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Refactor some of the Guis from the legacy plugin (#399)
* Fix bugs in core and add default args to Gui defs * Refactor production Gui * Refactor landfill blueprint button * Fix more bugs in core * Consistent naming of new guis * Refactor module inserter gui * Refactor surveillance gui * Add shorthand for data from arguments * Make element names consistent * Add types * Change how table rows work * Refactor player stats gui * Refactor quick actions gui * Refactor research milestones gui * Refactor player bonus gui * Refactor science production gui * Refactor autofill gui * Cleanup use of aligned flow * Rename "Gui.element" to "Gui.define" * Rename Gui types * Rename property_from_arg * Add guide for making guis * Add full reference document * Add condensed reference * Apply style guide to refactored guis * Bug fixes
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@@ -18,7 +18,7 @@ ToolbarState:on_load(function(player_name, value)
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local decompressed = helpers.json_to_table(assert(helpers.decode_string(value), "Failed String Decode"))
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local player = assert(game.get_player(player_name))
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Gui.toolbar.set_state(player, decompressed --[[ @as ExpGui.ToolbarState ]])
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Gui.toolbar.set_state(player, decompressed --[[ @as Gui.ToolbarState ]])
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return nil -- We don't save the state, use Gui.toolbar.get_state
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end)
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