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https://github.com/PHIDIAS0303/ExpCluster.git
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Merge pull request #190 from bbassie/feature/warp-net-id
Feature: Warps need to be connected to the same electricity network
This commit is contained in:
@@ -37,9 +37,16 @@ Global.register(force_warps, function(tbl)
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force_warps = tbl
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end)
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-- When a warp is updated change its chat tag and resort the warp order
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-- Create an array of entity names that will be added to the remove filter
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local remove_warp_area_entity_names = {}
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for _, entity in pairs(config.entities) do
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table.insert(remove_warp_area_entity_names, entity[1])
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end
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-- When a warp is updated change its chat tag and restore the warp order
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WrapData:on_update(function(warp_id, warp, old_warp)
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if warp then
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warp.updates = warp.updates + 1
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-- Update the map chart tag if there is one
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if warp.tag then
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Warps.make_warp_tag(warp_id)
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@@ -148,31 +155,15 @@ function Warps.make_warp_area(warp_id)
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local position = warp.position
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local posx = position.x
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local posy = position.y
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local radius = config.standard_proximity_radius
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local radius2 = radius^2
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-- Get the tile that is being replaced, store.update not needed as we dont want it to trigger
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-- Get the tile that is being replaced, store.update not needed as we don't want it to trigger
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local old_tile = surface.get_tile(position).name
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warp.old_tile = old_tile
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-- Make a circle that acts as a base for the warp structure
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local base_tile = config.base_tile
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local base_tiles = {}
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for x = -radius, radius do
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local x2 = x^2
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for y = -radius, radius do
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local y2 = y^2
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if x2+y2 < radius2 then
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table.insert(base_tiles, {name=base_tile, position={x+posx, y+posy}})
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end
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end
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end
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surface.set_tiles(base_tiles)
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-- Add a tile pattern on top of the base
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local tiles = {}
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for _, pos in pairs(config.tiles) do
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table.insert(tiles, {name=base_tile, position={pos[1]+posx, pos[2]+posy}})
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for _, tile in pairs(config.tiles) do
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table.insert(tiles, {name=tile[1], position={tile[2]+posx, tile[3]+posy}})
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end
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surface.set_tiles(tiles)
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@@ -187,6 +178,11 @@ function Warps.make_warp_area(warp_id)
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entity.health = 0
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entity.minable = false
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entity.rotatable = false
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-- Save reference of the last power pole
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if entity.type == 'electric-pole' then
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warp.electric_pole = entity
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end
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end
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end
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@@ -202,22 +198,15 @@ function Warps.remove_warp_area(warp_id)
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local position = warp.position
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local surface = warp.surface
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local radius = config.standard_proximity_radius
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local radius2 = radius^2
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-- Check that a warp area was created previously
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local base_tile = warp.old_tile
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if not base_tile then return end
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local old_tile = warp.old_tile
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if not old_tile then return end
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-- Reset all the tiles that were replaced
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-- Restore the original tiles before the creation of the warp
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local tiles = {}
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for x = -radius, radius do
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local x2 = x^2
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for y = -radius, radius do
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local y2 = y^2
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if x2+y2 < radius2 then
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table.insert(tiles, {name=base_tile, position={x+position.x, y+position.y}})
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end
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end
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for _, tile in pairs(config.tiles) do
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table.insert(tiles, {name=old_tile, position={tile[2]+position.x, tile[3]+position.y}})
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end
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surface.set_tiles(tiles)
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@@ -226,11 +215,17 @@ function Warps.remove_warp_area(warp_id)
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{position.x+radius, position.y+radius}
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}
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-- Remove all the entities that are in the area
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local entities = surface.find_entities_filtered{ force='neutral', area=area }
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for _, entity in pairs(entities) do if entity and entity.valid and entity.name ~= 'player' then entity.destroy() end end
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-- Remove warp structure entities
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local entities = surface.find_entities_filtered{ force='neutral', area=area, name = remove_warp_area_entity_names }
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for _, entity in pairs(entities) do
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-- Destroy them, this will leave corpses of the entities that it destroyed.
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if entity and entity.valid and entity.destructible == false then
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entity.destructible = true
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entity.die(entity.force)
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end
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end
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-- Rechart map area, usefull if warp is not covered by a radar
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-- Rechart map area, useful if warp is not covered by a radar
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game.forces[warp.force_name].chart(surface, area)
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end
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@@ -351,7 +346,8 @@ function Warps.add_warp(force_name, surface, position, player_name, warp_name)
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},
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last_edit_name = player_name or '<server>',
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last_edit_time = game.tick,
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currently_editing = editing
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currently_editing = editing,
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updates = 0,
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})
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return warp_id
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@@ -385,6 +381,11 @@ Warps.update_warp(warp_id, 'My Warp', 'iron-plate', game.player.name)
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]]
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function Warps.update_warp(warp_id, new_name, new_icon, player_name)
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WrapData:update(warp_id, function(_, warp)
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-- If the icon is not valid then replace with the old icon
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if new_icon and not new_icon.name or not new_icon.type then
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new_icon = warp.icon
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end
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warp.last_edit_name = player_name or '<server>'
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warp.last_edit_time = game.tick
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warp.name = new_name or warp.name
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@@ -476,4 +477,4 @@ function Warps.get_editing(warp_id, player_name)
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end
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-- Module return
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return Warps
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return Warps
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@@ -12,7 +12,7 @@ local Roles = require 'expcore.roles' --- @dep expcore.roles
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local Colors = require 'utils.color_presets' --- @dep utils.color_presets
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local config = require 'config.gui.warps' --- @dep config.gui.warps
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local Warps = require 'modules.control.warps' --- @dep modules.control.warps
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local format_time = _C.format_time --- @dep expcore.common
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local format_time, player_return = _C.format_time, _C.player_return --- @dep expcore.common
