Update Command Lib

This commit is contained in:
Cooldude2606
2024-10-19 05:20:28 +01:00
parent 377fb69152
commit 88cd64e422
16 changed files with 710 additions and 513 deletions

View File

@@ -1,12 +1,12 @@
{
"$schema": "https://raw.githubusercontent.com/LuaLS/vscode-lua/master/setting/schema.json",
"completion.requireSeparator": "/",
"doc.privateName": [ "__(\\w+)" ],
"doc.protectedName": [ "_(\\w+)" ],
"doc.privateName": [ "__([_%w]+)" ],
"doc.packageName": [ "_([_%w]+)" ],
"runtime.pluginArgs": [
"--clusterio-modules"
],
"diagnostics.unusedLocalExclude": [ "_", "i", "j", "k", "v" ],
"diagnostics.unusedLocalExclude": [ "_([_%w]*)", "i", "j", "k", "v" ],
"diagnostics.groupFileStatus": {
"ambiguity": "Any",
"await": "None",
@@ -32,7 +32,7 @@
"nameStyle.config": {
"local_name_style": [{
"type" : "pattern",
"param": "_?_?(\\w+)?",
"param": "_?_?(%w+)?",
"$1": "snake_case"
}],
"module_local_name_style": [{

View File

@@ -8,15 +8,15 @@ The default permission authorities controlled by the flags: admin_only, system_o
/c require("modules/exp-commands").disable("my-command")
]]
local Global = require("modules/exp_util/global")
local Storage = require("modules/exp_util/storage")
local Commands = require("modules/exp_commands")
local add, allow, deny = Commands.add_permission_authority, Commands.status.success, Commands.status.unauthorised
local permission_authorities = {}
local authorities = {}
local system_players = {}
local disabled_commands = {}
Global.register({
Storage.register({
system_players,
disabled_commands,
}, function(tbl)
@@ -25,13 +25,13 @@ Global.register({
end)
--- Allow a player access to system commands, use for debug purposes only
-- @tparam[opt] string player_name The name of the player to give access to, default is the current player
--- @param player_name string? The name of the player to give access to, default is the current player
function Commands.unlock_system_commands(player_name)
system_players[player_name or game.player.name] = true
end
--- Remove access from system commands for a player, use for debug purposes only
-- @tparam[opt] string player_name The name of the player to give access to, default is the current player
--- @param player_name string? The name of the player to give access to, default is the current player
function Commands.lock_system_commands(player_name)
system_players[player_name or game.player.name] = nil
end
@@ -42,13 +42,13 @@ function Commands.get_system_command_players()
end
--- Stops a command from be used by any one
-- @tparam string command_name The name of the command to disable
--- @param command_name string The name of the command to disable
function Commands.disable(command_name)
disabled_commands[command_name] = true
end
--- Allows a command to be used again after disable was used
-- @tparam string command_name The name of the command to enable
--- @param command_name string The name of the command to enable
function Commands.enable(command_name)
disabled_commands[command_name] = nil
end
@@ -59,7 +59,7 @@ function Commands.get_disabled_commands()
end
--- If a command has the flag "admin_only" then only admins can use the command#
permission_authorities.admin_only =
authorities.admin_only =
add(function(player, command)
if command.flags.admin_only and not player.admin then
return deny{ "exp-commands-permissions.admin-only" }
@@ -69,7 +69,7 @@ permission_authorities.admin_only =
end)
--- If a command has the flag "system_only" then only rcon connections can use the command
permission_authorities.system_only =
authorities.system_only =
add(function(player, command)
if command.flags.system_only and not system_players[player.name] then
return deny{ "exp-commands-permissions.system-only" }
@@ -79,8 +79,8 @@ permission_authorities.system_only =
end)
--- If Commands.disable was called then no one can use the command
permission_authorities.disabled =
add(function(_, command)
authorities.disabled =
add(function(_player, command)
if disabled_commands[command.name] then
return deny{ "exp-commands-permissions.disabled" }
else
@@ -88,4 +88,4 @@ permission_authorities.disabled =
end
end)
return permission_authorities
return authorities

View File

@@ -1,179 +0,0 @@
--[[-- Command Module - Default data types
The default data types that are available to all commands
@usage Adds parsers for:
boolean
string-options - options: array of strings
string-key - map: table of string keys and any values
string-max-length - maximum: number
number
integer
number-range - minimum: number, maximum: number
integer-range - minimum: number, maximum: number
player
player-online
player-alive
force
surface
color
]]
local ExpUtil = require("modules/exp_util")
local Commands = require("modules/exp_commands")
local add, parse = Commands.add_data_type, Commands.parse_data_type
local valid, invalid = Commands.status.success, Commands.status.invalid_input
--- A boolean value where true is one of: yes, y, true, 1
add("boolean", function(input)
input = input:lower()
if input == "yes"
or input == "y"
or input == "true"
or input == "1" then
return valid(true)
else
return valid(false)
end
end)
--- A string, validation does nothing but it is a requirement
add("string", function(input)
return valid(input)
end)
--- A string from a set of options, takes one argument which is an array of options
add("string-options", function(input, _, options)
local option = ExpUtil.auto_complete(options, input)
if option == nil then
return invalid{ "exp-commands-parse.string-options", table.concat(options, ", ") }
else
return valid(option)
end
end)
--- A string which is the key of a table, takes one argument which is an map of string keys to values
add("string-key", function(input, _, map)
local option = ExpUtil.auto_complete(map, input, true)
if option == nil then
return invalid{ "exp-commands-parse.string-options", table.concat(table.get_keys(map), ", ") }
else
return valid(option)
end
end)
--- A string with a maximum length, takes one argument which is the maximum length of a string
add("string-max-length", function(input, _, maximum)
if input:len() > maximum then
return invalid{ "exp-commands-parse.string-max-length", maximum }
else
return valid(input)
end
end)
--- A number
add("number", function(input)
local number = tonumber(input)
if number == nil then
return invalid{ "exp-commands-parse.number" }
else
return valid(number)
end
end)
--- An integer, number which has been floored
add("integer", function(input)
local number = tonumber(input)
if number == nil then
return invalid{ "exp-commands-parse.number" }
else
return valid(math.floor(number))
end
end)
--- A number in a given inclusive range
add("number-range", function(input, _, minimum, maximum)
local success, status, number = parse("number", input)
if not success then
return status, number
elseif number < minimum or number > maximum then
return invalid{ "exp-commands-parse.number-range", minimum, maximum }
else
return valid(number)
end
end)
--- An integer in a given inclusive range
add("integer-range", function(input, _, minimum, maximum)
local success, status, number = parse("integer", input)
if not success then
return status, number
elseif number < minimum or number > maximum then
return invalid{ "exp-commands-parse.number-range", minimum, maximum }
else
return valid(number)
end
end)
--- A player who has joined the game at least once
add("player", function(input)
local player = game.get_player(input)
if player == nil then
return invalid{ "exp-commands-parse.player", input }
else
return valid(player)
end
end)
--- A player who is online
add("player-online", function(input)
local success, status, player = parse("player", input)
if not success then
return status, player
elseif player.connected == false then
return invalid{ "exp-commands-parse.player-online" }
else
return valid(player)
end
end)
--- A player who is online and alive
add("player-alive", function(input)
local success, status, player = parse("player-online", input)
if not success then
return status, player
elseif player.character == nil or player.character.health <= 0 then
return invalid{ "exp-commands-parse.player-alive" }
else
return valid(player)
end
end)
--- A force within the game
add("force", function(input)
local force = game.forces[input]
if force == nil then
return invalid{ "exp-commands-parse.force" }
else
return valid(force)
end
end)
--- A surface within the game
add("surface", function(input)
local surface = game.surfaces[input]
if surface == nil then
return invalid{ "exp-commands-parse.surface" }
else
return valid(surface)
end
end)
--- A name of a color from the predefined list, too many colours to use string-key
add("color", function(input)
local color = ExpUtil.auto_complete(Commands.color, input, true)
if color == nil then
return invalid{ "exp-commands-parse.color" }
else
return valid(color)
end
end)

