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https://github.com/PHIDIAS0303/ExpCluster.git
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Refactor some of the Guis from the legacy plugin (#399)
* Fix bugs in core and add default args to Gui defs * Refactor production Gui * Refactor landfill blueprint button * Fix more bugs in core * Consistent naming of new guis * Refactor module inserter gui * Refactor surveillance gui * Add shorthand for data from arguments * Make element names consistent * Add types * Change how table rows work * Refactor player stats gui * Refactor quick actions gui * Refactor research milestones gui * Refactor player bonus gui * Refactor science production gui * Refactor autofill gui * Cleanup use of aligned flow * Rename "Gui.element" to "Gui.define" * Rename Gui types * Rename property_from_arg * Add guide for making guis * Add full reference document * Add condensed reference * Apply style guide to refactored guis * Bug fixes
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@@ -23,13 +23,13 @@ config.set_datastores(SelectedPlayer, SelectedAction)
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--- Button used to open the action bar
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-- @element open_action_bar
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local open_action_bar = Gui.element("open_action_bar")
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local open_action_bar = Gui.define("open_action_bar")
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:draw{
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type = "sprite-button",
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sprite = "utility/expand_dots",
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tooltip = { "player-list.open-action-bar" },
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style = "frame_button",
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name = Gui.property_from_name,
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name = Gui.from_name,
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}
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:style{
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padding = -2,
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@@ -48,7 +48,7 @@ local open_action_bar = Gui.element("open_action_bar")
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--- Button used to close the action bar
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-- @element close_action_bar
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local close_action_bar = Gui.element("close_action_bar")
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local close_action_bar = Gui.define("close_action_bar")
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:draw{
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type = "sprite-button",
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sprite = "utility/close_black",
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@@ -68,7 +68,7 @@ local close_action_bar = Gui.element("close_action_bar")
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--- Button used to confirm a reason
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-- @element reason_confirm
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local reason_confirm = Gui.element("reason_confirm")
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local reason_confirm = Gui.define("reason_confirm")
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:draw{
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type = "sprite-button",
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sprite = "utility/confirm_slot",
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@@ -94,7 +94,7 @@ local reason_confirm = Gui.element("reason_confirm")
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--- Set of elements that are used to make up a row of the player table
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-- @element add_player_base
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local add_player_base = Gui.element("add_player_base")
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local add_player_base = Gui.define("add_player_base")
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:draw(function(_, parent, player_data)
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-- Add the button to open the action bar
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local toggle_action_bar_flow = parent.add{ type = "flow", name = player_data.name }
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@@ -162,7 +162,7 @@ end
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--- Adds all the buttons and flows that make up the action bar
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-- @element add_action_bar
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local add_action_bar_buttons = Gui.element("add_action_bar_buttons")
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local add_action_bar_buttons = Gui.define("add_action_bar_buttons")
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:draw(function(_, parent)
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close_action_bar(parent)
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-- Loop over all the buttons in the config
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@@ -210,10 +210,10 @@ end
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--- Main player list container for the left flow
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-- @element player_list_container
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local player_list_container = Gui.element("player_list_container")
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local player_list_container = Gui.define("player_list_container")
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:draw(function(definition, parent)
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-- Draw the internal container
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local container = Gui.elements.container(parent, 200)
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local container = Gui.elements.container(parent)
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-- Draw the scroll table for the players
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local scroll_table = Gui.elements.scroll_table(container, 184, 3, "scroll")
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