Remove redundant event properties

This commit is contained in:
Cooldude2606
2026-09-06 00:15:37 +01:00
parent ac7cdbe01a
commit 702016b3e2
+3 -4
View File
@@ -184,14 +184,12 @@ local function raise_violation(event, player)
player_repeats.last = game.tick player_repeats.last = game.tick
player_repeats.count = player_repeats.count + 1 player_repeats.count = player_repeats.count + 1
event.name = Protection.on_player_mined_protected
script.raise_event(Protection.on_player_mined_protected, event) script.raise_event(Protection.on_player_mined_protected, event)
local entity = event.entity local entity = event.entity
local always_repeat = always_trigger_repeat_names[entity.name] or always_trigger_repeat_types[entity.type] local always_repeat = always_trigger_repeat_names[entity.name] or always_trigger_repeat_types[entity.type]
if always_repeat or player_repeats.count >= config.repeat_count then if always_repeat or player_repeats.count >= config.repeat_count then
player_repeats.count = 0 player_repeats.count = 0
event.name = Protection.on_repeat_violation
script.raise_event(Protection.on_repeat_violation, event) script.raise_event(Protection.on_repeat_violation, event)
end end
end end
@@ -201,8 +199,9 @@ end
local function on_pre_player_mined_item(event) local function on_pre_player_mined_item(event)
local entity = event.entity local entity = event.entity
local player = game.players[event.player_index] local player = game.players[event.player_index]
if not is_ignored(player, entity) if
and (Protection.is_entity_protected(entity) or Protection.is_position_protected(entity.surface, entity.position)) not is_ignored(player, entity)
and (Protection.is_entity_protected(entity) or Protection.is_position_protected(entity.surface, entity.position))
then then
raise_violation(event, player) raise_violation(event, player)
end end