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--- Stores all data for the warp gui
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local WrapGuiData = Datastore.connect('WrapGuiData')
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@@ -30,10 +30,18 @@ end)
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--- Styles used for sprite buttons
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local Styles = {
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sprite20 = Gui.sprite_style(20),
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sprite22 = Gui.sprite_style(20, nil, { right_margin = -3 }),
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sprite22 = { height = 22, width = 22, padding = -2 },
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sprite32 = { height = 32, width = 32, left_margin = 1 }
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}
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--- Status icon of a warp
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local warp_status_icons = {
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cooldown = '[img=utility/multiplayer_waiting_icon]',
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not_available = '[img=utility/set_bar_slot]',
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bypass = '[img=utility/side_menu_bonus_icon]',
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current = '[img=utility/side_menu_map_icon]',
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connected = '[img=utility/logistic_network_panel_white]',
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different = '[img=utility/warning_white]',
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}
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--- Returns if a player is allowed to edit the given warp
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--- If a player is allowed to use the edit buttons
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@@ -73,180 +81,73 @@ Gui.element{
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type = 'sprite-button',
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sprite = 'utility/add',
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tooltip = {'warp-list.add-tooltip'},
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style = 'tool_button'
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style = 'shortcut_bar_button'
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}
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:style(Styles.sprite20)
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:style(Styles.sprite22)
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:on_click(function(player, _)
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-- Add the new warp
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local force_name = player.force.name
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local surface = player.surface
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local position = player.position
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-- Check if the warp is too close to water
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local water_tiles = surface.find_tiles_filtered{ collision_mask = "water-tile", radius = config.standard_proximity_radius + 1, position = position }
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if #water_tiles > 0 then
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player_return({'expcore-commands.command-fail', {'warp-list.too-close-to-water', config.standard_proximity_radius + 1}}, 'orange_red', player)
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if game.player then game.player.play_sound{ path = 'utility/wire_pickup' } end
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for _, tile in pairs(water_tiles) do
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rendering.draw_sprite{
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sprite = 'utility/rail_path_not_possible',
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x_scale = 0.5,
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y_scale = 0.5,
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target = tile.position,
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surface = surface,
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players = {player},
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time_to_live = 60
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}
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end
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return
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end
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-- Check if there are player entities in the way (has a bigger radius because the enities that can be placed by a player are larger)
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local entities = surface.find_entities_filtered{
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radius = config.standard_proximity_radius + 4.5,
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position = position,
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collision_mask = {
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'item-layer', 'object-layer', 'player-layer', 'water-tile'
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}
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}
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-- Remove 1 because that is the current player
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if #entities > 1 then
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player_return({'expcore-commands.command-fail', {'warp-list.too-close-to-entities', config.standard_proximity_radius + 4.5}}, 'orange_red', player)
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if game.player then game.player.play_sound{path='utility/wire_pickup'} end
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local character = player.character
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for _, entity in pairs(entities) do
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if entity ~= character then
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rendering.draw_sprite{
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sprite = 'utility/rail_path_not_possible',
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x_scale = 0.5,
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y_scale = 0.5,
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target = entity,
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surface = surface,
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players = {player},
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time_to_live = 60
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}
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end
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end
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return
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end
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-- Create the warp
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local warp_id = Warps.add_warp(force_name, surface, position, player.name)
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Warps.make_warp_tag(warp_id)
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Warps.make_warp_area(warp_id)
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end)
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--- Removes a warp from the list, including the physical area and map tag
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-- @element discard_warp
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local discard_warp =
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Gui.element{
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type = 'sprite-button',
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sprite = 'utility/trash',
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tooltip = {'warp-list.discard-tooltip'},
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style = 'tool_button'
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}
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:style(Styles.sprite20)
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:on_click(function(_, element)
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local warp_id = element.parent.name:sub(6)
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Warps.remove_warp(warp_id)
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end)
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--- Opens edit mode for the warp
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-- @element edit_warp
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local edit_warp =
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Gui.element{
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type = 'sprite-button',
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sprite = 'utility/rename_icon_normal',
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tooltip = {'warp-list.edit-tooltip-none'},
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style = 'tool_button'
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}
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:style(Styles.sprite20)
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:on_click(function(player, element)
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local warp_id = element.parent.name:sub(6)
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Warps.set_editing(warp_id, player.name, true)
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end)
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--- Set of three elements which make up each row of the warp table
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-- @element add_warp_base
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local add_warp_base =
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Gui.element(function(_, parent, warp_id)
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-- Add the icon flow
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local icon_flow =
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parent.add{
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name = 'icon-'..warp_id,
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type = 'flow',
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caption = warp_id
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}
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icon_flow.style.padding = 0
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-- Add a flow which will contain the warp name and edit buttons
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local warp_flow = parent.add{ type = 'flow', name = warp_id }
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warp_flow.style.padding = 0
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-- Add the two edit buttons outside the warp flow
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local edit_flow = Gui.alignment(parent, 'edit-'..warp_id)
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edit_warp(edit_flow)
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discard_warp(edit_flow)
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-- Return the warp flow as the main element
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return warp_flow
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end)
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-- Removes the three elements that are added as part of the warp base
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local function remove_warp_base(parent, warp_id)
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Gui.destroy_if_valid(parent['icon-'..warp_id])
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Gui.destroy_if_valid(parent['edit-'..warp_id])
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Gui.destroy_if_valid(parent[warp_id])
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end
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--- Confirms the edit to name or icon of the warp