View File

@@ -2,23 +2,26 @@
Game command to list and search all registered commands in a nice format
@commands _system-ipc
@usage-- Get all messages related to banning a player
--- Get all messages related to banning a player
/commands ban
-- Get the second page of results
/commands ban 2
]]
local Global = require("modules/exp_util/global")
local Storage = require("modules/exp_util/storage")
local Commands = require("modules/exp_commands")
local PAGE_SIZE = 5
local search_cache = {}
Global.register(search_cache, function(tbl)
Storage.register(search_cache, function(tbl)
search_cache = tbl
end)
--- Format commands into a strings across multiple pages
--- @param commands { [string]: Commands.Command } The commands to split into pages
--- @param page_size number The number of requests to show per page
--- @return LocalisedString[][], number
local function format_as_pages(commands, page_size)
local pages = { {} }
local page_length = 0
@@ -34,22 +37,37 @@ local function format_as_pages(commands, page_size)
page_length = 1
end
local description
if command.defined_at then
--- @cast command Commands.ExpCommand
description = { "", command.help_text[2], "- ", command.description }
else
description = command.description
end
local aliases = #command.aliases > 0 and { "exp-commands-help.aliases", table.concat(command.aliases, ", ") } or ""
pages[current_page][page_length] = { "exp-commands-help.format", command.name, command.description, command.help, aliases }
pages[current_page][page_length] = { "exp-commands-help.format", command.name, description, aliases }
end
return pages, total
end
Commands.new("commands", "List and search all commands for a keyword")
Commands.new("commands", { "exp-commands-help.description" })
:add_aliases{ "chelp", "helpp" }
:argument("keyword", "string")
:optional("page", "integer")
:defaults{ page = 1 }
:optional("keyword", { "exp-commands-help.arg-keyword" }, Commands.types.string)
:optional("page", { "exp-commands-help.arg-page" }, Commands.types.integer)
:defaults{ keyword = "", page = 1 }
:register(function(player, keyword, page)
-- Allow listing of all commands
local as_number = tonumber(keyword)
local cache = search_cache[player.index]
if as_number and page == 1 then
keyword = cache and cache.keyword or ""
page = as_number
end
keyword = keyword:lower()
local pages, found
local cache = search_cache[player.index]
if cache and cache.keyword == keyword then
-- Cached value found, no search is needed
pages = cache.pages

View File

@@ -2,7 +2,7 @@
System command which sends an object to the clustorio api, should be used for debugging / echo commands
@commands _system-ipc
@usage-- Send a message on your custom channel, message is a json string
--- Send a message on your custom channel, message is a json string
/_ipc myChannel { "myProperty": "foo", "playerName": "Cooldude2606" }
]]
@@ -11,12 +11,12 @@ local Clustorio = require("modules/clusterio/api")
local json_to_table = helpers.json_to_table
Commands.new("_ipc", "Send an IPC message on the selected channel")
Commands.new("_ipc", { "exp-commands-ipc.description" })
:add_flags{ "system_only" }
:enable_auto_concatenation()
:argument("channel", "string")
:argument("message", "string")
:register(function(_, channel, message)
:argument("channel", { "exp-commands-ipc.arg-channel" }, Commands.types.string)
:argument("message", { "exp-commands-ipc.arg-message" }, Commands.types.string)
:register(function(_player, channel, message)
local tbl = json_to_table(message)
if tbl == nil then
return Commands.status.invalid_input("Invalid json string")

View File

@@ -2,16 +2,16 @@
System command which runs arbitrary code within a custom (not sandboxed) environment
@commands _system-rcon
@usage-- Get the names of all online players, using rcon
--- Get the names of all online players, using rcon
/_system-rcon local names = {}; for index, player in pairs(game.connected_player) do names[index] = player.name end; return names;
@usage-- Get the names of all online players, using clustorio ipcs
--- Get the names of all online players, using clustorio ipcs
/_system-rcon local names = {}; for index, player in pairs(game.connected_player) do names[index] = player.name end; ipc("online-players", names);
]]
local ExpUtil = require("modules/exp_util")
local Async = require("modules/exp_util/async")
local Global = require("modules/exp_util/global")
local Storage = require("modules/exp_util/storage")
local Commands = require("modules/exp_commands")
local Clustorio = require("modules/clusterio/api")
@@ -27,7 +27,7 @@ rcon_statics.Async = Async
rcon_statics.ExpUtil = ExpUtil
rcon_statics.Commands = Commands
rcon_statics.Clustorio = Clustorio
rcon_statics.output = Commands.print
rcon_statics.print = Commands.print
rcon_statics.ipc = Clustorio.send_json
--- @diagnostic enable: name-style-check
@@ -45,7 +45,7 @@ function rcon_callbacks.entity(player) return player and player.selected end
function rcon_callbacks.tile(player) return player and player.surface.get_tile(player.position) end
--- The rcon env is saved between command runs to prevent desyncs
Global.register(rcon_env, function(tbl)
Storage.register(rcon_env, function(tbl)
rcon_env = setmetatable(tbl, { __index = rcon_statics })
end)
@@ -61,10 +61,10 @@ function Commands.add_rcon_callback(name, callback)
rcon_callbacks[name] = callback
end
Commands.new("_rcon", "Execute arbitrary code within a custom environment")
Commands.new("_rcon", { "exp-commands-rcon.description" })
:add_flags{ "system_only" }
:enable_auto_concatenation()
:argument("invocation", "string")
:argument("invocation", { "exp-commands-rcon.arg-invocation" }, Commands.types.string)
:register(function(player, invocation_string)
-- Construct the environment the command will run within
local env = setmetatable({}, { __index = rcon_env, __newindex = rcon_env })
@@ -80,8 +80,7 @@ Commands.new("_rcon", "Execute arbitrary code within a custom environment")
else
local success, rtn = xpcall(invocation, debug.traceback)
if success == false then
local err = rtn:gsub("%.%.%..-/temp/currently%-playing/", "")
return Commands.status.error(err)
return Commands.status.error(rtn)
else
return Commands.status.success(rtn)
end

View File

@@ -2,20 +2,21 @@
System command to execute a command as another player using their permissions (except for permissions group actions)
@commands _system-sudo
@usage-- Run the example command as another player
--- Run the example command as another player
-- As Cooldude2606: /repeat 5
/_system-sudo Cooldude2606 repeat 5
]]
local Commands = require("modules/exp_commands")
Commands.new("_sudo", "Run a command as another player")
Commands.new("_sudo", { "exp-commands-sudo.description" })
:add_flags{ "system_only" }
:enable_auto_concatenation()
:argument("player", "player")
:argument("command", "string-key", Commands.registered_commands)
:argument("arguments", "string")
:register(function(_, player, command, parameter)
:argument("player", { "exp-commands-sudo.arg-player" }, Commands.types.player)
:argument("command", { "exp-commands-sudo.arg-command" }, Commands.types.string_key(Commands.registered_commands))
:argument("arguments", { "exp-commands-sudo.arg-arguments" }, Commands.types.string)
:register(function(_player, player, command, parameter)
--- @diagnostic disable-next-line: invisible
return Commands._event_handler{
name = command.name,
tick = game.tick,

