diff --git a/exp_scenario/module/commands/waterfill.lua b/exp_scenario/module/commands/waterfill.lua index 87e092af..63df4cba 100644 --- a/exp_scenario/module/commands/waterfill.lua +++ b/exp_scenario/module/commands/waterfill.lua @@ -90,8 +90,7 @@ Selection.on_selection(SelectionName, function(event) surface.set_tiles(tiles_to_make, true, "abort_on_collision", true, false, player, 0) local remaining_tiles = surface.count_tiles_filtered{ area = area, name = tile_to_apply } local t_diff = tile_count - remaining_tiles - game.print(tile_count) - game.print(remaining_tiles) + game.print("T " .. tile_count .. " R " .. remaining_tiles) --[[ if item_count_cliff >= t_diff then