Inproved global init

This commit is contained in:
Cooldude2606
2017-08-21 17:31:34 +01:00
parent 1b8bde4399
commit 776e55b479

View File

@@ -18,9 +18,15 @@ local credits = {{
}}
local function credit_loop(reg) for _,cred in pairs(reg) do table.insert(credits,cred) end end
--Please Only Edit Below This Line-----------------------------------------------------------
--set up to run other code and events
require("mod-gui")
credit_loop(require("locale/StdLib/event"))
Event.register(defines.events.on_player_joined_game,function() if not global.credits then Event.dispatch({name = Event.core_events.init, tick = 0}) end end)
--allows the code to be ran on a map where the code has just been added (ie init after init)
local function init() if not global.credits then Event.dispatch({name = Event.core_events.init, tick = 0}) end
Event.register(defines.events.on_player_joined_game,init)
Event.register(defines.events.on_tick,init)
Event.register(-2,init) Event.register(-3,init)
--loads all the other scripts
Event.gui_update = script.generate_event_name()
credit_loop(require("locale/file-header"))
--below 'game.tick/(3600*game.speed)) % 15 == 0' raises the gui_update event every 15 minutes fell free to change the update time on that