View File

@@ -0,0 +1,206 @@
--[[-- Command Module - Default data types
The default data types that are available to all commands
Adds parsers for:
boolean
string_options - options: array of strings
string_key - map: table of string keys and any values
string_max_length - maximum: number
number
integer
number_range - minimum: number, maximum: number
integer_range - minimum: number, maximum: number
player
player_online
player_alive
force
surface
color
]]
local ExpUtil = require("modules/exp_util")
local Commands = require("modules/exp_commands")
local add, parse = Commands.add_data_type, Commands.parse_input
local valid, invalid = Commands.status.success, Commands.status.invalid_input
--- A boolean value where true is one of: yes, y, true, 1
add("boolean", function(input)
input = input:lower()
if input == "yes"
or input == "y"
or input == "true"
or input == "1" then
return valid(true)
else
return valid(false)
end
end)
--- A string, validation does nothing but it is a requirement
--- @type Commands.InputParser
add("string", function(input)
return valid(input)
end)
--- A string from a set of options, takes one argument which is an array of options
--- @param options string[] The options which can be selected
--- @return Commands.InputParser
add("string_array", function(options)
return function(input)
local option = ExpUtil.auto_complete(options, input)
if option == nil then
return invalid{ "exp-commands-parse.string-options", table.concat(options, ", ") }
else
return valid(option)
end
end
end)
--- A string which is the key of a table, takes one argument which is an map of string keys to values
--- @param map { [string]: any } The options which can be selected
--- @return Commands.InputParser
add("string_key", function(map)
return function(input)
local option = ExpUtil.auto_complete(map, input, true)
if option == nil then
return invalid{ "exp-commands-parse.string-options", table.concat(table.get_keys(map), ", ") }
else
return valid(option)
end
end
end)
--- A string with a maximum length, takes one argument which is the maximum length of a string
--- @param maximum number The maximum length of the input
--- @return Commands.InputParser
add("string_max_length", function(maximum)
return function(input)
if input:len() > maximum then
return invalid{ "exp-commands-parse.string-max-length", maximum }
else
return valid(input)
end
end
end)
--- A number
add("number", function(input)
local number = tonumber(input)
if number == nil then
return invalid{ "exp-commands-parse.number" }
else
return valid(number)
end
end)
--- An integer, number which has been floored
add("integer", function(input)
local number = tonumber(input)
if number == nil then
return invalid{ "exp-commands-parse.number" }
else
return valid(math.floor(number))
end
end)
--- A number in a given inclusive range
--- @param minimum number The minimum of the allowed range, inclusive
--- @param maximum number The maximum of the allowed range, inclusive
--- @return Commands.InputParser
add("number_range", function(minimum, maximum)
local parser_number = Commands.types.number
return function(input, player)
local success, status, result = parse(input, player, parser_number)
if not success then
return status, result
elseif result < minimum or result > maximum then
return invalid{ "exp-commands-parse.number-range", minimum, maximum }
else
return valid(result)
end
end
end)
--- An integer in a given inclusive range
--- @param minimum number The minimum of the allowed range, inclusive
--- @param maximum number The maximum of the allowed range, inclusive
--- @return Commands.InputParser
add("integer_range", function(minimum, maximum)
local parser_integer = Commands.types.integer
return function(input, player)
local success, status, result = parse(input, player, parser_integer)
if not success then
return status, result
elseif result < minimum or result > maximum then
return invalid{ "exp-commands-parse.number-range", minimum, maximum }
else
return valid(result)
end
end
end)
--- A player who has joined the game at least once
add("player", function(input)
local player = game.get_player(input)
if player == nil then
return invalid{ "exp-commands-parse.player", input }
else
return valid(player)
end
end)
--- A player who is online
add("player_online", function(input, player)
local success, status, result = parse(input, player, Commands.types.player)
--- @cast result LuaPlayer
if not success then
return status, result
elseif result.connected == false then
return invalid{ "exp-commands-parse.player-online" }
else
return valid(result)
end
end)
--- A player who is online and alive
add("player_alive", function(input, player)
local success, status, result = parse(input, player, Commands.types.player_online)
--- @cast result LuaPlayer
if not success then
return status, result
elseif result.character == nil or result.character.health <= 0 then
return invalid{ "exp-commands-parse.player-alive" }
else
return valid(result)
end
end)
--- A force within the game
add("force", function(input)
local force = game.forces[input]
if force == nil then
return invalid{ "exp-commands-parse.force" }
else
return valid(force)
end
end)
--- A surface within the game
add("surface", function(input)
local surface = game.surfaces[input]
if surface == nil then
return invalid{ "exp-commands-parse.surface" }
else
return valid(surface)
end
end)
--- A name of a color from the predefined list, too many colours to use string-key
add("color", function(input)
local color = ExpUtil.auto_complete(Commands.color, input, true)
if color == nil then
return invalid{ "exp-commands-parse.color" }
else
return valid(color)
end
end)

View File

@@ -1,7 +1,12 @@
color-tag=[color=__1__]__2__[/color]
[exp-commands]
command-help=__1__ - __2__
help=__1__- __2____3__
aliases=\n Aliaies: __1__
argument=<__1__>
optional=[__1__]
argument-verbose=\n <__1__> - __2__
optional-verbose=\n [__1__] - __2__
success=Command Complete.
error=Command failed to run: __1__
error-default=Please check you gave the correct arguments.
@@ -30,9 +35,27 @@ system-only=This command can not be ran by players.
disabled=This command is currently disabled.
[exp-commands-help]
description=List and search all commands for a keyword
arg-keyword=The keyword to search for
arg-page=The results page to display
header=Help results for "__1__":
footer=[__1__ results found: page __2__ of __3__]
format=/__1__ __2__ - __3__ __4__
format=/__1__ __2__ __3__
aliases=Aliaies: __1__
out-of-range=__1__ is an invalid page number. Last page: __2__
no-results=No commands were found
[exp-commands-ipc]
description=Send an IPC message on the selected channel
arg-channel=The channel to send the IPC message on
arg-message=The message to send on the IPC channel
[exp-commands-rcon]
description=Execute arbitrary code within a custom environment
arg-invocation=The code to run
[exp-commands-sudo]
description=Run a command as another player
arg-player=The player to run the command as
arg-command=The command to run
arg-arguments=The arguments to pass to the command

View File

@@ -1,8 +1,11 @@
{
"name": "exp_commands",
"load": [
"module_exports.lua"
],
"require": [
"commands/data_types.lua",
"commands/permission_authorities.lua",
"commands/types.lua",
"commands/authorities.lua",
"commands/help.lua",
"commands/rcon.lua",
"commands/sudo.lua",

