This commit is contained in:
Cooldude2606
2019-08-09 18:12:00 +01:00
parent 129b39bbb9
commit 84a9c869a3
137 changed files with 24370 additions and 2547 deletions

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@@ -1,7 +1,10 @@
--- Factorio role system to manage custom permissions
-- @author Cooldude2606
--[[
>>>>Using Role System (Frontend):
--[[-- Core Module - Roles
- Factorio role system to manage custom permissions.
@core Roles
@alias Roles
@usage
---- Using Role System (Frontend):
When a map first starts you will want to define on mass all the players you expect to join and the roles to give them:
Roles.override_player_roles{
Cooldude2606 = {'Owner','Admin','Member'},
@@ -12,7 +15,8 @@
Roles.assign_player(player,'Admin',by_player_name) -- this will give the "Admin" role to the player
Roles.unassign_player(player,{'Admin','Moderator'},by_player_name) -- this will remove "Admin" and "Moderator" role in one go
>>>>Using Role System (Backend):
@usage
---- Using Role System (Backend):
To comparer two players you can comparer the index of they highest roles, can be used when you want to allow a "write" down type system:
Roles.get_player_highest_role(playerOne).index < Roles.get_player_highest_role(playerTwo).index -- remember that less means a higher role
@@ -24,7 +28,8 @@
Roles.player_has_flag(player,'is_donator') -- your roles can be grouped together with flags such as is_donator
Roles.player_allowed(player,'game modifiers') -- or you can have an action based system where each action is something the player can do
>>>>Example Flag Define:
@usage
---- Example Flag Define:
Flags can be used to group multiple roles and actions under one catch all, for example if you want a piece of code to only
be active for your donators then you would add a "is_donator" flag to all your donator roles and then in the code test if
a player has that tag present:
@@ -47,7 +52,8 @@
-- some donator only code
end
>>>>Example Role Define:
@usage
---- Example Role Define:
You can't use a role system without any roles so first you must define your roles; each role has a minimum of a name with
the option for a shorthand:
Roles.new_role('Administrator','Admin')
@@ -86,7 +92,8 @@
'gui/game settings'
}
>>>>Example System Define:
@usage
---- Example System Define:
Once all roles are defined these steps must be done to ensure the system is ready to use, this includes setting a default
role, assigning a root (all permission) role that the server/system will use and the linear order that the roles fall into:
@@ -103,55 +110,6 @@
Just remember that in this example all these roles have not been defined; so make sure all your roles that are used are defined
before hand; a config file on load is useful for this to ensure that its loaded before the first player even joins.
>>>>Functions List (see function for more detail):
Roles.debug() --- Returns a string which contains all roles in index order displaying all data for them
Roles.print_to_roles(roles,message) --- Prints a message to all players in the given roles, may send duplicate message however factorio blocks spam
Roles.print_to_roles_higher(role,message) --- Prints a message to all players who have the given role or one which is higher (excluding default)
Roles.print_to_roles_lower(role,message) --- Prints a message to all players who have the given role or one which is lower (excluding default)
Roles.get_role_by_name(name) --- Get a role for the given name
Roles.get_role_by_order(index) --- Get a role with the given order index
Roles.get_role_from_any(any) --- Gets a role from a name,index or role object (where it is just returned)
Roles.get_player_roles(player) --- Gets all the roles of the given player, this will always contain the default role
Roles.get_player_highest_role(player) --- Gets the highest role which the player has, can be used to compeer one player to another
Roles.assign_player(player,roles,by_player_name,silent) --- Gives a player the given role(s) with an option to pass a by player name used in the log
Roles.unassign_player(player,roles,by_player_name,silent) --- Removes a player from the given role(s) with an option to pass a by player name used in the log
Roles.override_player_roles(roles) --- Overrides all player roles with the given table of roles, useful to mass set roles on game start
Roles.player_has_role(player,search_role) --- A test for weather a player has the given role
Roles.player_has_flag(player,flag_name) --- A test for weather a player has the given flag true for at least one of they roles
Roles.player_allowed(player,action) --- A test for weather a player has at least one role which is allowed the given action
Roles.define_role_order(order) --- Used to set the role order, higher in the list is better, must be called at least once in config
Roles.define_flag_trigger(name,callback) --- Defines a new trigger for when a tag is added or removed from a player
Roles.set_default(name) --- Sets the default role which every player will have, this needs to be called at least once
Roles.set_root(name) --- Sets the root role which will always have all permissions, any server actions act from this role
Roles.new_role(name,short_hand) --- Defines a new role and returns the prototype to allow configuration
Roles._prototype:set_allow_all(state) --- Sets the default allow state of the role, true will allow all actions
Roles._prototype:allow(actions) --- Sets the allow actions for this role, actions in this list will be allowed for this role
