Convert readme and science info

This commit is contained in:
Cooldude2606
2025-01-22 00:41:29 +00:00
parent bd6781b3a0
commit 6f9a062190
9 changed files with 401 additions and 166 deletions

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@@ -19,7 +19,7 @@ end)
--- @class ExpGui --- @class ExpGui
local ExpGui = { local ExpGui = {
element = ExpElement.create, element = ExpElement.create,
property_from_args = ExpElement.property_from_args, property_from_arg = ExpElement.property_from_arg,
property_from_name = ExpElement.property_from_name, property_from_name = ExpElement.property_from_name,
top_elements = {}, --- @type table<ExpElement, ExpGui.VisibleCallback | boolean> top_elements = {}, --- @type table<ExpElement, ExpGui.VisibleCallback | boolean>
left_elements = {}, --- @type table<ExpElement, ExpGui.VisibleCallback | boolean> left_elements = {}, --- @type table<ExpElement, ExpGui.VisibleCallback | boolean>

189
exp_gui/module/elements.lua Normal file
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@@ -0,0 +1,189 @@
--- @class ExpGui
local ExpGui = require("modules/exp_gui")
--- @class ExpGui.elements
local elements = {}
ExpGui.elements = elements
--- A flow which aligns its content as specified
elements.aligned_flow = ExpGui.element("aligned_flow")
:draw{
type = "flow",
name = ExpGui.property_from_arg("name"),
}
:style(function(def, element, parent, opts)
opts = opts or {}
return {
padding = { 1, 2 },
vertical_align = opts.vertical_align or "center",
horizontal_align = opts.horizontal_align or "right",
vertically_stretchable = opts.vertical_align and opts.vertical_align ~= "center",
horizontally_stretchable = opts.horizontal_align and opts.horizontal_align ~= "center",
}
end)
--- A solid horizontal white bar element
elements.bar = ExpGui.element("bar")
:draw{
type = "progressbar",
value = 1,
}
:style(function(def, element, parent, width)
local style = element.style
style.color = { r = 255, g = 255, b = 255 }
style.height = 4
if width then
style.width = width
else
style.horizontally_stretchable = true
end
end)
--- A label which is centered
elements.centered_label = ExpGui.element("centered_label")
:draw{
type = "label",
caption = ExpGui.property_from_arg(2),
tooltip = ExpGui.property_from_arg(3),
}
:style{
horizontal_align = "center",
single_line = false,
width = ExpGui.property_from_arg(1),
}
--- A label which has two white bars on either side of it
elements.title_label = ExpGui.element("title_label")
:draw(function(def, parent, width, caption, tooltip)
local flow =
parent.add{
type = "flow"
}
flow.style.vertical_align = "center"
elements.bar(flow, width)
local label =
flow.add{
type = "label",
style = "frame_title",
caption = caption,
tooltip = tooltip,
}
elements.bar(flow)
return label
end)
--- A fixed size vertical scroll pane
elements.scroll_pane = ExpGui.element("scroll_pane")
:draw{
type = "scroll-pane",
name = ExpGui.property_from_arg(2),
direction = "vertical",
horizontal_scroll_policy = "never",
vertical_scroll_policy = "auto",
style = "scroll_pane_under_subheader",
}
:style{
padding = { 1, 3 },
maximal_height = ExpGui.property_from_arg(1),
horizontally_stretchable = true,
}
--- A fixed size vertical scroll pane containing a table
elements.scroll_table = ExpGui.element("scroll_table")
:draw(function(def, parent, height, column_count, scroll_name)
local scroll_pane = elements.scroll_pane(parent, height, scroll_name)
return scroll_pane.add{
type = "table",
name = "table",
column_count = column_count,
}
end)
:style{
padding = 0,
cell_padding = 0,
vertical_align = "center",
horizontally_stretchable = true,
}
--- A container frame
elements.container = ExpGui.element("container")
:draw(function(def, parent, width, container_name)
local container =
parent.add{
type = "frame",
name = container_name,
}
local style = container.style
style.horizontally_stretchable = false
style.minimal_width = width
style.padding = 2
return container.add{
type = "frame",
name = "frame",
direction = "vertical",
style = "inside_shallow_frame_packed",
}
end)
:style{
vertically_stretchable = false,
}
--- A frame within a container
elements.subframe_base = ExpGui.element("container_subframe")
:draw{
type = "frame",
name = ExpGui.property_from_arg(2),
style = ExpGui.property_from_arg(1),
}
:style{
padding = { 2, 4 },
use_header_filler = false,
horizontally_stretchable = true,
}
--- A header frame within a container
elements.header = ExpGui.element("container_header")
:draw(function(def, parent, opts)
opts = opts or {}
local subframe = elements.subframe_base(parent, "subheader_frame", opts.name)
if opts.caption then
subframe.add{
type = "label",
name = opts.label_name,
caption = opts.caption,
tooltip = opts.tooltip,
style = "frame_title",
}
end
return elements.aligned_flow(subframe, { name = "flow" })
end)
--- A footer frame within a container
elements.footer = ExpGui.element("container_footer")
:draw(function(def, parent, opts)
opts = opts or {}
local subframe = elements.subframe_base(parent, "subfooter_frame", opts.name)
if opts.caption then
subframe.add{
type = "label",
name = opts.label_name,
caption = opts.caption,
tooltip = opts.tooltip,
style = "frame_title",
}
end
return elements.aligned_flow(subframe, { name = "flow" })
end)
return elements