View File

@@ -1,9 +1,7 @@
--[[-- Core Module - Commands
- Factorio command making module that makes commands with better parse and more modularity
@core Commands
@alias Commands
@usage-- Adding a permission authority
--- Adding a permission authority
-- You are only required to return a boolean, but by using the unauthorised status you can provide better feedback to the user
Commands.add_permission_authority(function(player, command)
if command.flags.admin_only and not player.admin then
@@ -12,7 +10,7 @@ Commands.add_permission_authority(function(player, command)
return Commands.status.success()
end)
@usage-- Adding a data type
--- Adding a data type
-- You can not return nil from this function, doing so will raise an error, you must return a status
Commands.add_data_type("integer", function(input, player)
local number = tonumber(input)
@@ -35,7 +33,7 @@ Commands.add_data_type("integer-range", function(input, player, minimum, maximum
end
end)
@usage-- Adding a command
--- Adding a command
Commands.new("repeat", "This is my new command, it will repeat a message a number of times")
:add_flags{ "admin_only" } -- Using the permission authority above, this makes the command admin only
:add_aliases{ "repeat-message" } -- You can add as many aliases as you want
@@ -57,27 +55,76 @@ end)
]]
local ExpUtil = require("modules/exp_util")
local Color = require("modules/exp_util/include/color")
local Search = require("modules/exp_commands/search")
local Commands = {
color = Color, -- A useful reference to the color utils to be used with command outputs
_prototype = {}, -- Contains the methods for the command object
registered_commands = {}, -- Stores a reference to all registered commands
permission_authorities = {}, -- Stores a reference to all active permission authorities
data_types = {}, -- Stores all input parsers and validators for different data types
color = ExpUtil.color,
format_rich_text_color = ExpUtil.format_rich_text_color,
format_rich_text_color_locale = ExpUtil.format_rich_text_color_locale,
format_player_name = ExpUtil.format_player_name,
format_player_name_locale = ExpUtil.format_player_name_locale,
types = {}, --- @type { [string]: Commands.InputParser | Commands.InputParserFactory } Stores all input parsers and validators for different data types
registered_commands = {}, --- @type { [string]: Commands.ExpCommand } Stores a reference to all registered commands
permission_authorities = {}, --- @type Commands.PermissionAuthority[] Stores a reference to all active permission authorities
status = {}, -- Contains the different status values a command can return
--- @package Stores the event handlers
events = {
[defines.events.on_player_locale_changed] = Search.on_player_locale_changed,
[defines.events.on_player_joined_game] = Search.on_player_locale_changed,
[defines.events.on_string_translated] = Search.on_string_translated,
},
}
--- @package
function Commands.on_init() Search.prepare(Commands.registered_commands) end
--- @package
function Commands.on_load() Search.prepare(Commands.registered_commands) end
--- @alias Commands.Callback fun(player: LuaPlayer, ...: any): Commands.Status?, LocalisedString?
--- This is a default callback that should never be called
local function default_command_callback()
return Commands.status.internal_error("No callback registered")
end
--- @class Commands.Argument
--- @field name string The name of the argument
--- @field description LocalisedString The description of the argument
--- @field input_parser Commands.InputParser The input parser for the argument
--- @field optional boolean True when the argument is optional
--- @field default any? The default value of the argument
--- @class Commands.Command
--- @field name string The name of the command
--- @field description LocalisedString The description of the command
--- @field help_text LocalisedString The full help text for the command
--- @field aliases string[] Aliases that the command will also be registered under
--- @field defined_at? string If present then this is an ExpCommand
--- @class Commands.ExpCommand: Commands.Command
--- @field callback Commands.Callback The callback which is ran for the command
--- @field defined_at string The file location that the command is defined at
--- @field auto_concat boolean True if the command auto concatenates tailing parameters into a single string
--- @field min_arg_count number The minimum number of expected arguments
--- @field max_arg_count number The maximum number of expected arguments
--- @field flags table Stores flags which can be used by permission authorities
--- @field arguments Commands.Argument[] The arguments for this command
Commands._prototype = {}
Commands._metatable = {
__index = Commands._prototype,
__class = "ExpCommand",
}
Commands.player_server = setmetatable({
--- @type LuaPlayer
Commands.server = setmetatable({
index = 0,
color = Color.white,
chat_color = Color.white,
color = ExpUtil.color.white,
chat_color = ExpUtil.color.white,
name = "<server>",
locale = "en",
tag = "",
connected = true,
admin = true,
@@ -102,41 +149,54 @@ Commands.player_server = setmetatable({
--- Status Returns.
-- Return values used by command callbacks
-- @section command-status
--- @alias Commands.Status fun(msg: LocalisedString?): Commands.Status, LocalisedString
--- Used to signal success from a command, data type parser, or permission authority
-- @tparam[opt] LocaleString|string msg An optional message to be included when a command completes (only has an effect in command callbacks)
--- @param msg LocalisedString? An optional message to be included when a command completes (only has an effect in command callbacks)
--- @return Commands.Status, LocalisedString # Should be returned directly without modification
--- @type Commands.Status
function Commands.status.success(msg)
return Commands.status.success, msg or { "exp-commands.success" }
end
--- Used to signal an error has occurred in a command, data type parser, or permission authority
-- For data type parsers and permission authority, an error return will prevent the command from being executed
-- @tparam[opt] LocaleString|string msg An optional error message to be included in the output, a generic message is used if not provided
--- For data type parsers and permission authority, an error return will prevent the command from being executed
--- @param msg LocalisedString? An optional error message to be included in the output, a generic message is used if not provided
--- @return Commands.Status, LocalisedString # Should be returned directly without modification
--- @type Commands.Status
function Commands.status.error(msg)
return Commands.status.error, { "exp-commands.error", msg or { "exp-commands.error-default" } }
end
--- Used to signal the player is unauthorised to use a command, primarily used by permission authorities but can be used in a command callback
-- For permission authorities, an error return will prevent the command from being executed
-- @tparam[opt] LocaleString|string msg An optional error message to be included in the output, a generic message is used if not provided
--- For permission authorities, an unauthorised return will prevent the command from being executed
--- @param msg LocalisedString? An optional error message to be included in the output, a generic message is used if not provided
--- @return Commands.Status, LocalisedString # Should be returned directly without modification
--- @type Commands.Status
function Commands.status.unauthorised(msg)
return Commands.status.unauthorised, msg or { "exp-commands.unauthorized", msg or { "exp-commands.unauthorized-default" } }
end
--- Used to signal the player provided invalid input to an command, primarily used by data type parsers but can be used in a command callback
-- For data type parsers, an error return will prevent the command from being executed
-- @tparam[opt] LocaleString|string msg An optional error message to be included in the output, a generic message is used if not provided
--- For data type parsers, an invalid_input return will prevent the command from being executed
--- @param msg LocalisedString? An optional error message to be included in the output, a generic message is used if not provided
--- @return Commands.Status, LocalisedString # Should be returned directly without modification
--- @type Commands.Status
function Commands.status.invalid_input(msg)
return Commands.status.invalid_input, msg or { "exp-commands.invalid-input" }
end
--- Used to signal an internal error has occurred, this is reserved for internal use
-- @tparam LocaleString|string msg A message detailing the error which has occurred, will be logged and outputted
--- Used to signal an internal error has occurred, this is reserved for internal use only
--- @param msg LocalisedString A message detailing the error which has occurred, will be logged and outputted
--- @return Commands.Status, LocalisedString # Should be returned directly without modification
--- @package
--- @type Commands.Status
function Commands.status.internal_error(msg)
return Commands.status.internal_error, { "exp-commands.internal-error", msg }
end
--- @type { [Commands.Status]: string }
local valid_command_status = {} -- Hashmap lookup for testing if a status is valid
for name, status in pairs(Commands.status) do
valid_command_status[status] = name
@@ -144,39 +204,46 @@ end
--- Permission Authority.
-- Functions that control who can use commands
-- @section permission-authority
--- @alias Commands.PermissionAuthority fun(player: LuaPlayer, command: Commands.ExpCommand): boolean | Commands.Status, LocalisedString?
--- Add a permission authority, a permission authority is a function which provides access control for commands, multiple can be active at once
-- When multiple are active, all authorities must give permission for the command to execute, if any deny access then the command is not ran
-- @tparam function permission_authority The function to provide access control to commands, see module usage.
-- @treturn function The function which was provided as the first argument
--- When multiple are active, all authorities must give permission for the command to execute, if any deny access then the command is not ran
--- @param permission_authority Commands.PermissionAuthority The function to provide access control to commands, see module usage.
--- @return Commands.PermissionAuthority # The function which was provided as the first argument
function Commands.add_permission_authority(permission_authority)
for _, value in ipairs(Commands.permission_authorities) do
if value == permission_authority then
return permission_authority
end
end
local next_index = #Commands.permission_authorities + 1
Commands.permission_authorities[next_index] = permission_authority
return permission_authority
end
--- Remove a permission authority, must be the same function reference which was passed to add_permission_authority
-- @tparam function permission_authority The access control function to remove as a permission authority
--- @param permission_authority Commands.PermissionAuthority The access control function to remove as a permission authority
function Commands.remove_permission_authority(permission_authority)
local pms = Commands.permission_authorities
for index, value in pairs(pms) do
local pas = Commands.permission_authorities
for index, value in ipairs(pas) do
if value == permission_authority then
local last = #pms
pms[index] = pms[last]
pms[last] = nil
local last = #pas
pas[index] = pas[last]
pas[last] = nil
return
end
end
end
--- Check if a player has permission to use a command, calling all permission authorities
-- @tparam LuaPlayer player The player to test the permission of, nil represents the server and always returns true
-- @tparam Command command The command the player is attempting to use
-- @treturn boolean true if the player has permission to use the command
-- @treturn LocaleString|string when permission is denied, this is the reason permission was denied
--- @param player LuaPlayer? The player to test the permission of, nil represents the server and always returns true
--- @param command Commands.ExpCommand The command the player is attempting to use
--- @return boolean # True if the player has permission to use the command
--- @return LocalisedString # When permission is denied, this is the reason permission was denied
function Commands.player_has_permission(player, command)
if player == nil or player == Commands.player_server then return true end
if player == nil or player == Commands.server then return true end
for _, permission_authority in ipairs(Commands.permission_authorities) do
local status, msg = permission_authority(player, command)
