Debuged all functions

This commit is contained in:
Cooldude2606
2019-04-09 20:53:17 +01:00
parent d7474947f0
commit 73a319b220
9 changed files with 109 additions and 50 deletions

View File

@@ -18,6 +18,7 @@ local Roles = {
}
local function emit_player_roles_updated(player,type,roles,by_player_name)
by_player_name = game.player and game.player.name or by_player_name or '<server>'
local event = Roles.player_role_assigned
if type == 'unassign' then
event = Roles.player_role_unassigned
@@ -26,9 +27,12 @@ local function emit_player_roles_updated(player,type,roles,by_player_name)
local by_player_index = by_player and by_player.index or 0
local role_names = {}
for _,role in pairs(roles) do
table.insert(role_names,role.name)
role = Roles.get_role_from_any(role)
if role then
table.insert(role_names,role.name)
end
end
game.print({'expcore-roles.game-message-'..type,player.name,role_names.join(', '),by_player_name or '<server>'},Colours.cyan)
game.print({'expcore-roles.game-message-'..type,player.name,table.concat(role_names,', '),by_player_name},Colours.cyan)
script.raise_event(event,{
name=Roles.player_roles_updated,
tick=game.tick,
@@ -38,7 +42,7 @@ local function emit_player_roles_updated(player,type,roles,by_player_name)
})
game.write_file('log/roles.log',game.table_to_json{
player_name=player.name,
by_player_name=by_player_name or '<server>',
by_player_name=by_player_name,
type=type,
roles_changed=roles
}..'\n',true,0)
@@ -50,11 +54,22 @@ Global.register(Roles.config,function(tbl)
setmetatable(role,{__index=Roles._prototype})
local parent = Roles.config.roles[role.parent]
if parent then
setmetatable(role.allow, {__index=parent.allow})
setmetatable(role.allowed_actions, {__index=parent.allowed_actions})
end
end
end)
function Roles.debug()
local output = ''
for index,role_name in pairs(Roles.config.order) do
local role = Roles.config.roles[role_name]
local color = role.custom_color or Colours.white
color = string.format('[color=%d,%d,%d]',color.r,color.g,color.b)
output = output..string.format('\n%s %s) %s',color,index,serpent.line(role))
end
return output
end
function Roles.get_role_by_name(name)
return Roles.config.roles[name]
end
@@ -80,11 +95,12 @@ function Roles.get_player_roles(player)
player = Game.get_player_from_any(player)
if not player then return end
local roles = Roles.config.players[player.name] or {}
table.insert(roles,Roles.config.internal.default)
for index,role_name in pairs(roles) do
roles[index] = Roles.config.roles[role_name]
local default = Roles.config.roles[Roles.config.internal.default]
local rtn = {default}
for _,role_name in pairs(roles) do
table.insert(rtn,Roles.config.roles[role_name])
end
return roles
return rtn
end
function Roles.assign_player(player,roles,by_player_name)
@@ -127,7 +143,7 @@ function Roles.player_has_role(player,search_role)
search_role = Roles.get_role_from_any(search_role)
if not search_role then return end
for _,role in pairs(roles) do
if role == search_role.name then return true end
if role.name == search_role.name then return true end
end
return false
end
@@ -147,7 +163,7 @@ function Roles.player_allowed(player,action)
local roles = Roles.get_player_roles(player)
if not roles then return end
for _,role in pairs(roles) do
if role:allowed(action) then
if role:is_allowed(action) then
return true
end
end
@@ -155,19 +171,20 @@ function Roles.player_allowed(player,action)
end
function Roles.define_role_order(order)
local sanitized = {}
Roles.config.order = {}
for _,role in ipairs(order) do
if type(role) == 'table' and role.name then
table.insert(sanitized,role.name)
table.insert(Roles.config.order,role.name)
else
table.insert(sanitized,role)
table.insert(Roles.config.order,role)
end
end
Roles.config.order = sanitized
for index,role in pairs(sanitized) do
Roles.config.roles[role].index = index
if role.parent then
setmetatable(role.allow, Roles.config.roles[role.parent].allow)
for index,role in pairs(Roles.config.order) do
role = Roles.config.roles[role]
role.index = index
local parent = Roles.config.roles[role.parent]
if parent then
setmetatable(role.allowed_actions,{__index=parent.allowed_actions})
end
end
end
@@ -193,7 +210,7 @@ function Roles.new_role(name,short_hand)