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-- @element confirm_edit
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local warp_editing
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local warp_icon_button
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local confirm_edit =
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Gui.element{
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type = 'sprite-button',
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sprite = 'utility/confirm_slot',
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tooltip = {'warp-list.confirm-tooltip'},
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style = 'shortcut_bar_button_green'
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}
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:style(Styles.sprite22)
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:on_click(function(player, element)
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local warp_id = element.parent.name
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local warp_name = element.parent[warp_editing.name].text
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local warp_icon = element.parent.parent['icon-'..warp_id][warp_icon_button.name].elem_value
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Warps.set_editing(warp_id, player.name)
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Warps.update_warp(warp_id, warp_name, warp_icon, player.name)
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end)
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--- Cancels the editing changes of the selected warp name or icon
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-- @element cancel_edit
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local cancel_edit =
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Gui.element{
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type = 'sprite-button',
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sprite = 'utility/close_black',
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tooltip = {'warp-list.cancel-tooltip'},
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style = 'shortcut_bar_button_red'
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}
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:style(Styles.sprite22)
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:on_click(function(player, element)
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local warp_id = element.parent.name
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Warps.set_editing(warp_id, player.name)
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end)
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--- Editing state for a warp, contains a text field and the two edit buttons
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-- @element warp_editing
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warp_editing =
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Gui.element(function(event_trigger, parent, warp)
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local name = warp.name
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-- Draw the element
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local element =
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parent.add{
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name = event_trigger,
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type = 'textfield',
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text = name,
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clear_and_focus_on_right_click = true
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}
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-- Add the edit buttons
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cancel_edit(parent)
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confirm_edit(parent)
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-- Return the element
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return element
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end)
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:style{
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maximal_width = 110,
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height = 20
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}
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:on_confirmed(function(player, element, _)
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local warp_id = element.parent.name
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local warp_name = element.text
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local warp_icon = element.parent.parent['icon-'..warp_id][warp_icon_button.name].elem_value
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Warps.set_editing(warp_id, player.name)
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Warps.update_warp(warp_id, warp_name, warp_icon, player.name)
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end)
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--- Default state for a warp, contains only a label with the warp name
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-- @element warp_label
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local warp_label =
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Gui.element(function(event_trigger, parent, warp)
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local last_edit_name = warp.last_edit_name
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local last_edit_time = warp.last_edit_time
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-- Draw the element
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return parent.add{
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name = event_trigger,
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type = 'label',
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caption = warp.name,
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tooltip = {'warp-list.last-edit', last_edit_name, format_time(last_edit_time)}
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}
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end)
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:style{
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single_line = false,
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maximal_width = 150
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}
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:on_click(function(player, element, _)
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local warp_id = element.parent.name
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local warp = Warps.get_warp(warp_id)
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local position = warp.position
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player.zoom_to_world(position, 1.5)
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end)
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local update_wrap_buttons
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--- Default state for the warp icon, when pressed teleports the player
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--- Warp icon button, this will trigger a warp when the player is able to
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-- @element warp_icon_button
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warp_icon_button =
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local warp_icon_button =
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Gui.element(function(event_trigger, parent, warp)
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local warp_position = warp.position
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@@ -273,17 +174,18 @@ end)
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-- Reset the warp cooldown if the player does not have unlimited warps
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if not check_player_permissions(player, 'bypass_warp_cooldown') then
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PlayerCooldown:set(player, config.cooldown_duration)
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update_wrap_buttons(player)
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PlayerCooldown:set(player, config.update_smoothing*config.cooldown_duration)
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end
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PlayerInRange:set(player, warp_id)
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end)
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--- Editing state for the warp icon, chose elem used to chosse icon
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--- The button that is visible when the warp is in edit state
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-- @element warp_icon_editing
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local warp_icon_editing =
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Gui.element(function(_, parent, warp)
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Gui.element(function(event_trigger, parent, warp)
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return parent.add{
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name = warp_icon_button.name,
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name = event_trigger,
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type = 'choose-elem-button',
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elem_type = 'signal',
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signal = {type = warp.icon.type, name = warp.icon.name},
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@@ -292,12 +194,215 @@ Gui.element(function(_, parent, warp)
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end)
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:style(Styles.sprite32)
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--- Warp label, visible if the player is not in edit state
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-- @element warp_label
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local warp_label =
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Gui.element(function(event_trigger, parent, warp)
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local last_edit_name = warp.last_edit_name
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local last_edit_time = warp.last_edit_time
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-- Draw the element
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return parent.add{
|
||||
name = event_trigger,
|
||||
type = 'label',
|
||||
caption = warp.name,
|
||||
tooltip = {'warp-list.last-edit', last_edit_name, format_time(last_edit_time)}
|
||||
}
|
||||
end)
|
||||
:style{
|
||||
single_line = true,
|
||||
left_padding = 2,
|
||||
right_padding = 2,
|
||||
horizontally_stretchable = true
|
||||
}
|
||||
:on_click(function(player, element, _)
|
||||
local warp_id = element.parent.caption
|
||||
local warp = Warps.get_warp(warp_id)
|
||||
local position = warp.position
|
||||
player.zoom_to_world(position, 1.5)
|
||||
end)
|
||||
|
||||
--- Warp status, visible if the player is not in edit state
|
||||
--- This will show if the warp is connected or not
|
||||
-- @element warp_status
|
||||
local warp_status =
|
||||
Gui.element(function(event_trigger, parent)
|
||||
-- Draw the element
|
||||
return parent.add{
|
||||
name = event_trigger,
|
||||
type = 'label',
|
||||
caption = '[img=utility/electricity_icon_unplugged]', -- Temporary icon
|
||||
}
|
||||
end)
|
||||
:style{
|
||||
-- When editing mode because textbox is larger the icon would move up.
|
||||
top_padding = 1,
|
||||
single_line = false,
|
||||
}
|
||||
|
||||
--- Warp textfield, visible if the player is in edit state
|
||||
-- @element warp_textfield
|
||||
local warp_textfield =
|
||||
Gui.element(function(event_trigger, parent, warp)
|
||||
-- Draw the element
|
||||
return parent.add{
|
||||
name = event_trigger,
|
||||
type = 'textfield',
|
||||
text = warp.name,
|
||||
clear_and_focus_on_right_click = true
|
||||
}
|
||||
end)
|
||||
:style{
|
||||
-- Required fields to make it squashable and strechable.
