Bonus Fixed and Admin Bring Fixed

This commit is contained in:
Cooldude2606
2018-04-18 19:53:31 +01:00
parent 61bdd84c2e
commit 7e887cb7dc
2 changed files with 5 additions and 5 deletions

View File

@@ -19,7 +19,7 @@ local settings = {
local function _bonus(reset) local function _bonus(reset)
global.addons = not reset and global.addons or {} global.addons = not reset and global.addons or {}
global.addons.homes = not reset and global.addons.bonus or {} global.addons.bonus = not reset and global.addons.bonus or {}
return global.addons.bonus return global.addons.bonus
end end
@@ -36,14 +36,14 @@ Event.register(defines.events.rank_change,function(event)
local player = Game.get_player(event) local player = Game.get_player(event)
if event.new_rank:allowed('bonus') then if event.new_rank:allowed('bonus') then
for _,setting in pairs(settings) do player[setting.key] = setting.scale*0.2 end for _,setting in pairs(settings) do player[setting.key] = setting.scale*0.2 end
_bonus()[player.index]=0.2 _bonus()[player.index]=20
else else
for _,setting in pairs(settings) do player[setting.key] = 0 end for _,setting in pairs(settings) do player[setting.key] = 0 end
_bonus()[player.index]=nil _bonus()[player.index]=nil
end end
end) end)
Event.register(defines.events.on_player_respawned,fucntion(event) Event.register(defines.events.on_player_respawned,function(event)
local player = Game.get_player(event) local player = Game.get_player(event)
local bonus = _bonus()[player.index] local bonus = _bonus()[player.index]
if bonus then if bonus then
@@ -54,6 +54,6 @@ end)
Event.register(defines.events.on_player_died,function(event) Event.register(defines.events.on_player_died,function(event)
local player = Game.get_player(event) local player = Game.get_player(event)
if Ranking.get_rank(player):allowed('bonus-respawn') then if Ranking.get_rank(player):allowed('bonus-respawn') then
player.ticks_to_respawn = nil player.ticks_to_respawn = 0
end end
end) end)

View File

@@ -92,7 +92,7 @@ local take_action = Gui.inputs.add{
local _rank = Ranking.get_rank(_player) local _rank = Ranking.get_rank(_player)
if rank.power >= _rank.power then dropdowns.warning.caption = {'admin-commands.rank-high'} return end if rank.power >= _rank.power then dropdowns.warning.caption = {'admin-commands.rank-high'} return end
local _reason = dropdowns['reason-input-admin-commands'] and dropdowns['reason-input-admin-commands'].text local _reason = dropdowns['reason-input-admin-commands'] and dropdowns['reason-input-admin-commands'].text
if selected == 'Jail' or selected == 'Kick' or selected == 'Ban' or selected == 'Temp Ban' and _reason == 'Enter Reason' or string.len(_reason) < 20 then return end if (selected == 'Jail' or selected == 'Kick' or selected == 'Ban' or selected == 'Temp Ban') and (_reason == 'Enter Reason' or string.len(_reason) < 20) then return end
Admin.take_action(_action,_player,event.player_index,_reason) Admin.take_action(_action,_player,event.player_index,_reason)
Gui.center.clear(event) Gui.center.clear(event)
end) end)