mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-29 12:16:37 +09:00
Added sliders
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@@ -157,7 +157,7 @@ local basic_checkbox =
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Gui.clone_concept('checkbox',TEST 'basic_checkbox')
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:set_caption('Basic Checkbox')
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:set_tooltip('Basic checkbox')
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:on_state_change(function(event)
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:on_state_changed(function(event)
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event.player.print('Basic checkbox is now: '..tostring(event.element.state))
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end)
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@@ -165,7 +165,7 @@ local game_checkbox =
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Gui.clone_concept('checkbox',TEST 'game_checkbox')
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:set_caption('Game Stored Checkbox')
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:set_tooltip('Game stored checkbox')
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:on_state_change(function(event)
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:on_state_changed(function(event)
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local element = event.element
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event.concept.set_data(element,element.state) -- Update other instances
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event.player.print('Game stored checkbox is now: '..tostring(element.state))
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@@ -178,7 +178,7 @@ local force_checkbox =
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Gui.clone_concept('checkbox',TEST 'force_checkbox')
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:set_caption('Force Stored Checkbox')
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:set_tooltip('Force stored checkbox')
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:on_state_change(function(event)
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:on_state_changed(function(event)
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local element = event.element
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event.concept.set_data(element,element.state) -- Update other instances
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event.player.print('Force stored checkbox is now: '..tostring(element.state))
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@@ -191,7 +191,7 @@ local player_checkbox =
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Gui.clone_concept('checkbox',TEST 'player_checkbox')
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:set_caption('Player Stored Checkbox')
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:set_tooltip('Player stored checkbox')
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:on_state_change(function(event)
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:on_state_changed(function(event)
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local element = event.element
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event.concept.set_data(element,element.state) -- Update other instances
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event.player.print('Player stored checkbox is now: '..tostring(element.state))
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@@ -218,7 +218,7 @@ Dropdowns
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local static_dropdown =
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Gui.clone_concept('dropdown',TEST 'static_dropdown')
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:set_static_items{'Option 1','Option 2','Option 3'}
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:on_selection_change(function(event)
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:on_selection_changed(function(event)
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local value = Gui.get_dropdown_value(event.element)
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event.player.print('Static dropdown is now: '..value)
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end)
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@@ -234,7 +234,7 @@ Gui.clone_concept('dropdown',TEST 'dynamic_dropdown')
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end
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return items
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end)
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:on_selection_change(function(event)
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:on_selection_changed(function(event)
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local value = Gui.get_dropdown_value(event.element)
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event.player.print('Dynamic dropdown is now: '..value)
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end)
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@@ -242,7 +242,7 @@ end)
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local static_player_dropdown =
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Gui.clone_concept('dropdown',TEST 'static_player_dropdown')
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:set_static_items{'Option 1','Option 2','Option 3'}
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:on_selection_change(function(event)
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:on_selection_changed(function(event)
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local element = event.element
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local value = Gui.get_dropdown_value(element)
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event.concept.set_data(element,value)
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@@ -263,7 +263,7 @@ Gui.clone_concept('dropdown',TEST 'dynamic_player_dropdown')
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end
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return items
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end)
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:on_selection_change(function(event)
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:on_selection_changed(function(event)
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local element = event.element
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local value = Gui.get_dropdown_value(element)
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event.concept.set_data(element,value)
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@@ -290,7 +290,7 @@ local static_listbox =
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Gui.clone_concept('dropdown',TEST 'static_listbox')
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:set_use_list_box(true)
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:set_static_items{'Option 1','Option 2','Option 3'}
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:on_selection_change(function(event)
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:on_selection_changed(function(event)
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local value = Gui.get_dropdown_value(event.element)
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event.player.print('Static listbox is now: '..value)
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end)
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@@ -299,7 +299,7 @@ local static_player_listbox =
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Gui.clone_concept('dropdown',TEST 'static_player_listbox')
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:set_use_list_box(true)
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:set_static_items{'Option 1','Option 2','Option 3'}
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:on_selection_change(function(event)
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:on_selection_changed(function(event)
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local element = event.element
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local value = Gui.get_dropdown_value(element)