local role = setmetatable({
name=name,
short_hand=short_hand or name,
allow={},
allowed_actions={},
allow_all_actions=false,
flags={}
},{__index=Roles._prototype})
@@ -211,7 +228,7 @@ function Roles._prototype:allow(actions)
actions = {actions}
end
for _,action in pairs(actions) do
self.allow[action]=true
self.allowed_actions[action]=true
end
return self
end
@@ -221,14 +238,14 @@ function Roles._prototype:disallow(actions)
actions = {actions}
end
for _,action in pairs(actions) do
self.allow[action]=false
self.allowed_actions[action]=false
end
return self
end
function Roles._prototype:is_allowed(action)
local is_root = Roles.config.internal.root.name == self.name
return self.allowed[action] or self.allow_all_actions or is_root
return self.allowed_actions[action] or self.allow_all_actions or is_root
end
function Roles._prototype:set_flag(name,value)
@@ -250,8 +267,16 @@ function Roles._prototype:set_custom_tag(tag)
return self
end
function Roles._prototype:set_custom_color(color)
if type(color) ~= 'table' then
color = Colours[color]
end
self.custom_color = color
return self
end
function Roles._prototype:set_permission_group(name,use_factorio_api)
if not use_factorio_api then
if use_factorio_api then
self.permission_group = {true,name}
else
local group = Groups.get_group_by_name(name)
@@ -262,10 +287,10 @@ function Roles._prototype:set_permission_group(name,use_factorio_api)
end
function Roles._prototype:set_parent(role)
role = Role.get_role_from_any(role)
if not role then return end
self.parent = role.name
setmetatable(self.allow, {__index=role.allow})
self.parent = role
role = Roles.get_role_from_any(role)
if not role then return self end
setmetatable(self.allowed_actions, {__index=role.allowed_actions})
return self
end
@@ -296,9 +321,7 @@ function Roles._prototype:add_player(player,skip_check,skip_event)
end
-- Emits event if required
if not skip_event then
local by_player_name
if game.player then by_player_name = game.player.name end
emit_player_roles_updated(player,'assign',{self},by_player_name)
emit_player_roles_updated(player,'assign',{self})
end
return true
end
@@ -330,9 +353,7 @@ function Roles._prototype:remove_player(player,skip_check,skip_event)
end
-- Emits event if required
if not skip_event then
local by_player_name
if game.player then by_player_name = game.player.name end
emit_player_roles_updated(player,'unassign',{self},by_player_name)
emit_player_roles_updated(player,'unassign',{self})
end
return rtn
end
@@ -374,10 +395,10 @@ function Roles._prototype:print(message)
end
local function role_update(event)
local player = Game.get_player_by_idnex(event.player_index)
local player = Game.get_player_by_index(event.player_index)
-- Updates flags given to the player
for flag,callback in pairs(Role.config.flags) do
local state = Role.player_has_flag(player,flag)
for flag,callback in pairs(Roles.config.flags) do
local state = Roles.player_has_flag(player,flag)
local success,err = pcall(callback,player,state)
if not success then
log{'expcore-roles.error-log-format-flag',flag,err}
@@ -392,12 +413,20 @@ local function role_update(event)
end
end
if highest.permission_group then
Groups.set_player_group(player,highest.permission_group)
if highest.permission_group[1] then
local group = game.permissions.get_group(highest.permission_group[2])
if group then
group.add_player(player)
end
else
Groups.set_player_group(player,highest.permission_group)
end
end
end
Event.add(Roles.player_role_assigned,role_update)
Event.add(Roles.player_role_unassigned,role_update)
Event.add(defines.events.on_player_joined_game,role_update)
Event.on_nth_tick(300,function()
local promotes = {}
for _,player in pairs(game.connected_players) do
@@ -407,7 +436,7 @@ Event.on_nth_tick(300,function()
if not success then
log{'expcore-roles.error-log-format-promote',role.name,err}
else
if err == true then
if err == true and not Roles.player_has_role(player,role) then
if promotes[player.name] then
table.insert(promotes[player.name],role.name)
else
@@ -419,7 +448,7 @@ Event.on_nth_tick(300,function()
end
end
for player_name,roles in pairs(promotes) do
Roles.assign(player_name,roles)
Roles.assign_player(player_name,roles)
end
end)