mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-30 12:31:41 +09:00
Added sliders
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@@ -7,33 +7,42 @@ local Gui = require 'expcore.gui.core'
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--[[-- The basic checkbox element
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@element checkbox
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@param on_state_change fired when the state of the element is changed
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@param on_state_changed fired when the state of the element is changed
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@tparam ?string|Concepts.LocalisedString caption the message that is shown next to the checkbox
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@tparam ?string|Concepts.LocalisedString tooltip the tooltip that shows when a player hovers over the checkbox
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@tparam ?boolean|function default the default state of this checkbox, or a function which returns the default state
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@tparam boolean use_radio setting to true will use radio buttons rather than checkboxs
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@usage-- Making a basic checkbox
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local basic_checkbox =
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Gui.clone_concept('checkbox','basic_checkbox')
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:set_caption('Basic Checkbox')
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:set_tooltip('Basic checkbox')
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:on_state_change(function(event)
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:on_state_changed(function(event)
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event.player.print('Basic checkbox is now: '..tostring(event.element.state))
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end)
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]]
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Gui.new_concept('checkbox')
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:new_event('on_state_change',defines.events.on_gui_checked_state_changed)
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:new_event('on_state_changed',defines.events.on_gui_checked_state_changed)
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:new_property('tooltip')
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:new_property('caption')
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:new_property('default_state',false)
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:new_property('default',false)
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:new_property('use_radio',false)
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:define_draw(function(properties,parent,element)
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local default = properties.default
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local state = type(default) == 'boolean' and default
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element = parent.add{
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name = properties.name,
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type = properties.use_radio and 'radiobutton' or 'checkbox',
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caption = properties.caption,
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tooltip = properties.tooltip,
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state = properties.default_state
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state = state
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}
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default = Gui.resolve_property(default,element)
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if default and default ~= state then
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element.state = default
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end
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return element
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end)
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@@ -8,8 +8,8 @@ local array_insert = ext_require('expcore.common','array_insert')
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--[[-- The basic dropdown element
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@element dropdown
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@param on_selection_change fired when the selected value is changed
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@tparam ?string|Concepts.LocalisedString|function default_selection the option which is selected by default, or a function which returns the default
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@param on_selection_changed fired when the selected value is changed
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@tparam ?string|Concepts.LocalisedString|function default the option which is selected by default, or a function which returns the default
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@tparam boolean use_list_box when true a list box will be used rather than a dropdown menu
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@tparam ?nil|table static_items when called with a table the values will be added as items for the dropdown, if called with nil then all items are cleared
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@tparam function dynamic_items the given function will be called to return a list of items and optional start index to add items to the dropdown when it is first drawn
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@@ -17,7 +17,7 @@ local array_insert = ext_require('expcore.common','array_insert')
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local static_dropdown =
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Gui.clone_concept('dropdown','static_dropdown')
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:set_static_items{'Option 1','Option 2','Option 3'}
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:on_selection_change(function(event)
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:on_selection_changed(function(event)
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local value = Gui.get_dropdown_value(event.element)
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event.player.print('Static dropdown is now: '..value)
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end)
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@@ -31,14 +31,14 @@ Gui.clone_concept('dropdown','dynamic_dropdown')
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end
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return items
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end)
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:on_selection_change(function(event)
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:on_selection_changed(function(event)
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local value = Gui.get_dropdown_value(event.element)
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event.player.print('Dynamic dropdown is now: '..value)
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end)
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]]
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Gui.new_concept('dropdown')
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:new_event('on_selection_change',defines.events.on_gui_selection_state_changed)
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:new_property('default_selection')
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:new_event('on_selection_changed',defines.events.on_gui_selection_state_changed)
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:new_property('default')
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:new_property('use_list_box',false)
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:new_property('static_items',nil,function(properties,value,start_index)
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if not value then
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@@ -87,12 +87,8 @@ end)
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end
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end
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if properties.default_selection then
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local default = properties.default_selection
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if type(default) == 'function' then
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default = default(element)
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end
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local default = Gui.resolve_property(properties.default,element)
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if default then
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Gui.set_dropdown_value(element,default)
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end
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@@ -7,42 +7,30 @@ local Gui = require 'expcore.gui.core'
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--[[-- The basic dropdown element
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@element elem_button
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@param on_selection_change fired when the selected value is changed
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@tparam ?string|Concepts.SignalID|function default_selection the option which is selected by default, or a function which returns the default