|
||||
minimal_width = 10,
|
||||
maximal_width = 300,
|
||||
horizontally_squashable = "on",
|
||||
horizontally_stretchable = "on",
|
||||
-- Other styling
|
||||
height = 22,
|
||||
padding = -2,
|
||||
left_margin = 2,
|
||||
right_margin = 2,
|
||||
}
|
||||
:on_confirmed(function(player, element, _)
|
||||
local warp_id = element.parent.caption
|
||||
local warp_name = element.text
|
||||
local warp_icon = element.parent.parent['icon-'..warp_id][warp_icon_editing.name].elem_value
|
||||
Warps.set_editing(warp_id, player.name)
|
||||
Warps.update_warp(warp_id, warp_name, warp_icon, player.name)
|
||||
end)
|
||||
|
||||
|
||||
--- Confirms the edit to name or icon of the warp
|
||||
-- @element confirm_edit_button
|
||||
local confirm_edit_button =
|
||||
Gui.element{
|
||||
type = 'sprite-button',
|
||||
sprite = 'utility/confirm_slot',
|
||||
tooltip = {'warp-list.confirm-tooltip'},
|
||||
style = 'shortcut_bar_button_green'
|
||||
}
|
||||
:style(Styles.sprite22)
|
||||
:on_click(function(player, element)
|
||||
local warp_id = element.parent.caption
|
||||
local warp_name = element.parent.parent['name-'..warp_id][warp_textfield.name].text
|
||||
local warp_icon = element.parent.parent['icon-'..warp_id][warp_icon_editing.name].elem_value
|
||||
Warps.set_editing(warp_id, player.name)
|
||||
Warps.update_warp(warp_id, warp_name, warp_icon, player.name)
|
||||
end)
|
||||
|
||||
--- Cancels the editing changes of the selected warp name or icon
|
||||
-- @element cancel_edit_button
|
||||
local cancel_edit_button =
|
||||
Gui.element{
|
||||
type = 'sprite-button',
|
||||
sprite = 'utility/close_black',
|
||||
tooltip = {'warp-list.cancel-tooltip'},
|
||||
style = 'shortcut_bar_button_red'
|
||||
}
|
||||
:style(Styles.sprite22)
|
||||
:on_click(function(player, element)
|
||||
local warp_id = element.parent.caption
|
||||
-- Check if this is the first edit, if so remove the warp.
|
||||
local warp = Warps.get_warp(warp_id)
|
||||
if warp.updates == 1 then
|
||||
Warps.remove_warp(warp_id)
|
||||
return
|
||||
end
|
||||
Warps.set_editing(warp_id, player.name)
|
||||
end)
|
||||
|
||||
--- Removes a warp from the list, including the physical area and map tag
|
||||
-- @element remove_warp_button
|
||||
local remove_warp_button =
|
||||
Gui.element{
|
||||
type = 'sprite-button',
|
||||
sprite = 'utility/trash',
|
||||
tooltip = {'warp-list.remove-tooltip'},
|
||||
style = 'shortcut_bar_button_red'
|
||||
}
|
||||
:style(Styles.sprite22)
|
||||
:on_click(function(_, element)
|
||||
local warp_id = element.parent.caption
|
||||
Warps.remove_warp(warp_id)
|
||||
end)
|
||||
|
||||
--- Opens edit mode for the warp
|
||||
-- @element edit_warp_button
|
||||
local edit_warp_button =
|
||||
Gui.element{
|
||||
type = 'sprite-button',
|
||||
sprite = 'utility/rename_icon_normal',
|
||||
tooltip = {'warp-list.edit-tooltip-none'},
|
||||
style = 'shortcut_bar_button'
|
||||
}
|
||||
:style(Styles.sprite22)
|
||||
:on_click(function(player, element)
|
||||
local warp_id = element.parent.caption
|
||||
Warps.set_editing(warp_id, player.name, true)
|
||||
end)
|
||||
|
||||
local update_all_warp_elements
|
||||
--- Set of three elements which make up each row of the warp table
|
||||
-- @element add_warp_elements
|
||||
local add_warp_elements =
|
||||
Gui.element(function(_, parent, warp)
|
||||
-- Add icon flow, this will contain the warp button and warp icon edit button
|
||||
local icon_flow = parent.add{
|
||||
name = 'icon-'..warp.warp_id,
|
||||
type = 'flow',
|
||||
caption = warp.warp_id
|
||||
}
|
||||
icon_flow.style.padding = 0
|
||||
|
||||
-- Add the button and the icon edit button
|
||||
warp_icon_button(icon_flow, warp)
|
||||
warp_icon_editing(icon_flow, warp)
|
||||
|
||||
-- Add name flow, this will contain the warp label and textbox
|
||||
local name_flow = parent.add{
|
||||
type = 'flow',
|
||||
name = 'name-'..warp.warp_id,
|
||||
caption = warp.warp_id
|
||||
}
|
||||
name_flow.style.padding = 0
|
||||
|
||||
-- Add the label and textfield of the warp
|
||||
warp_status(name_flow)
|
||||
warp_label(name_flow, warp)
|
||||
warp_textfield(name_flow, warp)
|
||||
|
||||
|
||||
-- Add button flow, this will contain buttons to manage this specific warp
|
||||
local button_flow = parent.add{
|
||||
type = 'flow',
|
||||
name = 'button-'..warp.warp_id,
|
||||
caption = warp.warp_id
|
||||
}
|
||||
button_flow.style.padding = 0
|
||||
|
||||
-- Add both edit state buttons
|
||||
confirm_edit_button(button_flow)
|
||||
cancel_edit_button(button_flow)
|
||||
edit_warp_button(button_flow)
|
||||
remove_warp_button(button_flow)
|
||||
|
||||
-- Return the warp flow elements
|
||||
return { icon_flow, name_flow, button_flow }
|
||||
end)
|
||||
|
||||
-- Removes the three elements that are added as part of the warp base
|
||||
local function remove_warp_elements(parent, warp_id)
|
||||
Gui.destroy_if_valid(parent['icon-'..warp_id])
|
||||
Gui.destroy_if_valid(parent['name-'..warp_id])
|
||||
Gui.destroy_if_valid(parent['button-'..warp_id])
|
||||
end
|
||||
|
||||
--- This timer controls when a player is able to warp, eg every 60 seconds
|
||||
-- @element warp_timer
|
||||
local warp_timer =
|
||||
Gui.element{
|
||||
type = 'progressbar',
|
||||
tooltip = {'warp-list.timer-tooltip', config.cooldown_duration},
