Added Locale Files

This commit is contained in:
Cooldude2606
2018-10-12 23:08:47 +01:00
parent d2f4ed53ab
commit 7cb517e4aa
117 changed files with 1707 additions and 36 deletions

View File

@@ -114,7 +114,7 @@ local remove_warp = Gui.inputs{
type='button',
name='remove-warp-point',
caption='utility/remove',
tooltip={'warp-system.remove-tooltip'}
tooltip={'WarpPoints.remove-tooltip'}
}:on_event('click',function(event)
local name = event.element.parent.name
ThisModule.remove_warp_point(name)
@@ -124,12 +124,12 @@ local go_to_warp = Gui.inputs{
type='button',
name='go-to-warp-point',
caption='utility/export_slot',
tooltip={'warp-system.go-to-tooltip'}
tooltip={'WarpPoints.go-to-tooltip'}
}:on_event('click',function(event)
local player = Game.get_player(event)
local cooldown = global.cooldowns[event.player_index] or 0
local warp = global.warps[event.element.parent.name]
if cooldown > 0 then player_return({'warp-system.cooldown',cooldown},nil,event) return end
if cooldown > 0 then player_return({'WarpPoints.cooldown',cooldown},nil,event) return end
if player.vehicle then player.vehicle.set_driver(nil) end
if player.vehicle then player.vehicle.set_passenger(nil) end
if player.vehicle then return end
@@ -143,10 +143,10 @@ end)
ThisModule.Gui = Gui.left{
name='warp-list',
caption='item/'..warp_item,
tooltip={'warp-system.tooltip'},
tooltip={'WarpPoints.tooltip'},
draw=function(frame)
local player = Game.get_player(frame.player_index)
frame.caption={'warp-system.name'}
frame.caption={'WarpPoints.name'}
local warp_list = frame.add{
type='scroll-pane',
direction='vertical',
@@ -201,8 +201,8 @@ ThisModule.Gui = Gui.left{
and player.surface.name == 'nauvis'
then return true
elseif player.position.x^2+player.position.y^2 < (warp_radius*spawn_warp_scale)^2 then return true
elseif cooldown > 0 then return {'warp-system.cooldown',cooldown}
else return {'warp-system.not-on-warp'} end
elseif cooldown > 0 then return {'WarpPoints.cooldown',cooldown}
else return {'WarpPoints.not-on-warp'} end
end,
open_on_join=true
}
@@ -213,7 +213,7 @@ script.on_event(defines.events.on_tick,function(event)
for index,time in pairs(global.cooldowns) do
if time > 0 then
global.cooldowns[index] = time-1
if global.cooldowns[index] == 0 then player_return({'warp-system.cooldown-zero'},defines.textcolor.low,index) end
if global.cooldowns[index] == 0 then player_return({'WarpPoints.cooldown-zero'},defines.textcolor.low,index) end
end
end
end)