 1000
local data = {
right_panel = right_panel,
input_text_box = input_text_box,
selected_header = nil,
}
Gui.set_data(input_text_box, data)
Gui.set_data(left_panel, data)
Gui.set_data(refresh_button, data)
end
Gui.on_click(
header_name,
function(event)
local element = event.element
local token_id = Gui.get_data(element)
local left_panel = element.parent.parent
local data = Gui.get_data(left_panel)
local right_panel = data.right_panel
local selected_header = data.selected_header
local input_text_box = data.input_text_box
if selected_header then
selected_header.style.font_color = Color.white
end
element.style.font_color = Color.orange
data.selected_header = element
input_text_box.text = concat{ "storage.exp_storage['", token_id, "']" }
input_text_box.style.font_color = Color.black
local content = dump(storage.exp_storage[token_id]) or "nil"
right_panel.text = content
end
)
local function update_dump(text_input, data, player)
local suc, ouput = dump_text(text_input.text, player)
if not suc then
text_input.style.font_color = Color.red
else
text_input.style.font_color = Color.black
data.right_panel.text = ouput
end
end
Gui.on_text_changed(
input_text_box_name,
function(event)
local element = event.element
local data = Gui.get_data(element)
update_dump(element, data, event.player)
end
)
Gui.on_click(
refresh_name,
function(event)
local element = event.element
local data = Gui.get_data(element)
local input_text_box = data.input_text_box
update_dump(input_text_box, data, event.player)
end
)
return Public