@@ -185,12 +252,14 @@ function Commands.player_has_permission(player, command)
local _, rtn_msg = Commands.status.unauthorised(msg)
return false, rtn_msg
end
elseif valid_command_status[status] then
elseif status and valid_command_status[status] then
if status ~= Commands.status.success then
return false, msg
end
else
return false, "Permission authority returned unexpected value"
local class_name = ExpUtil.get_class_name(status)
local _, rtn_msg = Commands.status.internal_error("Permission authority returned unexpected value: " .. class_name)
return false, rtn_msg
end
end
@@ -199,67 +268,68 @@ end
--- Data Type Parsing.
-- Functions that parse and validate player input
-- @section input-parse-and-validation
--- Add a new input parser to the command library, this allows use of a data type without needing to pass the function directly
-- @tparam string data_type The name of the data type the input parser reads in and validates
-- @tparam function parser The function used to parse and validate the data type
-- @treturn string The data type passed as the first argument
function Commands.add_data_type(data_type, parser)
if Commands.data_types[data_type] then
error("Data type \"" .. tostring(data_type) .. "\" already has a parser registered", 2)
--- @generic T
--- @alias Commands.InputParser (fun(input: string, player: LuaPlayer): T) | (fun(input: string, player: LuaPlayer): Commands.Status, LocalisedString | T)
--- @generic T
--- @alias Commands.InputParserFactory fun(...: any): Commands.InputParser<T>
--- Add a new input parser to the command library, this method validates that it does not already exist
--- @param data_type string The name of the data type the input parser reads in and validates, becomes a key of Commands.types
--- @param input_parser Commands.InputParser | Commands.InputParserFactory The function used to parse and validate the data type
--- @return string # The data type passed as the first argument
function Commands.add_data_type(data_type, input_parser)
if Commands.types[data_type] then
local defined_at = ExpUtil.get_function_name(Commands.types[data_type], true)
error("Data type \"" .. tostring(data_type) .. "\" already has a parser registered: " .. defined_at, 2)
end
Commands.data_types[data_type] = parser
Commands.types[data_type] = input_parser
return data_type
end
--- Remove an input parser for a data type, must be the same string that was passed to add_input_parser
-- @tparam string data_type The data type for which you want to remove the input parser of
--- @param data_type string The name of data type you want to remove the input parser for
function Commands.remove_data_type(data_type)
Commands.data_types[data_type] = nil
Commands.types[data_type] = nil
end
--- Parse and validate an input string as a given data type
-- @tparam string|function data_type The name of the data type parser to use to read and validate the input text
-- @tparam string input The input string that will be read by the parser
-- @param ... Any other arguments that the parser is expecting
-- @treturn boolean true when the input was successfully parsed and validated to be the correct type
-- @return When The error status for why parsing failed, otherwise it is the parsed value
-- @return When first is false, this is the error message, otherwise this is the parsed value
function Commands.parse_data_type(data_type, input, ...)
local parser = Commands.data_types[data_type]
if type(data_type) == "function" then
parser = data_type
elseif parser == nil then
return false, Commands.status.internal_error, { "exp-commands.internal-error", "Data type \"" .. tostring(data_type) .. "\" does not have a registered parser" }
end
local status, parsed = parser(input, ...)
--- @generic T
--- @param input string The input string
--- @param player LuaPlayer The player who gave the input
--- @param input_parser Commands.InputParser<T> The parser to apply to the input string
--- @return boolean success True when the input was successfully parsed and validated to be the correct type
--- @return Commands.Status status, T | LocalisedString result # If success is false then Remaining values should be returned directly without modification
function Commands.parse_input(input, player, input_parser)
local status, status_msg = input_parser(input, player)
if status == nil then
return Commands.status.internal_error, { "exp-commands.internal-error", "Parser for data type \"" .. tostring(data_type) .. "\" returned a nil value" }
local data_type = table.get_key(Commands.types, input_parser) or ExpUtil.get_function_name(input_parser, true)
local rtn_status, rtn_msg = Commands.status.internal_error("Parser for data type \"" .. data_type .. "\" returned a nil value")
return false, rtn_status, rtn_msg
elseif valid_command_status[status] then
if status ~= Commands.status.success then
return false, status, parsed -- error_type, error_msg
return false, status, status_msg
else
return true, status, parsed -- success, parsed_data
return true, status, status_msg -- status_msg is the parsed data
end
else
return true, Commands.status.success, status -- success, parsed_data
return true, Commands.status.success, status -- status is the parsed data
end
end
--- List and Search
-- Functions used to list and search for commands
-- @section list-and-search
--- Returns a list of all registered custom commands
-- @treturn table An array of registered commands
--- @return { [string]: Commands.ExpCommand } # A dictionary of commands
function Commands.list_all()
return Commands.registered_commands
end
--- Returns a list of all registered custom commands which the given player has permission to use
-- @treturn table An array of registered commands
--- @param player LuaPlayer? The player to get the command of, nil represents the server but list_all should be used
--- @return { [string]: Commands.ExpCommand } # A dictionary of commands
function Commands.list_for_player(player)
local rtn = {}
@@ -272,160 +342,87 @@ function Commands.list_for_player(player)
return rtn
end
--- Searches all game commands and the provided custom commands for the given keyword
local function search_commands(keyword, custom_commands)
keyword = keyword:lower()
local rtn = {}
-- Search all custom commands
for name, command in pairs(custom_commands) do
local search = string.format("%s %s %s", name, command.help, table.concat(command.aliases, " "))
if search:lower():match(keyword) then
rtn[name] = command
end
end
-- Search all game commands
for name, description in pairs(commands.game_commands) do
local search = string.format("%s %s", name, description)
if search:lower():match(keyword) then
rtn[name] = {
name = name,
help = description,
description = "",
aliases = {},
}
end
end
return rtn
end
--- Searches all custom commands and game commands for the given keyword
-- @treturn table An array of registered commands
--- @param keyword string The keyword to search for
--- @return { [string]: Commands.Command } # A dictionary of commands
function Commands.search_all(keyword)
return search_commands(keyword, Commands.list_all())
return Search.search_commands(keyword, Commands.list_all(), "en")
end
--- Searches custom commands allowed for this player and all game commands for the given keyword
-- @treturn table An array of registered commands
--- @param keyword string The keyword to search for
--- @param player LuaPlayer? The player to search the commands of, nil represents server but search_all should be used
--- @return { [string]: Commands.Command } # A dictionary of commands
function Commands.search_for_player(keyword, player)
return search_commands(keyword, Commands.list_for_player(player))
return Search.search_commands(keyword, Commands.list_for_player(player), player and player.locale)
end
--- Command Output
-- Prints output to the player or rcon connection
-- @section player-print
--- Set the color of a message using rich text chat
-- @tparam string message The message to set the color of
-- @tparam Color color The color that the message should be
-- @treturn string The string which can be printed to game chat
function Commands.set_chat_message_color(message, color)
local color_tag = math.round(color.r, 3) .. ", " .. math.round(color.g, 3) .. ", " .. math.round(color.b, 3)
return string.format("[color=%s]%s[/color]", color_tag, message)
end
--- Set the color of a locale message using rich text chat
-- @tparam LocaleString message The message to set the color of
-- @tparam Color color The color that the message should be
-- @treturn LocaleString The locale string which can be printed to game chat
function Commands.set_locale_chat_message_color(message, color)
local color_tag = math.round(color.r, 3) .. ", " .. math.round(color.g, 3) .. ", " .. math.round(color.b, 3)
return { "color-tag", color_tag, message }
end
--- Get a string representing the name of the given player in their chat colour
-- @tparam LuaPlayer player The player to use the name and color of, nil represents the server
-- @treturn string The players name formatted as a string in their chat color
function Commands.format_player_name(player)
local player_name = player and player.name or "<server>"
local player_color = player and player.chat_color or Color.white
local color_tag = math.round(player_color.r, 3) .. ", " .. math.round(player_color.g, 3) .. ", " .. math.round(player_color.b, 3)
return string.format("[color=%s]%s[/color]", color_tag, player_name)
end
--- Get a locale string representing the name of the given player in their chat colour
-- @tparam LuaPlayer player The player to use the name and color of, nil represents the server
-- @treturn LocaleString The players name formatted as a locale string in their chat color
function Commands.format_locale_player_name(player)
local player_name = player and player.name or "<server>"
local player_color = player and player.chat_color or Color.white
local color_tag = math.round(player_color.r, 3) .. ", " .. math.round(player_color.g, 3) .. ", " .. math.round(player_color.b, 3)
return { "color-tag", color_tag, player_name }
end
local print_format_options = { max_line_count = 20 }
local print_default_settings = { sound_path = "utility/scenario_message" }
--- Print a message to the user of a command, accepts any value and will print in a readable and safe format
-- @tparam any message The message / value to be printed
-- @tparam[opt] Color color The color the message should be printed in
-- @tparam[opt] string sound The sound path to be played when the message is printed
function Commands.print(message, color, sound)
--- @param message any The message / value to be printed
--- @param settings PrintSettings? The settings to print with
function Commands.print(message, settings)
local player = game.player
if not player then
rcon.print(ExpUtil.format_any(message))
else
local formatted = ExpUtil.format_any(message, { max_line_count = 20 })
player.print(formatted, {
color = color or Color.white,
sound_path = sound or "utility/scenario_message",
})
if not settings then
settings = print_default_settings
elseif not settings.sound_path then
settings.sound_path = print_default_settings.sound_path
end
player.print(ExpUtil.format_any(message, print_format_options), settings)
end
end
--- Print an error message to the user of a command, accepts any value and will print in a readable and safe format
-- @tparam any message The message / value to be printed
--- @param message any The message / value to be printed
function Commands.error(message)
return Commands.print(message, Color.orange_red, "utility/wire_pickup")
Commands.print(message, {
color = ExpUtil.color.orange_red,
sound_path = "utility/wire_pickup",
})
end
--- Command Prototype
-- The prototype defination for command objects
-- @section command-prototype
-- The prototype definition for command objects
--- This is a default callback that should never be called
local function default_command_callback()
return Commands.status.internal_error("No callback registered")
end
--- Returns a new command object, this will not register the command to the game
-- @tparam string name The name of the command as it will be registered later
-- @tparam string help The help message / description of the command
-- @treturn Command A new command object which can be registered
function Commands.new(name, help)
--- Returns a new command object, this will not register the command but act as a way to start construction
--- @param name string The name of the command as it will be registered later
--- @param description LocalisedString The description of the command displayed in the help message
--- @return Commands.ExpCommand
function Commands.new(name, description)
ExpUtil.assert_argument_type(name, "string", 1, "name")
ExpUtil.assert_argument_type(help, "string", 2, "help")
