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feat: nukeprotect modularity
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@@ -1,12 +1,30 @@
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return {
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return {
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[tostring(defines.inventory.character_ammo)] = {
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inventories = {
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["atomic-bomb"] = true
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{
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}, -- @setting ammo The items to not allow in the player's ammo inventory
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inventory = defines.inventory.character_ammo,
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[tostring(defines.inventory.character_armor)] = {}, -- @setting armor The items to not allow in the player's armor inventory
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event = defines.events.on_player_ammo_inventory_changed,
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[tostring(defines.inventory.character_guns)] = {}, -- @setting gun The items to not allow in the player's gun inventory
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items = {
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[tostring(defines.inventory.character_main)] = {
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["atomic-bomb"] = true
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["atomic-bomb"] = true
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},
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}, -- @setting main The items to not allow in the player's main inventory
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},
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{
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inventory = defines.inventory.character_armor,
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event = defines.events.on_player_armor_inventory_changed,
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items = {},
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},
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{
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inventory = defines.inventory.character_guns,
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event = defines.events.on_player_gun_inventory_changed,
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items = {},
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},
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{
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inventory = defines.inventory.character_main,
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event = defines.events.on_player_main_inventory_changed,
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items = {
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["atomic-bomb"] = true
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},
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},
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},
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ignore_permisison = "bypass-nukeprotect", -- @setting ignore_permisison The permission that nukeprotect will ignore
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ignore_permisison = "bypass-nukeprotect", -- @setting ignore_permisison The permission that nukeprotect will ignore
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ignore_admins = true, -- @setting ignore_admins Ignore admins, true by default. Allows usage outside of the roles module
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ignore_admins = true, -- @setting ignore_admins Ignore admins, true by default. Allows usage outside of the roles module
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}
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}
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@@ -24,34 +24,13 @@ local function check_items(player, type)
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end
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end
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end
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end
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if table_size(config[tostring(defines.inventory.character_ammo)]) > 0 then
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for _, inventory in ipairs(config.inventories) do
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Event.add(defines.events.on_player_ammo_inventory_changed, function(event)
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if #inventory.items > 0 then
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local player = game.get_player(event.player_index)
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Event.add(inventory.event, function(event)
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local player = game.get_player(event.player_index)
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check_items(player, defines.inventory.character_ammo)
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if player and player.valid then
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end)
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check_items(player, inventory.inventory)
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end
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end
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end)
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if table_size(config[tostring(defines.inventory.character_armor)]) > 0 then
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end
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Event.add(defines.events.on_player_armor_inventory_changed, function(event)
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local player = game.get_player(event.player_index)
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check_items(player, defines.inventory.character_armor)
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end)
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end
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if table_size(config[tostring(defines.inventory.character_guns)]) > 0 then
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Event.add(defines.events.on_player_gun_inventory_changed, function(event)
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local player = game.get_player(event.player_index)
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check_items(player, defines.inventory.character_guns)
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end)
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end
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if table_size(config[tostring(defines.inventory.character_main)]) > 0 then
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Event.add(defines.events.on_player_main_inventory_changed, function(event)
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local player = game.get_player(event.player_index)
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check_items(player, defines.inventory.character_main)
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end)
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end
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end
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