Refactor some of the Guis from the legacy plugin (#399)

* Fix bugs in core and add default args to Gui defs

* Refactor production Gui

* Refactor landfill blueprint button

* Fix more bugs in core

* Consistent naming of new guis

* Refactor module inserter gui

* Refactor surveillance gui

* Add shorthand for data from arguments

* Make element names consistent

* Add types

* Change how table rows work

* Refactor player stats gui

* Refactor quick actions gui

* Refactor research milestones gui

* Refactor player bonus gui

* Refactor science production gui

* Refactor autofill gui

* Cleanup use of aligned flow

* Rename "Gui.element" to "Gui.define"

* Rename Gui types

* Rename property_from_arg

* Add guide for making guis

* Add full reference document

* Add condensed reference

* Apply style guide to refactored guis

* Bug fixes
This commit is contained in:
Cooldude2606
2025-08-29 14:30:30 +01:00
committed by GitHub
parent e2a7ab7b8b
commit 7ab721b4b6
72 changed files with 6736 additions and 4105 deletions

View File

@@ -10,6 +10,9 @@ local SelectionName = "ExpCommand_Artillery"
local floor = math.floor
local abs = math.abs
--- @class ExpCommand_Artillery.commands
local commands = {}
--- @param player LuaPlayer
--- @param area BoundingBox
--- @return boolean
@@ -30,7 +33,9 @@ local function location_break(player, area)
end
--- Toggle player selection mode for artillery
Commands.new("artillery", { "exp-commands_artillery.description" })
--- @class ExpCommand_Artillery.commands.artillery: ExpCommand
--- @overload fun(player: LuaPlayer)
commands.artillery = Commands.new("artillery", { "exp-commands_artillery.description" })
:register(function(player)
if Selection.is_selecting(player, SelectionName) then
Selection.stop(player)
@@ -39,7 +44,7 @@ Commands.new("artillery", { "exp-commands_artillery.description" })
Selection.start(player, SelectionName)
return Commands.status.success{ "exp-commands_artillery.enter" }
end
end)
end) --[[ @as any ]]
--- when an area is selected to add protection to the area
Selection.on_selection(SelectionName, function(event)
@@ -94,3 +99,7 @@ Selection.on_selection(SelectionName, function(event)
end
end
end)
return {
commands = commands,
}