|
||||
tooltip = {'warp-list.timer-tooltip-zero', config.cooldown_duration},
|
||||
minimum_value = 0,
|
||||
maximum_value = config.cooldown_duration*config.update_smoothing
|
||||
}
|
||||
@@ -307,30 +412,97 @@ Gui.element{
|
||||
}
|
||||
|
||||
local warp_list_container
|
||||
|
||||
-- Helper function to style and enable or disable a button element
|
||||
local function update_warp_elements(element, warp, warp_player_is_on, on_cooldown, bypass_warp_proximity)
|
||||
-- Check if button element is valid
|
||||
if not element or not element.valid then return end
|
||||
|
||||
local label_style = element.parent.parent['name-'..warp.warp_id][warp_label.name].style
|
||||
local warp_status_element = element.parent.parent['name-'..warp.warp_id][warp_status.name]
|
||||
|
||||
-- If player is not on a warp
|
||||
if not warp_player_is_on then
|
||||
-- If player is allowed to warp without being on a warp. If not then disable the warp location
|
||||
if bypass_warp_proximity then
|
||||
local position = warp.position
|
||||
element.tooltip = {'warp-list.goto-bypass', position.x, position.y}
|
||||
element.enabled = true
|
||||
warp_status_element.tooltip = {'warp-list.goto-bypass', position.x, position.y}
|
||||
warp_status_element.caption = warp_status_icons.bypass
|
||||
label_style.font = 'default-semibold'
|
||||
else
|
||||
element.tooltip = {'warp-list.goto-disabled'}
|
||||
element.enabled = false
|
||||
warp_status_element.tooltip = {'warp-list.goto-disabled'}
|
||||
warp_status_element.caption = warp_status_icons.not_available
|
||||
label_style.font = 'default'
|
||||
end
|
||||
-- If player is on the warp that is being updated
|
||||
elseif warp_player_is_on.warp_id == warp.warp_id then
|
||||
element.tooltip = {'warp-list.goto-same-warp'}
|
||||
element.enabled = false
|
||||
warp_status_element.tooltip = {'warp-list.goto-same-warp'}
|
||||
warp_status_element.caption = warp_status_icons.current
|
||||
label_style.font = 'default'
|
||||
-- If player is on cooldown
|
||||
elseif on_cooldown then
|
||||
element.tooltip = {'warp-list.goto-cooldown'}
|
||||
element.enabled = false
|
||||
warp_status_element.tooltip = {'warp-list.goto-cooldown'}
|
||||
warp_status_element.caption = warp_status_icons.cooldown
|
||||
label_style.font = 'default'
|
||||
else
|
||||
-- If the warp the player is standing on is the same as the warp that is being updated
|
||||
local warp_electric_network_id = warp.electric_pole and warp.electric_pole.electric_network_id or -1
|
||||
local player_warp_electric_network_id = warp_player_is_on.electric_pole and warp_player_is_on.electric_pole.electric_network_id or -2
|
||||
if warp_electric_network_id == player_warp_electric_network_id then
|
||||
local position = warp.position
|
||||
element.tooltip = {'warp-list.goto-tooltip', position.x, position.y}
|
||||
element.enabled = true
|
||||
warp_status_element.tooltip = {'warp-list.goto-tooltip', position.x, position.y}
|
||||
warp_status_element.caption = warp_status_icons.connected
|
||||
label_style.font = 'default-semibold'
|
||||
-- If the warp is not on the same network but the player is allowed to warp without being on a warp
|
||||
elseif bypass_warp_proximity then
|
||||
local position = warp.position
|
||||
element.tooltip = {'warp-list.goto-bypass-different-network', position.x, position.y}
|
||||
element.enabled = true
|
||||
warp_status_element.tooltip = {'warp-list.goto-bypass-different-network', position.x, position.y}
|
||||
warp_status_element.caption = warp_status_icons.bypass
|
||||
label_style.font = 'default-semibold'
|
||||
-- If the warp is on a different network than the one the player is standing on
|
||||
else
|
||||
element.tooltip = {'warp-list.goto-different-network'}
|
||||
element.enabled = false
|
||||
warp_status_element.tooltip = {'warp-list.goto-different-network'}
|
||||
warp_status_element.caption = warp_status_icons.different
|
||||
label_style.font = 'default'
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Update the warp buttons for a player
|
||||
function update_wrap_buttons(player, timer, in_range)
|
||||
function update_all_warp_elements(player, timer, warp_id)
|
||||
-- Get the warp table
|
||||
local frame = Gui.get_left_element(player, warp_list_container)
|
||||
local scroll_table = frame.container.scroll.table
|
||||
|
||||
-- Check if the buttons should be active
|
||||
-- Check if the player is currenty on cooldown
|
||||
timer = timer or PlayerCooldown:get(player)
|
||||
in_range = in_range or PlayerInRange:get(player)
|
||||
local button_disabled = timer > 0 or not in_range
|
||||
local on_cooldown = timer > 0
|
||||
-- Get the warp the player is on
|
||||
warp_id = warp_id or PlayerInRange:get(player)
|
||||
local warp_player_is_on = warp_id and Warps.get_warp(warp_id) or nil
|
||||
-- Check player permission
|
||||
local bypass_warp_proximity = check_player_permissions(player, 'bypass_warp_proximity')
|
||||
|
||||
-- Change the enabled state of the warp buttons
|
||||
local warp_ids = Warps.get_force_warp_ids(player.force.name)
|
||||
for _, warp_id in pairs(warp_ids) do
|
||||
local element = scroll_table['icon-'..warp_id][warp_icon_button.name]
|
||||
if element and element.valid then
|
||||
element.enabled = not button_disabled
|
||||