if Commands.registered_commands[name] then
error("Command is already defined at: " .. Commands.registered_commands[name].defined_at, 2)
end
return setmetatable({
name = name,
help = help,
callback = default_command_callback,
description = description,
help_text = description, -- Will be replaced in command:register
callback = default_command_callback, -- Will be replaced in command:register
defined_at = ExpUtil.safe_file_path(2),
auto_concat = false,
min_arg_count = 0,
max_arg_count = 0,
flags = {}, -- stores flags that can be used by auth
aliases = {}, -- stores aliases to this command
arguments = {}, -- [{name: string, optional: boolean, default: any, data_type: function, parse_args: table}]
flags = {},
aliases = {},
arguments = {},
}, Commands._metatable)
end
--- Get the data type parser from a name, will raise an error if it doesnt exist
local function get_parser(data_type)
local rtn = Commands.data_types[data_type]
if rtn == nil then
error("Unknown data type: " .. tostring(data_type), 3)
end
return data_type, rtn
end
--- Add a new required argument to the command of the given data type
-- @tparam string name The name of the argument being added
-- @tparam string data_type The data type of this argument, must have previously been registered with add_data_type
-- @treturn Command The command object to allow chaining method calls
function Commands._prototype:argument(name, data_type, ...)
--- @param name string The name of the argument being added
--- @param description LocalisedString The description of the argument being added
--- @param input_parser Commands.InputParser The input parser to be used for the argument
--- @return Commands.ExpCommand
function Commands._prototype:argument(name, description, input_parser)
if self.min_arg_count ~= self.max_arg_count then
error("Can not have required arguments after optional arguments", 2)
end
@@ -433,39 +430,38 @@ function Commands._prototype:argument(name, data_type, ...)
self.max_arg_count = self.max_arg_count + 1
self.arguments[#self.arguments + 1] = {
name = name,
description = description,
input_parser = input_parser,
optional = false,
data_type = data_type,
data_type_parser = get_parser(data_type),
parse_args = { ... },
}
return self
end
--- Add a new optional argument to the command of the given data type
-- @tparam string name The name of the argument being added
-- @tparam string data_type The data type of this argument, must have previously been registered with add_data_type
-- @treturn Command The command object to allow chaining method calls
function Commands._prototype:optional(name, data_type, ...)
--- @param name string The name of the argument being added
--- @param description LocalisedString The description of the argument being added
--- @param input_parser Commands.InputParser The input parser to be used for the argument
--- @return Commands.ExpCommand
function Commands._prototype:optional(name, description, input_parser)
self.max_arg_count = self.max_arg_count + 1
self.arguments[#self.arguments + 1] = {
name = name,
description = description,
input_parser = input_parser,
optional = true,
data_type = data_type,
data_type_parser = get_parser(data_type),
parse_args = { ... },
}
return self
end
--- Set the defaults for optional arguments, any not provided will have their value as nil
-- @tparam table defaults A table who's keys are the argument names and values are the defaults or function which returns a default
-- @treturn Command The command object to allow chaining method calls
--- @param defaults table The default values for the optional arguments, the key is the name of the argument
--- @return Commands.ExpCommand
function Commands._prototype:defaults(defaults)
local matched = {}
for _, argument in ipairs(self.arguments) do
if defaults[argument.name] then
if not argument.optional then
error("Attempting to set default value for required argument: " .. argument.name)
error("Attempting to set default value for required argument: " .. argument.name, 2)
end
argument.default = defaults[argument.name]
matched[argument.name] = true
@@ -475,16 +471,16 @@ function Commands._prototype:defaults(defaults)
-- Check that there are no extra values in the table
for name in pairs(defaults) do
if not matched[name] then
error("No argument with name: " .. name)
error("No argument with name: " .. name, 2)
end
end
return self
end
--- Set the flags for the command, these can be accessed by permission authorities to check who should use a command
-- @tparam table flags An array of string flags, or a table who's keys are the flag names and values are the flag values
-- @treturn Command The command object to allow chaining method calls
--- Set the flags for the command, these can be accessed by permission authorities to check who can use a command
--- @param flags table An array of strings or a dictionary of flag names and values, when an array is used the flags values are set to true
--- @return Commands.ExpCommand
function Commands._prototype:add_flags(flags)
for name, value in pairs(flags) do
if type(name) == "number" then
@@ -498,8 +494,8 @@ function Commands._prototype:add_flags(flags)
end
--- Set the aliases for the command, these are alternative names that the command can be ran under
-- @tparam table aliases An array of string names to use as aliases to this command
-- @treturn Command The command object to allow chaining method calls
--- @param aliases string[] An array of string names to use as aliases to this command
--- @return Commands.ExpCommand
function Commands._prototype:add_aliases(aliases)
local start_index = #self.aliases
for index, alias in ipairs(aliases) do
@@ -510,69 +506,84 @@ function Commands._prototype:add_aliases(aliases)
end
--- Enable concatenation of all arguments after the last, this should be used for user provided reason text
-- @treturn Command The command object to allow chaining method calls
--- @return Commands.ExpCommand
function Commands._prototype:enable_auto_concatenation()
self.auto_concat = true
return self
end
--- Register the command to the game with the given callback, this must be the final step as the object becomes immutable afterwards
-- @tparam function callback The function which is called to perform the command action
--- @param callback Commands.Callback The function which is called to perform the command action
function Commands._prototype:register(callback)
Commands.registered_commands[self.name] = self
self.callback = callback
-- Generates a description to be used
local description = {}
local argument_names = { "" } --- @type LocalisedString
local argument_help_text = { "", "" } --- @type LocalisedString
local help_text = { "exp-commands.help", argument_names, self.description, argument_help_text } --- @type LocalisedString
self.help_text = help_text
if next(self.aliases) then
argument_help_text[2] = { "exp-commands.aliases", table.concat(self.aliases, ", ") }
end
for index, argument in pairs(self.arguments) do
if argument.optional then
description[index] = "[" .. argument.name .. "]"
argument_names[index + 2] = { "exp-commands.optional", argument.name }
argument_help_text[index + 2] = { "exp-commands.optional-verbose", argument.name, argument.description }
else
description[index] = "<" .. argument.name .. ">"
argument_names[index + 2] = { "exp-commands.argument", argument.name }
argument_help_text[index + 2] = { "exp-commands.argument-verbose", argument.name, argument.description }
end
end
self.description = table.concat(description, " ")
-- Callback which is called by the game engine
---@param event CustomCommandData
local function command_callback(event)
event.name = self.name
local success, traceback = xpcall(Commands._event_handler, debug.traceback, event)
--- @cast traceback string
if not success and not traceback:find("Command does not support rcon usage") then
local _, msg = Commands.status.internal_error(event.tick)
local key = "<" .. table.concat({ event.name, event.player_index, event.tick }, ":") .. ">"
local _, msg = Commands.status.internal_error(key)
Commands.error(msg)
log("Internal Command Error " .. event.tick .. "\n" .. traceback)
log("Internal Command Error " .. key .. "\n" .. traceback)
end
end
-- Registers the command under its own name
local help = { "exp-commands.command-help", self.description, self.help }
commands.add_command(self.name, help, command_callback)
commands.add_command(self.name, self.help_text, command_callback)
-- Registers the command under its aliases
for _, alias in ipairs(self.aliases) do
commands.add_command(alias, help, command_callback)
commands.add_command(alias, self.help_text, command_callback)
end
end
--- Command Runner
-- Used internally to run commands
-- @section command-runner
--- Log that a command was attempted and its outcome (error / success)
local function log_command(comment, command, player, args, detail)
local player_name = player and player.name or "<Server>"
--- @param comment string The main comment to include in the log
--- @param command Commands.ExpCommand The command that is being executed
--- @param player LuaPlayer The player who is running the command
--- @param parameter string The raw command parameter that was used
--- @param detail any
local function log_command(comment, command, player, parameter, detail)
ExpUtil.write_json("log/commands.log", {
comment = comment,
detail = detail,
player_name = player_name,
command_name = command.name,
args = args,
player_name = player.name,
parameter = parameter,
detail = detail,
})
end
--- Extract the arguments from a string input string
--- @param raw_input string? The raw input from the player
--- @param max_args number The maximum number of allowed arguments
--- @param auto_concat boolean True when remaining arguments should be concatenated
--- @return table? # Nil if there are too many arguments
local function extract_arguments(raw_input, max_args, auto_concat)
-- nil check when no input given
if raw_input == nil then return {} end
@@ -613,13 +624,16 @@ local function extract_arguments(raw_input, max_args, auto_concat)
end
--- Internal event handler for the command event
--- @param event CustomCommandData
--- @return nil
--- @package
function Commands._event_handler(event)
local command = Commands.registered_commands[event.name]
if command == nil then
error("Command not recognised: " .. event.name)
end
local player = nil -- nil represents the server until the command is called
local player = Commands.server
if event.player_index then
player = game.players[event.player_index]
end
@@ -644,7 +658,7 @@ function Commands._event_handler(event)
return Commands.error{ "exp-commands.invalid-usage", command.name, command.description }
end
-- Check the minimum number of arguments is fullfiled
-- Check the minimum number of arguments is fulfilled
if #raw_arguments < command.min_arg_count then
log_command("Too few arguments", command, player, event.parameter, { minimum = command.min_arg_count, maximum = command.max_arg_count })
return Commands.error{ "exp-commands.invalid-usage", command.name, command.description }
@@ -655,7 +669,7 @@ function Commands._event_handler(event)
for index, argument in ipairs(command.arguments) do
local input = raw_arguments[index]
if input == nil then
-- We know this is an optional argument because the mimimum count is satisfied
-- We know this is an optional argument because the minimum count is satisfied
assert(argument.optional == true, "Argument was required")
if type(argument.default) == "function" then
arguments[index] = argument.default(player)
@@ -664,7 +678,7 @@ function Commands._event_handler(event)
end
else
-- Parse the raw argument to get the correct data type
local success, status, parsed = Commands.parse_data_type(argument.data_type_parser, input, player, table.unpack(argument.parse_args))
local success, status, parsed = Commands.parse_input(input, player, argument.input_parser)
if success == false then
log_command("Input parse failed", command, player, event.parameter, { status = valid_command_status[status], index = index, argument = argument, reason = parsed })
return Commands.error{ "exp-commands.invalid-argument", argument.name, parsed }
@@ -675,8 +689,8 @@ function Commands._event_handler(event)
end
-- Run the command, dont need xpcall here because errors are caught in command_callback
local status, status_msg = command.callback(player or Commands.player_server, table.unpack(arguments))
if valid_command_status[status] then
local status, status_msg = command.callback(player, table.unpack(arguments))
if status and valid_command_status[status] then
if status ~= Commands.status.success then
log_command("Custom Error", command, player, event.parameter, status_msg)
return Commands.error(status_msg)

