This commit is contained in:
Cooldude2606
2019-08-09 18:12:00 +01:00
parent 129b39bbb9
commit 84a9c869a3
137 changed files with 24370 additions and 2547 deletions

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@@ -1,7 +1,10 @@
--- Permission group making for factorio so you never have to make one by hand again
-- @author Cooldude2606
--[[
>>>>Example Group (Allow All)
--[[-- Core Module - Permission Groups
- Permission group making for factorio so you never have to make one by hand again
@core Permissions-Groups
@alias Permissions_Groups
@usage
---- Example Group (Allow All)
-- here we will create an admin group however we do not want them to use the map editor or mess with the permission groups
Permission_Groups.new_group('Admin') -- this defines a new group called "Admin"
@@ -14,38 +17,14 @@
'toggle_map_editor'
}
>>>>Example Group (Disallow All)
@usage
---- Example Group (Disallow All)
-- here we will create a group that cant do anything but talk in chat
Permission_Groups.new_group('Restricted') -- this defines a new group called "Restricted"
:disallow_all() -- this makes the default to disallow any input action unless set other wise
:allow('write_to_console') -- here we allow them to chat, {} can be used here if we had more than one action
>>>>Functions List (see function for more detail):
Permissions_Groups.new_group(name) --- Defines a new permission group that can have it actions set in the config
Permissions_Groups.get_group_by_name(name) --- Returns the group with the given name, case sensitive
Permissions_Groups.get_group_from_player(player) --- Returns the group that a player is in
Permissions_Groups.reload_permissions() --- Reloads/creates all permission groups and sets them to they configured state
Permissions_Groups.lockdown_permissions(exempt) --- Removes all permissions from every permission group except for "Default" and any passed as exempt
Permissions_Groups.set_player_group(player,group) --- Sets a player's group to the one given, a player can only have one group at a time
Permissions_Groups._prototype:set_action(action,state) --- Sets the allow state of an action for this group, used internally but is safe to use else where
Permissions_Groups._prototype:allow(actions) --- Sets an action or actions to be allowed for this group even with disallow_all triggered, Do not use in runtime
Permissions_Groups._prototype:disallow(actions) --- Sets an action or actions to be disallowed for this group even with allow_all triggered, Do not use in runtime
Permissions_Groups._prototype:allow_all() --- Sets the default state for any actions not given to be allowed, useful with :disallow
Permissions_Groups._prototype:disallow_all() --- Sets the default state for any action not given to be disallowed, useful with :allow
Permissions_Groups._prototype:is_allowed(action) --- Returns if an input action is allowed for this group
Permissions_Groups._prototype:get_raw() --- Returns the LuaPermissionGroup that was created with this group object, used internally
Permissions_Groups._prototype:create() --- Creates or updates the permission group with the configured actions, used internally
Permissions_Groups._prototype:add_player(player) --- Adds a player to this group
Permissions_Groups._prototype:remove_player(player) --- Removes a player from this group
Permissions_Groups._prototype:get_players(online) --- Returns all player that are in this group with the option to filter to online/offline only
Permissions_Groups._prototype:print(message) --- Prints a message to every player in this group
]]
@@ -58,6 +37,10 @@ local Permissions_Groups = {
_prototype={} -- stores functions that are used on group instances
}
--- Getters.
-- Functions that get permission groups
-- @section getters
--- Defines a new permission group that can have it actions set in the config
-- @tparam string name the name of the new group
-- @treturn Permissions_Groups._prototype the new group made with function to allow and disallow actions
@@ -92,6 +75,10 @@ function Permissions_Groups.get_group_from_player(player)
end
end
--- Setters.
-- Functions that control all groups
-- @section players
--- Reloads/creates all permission groups and sets them to they configured state
function Permissions_Groups.reload_permissions()
for _,group in pairs(Permissions_Groups.groups) do
@@ -137,6 +124,10 @@ function Permissions_Groups.set_player_group(player,group)
return true
end
--- Actions.
-- Functions that control group actions
-- @section actions
--- Sets the allow state of an action for this group, used internally but is safe to use else where
-- @tparam ?string|defines.input_action action the action that you want to set the state of
-- @tparam boolean state the state that you want to set it to, true = allow, false = disallow
@@ -203,6 +194,10 @@ function Permissions_Groups._prototype:is_allowed(action)
return state
end
--- Players.
-- Functions that control group players
-- @section players
--- Returns the LuaPermissionGroup that was created with this group object, used internally
-- @treturn LuaPermissionGroup the raw lua permission group
function Permissions_Groups._prototype:get_raw()