View File

@@ -7,7 +7,9 @@
"control.lua" "control.lua"
], ],
"require": [ "require": [
"core_elements.lua" "core_elements.lua",
"elements.lua",
"styles.lua"
], ],
"dependencies": { "dependencies": {
"clusterio": "*", "clusterio": "*",

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@@ -60,24 +60,24 @@ function ExpElement.property_from_name()
return ExpElement.property_from_name return ExpElement.property_from_name
end end
--- Used to signal that a property should be taken from the arguments --- Used to signal that a property should be taken from the arguments, a string means key of last arg
--- @param arg_number number? --- @param arg number|string|nil
--- @return [function, number?] --- @return [function, number|string|nil]
function ExpElement.property_from_args(arg_number) function ExpElement.property_from_arg(arg)
return { ExpElement.property_from_args, arg_number } return { ExpElement.property_from_arg, arg }
end end
--- Extract the from args properties from a definition --- Extract the from args properties from a definition
--- @param definition table --- @param definition table
--- @return string[] --- @return table<string|number, string>
function ExpElement._prototype:_extract_signals(definition) function ExpElement._prototype:_extract_signals(definition)
local from_args = {} local from_args = {}
for k, v in pairs(definition) do for k, v in pairs(definition) do
if v == ExpElement.property_from_args then if v == ExpElement.property_from_arg then
from_args[#from_args + 1] = k from_args[#from_args + 1] = k
elseif v == ExpElement.property_from_name then elseif v == ExpElement.property_from_name then
definition[k] = self.name definition[k] = self.name
elseif type(v) == "table" and v[1] == ExpElement.property_from_args then elseif type(v) == "table" and rawget(v, 1) == ExpElement.property_from_arg then
from_args[v[2] or (#from_args + 1)] = k from_args[v[2] or (#from_args + 1)] = k
end end
end end
@@ -179,8 +179,10 @@ function ExpElement._prototype:track_all_elements()
return self return self
end end
--- @alias ExpElement.add_param LuaGuiElement.add_param | table<string, [function, number|string|nil] | function>
--- Set the draw definition --- Set the draw definition
--- @param definition table | ExpElement.DrawCallback --- @param definition ExpElement.add_param | ExpElement.DrawCallback
--- @return ExpElement --- @return ExpElement
function ExpElement._prototype:draw(definition) function ExpElement._prototype:draw(definition)
ExpUtil.assert_not_runtime() ExpUtil.assert_not_runtime()
@@ -193,7 +195,7 @@ function ExpElement._prototype:draw(definition)
local from_args = self:_extract_signals(definition) local from_args = self:_extract_signals(definition)
self._debug.draw_definition = definition self._debug.draw_definition = definition
if #from_args == 0 then if not next(from_args) then
self._draw = function(_, parent) self._draw = function(_, parent)
return parent.add(definition) return parent.add(definition)
end end
@@ -203,9 +205,15 @@ function ExpElement._prototype:draw(definition)
self._debug.draw_from_args = from_args self._debug.draw_from_args = from_args
self._draw = function(_, parent, ...) self._draw = function(_, parent, ...)
local args = { ... } local args = { ... }
local last = args[#args] or args
-- 'or args' used instead of empty table
for i, k in pairs(from_args) do for i, k in pairs(from_args) do
if type(i) == "string" then
definition[k] = last[i]
else
definition[k] = args[i] definition[k] = args[i]
end end
end
return parent.add(definition) return parent.add(definition)
end end

