Core is DONE!!!

This commit is contained in:
Cooldude2606
2017-07-04 20:38:13 +01:00
parent bf1895fd52
commit 89f69fa184
3 changed files with 113 additions and 5 deletions

View File

@@ -9,15 +9,113 @@ Discord: https://discord.gg/XSsBV6b
The credit below may be used by another script do not remove.
]]
local credits = {{
name='File Header - ExpGaming-Core-GUI',
name='ExpGaming - Player Table',
owner='Explosive Gaming',
dev='Cooldude2606',
description='Just A File Header To Organise Code',
description='Allows addition of a player table with filters',
factorio_version='0.15.23',
show=false
}}
local function credit_loop(reg) for _,cred in pairs(reg) do table.insert(credits,cred) end end
--Please Only Edit Below This Line-----------------------------------------------------------
local player_table_functions = ExpGui.player_table
local yes = {'yes','y','true','ye'}
local no = {'no','false','nay'}
--filters that are used fell free to add more
player_table_functions.filters = {
--{name,is_text,function(player,input) return true end}
{'is_admin',false,function(player) return player.admin end},
{'player_name',true,function(player,input) if input and player.name:lower():find(input:lower()) then return true end end},
{'online',false,function(player) return player.connected end},
{'offline',false,function(player) return not player.connected end},
{'online_time',true,function(player,input) if input and tonumber(input) and tonumber(input) < tick_to_min(player.online_time) then return true elseif not input or not tonumber(input) then return true end end},
{'rank',true,function(player,input) if input and string_to_rank(input) and get_rank(player).power <= string_to_rank(input).power then return true end end}
}
--set up all the text inputs
for _,filter in pairs(player_table_functions.filters) do
if filter[2] then
ExpGui.add_input.text(filter[1],'Enter '..filter[1]:gsub('_',' '),function(player,element) ExpGui.player_table.redraw(player,element) end)
end
end
--used to draw filters from the list above
function player_table_functions.draw_filters(player,frame,filters)
local input_bar = frame.add{type='flow',name='input_bar',direction='horizontal'}
for _,name in pairs(filters) do
local filter_data = nil
for _,filter in pairs(player_table_functions.filters) do if filter[1] == name then filter_data = filter break end end
if filter_data and filter_data[2] then
ExpGui.add_input.draw_text(input_bar,name)
end
end
end
--used by script to get the values for the any inputs given by the user
function player_table_functions.get_filters(frame)
local filters = {}
for _,filter in pairs(player_table_functions.filters) do
if frame.input_bar[filter[1]] then
if frame.input_bar[filter[1]].text ~= 'Enter '..filter[1]:gsub('_',' ') or not frame.input_bar[filter[1]].text:find('%S') then
table.insert(filters,{filter[1],frame.input_bar[filter[1]].text})
end
end
end
return filters
end
--used to test if a player matches filter critria
function player_table_functions.player_match(player,filter,input)
for _,f in pairs(player_table_functions.filters) do
if filter == f or filter == f[1] then if filter == f[1] then filter = f break end end
end
if filter[3] and type(filter[3]) == 'function' then return filter[3](player,input) end
end
--used by script on filter texts
function player_table_functions.redraw(player,element)
local frame = global.current_filters[player.index][2]
local filters = global.current_filters[player.index][1]
player_table_functions.draw(player,frame,filters,element.parent.parent)
end
--used to draw the player table with filter that you want
--filter = {{'is_admin',true},{'offline',true},{'player_name'}} ; if the leanth is 2 then it will not atemp to get a user input
function player_table_functions.draw(player,frame,filters,input_location)
global.current_filters[player.index] = {filters,frame}
--setup the table
if frame.player_table then frame.player_table.destroy() end
player_table = frame.add{name='player_table', type="table", colspan=5}
player_table.style.minimal_width = 500
player_table.style.maximal_width = 500
player_table.style.horizontal_spacing = 10
player_table.add{name="id", type="label", caption="Id"}
player_table.add{name="player_name", type="label", caption="Name"}
player_table.add{name="status", type="label", caption="Status"}
player_table.add{name="online_time", type="label", caption="Online Time"}
player_table.add{name="rank", type="label", caption="Rank"}
for i,p in pairs(game.players) do
--filter cheaking
local add=true
for _,filter in pairs(filters) do
if #filter == 2 and add then
local result = player_table_functions.player_match(p,filter[1],filter[2])
if not result and filter[2] == true then result = filter[2] end
add = result or false
end
end
for _,filter in pairs(player_table_functions.get_filters(input_location)) do
if add then
add = player_table_functions.player_match(p,filter[1],filter[2]) or false
end
end
--add the player
if add then--and player.name ~= p.name then
player_table.add{name=p.name.."_id", type="label", caption=i}
player_table.add{name=p.name..'_name', type="label", caption=p.name}
if p.connected == true
then player_table.add{name=p.name.."status", type="label", caption="Online"}
else player_table.add{name=p.name.."s", type="label", caption="Offline"} end
player_table.add{name=p.name.."online_time", type="label", caption=(tick_to_hour(p.online_time)..'H '..(tick_to_min(p.online_time)-60*tick_to_hour(p.online_time))..'M')}
player_table.add{name=p.name.."rank", type="label", caption=get_rank(p).shortHand}
end
end
end
Event.register(-1,function() global.current_filters = {} end)
--Please Only Edit Above This Line-----------------------------------------------------------
return credits