Roles._prototype:disallow(actions) --- Sets the disallow actions for this role, will prevent actions from being allowed regardless of inheritance
Roles._prototype:is_allowed(action) --- Test for if a role is allowed the given action, mostly internal see Roles.player_allowed
Roles._prototype:set_flag(name,value) --- Sets the state of a flag for a role, flags can be used to apply effects to players
Roles._prototype:clear_flags() --- Clears all flags from this role, individual flags can be removed with set_flag(name,false)
Roles._prototype:has_flag(name) --- A test for if the role has a flag set
Roles._prototype:set_custom_tag(tag) --- Sets a custom player tag for the role, can be accessed by other code
Roles._prototype:set_custom_color(color) --- Sets a custom colour for the role, can be accessed by other code
Roles._prototype:set_permission_group(name,use_factorio_api) --- Sets the permission group for this role, players will be moved to the group of they highest role
Roles._prototype:set_parent(role) --- Sets the parent for a role, any action not in allow or disallow will be looked for in its parents
Roles._prototype:set_auto_promote_condition(callback) --- Sets an auto promote condition that is checked every 5 seconds, if true is returned then the player will receive the role
Roles._prototype:set_block_auto_promote(state) --- Sets the role to not allow players to have auto promote effect them, useful to keep people locked to a punishment
Roles._prototype:add_player(player,skip_check,skip_event) --- Adds a player to this role, players can have more than one role at a time, used internally see Roles.assign
Roles._prototype:remove_player(player,skip_check,skip_event) --- Removes a player from this role, players can have more than one role at a time, used internally see Roles.unassign
Roles._prototype:get_players(online) --- Returns an array of all the players who have this role, can be filtered by online status
Roles._prototype:print(message) --- Will print a message to all players with this role
]]
local Game = require 'utils.game' --- @dep utils.game
@@ -189,6 +147,10 @@ Global.register(Roles.config,function(tbl)
end
end)
--- Getter.
-- Functions which get roles
-- @section get
--- Internal function used to trigger a few different things when roles are changed
-- this is the raw internal trigger as the other function is called at other times
-- there is a second half called role_update which triggers after the event call, it also is called when a player joins
@@ -348,6 +310,10 @@ function Roles.get_player_highest_role(player)
return highest
end
--- Assinment.
-- Functions for changing player's roles
-- @section assinment
--- Gives a player the given role(s) with an option to pass a by player name used in the log
-- @tparam LuaPlayer player the player that will be assigned the roles
-- @tparam table roles table a of roles that the player will be given, can be one role and can be role names
@@ -394,6 +360,10 @@ function Roles.override_player_roles(roles)
Roles.config.players = roles
end
--- Checks.
-- Functions for checking player's roles
-- @section checks
--- A test for weather a player has the given role
-- @tparam LuaPlayer player the player to test the roles of
-- @tparam ?string|number|table search_role a pointer to the role that is being searched for
@@ -439,6 +409,10 @@ function Roles.player_allowed(player,action)
return false
end
--- Definations.
-- Functions which are used to define roles
-- @section checks
--- Used to set the role order, higher in the list is better, must be called at least once in config
-- nb: function also re links parents due to expected position in the config file
-- @tparam table order table a which is keyed only by numbers (start 1) and values are roles in order with highest first
@@ -508,6 +482,10 @@ function Roles.new_role(name,short_hand)
return role
end
--- Role Actions.
-- Functions for using the role action system
-- @section actions
--- Sets the default allow state of the role, true will allow all actions
-- @tparam[opt=true] boolean state true will allow all actions
-- @treturn Roles._prototype allows chaining
@@ -551,6 +529,10 @@ function Roles._prototype:is_allowed(action)
return self.allowed_actions[action] or self.allow_all_actions or is_root
end
--- Role Flags.
-- Functions for using the role flag system
-- @section flags
--- Sets the state of a flag for a role, flags can be used to apply effects to players
-- @tparam string name the name of the flag to set the value of
-- @tparam[opt=true] boolean value the state to set the flag to
@@ -575,6 +557,10 @@ function Roles._prototype:has_flag(name)
return self.flags[name] or false
end
--- Role Properties.
-- Functions for chaning other proerties
-- @section properties
--- Sets a custom player tag for the role, can be accessed by other code
-- @tparam string tag the value that the tag will be
-- @treturn Roles._prototype allows chaining
@@ -639,6 +625,10 @@ function Roles._prototype:set_block_auto_promote(state)
return self
end
--- Role Players.
-- Functions that control players in a role
-- @section players
--- Adds a player to this role, players can have more than one role at a time, used internally see Roles.assign
-- @tparam LuaPlayer player the player that will be given this role
-- @tparam boolean skip_check when true player will be taken as the player name (use when player has not yet joined)