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@param on_selection_changed fired when the selected value is changed
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@tparam ?string|Concepts.SignalID|function default the option which is selected by default, or a function which returns the default
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@tparam string elem_type the type of elem selection that this is, default is item selection
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@usage-- Making a basic elem button
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local basic_elem_button =
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Gui.clone_concept('elem_button','basic_elembutton')
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:on_selection_change(function(event)
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:on_selection_changed(function(event)
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event.player.print('Basic elem button is now: '..event.element.elem_value)
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end)
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]]
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Gui.new_concept('elem_button')
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:new_event('on_selection_change',defines.events.on_gui_elem_changed)
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:new_property('default_selection')
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:new_event('on_selection_changed',defines.events.on_gui_elem_changed)
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:new_property('default')
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:new_property('elem_type','item')
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:define_draw(function(properties,parent,element,selection)
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:define_draw(function(properties,parent,element)
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element = parent.add{
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name = properties.name,
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type = 'choose-elem-button',
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elem_type = properties.elem_type
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}
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if properties.default_selection and not selection then
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local default = properties.default_selection
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if type(default) == 'function' then
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default = default(element)
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end
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local default = Gui.resolve_property(properties.default,element)
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if default then
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element.elem_value = default
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elseif selection then
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if type(selection) == 'function' then
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selection = selection(element)
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end
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element.elem_value = selection
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end
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return element
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75
expcore/gui/concepts/slider.lua
Normal file
75
expcore/gui/concepts/slider.lua
Normal file
@@ -0,0 +1,75 @@
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--[[-- Core Module - Gui
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@module Gui
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@alias Gui
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]]
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local Gui = require 'expcore.gui.core'
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--[[-- The basic slider element
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@element slider
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@param on_value_changed fired when the value of the slider is changed
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@tparam number value_step the minimum amount by which the value of the slider can be changed
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@tparam ?number|function default the default value of the slider or a function which returns the default value
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@tparam boolean discrete_slider makes this slider a discrete slider (at time of writing unsure what this is)
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@tparam ?number|function range accepts two params the minimum and the maximum for this slider, or a single function to return both
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@usage-- Making a basic slider
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local basic_slider =
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Gui.clone_concept('slider','basic_slider')
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:set_range(1,10)
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:on_value_changed(function(event)
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event.player.print('Basic slider is now: '..event.element.slider_value)
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end)
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@usage-- Making a discrete_slider
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local discrete_slider =
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Gui.clone_concept('slider','discrete_slider')
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:set_range(1,10)
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:set_value_step(1)
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:set_discrete_slider(true)
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:on_value_changed(function(event)
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event.player.print('Interval slider is now: '..event.element.slider_value)
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end)
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]]
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Gui.new_concept('slider')
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:new_event('on_value_changed',defines.events.on_gui_value_changed)
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:new_property('value_step')
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:new_property('default')
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:new_property('discrete_slider',false)
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:new_property('range',nil,function(properties,minimum,maximum)
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if type(minimum) == 'function' then
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properties.range = minimum
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else
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properties.minimum = minimum
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properties.maximum = maximum
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end
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end)
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:define_draw(function(properties,parent,element)
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local default = properties.default
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local value = type(default) == 'number' and default
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local value_step = properties.value_step
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element = parent.add{
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name = properties.name,
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type = 'slider',
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caption = properties.caption,
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minimum_value = properties.minimum,
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maximum_value = properties.maximum,
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discrete_slider = properties.discrete_slider,
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discrete_values = value_step ~= nil,
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value_step = value_step,
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value = value
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}
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local min, max = Gui.resolve_property(properties.range,element)
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if min or max then
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min = min or element.get_slider_minimum()
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max = max or element.get_slider_maximum()
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element.set_slider_minimum_maximum(min,max)
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end
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default = Gui.resolve_property(default,element)
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if default and default ~= value then
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element.slider_value = default
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end
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return element
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end)
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