if button_disabled then
|
||||
element.tooltip = {'warp-list.goto-disabled'}
|
||||
else
|
||||
local position = Warps.get_warp(warp_id).position
|
||||
element.tooltip = {'warp-list.goto-tooltip', position.x, position.y}
|
||||
end
|
||||
end
|
||||
for _, next_warp_id in pairs(warp_ids) do
|
||||
local element = scroll_table['icon-'..next_warp_id][warp_icon_button.name]
|
||||
local next_warp = Warps.get_warp(next_warp_id)
|
||||
update_warp_elements(element, next_warp, warp_player_is_on, on_cooldown, bypass_warp_proximity)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -338,25 +510,39 @@ end
|
||||
local function update_warp(player, warp_table, warp_id)
|
||||
local warp = Warps.get_warp(warp_id)
|
||||
|
||||
-- Warp no longer exists so should be removed from the list
|
||||
-- If the warp no longer exists then remove the warp elements from the warp table
|
||||
if not warp then
|
||||
remove_warp_base(warp_table, warp_id)
|
||||
remove_warp_elements(warp_table, warp_id)
|
||||
return
|
||||
end
|
||||
|
||||
-- Get the warp flow for this warp
|
||||
local warp_flow = warp_table[warp_id] or add_warp_base(warp_table, warp_id)
|
||||
-- Create the warp elements if they do not already exist
|
||||
if not warp_table['icon-'..warp_id] then
|
||||
add_warp_elements(warp_table, warp)
|
||||
end
|
||||
local icon_flow = warp_table['icon-'..warp_id]
|
||||
local name_flow = warp_table['name-'..warp_id]
|
||||
local button_flow = warp_table['button-'..warp_id]
|
||||
|
||||
-- Update the edit flow
|
||||
local edit_flow = warp_table['edit-'..warp_id]
|
||||
-- Create local references to the elements for this warp
|
||||
local warp_icon_element = icon_flow[warp_icon_button.name]
|
||||
local warp_icon_edit_element = icon_flow[warp_icon_editing.name]
|
||||
|
||||
local label_element = name_flow[warp_label.name]
|
||||
local textfield_element = name_flow[warp_textfield.name]
|
||||
|
||||
local cancel_edit_element = button_flow[cancel_edit_button.name]
|
||||
local confirm_edit_element = button_flow[confirm_edit_button.name]
|
||||
|
||||
local edit_warp_element = button_flow[edit_warp_button.name]
|
||||
local remove_warp_element = button_flow[remove_warp_button.name]
|
||||
|
||||
-- Hide the edit button if the player is not allowed to edit the warp
|
||||
local player_allowed_edit = check_player_permissions(player, 'allow_edit_warp', warp)
|
||||
local players_editing = table.get_keys(warp.currently_editing)
|
||||
local edit_warp_element = edit_flow[edit_warp.name]
|
||||
local discard_warp_element = edit_flow[discard_warp.name]
|
||||
|
||||
edit_warp_element.visible = player_allowed_edit
|
||||
discard_warp_element.visible = player_allowed_edit
|
||||
|
||||
-- Set the tooltip of the edit button
|
||||
if #players_editing > 0 then
|
||||
edit_warp_element.hovered_sprite = 'utility/warning_icon'
|
||||
edit_warp_element.tooltip = {'warp-list.edit-tooltip', table.concat(players_editing, ', ')}
|
||||
@@ -365,54 +551,53 @@ local function update_warp(player, warp_table, warp_id)
|
||||
edit_warp_element.tooltip = {'warp-list.edit-tooltip-none'}
|
||||
end
|
||||
|
||||
-- Check if the player is was editing and/or currently editing
|
||||
local warp_label_element = warp_flow[warp_label.name] or warp_label(warp_flow, warp)
|
||||
local icon_entry = icon_flow[warp_icon_button.name] or warp_icon_button(icon_flow, warp)
|
||||
local player_was_editing = icon_entry.type == 'choose-elem-button'
|
||||
-- Set the visibility of the warp elements based on whether the user is editing or not
|
||||
local player_is_editing = warp.currently_editing[player.name]
|
||||
|
||||
-- Update the warp and icon flow
|
||||
if not player_was_editing and not player_is_editing then
|
||||
-- Update the warp name label and icon
|
||||
local warp_name = warp.name
|
||||
local warp_icon = warp.icon
|
||||
local last_edit_name = warp.last_edit_name
|
||||
local last_edit_time = warp.last_edit_time
|
||||
warp_label_element.caption = warp_name
|
||||
warp_label_element.tooltip = {'warp-list.last-edit', last_edit_name, format_time(last_edit_time)}
|
||||
if player_is_editing then
|
||||
-- Set the icon elements visibility
|
||||
warp_icon_element.visible = false
|
||||
warp_icon_edit_element.visible = true
|
||||
-- Set the name elements visibility
|
||||
label_element.visible = false
|
||||
textfield_element.visible = true
|
||||
textfield_element.focus()
|
||||
warp_table.parent.scroll_to_element(textfield_element, 'top-third')
|
||||
-- Set the edit buttons
|
||||
cancel_edit_element.visible = true
|
||||
confirm_edit_element.visible = true
|
||||
-- Set the warp buttons
|
||||
edit_warp_element.visible = false
|
||||
remove_warp_element.visible = false
|
||||
else
|
||||
-- Set the icon elements visibility
|
||||
warp_icon_element.visible = true
|
||||
-- The SpritePath type is not the same as the SignalID type
|
||||
local sprite = warp_icon.type .. '/' ..warp_icon.name
|
||||
if warp_icon.type == 'virtual' then
|
||||
sprite = 'virtual-signal/' ..warp_icon.name
|
||||
local sprite = warp.icon.type .. '/' ..warp.icon.name
|
||||
if warp.icon.type == 'virtual' then
|
||||
sprite = 'virtual-signal/' ..warp.icon.name
|
||||
end
|
||||
icon_entry.sprite = sprite
|
||||
|
||||
elseif player_was_editing and not player_is_editing then
|
||||