View File

@@ -0,0 +1,112 @@
local Search = {}
local Storage = require("modules/exp_util/storage")
--- Setup the storage to contain the pending translations and the completed ones
local pending = {} --- @type { [uint]: { [1]: string, [2]: string }? }
local translations = {} --- @type { [string]: { [string]: string } }
Storage.register({
pending,
translations,
}, function(tbl)
pending = tbl[1]
translations = tbl[2]
end)
local command_names = {} --- @type string[]
local command_objects = {} --- @type { [string]: Commands.Command }
local required_translations = {} --- @type LocalisedString[]
--- Gets the descriptions of all commands, not including their aliases
--- @param custom_commands { [string]: Commands.ExpCommand } The complete list of registered custom commands
function Search.prepare(custom_commands)
local known_aliases = {} --- @type { [string]: string }
for name, command in pairs(custom_commands) do
for _, alias in ipairs(command.aliases) do
known_aliases[alias] = name
end
end
local index = 0
for name, locale_desc in pairs(commands.commands) do
if not known_aliases[name] then
index = index + 1
command_names[index] = name
required_translations[index] = locale_desc
command_objects[name] = custom_commands[name] or {
name = name,
description = locale_desc,
help_text = locale_desc,
aliases = {},
}
end
end
for name, locale_desc in pairs(commands.game_commands) do
index = index + 1
command_names[index] = name
required_translations[index] = locale_desc
command_objects[name] = {
name = name,
description = locale_desc,
help_text = locale_desc,
aliases = {},
}
end
end
--- Called when a locale changes so the new translations can be requested
--- @param event EventData.on_player_locale_changed | EventData.on_player_joined_game
function Search.on_player_locale_changed(event)
local player = game.players[event.player_index]
local locale = player.locale
if not translations[locale] then
translations[locale] = {}
local ids = player.request_translations(required_translations)
assert(ids, "Translation ids was nil")
for i, command_name in ipairs(command_names) do
pending[ids[i]] = { locale, command_name }
end
end
end
--- Called when a translation request is completed
--- @param event EventData.on_string_translated
--- @return nil
function Search.on_string_translated(event)
local info = pending[event.id]
if not info then return end
pending[event.id] = nil
if not event.translated then
return log("Failed translation for " .. info[1] .. " " .. info[2])
end
translations[info[1]][info[2]] = event.result:lower()
end
--- Searches all game commands and the provided custom commands for the given keyword
--- @param keyword string The keyword to search for
--- @param custom_commands { [string]: Commands.ExpCommand } A dictionary of commands to search
--- @param locale string? The local to search, default is english ("en")
--- @return { [string]: Commands.Command } # A dictionary of commands
function Search.search_commands(keyword, custom_commands, locale)
local rtn = {} --- @type { [string]: Commands.Command }
keyword = keyword:lower()
locale = locale or "en"
local searchable_commands = translations[locale]
if not searchable_commands then return {} end
-- Search all custom commands
for name, search_text in pairs(searchable_commands) do
if search_text:match(keyword) or name:match(keyword) then
local obj = command_objects[name]
if not obj.defined_at or custom_commands[name] then
rtn[name] = obj
end
end
end
return rtn
end
return Search

View File

@@ -1,32 +0,0 @@
"use strict";
const path = require("path");
const webpack = require("webpack");
const { merge } = require("webpack-merge");
const common = require("@clusterio/web_ui/webpack.common");
module.exports = (env = {}) => merge(common(env), {
context: __dirname,
entry: "./web/index.jsx",
output: {
path: path.resolve(__dirname, "dist", "web"),
},
plugins: [
new webpack.container.ModuleFederationPlugin({
name: "exp_commands",
library: { type: "var", name: "plugin_exp_commands" },
exposes: {
"./info": "./dist/plugin/info.js",
"./package.json": "./package.json",
"./web": "./web/index.jsx",
},
shared: {
"@clusterio/lib": { import: false },
"@clusterio/web_ui": { import: false },
"antd": { import: false },
"react": { import: false },
"react-dom": { import: false },
},
}),
],
});