16
exp_gui/module/styles.lua Normal file
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@@ -0,0 +1,16 @@
--- @class ExpGui
local ExpGui = require("modules/exp_gui")
--- @class ExpGui.styles
local styles = {}
ExpGui.styles = styles
function styles.sprite(style)
style = style or {}
if not style.padding then
style.padding = -2
end
return style
end
return styles

View File

@@ -43,9 +43,9 @@ return {
"modules.data.language", "modules.data.language",
--- GUI --- GUI
--"modules.gui.readme", "modules.gui.readme",
--"modules.gui.rocket-info", --"modules.gui.rocket-info",
--"modules.gui.science-info", "modules.gui.science-info",
--"modules.gui.autofill", --"modules.gui.autofill",
--"modules.gui.task-list", --"modules.gui.task-list",
--"modules.gui.warp-list", --"modules.gui.warp-list",

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@@ -13,4 +13,9 @@ return {
"production-science-pack", "production-science-pack",
"utility-science-pack", "utility-science-pack",
"space-science-pack", "space-science-pack",
"metallurgic-science-pack",
"agricultural-science-pack",
"electromagnetic-science-pack",
"cryogenic-science-pack",
"promethium-science-pack",
} }

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@@ -5,8 +5,8 @@
]] ]]
local ExpUtil = require("modules/exp_util") local ExpUtil = require("modules/exp_util")
local Gui = require("modules/exp_gui")
local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
local Gui = require("modules.exp_legacy.expcore.gui") --- @dep expcore.gui
local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
local Commands = require("modules/exp_commands") --- @dep expcore.commands local Commands = require("modules/exp_commands") --- @dep expcore.commands
local PlayerData = require("modules.exp_legacy.expcore.player_data") --- @dep expcore.player_data local PlayerData = require("modules.exp_legacy.expcore.player_data") --- @dep expcore.player_data
@@ -23,9 +23,8 @@ local title_width = 270 -- controls the centering of the titles
local scroll_height = 275 -- controls the height of the scrolls local scroll_height = 275 -- controls the height of the scrolls
--- Sub content area used within the content areas --- Sub content area used within the content areas
-- @element sub_content local sub_content = Gui.element("readme_sub_content")
local sub_content = :draw{
Gui.element{
type = "frame", type = "frame",
direction = "vertical", direction = "vertical",
style = "inside_deep_frame", style = "inside_deep_frame",
@@ -38,10 +37,9 @@ local sub_content =
} }
--- Table which has a title above it above it --- Table which has a title above it above it
-- @element title_table local title_table = Gui.element("readme_title_table")
local title_table = :draw(function(_, parent, bar_size, caption, column_count)
Gui.element(function(_, parent, bar_size, caption, column_count) Gui.elements.title_label(parent, bar_size, caption)
Gui.title_label(parent, bar_size, caption)
return parent.add{ return parent.add{
type = "table", type = "table",
@@ -56,10 +54,9 @@ local title_table =
horizontally_stretchable = true, horizontally_stretchable = true,
} }
--- Scroll to be used with Gui.title_label tables --- Scroll to be used with Gui.elements.title_label tables
-- @element title_table_scroll local title_table_scroll = Gui.element("readme_title_table_scroll")
local title_table_scroll = :draw{
Gui.element{
type = "scroll-pane", type = "scroll-pane",
direction = "vertical", direction = "vertical",
horizontal_scroll_policy = "never", horizontal_scroll_policy = "never",
@@ -73,9 +70,8 @@ local title_table_scroll =
} }
--- Used to connect to servers in server list --- Used to connect to servers in server list
-- @element join_server local join_server = Gui.element("readme_join_server")
local join_server = :draw(function(_, parent, server_id, wrong_version)
Gui.element(function(_, parent, server_id, wrong_version)
local status = External.get_server_status(server_id) or "Offline" local status = External.get_server_status(server_id) or "Offline"
if wrong_version then status = "Version" end if wrong_version then status = "Version" end
local flow = parent.add{ name = server_id, type = "flow" } local flow = parent.add{ name = server_id, type = "flow" }
@@ -103,22 +99,25 @@ local join_server =
return button return button
end) end)
:style(Gui.sprite_style(20, -1)) :style{
:on_click(function(player, element, _) size = 20,
local server_id = element.parent.name padding = -1,
}