-- Player was editing but is no longer, remove text field and add label
|
||||
edit_warp_element.enabled = true
|
||||
warp_flow.clear()
|
||||
warp_label(warp_flow, warp)
|
||||
|
||||
icon_flow.clear()
|
||||
local warp_icon_element = warp_icon_button(icon_flow, warp)
|
||||
local timer = PlayerCooldown:get(player)
|
||||
local in_range = PlayerInRange:get(player)
|
||||
local apply_proximity = not check_player_permissions(player, 'bypass_warp_proximity')
|
||||
if timer > 0 or (apply_proximity and not in_range) then
|
||||
warp_icon_element.enabled = false
|
||||
warp_icon_element.tooltip = {'warp-list.goto-disabled'}
|
||||
end
|
||||
|
||||
elseif not player_was_editing and player_is_editing then
|
||||
-- Player was not editing but now is, remove label and add text field
|
||||
edit_warp_element.enabled = false
|
||||
warp_flow.clear()
|
||||
warp_editing(warp_flow, warp).focus()
|
||||
warp_table.parent.scroll_to_element(warp_flow, 'top-third')
|
||||
icon_flow.clear()
|
||||
warp_icon_editing(icon_flow, warp)
|
||||
|
||||
warp_icon_element.sprite = sprite
|
||||
-- Set icon edit to the warps icon
|
||||
warp_icon_edit_element.elem_value = warp.icon
|
||||
warp_icon_edit_element.visible = false
|
||||
-- Set the name elements visibility
|
||||
label_element.visible = true
|
||||
label_element.caption = warp.name
|
||||
textfield_element.visible = false
|
||||
textfield_element.text = warp.name
|
||||
-- Set the edit buttons
|
||||
cancel_edit_element.visible = false
|
||||
confirm_edit_element.visible = false
|
||||
-- Set the warp buttons
|
||||
edit_warp_element.visible = true and player_allowed_edit
|
||||
remove_warp_element.visible = true and player_allowed_edit
|
||||
end
|
||||
|
||||
local timer = PlayerCooldown:get(player)
|
||||
local current_warp_id = PlayerInRange:get(player)
|
||||
local to_warp = current_warp_id and Warps.get_warp(current_warp_id) or nil
|
||||
local bypass_warp_proximity = check_player_permissions(player, 'bypass_warp_proximity')
|
||||
update_warp_elements(warp_icon_element, warp, to_warp, timer > 0, bypass_warp_proximity)
|
||||
end
|
||||
|
||||
-- Update all the warps for a player
|
||||
@@ -425,13 +610,12 @@ local function update_all_warps(player, warp_table)
|
||||
end
|
||||
|
||||
-- Update all warps for all players on a force
|
||||
local function update_all_wrap_force(force)
|
||||
local function update_all_warp_force(force)
|
||||
local warp_ids = Warps.get_force_warp_ids(force.name)
|
||||
for _, player in pairs(force.connected_players) do
|
||||
local frame = Gui.get_left_element(player, warp_list_container)
|
||||
local warp_table = frame.container.scroll.table
|
||||
|
||||
warp_table.clear()
|
||||
for _, warp_id in ipairs(warp_ids) do
|
||||
update_warp(player, warp_table, warp_id)
|
||||
end
|
||||
@@ -442,24 +626,39 @@ end
|
||||
-- @element warp_list_container
|
||||
warp_list_container =
|
||||
Gui.element(function(event_trigger, parent)
|
||||
local player = Gui.get_player_from_element(parent)
|
||||
-- Check if user has permission to add warps
|
||||
local allow_add_warp = check_player_permissions(player, 'allow_add_warp')
|
||||
|
||||
-- Draw the internal container
|
||||
local container = Gui.container(parent, event_trigger, 200)
|
||||
local container = Gui.container(parent, event_trigger, allow_add_warp and 268 or 220)
|
||||
|
||||
-- Draw the header
|
||||
local header = Gui.header(
|
||||
container,
|
||||
{'warp-list.main-caption'},
|
||||
{'warp-list.sub-tooltip', config.cooldown_duration, config.standard_proximity_radius},
|
||||
{
|
||||
'warp-list.sub-tooltip',
|
||||
config.cooldown_duration,
|
||||
config.standard_proximity_radius,
|
||||
{'warp-list.sub-tooltip-current',warp_status_icons.current},
|
||||
{'warp-list.sub-tooltip-connected',warp_status_icons.connected},
|
||||
{'warp-list.sub-tooltip-different',warp_status_icons.different},
|
||||
{'warp-list.sub-tooltip-cooldown',warp_status_icons.cooldown},
|
||||
{'warp-list.sub-tooltip-not_available',warp_status_icons.not_available},
|
||||
{'warp-list.sub-tooltip-bypass',warp_status_icons.bypass},
|
||||
},
|
||||
true
|
||||
)
|
||||
|
||||
-- Draw the new warp button
|
||||
local player = Gui.get_player_from_element(parent)
|
||||
local add_new_warp_element = add_new_warp(header)
|
||||
add_new_warp_element.visible = check_player_permissions(player, 'allow_add_warp')
|
||||
add_new_warp_element.visible = allow_add_warp
|
||||
|
||||
-- Draw the scroll table for the warps
|
||||
local scroll_table = Gui.scroll_table(container, 250, 3)
|
||||
-- Set the scroll panel to always show the scrollbar (not doing this will result in a changing gui size)
|
||||
scroll_table.parent.vertical_scroll_policy = 'always'
|
||||
|
||||
-- Change the style of the scroll table
|
||||
local scroll_table_style = scroll_table.style
|
||||
@@ -470,12 +669,14 @@ Gui.element(function(event_trigger, parent)
|
||||
local warp_timer_element = warp_timer(container)
|
||||
|
||||
-- Change the progress of the warp timer
|
||||
local progress = 1
|
||||
local timer = PlayerCooldown:get(player)
|
||||
if timer > 0 then
|
||||
progress = 1 - (timer/config.cooldown_duration)
|
||||
warp_timer_element.tooltip = {'warp-list.timer-tooltip', math.floor(timer/config.update_smoothing)}
|
||||
