Refactor some of the Guis from the legacy plugin (#399)

* Fix bugs in core and add default args to Gui defs

* Refactor production Gui

* Refactor landfill blueprint button

* Fix more bugs in core

* Consistent naming of new guis

* Refactor module inserter gui

* Refactor surveillance gui

* Add shorthand for data from arguments

* Make element names consistent

* Add types

* Change how table rows work

* Refactor player stats gui

* Refactor quick actions gui

* Refactor research milestones gui

* Refactor player bonus gui

* Refactor science production gui

* Refactor autofill gui

* Cleanup use of aligned flow

* Rename "Gui.element" to "Gui.define"

* Rename Gui types

* Rename property_from_arg

* Add guide for making guis

* Add full reference document

* Add condensed reference

* Apply style guide to refactored guis

* Bug fixes
This commit is contained in:
Cooldude2606
2025-08-29 14:30:30 +01:00
committed by GitHub
parent e2a7ab7b8b
commit 7ab721b4b6
72 changed files with 6736 additions and 4105 deletions

View File

@@ -10,8 +10,13 @@ local Commands = require("modules/exp_commands")
local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
local player_allowed = Roles.player_allowed
--- @class ExpCommands_Teleport.commands
local commands = {}
--- Teleports a player to another player.
Commands.new("teleport", { "exp-commands_teleport.description-teleport" })
--- @class ExpCommands_Teleport.commands.teleport: ExpCommand
--- @overload fun(player: LuaPlayer, other_player: LuaPlayer, target_player: LuaPlayer?)
commands.teleport = Commands.new("teleport", { "exp-commands_teleport.description-teleport" })
:argument("player", { "exp-commands_teleport.arg-player-teleport" }, Commands.types.player_alive)
:optional("target", { "exp-commands_teleport.arg-player-to" }, Commands.types.player_alive)
:add_aliases{ "tp" }
@@ -29,10 +34,12 @@ Commands.new("teleport", { "exp-commands_teleport.description-teleport" })
elseif not teleport_player(other_player, target_player.physical_surface, target_player.physical_position) then
return Commands.status.error{ "exp-commands_teleport.unavailable" }
end
end)
end) --[[ @as any ]]
--- Teleports a player to you.
Commands.new("bring", { "exp-commands_teleport.description-bring" })
--- @class ExpCommands_Teleport.commands.bring: ExpCommand
--- @overload fun(player: LuaPlayer, other_player: LuaPlayer)
commands.bring = Commands.new("bring", { "exp-commands_teleport.description-bring" })
:argument("player", { "exp-commands_teleport.arg-player-from" }, Commands.types.player_alive)
:add_flags{ "admin_only" }
:register(function(player, other_player)
@@ -42,10 +49,12 @@ Commands.new("bring", { "exp-commands_teleport.description-bring" })
elseif not teleport_player(other_player, player.physical_surface, player.physical_position) then
return Commands.status.error{ "exp-commands_teleport.unavailable" }
end
end)
end) --[[ @as any ]]
--- Teleports you to a player.
Commands.new("goto", { "exp-commands_teleport.description-goto" })
--- @class ExpCommands_Teleport.commands.goto: ExpCommand
--- @overload fun(player: LuaPlayer, other_player: LuaPlayer)
commands["goto"] = Commands.new("goto", { "exp-commands_teleport.description-goto" })
:argument("player", { "exp-commands_teleport.arg-player-to" }, Commands.types.player_alive)
:add_flags{ "admin_only" }
:register(function(player, other_player)
@@ -55,10 +64,12 @@ Commands.new("goto", { "exp-commands_teleport.description-goto" })
elseif not teleport_player(player, other_player.physical_surface, other_player.physical_position) then
return Commands.status.error{ "exp-commands_teleport.unavailable" }
end
end)
end) --[[ @as any ]]
--- Teleport to spawn
Commands.new("spawn", { "exp-commands_teleport.description-spawn" })
--- @class ExpCommands_Teleport.commands.spawn: ExpCommand
--- @overload fun(player: LuaPlayer, other_player: LuaPlayer)
commands.spawn = Commands.new("spawn", { "exp-commands_teleport.description-spawn" })
:optional("player", { "exp-commands_teleport.arg-player-from" }, Commands.types.player_alive)
:defaults{
player = function(player)
@@ -81,4 +92,8 @@ Commands.new("spawn", { "exp-commands_teleport.description-spawn" })
else
return Commands.status.unauthorised()
end
end)
end) --[[ @as any ]]
return {
commands = commands,
}