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event.concept.set_data(element,value)
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@@ -323,15 +323,15 @@ Elem Buttons
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local basic_elem_button =
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Gui.clone_concept('elem_button',TEST 'basic_elembutton')
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:on_selection_change(function(event)
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:on_selection_changed(function(event)
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event.player.print('Basic elem button is now: '..event.element.elem_value)
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end)
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local default_selection_elem_button =
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Gui.clone_concept('elem_button',TEST 'default_selection_elem_button')
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:set_elem_type('signal')
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:set_default_selection{type='virtual',name='signal-info'}
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:on_selection_change(function(event)
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:set_default{type='virtual',name='signal-info'}
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:on_selection_changed(function(event)
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local value = event.element.elem_value
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event.player.print('Default selection elem button is now: '..value.type..'/'..value.name)
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end)
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@@ -339,7 +339,7 @@ end)
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local player_elem_button =
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Gui.clone_concept('elem_button',TEST 'player_elem_button')
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:set_elem_type('technology')
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:on_selection_change(function(event)
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:on_selection_changed(function(event)
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local element = event.element
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local value = element.elem_value
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event.concept.set_data(element,value)
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@@ -446,4 +446,72 @@ tests['Progress Bars'] = {
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['Game Instance Progress Bar'] = game_progress_bar,
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['Force Instance Progress Bar'] = force_instance_progress_bar,
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['Force Stored Progress Bar'] = force_stored_progress_bar
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}
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--[[
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Sliders
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> Basic Slider -- Just a basic slider with range 1 to 10
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> Interval Slider -- Same as above but can only be intergers
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> Discrete Slider -- A discrete slider
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> Dynamic Slider -- A slider which has a dynamic range
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> Player Stored Slider -- Slider which stores the value per player, also goes 1 to 10
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]]
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local basic_slider =
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Gui.clone_concept('slider',TEST 'basic_slider')
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:set_range(1,10)
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:on_value_changed(function(event)
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event.player.print('Basic slider is now: '..event.element.slider_value)
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end)
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local interval_slider =
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Gui.clone_concept('slider',TEST 'interval_slider')
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:set_range(1,10)
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:set_value_step(1)
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:on_value_changed(function(event)
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event.player.print('Interval slider is now: '..event.element.slider_value)
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end)
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local discrete_slider =
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Gui.clone_concept('slider',TEST 'discrete_slider')
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:set_range(1,10)
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:set_value_step(1)
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:set_discrete_slider(true)
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:on_value_changed(function(event)
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event.player.print('Discrete slider is now: '..event.element.slider_value)
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end)
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local dynamic_slider =
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Gui.clone_concept('slider',TEST 'dynamic_slider')
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:set_range(function(element)
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local player = Gui.get_player_from_element(element)
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return 1, player.name:len()
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end)
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:set_value_step(1)
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:set_discrete_slider(true)
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:on_value_changed(function(event)
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event.player.print('Dynamic slider is now: '..event.element.slider_value)
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end)
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local player_slider =
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Gui.clone_concept('slider',TEST 'player_slider')
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:set_range(1,10)
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:set_value_step(1)
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:set_discrete_slider(true)
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:on_value_changed(function(event)
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local element = event.element
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local value = element.slider_value
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event.concept.set_data(element,value)
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event.player.print('Player stored slider is now: '..value)
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end)
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:define_combined_store(Gui.categorize_by_player,function(element,value)
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element.slider_value = value or 0
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end)
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tests.Sliders = {
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['Basic Slider'] = basic_slider,
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['Interval Slider'] = interval_slider,
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['Discrete Slider'] = discrete_slider,
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['Dynamic Slider'] = dynamic_slider,
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['Player Stored Slider'] = player_slider
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}
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