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Dir rename pt2
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101
expcore/gui/toolbar.lua
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101
expcore/gui/toolbar.lua
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--- Gui structure for the toolbar (top left)
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--[[
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>>>> Example format
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-- this is the same as any other button define, this just automatically draws it
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-- you can use add_button if you already defined the button
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local toolbar_button =
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Toolbar.new_button('print-click')
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:on_click(function(player,_element)
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player.print('You clicked a button!')
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end)
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>>>> Functions
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Toolbar.new_button(name) --- Adds a new button to the toolbar
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Toolbar.add_button(button) --- Adds an existing buttton to the toolbar
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Toolbar.update(player) --- Updates the player's toolbar with an new buttons or expected change in auth return
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]]
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local Buttons = require 'expcore.gui.buttons'
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local Gui = require 'expcore.gui.core'
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local Roles = require 'expcore.roles'
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local Event = require 'utils.event'
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local Game = require 'utils.game'
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local Toolbar = {
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permisison_names = {},
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buttons = {}
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}
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function Toolbar.allowed(player,define_name)
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local permisison_name = Toolbar.permisison_names[define_name] or define_name
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return Roles.player_allowed(player,permisison_name)
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end
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function Toolbar.permission_alias(define_name,permisison_name)
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Toolbar.permisison_names[define_name] = permisison_name
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end
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--- Adds a new button to the toolbar
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-- @tparam[opt] name string when given allows an alias to the button for the permission system
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-- @treturn table the button define
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function Toolbar.new_button(name)
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local button = Buttons.new_button()
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button:set_post_authenticator(Toolbar.allowed)
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Toolbar.add_button(button)
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Toolbar.permission_alias(button.name,name)
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return button
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end
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--- Adds an existing buttton to the toolbar
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-- @tparam button table the button define for the button to be added
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function Toolbar.add_button(button)
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table.insert(Toolbar.buttons,button)
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Gui.allow_player_to_toggle_top_element_visibility(button.name)
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Gui.on_player_show_top(button.name,function(event)
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if not button.post_authenticator(event.player,button.name) then
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event.element.visible = false
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end
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end)
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if not button.post_authenticator then
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button:set_post_authenticator(function() return true end)
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end
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end
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--- Updates the player's toolbar with an new buttons or expected change in auth return
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-- @tparam player LuaPlayer the player to update the toolbar for
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function Toolbar.update(player)
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local top = Gui.get_top_element_flow(player)
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if not top then return end
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local visible = top[Gui.top_toggle_button_name].caption == '<'
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for _,button in pairs(Toolbar.buttons) do
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local element
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if top[button.name] then element = top[button.name]
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else element = button:draw_to(top) end
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if button.post_authenticator(player,button.name) then
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element.visible = visible
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element.enabled = true
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else
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element.visible = false
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element.enabled = false
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end
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end
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end
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--- When there is a new player they will have the toolbar update
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Event.add(defines.events.on_player_created,function(event)
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local player = Game.get_player_by_index(event.player_index)
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Toolbar.update(player)
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end)
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--- When a player gets a new role they will have the toolbar updated
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Event.add(Roles.player_role_assigned,function(event)
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local player = Game.get_player_by_index(event.player_index)
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Toolbar.update(player)
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end)
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--- When a player loses a role they will have the toolbar updated
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Event.add(Roles.player_role_unassigned,function(event)
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local player = Game.get_player_by_index(event.player_index)
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Toolbar.update(player)
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end)
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return Toolbar
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