View File

@@ -2,12 +2,16 @@
Adds some commonly used functions used in many modules
]]
local type = type
local assert = assert
local getmetatable = getmetatable
local getinfo = debug.getinfo
local traceback = debug.traceback
local floor = math.floor
local round = math.round
local concat = table.concat
local inspect = table.inspect
local format_string = string.format
local table_to_json = helpers.table_to_json
local write_file = helpers.write_file
@@ -59,6 +63,22 @@ local function check_type(value, type_name)
return value == nil or value_type ~= type_name, value_type
end
--- Get the name of a class or object, better than just using type
--- @param value any The value to get the class of
--- @return string # One of type, object_name, __class
function Common.get_class_name(value)
local value_type = type(value) --[[@as string]]
if value_type == "userdata" then
return value.object_name
elseif value_type == "table" then
local mt = getmetatable(value)
if mt and mt.__class then
return mt.__class
end
end
return value_type
end
local assert_type_fmt = "%s expected to be of type %s but got %s"
--- Raise an error if the type of a value is not as expected
--- @param value any The value to assert the type of
@@ -126,7 +146,7 @@ end
--- @return string # The relative filepath of the given stack frame
function Common.safe_file_path(level)
local debug_info = getinfo((level or 1) + 1, "Sn")
local safe_source = debug_info.source:find("__level__")
local safe_source = debug_info.source:find("@__level__")
return safe_source == 1 and debug_info.short_src:sub(10, -5) or debug_info.source
end
@@ -149,7 +169,7 @@ end
--- @return string # The name of the function at the given stack frame or provided as an argument
function Common.get_function_name(func, raw)
local debug_info = getinfo(func, "Sn")
local safe_source = debug_info.source:find("__level__")
local safe_source = debug_info.source:find("@__level__")
local file_name = safe_source == 1 and debug_info.short_src:sub(10, -5) or debug_info.source
local func_name = debug_info.name or debug_info.linedefined
if raw then return file_name .. ":" .. func_name end
@@ -179,9 +199,9 @@ function Common.auto_complete(options, input, use_key, rtn_key)
end
end
--- Formats any value into a safe representation, useful with table.inspect
--- Formats any value into a safe representation, useful with inspect
--- @param value any The value to be formatted
--- @return string | LocalisedString # The formatted version of the value
--- @return LocalisedString # The formatted version of the value
--- @return boolean # True if value is a locale string, nil otherwise
function Common.safe_value(value)
if type(value) == "table" then
@@ -211,7 +231,7 @@ end
--- Formats any value to be presented in a safe and human readable format
--- @param value any The value to be formatted
--- @param options Common.format_any_param? Options for the formatter
--- @return string | LocalisedString # The formatted version of the value
--- @return LocalisedString # The formatted version of the value
function Common.format_any(value, options)
options = options or {}
local formatted, is_locale_string = Common.safe_value(value)
@@ -221,10 +241,10 @@ function Common.format_any(value, options)
if success then return rtn end
end
if options.max_line_count ~= 0 then
local rtn = table.inspect(value, { depth = options.depth or 5, indent = " ", newline = "\n", process = Common.safe_value })
local rtn = inspect(value, { depth = options.depth or 5, indent = " ", newline = "\n", process = Common.safe_value })
if options.max_line_count == nil or select(2, rtn:gsub("\n", "")) < options.max_line_count then return rtn end
end
return table.inspect(value, { depth = options.depth or 5, indent = "", newline = "", process = Common.safe_value })
return inspect(value, { depth = options.depth or 5, indent = "", newline = "", process = Common.safe_value })
end
return formatted
end
@@ -309,7 +329,7 @@ function Common.format_time_locale(ticks, format, units)
end
local rtn = {}
local join = ", " --- @type string | LocalisedString
local join = ", " --- @type LocalisedString
if format == "clock" then
-- Example 12:34:56 or --:--:--
if units.days then rtn[#rtn + 1] = rtn_days end
@@ -516,39 +536,47 @@ end
--- Returns a message formatted for game chat using rich text colour tags
--- @param message string
--- @param color Color | string
--- @param color Color
--- @return string
function Common.format_rich_text_color(message, color)
color = color or Common.color.white
local color_tag = "[color=" .. math.round(color.r, 3) .. ", " .. math.round(color.g, 3) .. ", " .. math.round(color.b, 3) .. "]"
return string.format("%s%s[/color]", color_tag, message)
return format_string(
"[color=%s,%s,%s]%s[/color]",
round(color.r or color[1] or 0, 3),
round(color.g or color[2] or 0, 3),
round(color.b or color[3] or 0, 3),
message
)
end
--- Returns a message formatted for game chat using rich text colour tags
--- @param message string
--- @param color Color | string
--- @param color Color
--- @return LocalisedString
function Common.format_rich_text_color_locale(message, color)
color = color or Common.color.white
color = math.round(color.r, 3) .. ", " .. math.round(color.g, 3) .. ", " .. math.round(color.b, 3)
return { "color-tag", color, message }
return {
"color-tag",
round(color.r or color[1] or 0, 3),
round(color.g or color[2] or 0, 3),
round(color.b or color[3] or 0, 3),
message
}
end
--- Formats a players name using rich text color
--- @param player LuaPlayer
--- @param player PlayerIdentification?
--- @return string
function Common.format_player_name(player)
local valid_player = type(player) == "userdata" and player or game.get_player(player)
local valid_player = type(player) == "userdata" and player or game.get_player(player --[[@as string|number]]) --[[@as LuaPlayer?]]
local player_name = valid_player and valid_player.name or "<Server>"
local player_chat_colour = valid_player and valid_player.chat_color or Common.color.white
return Common.format_rich_text_color(player_name, player_chat_colour)
end
--- Formats a players name using rich text color
--- @param player LuaPlayer
--- @param player PlayerIdentification?
--- @return LocalisedString
function Common.format_player_name_locale(player)
local valid_player = type(player) == "userdata" and player or game.get_player(player)
local valid_player = type(player) == "userdata" and player or game.get_player(player --[[@as string|number]]) --[[@as LuaPlayer?]]
local player_name = valid_player and valid_player.name or "<Server>"
local player_chat_colour = valid_player and valid_player.chat_color or Common.color.white
return Common.format_rich_text_color_locale(player_name, player_chat_colour)

View File

@@ -55,7 +55,7 @@ end
--- Create flying above a player, overrides the position option of FlyingText.create
--- @param options FlyingText.create_above_player_param
function FlyingText.create_above_player(options)
local player = assert(options.target_player, "A target entity is required")
local player = assert(options.target_player, "A target player is required")
local entity = player.character; if not entity then return end
local size_y = entity.bounding_box.left_top.y - entity.bounding_box.right_bottom.y
@@ -73,7 +73,7 @@ end
--- Create flying above a player, overrides the position and color option of FlyingText.create
--- @param options FlyingText.create_as_player_param
function FlyingText.create_as_player(options)
local player = assert(options.target_player, "A target entity is required")
local player = assert(options.target_player, "A target player is required")
local entity = player.character; if not entity then return end
local size_y = entity.bounding_box.left_top.y - entity.bounding_box.right_bottom.y

View File

@@ -37,6 +37,7 @@ local Clustorio = require("modules/clusterio/api")
local ExpUtil = require("modules/exp_util/common")
local Storage = {
--- @package
registered = {}, -- Map of all registered values and their initial values
}
@@ -67,6 +68,7 @@ function Storage.register_metatable(name, tbl)
end
--- Restore aliases on load, we do not need to initialise data during this event
--- @package
function Storage.on_load()
local exp_storage = storage.exp_storage
if exp_storage == nil then return end
@@ -78,6 +80,7 @@ function Storage.on_load()
end
--- Event Handler, sets initial values if needed and calls all callbacks
--- @package
function Storage.on_init()
local exp_storage = storage.exp_storage
if exp_storage == nil then
@@ -93,6 +96,7 @@ function Storage.on_init()
end
end
--- @package
Storage.events = {
[Clustorio.events.on_server_startup] = Storage.on_init,
}