warp_timer_element.value = 1 - (timer/config.update_smoothing/config.cooldown_duration)
|
||||
else
|
||||
warp_timer_element.tooltip = {'warp-list.timer-tooltip-zero', config.cooldown_duration}
|
||||
warp_timer_element.value = 1
|
||||
end
|
||||
warp_timer_element.value = progress
|
||||
|
||||
-- Add any existing warps
|
||||
update_all_warps(player, scroll_table)
|
||||
@@ -499,25 +700,22 @@ end)
|
||||
Warps.on_update(function(_, warp, old_warp)
|
||||
-- Get the force to update, warp is nil when removed
|
||||
if warp then
|
||||
update_all_wrap_force(game.forces[warp.force_name])
|
||||
update_all_warp_force(game.forces[warp.force_name])
|
||||
else
|
||||
update_all_wrap_force(game.forces[old_warp.force_name])
|
||||
update_all_warp_force(game.forces[old_warp.force_name])
|
||||
end
|
||||
end)
|
||||
|
||||
--- When the player leaves or enters range of a warp this is triggered
|
||||
PlayerInRange:on_update(function(player_name, player_in_range)
|
||||
PlayerInRange:on_update(function(player_name, warp_id)
|
||||
local player = game.players[player_name]
|
||||
|
||||
-- Change if the frame is visible based on if the player is in range
|
||||
if not keep_gui_open[player.name] then
|
||||
Gui.toggle_left_element(player, warp_list_container, player_in_range)
|
||||
Gui.toggle_left_element(player, warp_list_container, warp_id ~= nil)
|
||||
end
|
||||
|
||||
-- Check if the player requires proximity
|
||||
if not check_player_permissions(player, 'bypass_warp_proximity') then
|
||||
update_wrap_buttons(player, nil, player_in_range)
|
||||
end
|
||||
update_all_warp_elements(player, nil, warp_id)
|
||||
end)
|
||||
|
||||
--- Update the warp cooldown progress bars to match the current cooldown
|
||||
@@ -528,15 +726,17 @@ PlayerCooldown:on_update(function(player_name, player_cooldown)
|
||||
local warp_timer_element = frame.container[warp_timer.name]
|
||||
|
||||
-- Set the progress
|
||||
local progress = 1
|
||||
if player_cooldown and player_cooldown > 0 then
|
||||
progress = 1 - (player_cooldown/config.cooldown_duration)
|
||||
warp_timer_element.tooltip = {'warp-list.timer-tooltip', math.floor(player_cooldown/config.update_smoothing)}
|
||||
warp_timer_element.value = 1 - (player_cooldown/config.update_smoothing/config.cooldown_duration)
|
||||
else
|
||||
warp_timer_element.tooltip = {'warp-list.timer-tooltip-zero', config.cooldown_duration}
|
||||
warp_timer_element.value = 1
|
||||
end
|
||||
warp_timer_element.value = progress
|
||||
|
||||
-- Trigger update of buttons if cooldown is now 0
|
||||
if player_cooldown == 0 then
|
||||
update_wrap_buttons(player, player_cooldown, nil)
|
||||
update_all_warp_elements(player, player_cooldown, nil)
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -595,9 +795,9 @@ Event.on_nth_tick(math.floor(60/config.update_smoothing), function()
|
||||
-- Check the dist to the closest warp
|
||||
local in_range = closest_warp.warp_id == warp_ids.spawn and closest_distance < rs2 or closest_distance < r2
|
||||
if was_in_range and not in_range then
|
||||
PlayerInRange:set(player, false)
|
||||
PlayerInRange:set(player, nil)
|
||||
elseif not was_in_range and in_range then
|
||||
PlayerInRange:set(player, true)
|
||||
PlayerInRange:set(player, closest_warp.warp_id)
|
||||
end
|
||||
|
||||
-- Change the enabled state of the add warp button
|
||||
@@ -631,6 +831,12 @@ Event.add(defines.events.on_player_created, function(event)
|
||||
spawn_id = Warps.add_warp(force.name, player.surface, spawn_position, nil, 'Spawn')
|
||||
Warps.set_spawn_warp(spawn_id, force)
|
||||
Warps.make_warp_tag(spawn_id)
|
||||
|
||||
local entities = player.surface.find_entities_filtered{ type = 'electric-pole', position = spawn_position, radius = 20, limit = 1 }
|
||||
if entities and entities[1] then
|
||||
local warp = Warps.get_warp(spawn_id)
|
||||
warp.electric_pole = entities[1]
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -647,13 +853,18 @@ local function role_update_event(event)
|
||||
local player = game.players[event.player_index]
|
||||
local container = Gui.get_left_element(player, warp_list_container).container
|
||||
|
||||
-- Check if user has permission to add warps
|
||||
local allow_add_warp = check_player_permissions(player, 'allow_add_warp')
|
||||
-- Update container size depending on whether the player is allowed to add warps
|
||||
container.parent.style.width = allow_add_warp and 268 or 220
|
||||
|
||||
-- Update the warps, incase the user can now edit them
|
||||
local scroll_table = container.scroll.table
|
||||
update_all_warps(player, scroll_table)
|
||||
|
||||
-- Update the new warp button incase the user can now add them
|
||||
local add_new_warp_element = container.header.alignment[add_new_warp.name]
|
||||
add_new_warp_element.visible = check_player_permissions(player, 'allow_add_warp')
|
||||
add_new_warp_element.visible = allow_add_warp
|
||||
end
|
||||
|
||||
Event.add(Roles.events.on_role_assigned, role_update_event)
|
||||
@@ -678,4 +889,4 @@ local function maintain_tag(event)
|
||||
end
|
||||
|
||||
Event.add(defines.events.on_chart_tag_modified, maintain_tag)
|
||||
Event.add(defines.events.on_chart_tag_removed, maintain_tag)
|
||||
Event.add(defines.events.on_chart_tag_removed, maintain_tag)
|
||||
|
||||
Reference in New Issue
Block a user