:on_click(function(def, event)
local player = Gui.get_player(event)
local server_id = event.element.parent.name
External.request_connection(player, server_id, true) External.request_connection(player, server_id, true)
end) end)
local welcome_time_format = ExpUtil.format_time_factory_locale{ format = "long", days = true, hours = true, minutes = true } local welcome_time_format = ExpUtil.format_time_factory_locale{ format = "long", days = true, hours = true, minutes = true }
--- Content area for the welcome tab --- Content area for the welcome tab
-- @element welcome_content define_tab({ "readme.welcome-tab" }, { "readme.welcome-tooltip" }, Gui.element("readme_welcome")
define_tab({ "readme.welcome-tab" }, { "readme.welcome-tooltip" }, :draw(function(_, parent)
Gui.element(function(_, parent)
local server_details = { name = "ExpGaming S0 - Local", welcome = "Failed to load description: disconnected from external api.", reset_time = "Non Set", branch = "Unknown" } local server_details = { name = "ExpGaming S0 - Local", welcome = "Failed to load description: disconnected from external api.", reset_time = "Non Set", branch = "Unknown" }
if External.valid() then server_details = External.get_current_server() end if External.valid() then server_details = External.get_current_server() end
local container = parent.add{ type = "flow", direction = "vertical" } local container = parent.add{ type = "flow", direction = "vertical" }
local player = Gui.get_player_from_element(parent) local player = Gui.get_player(parent)
-- Set up the top flow with logos -- Set up the top flow with logos
local top_flow = container.add{ type = "flow" } local top_flow = container.add{ type = "flow" }
@@ -128,9 +127,9 @@ define_tab({ "readme.welcome-tab" }, { "readme.welcome-tooltip" },
top_vertical_flow.style.horizontal_align = "center" top_vertical_flow.style.horizontal_align = "center"
-- Add the title and description to the top flow -- Add the title and description to the top flow
Gui.title_label(top_vertical_flow, 62, "Welcome to " .. server_details.name) Gui.elements.title_label(top_vertical_flow, 62, "Welcome to " .. server_details.name)
Gui.centered_label(top_vertical_flow, 380, server_details.welcome) Gui.elements.centered_label(top_vertical_flow, 380, server_details.welcome)
Gui.bar(container) Gui.elements.bar(container)
-- Get the names of the roles the player has -- Get the names of the roles the player has
local player_roles = Roles.get_player_roles(player) local player_roles = Roles.get_player_roles(player)
@@ -142,75 +141,72 @@ define_tab({ "readme.welcome-tab" }, { "readme.welcome-tooltip" },
-- Add the other information to the gui -- Add the other information to the gui
container.add{ type = "flow" }.style.height = 4 container.add{ type = "flow" }.style.height = 4
local online_time = welcome_time_format(game.tick) local online_time = welcome_time_format(game.tick)
Gui.centered_label(sub_content(container), frame_width, { "readme.welcome-general", server_details.reset_time, online_time }) Gui.elements.centered_label(sub_content(container), frame_width, { "readme.welcome-general", server_details.reset_time, online_time })
Gui.centered_label(sub_content(container), frame_width, { "readme.welcome-roles", table.concat(role_names, ", ") }) Gui.elements.centered_label(sub_content(container), frame_width, { "readme.welcome-roles", table.concat(role_names, ", ") })
Gui.centered_label(sub_content(container), frame_width, { "readme.welcome-chat" }) Gui.elements.centered_label(sub_content(container), frame_width, { "readme.welcome-chat" })
return container return container
end)) end))
--- Content area for the rules tab --- Content area for the rules tab
-- @element rules_content define_tab({ "readme.rules-tab" }, { "readme.rules-tooltip" }, Gui.element("readme_rules")
define_tab({ "readme.rules-tab" }, { "readme.rules-tooltip" }, :draw(function(_, parent)
Gui.element(function(_, parent)
local container = parent.add{ type = "flow", direction = "vertical" } local container = parent.add{ type = "flow", direction = "vertical" }
-- Add the title and description to the content -- Add the title and description to the content
Gui.title_label(container, title_width - 3, { "readme.rules-tab" }) Gui.elements.title_label(container, title_width - 3, { "readme.rules-tab" })
Gui.centered_label(container, frame_width, { "readme.rules-general" }) Gui.elements.centered_label(container, frame_width, { "readme.rules-general" })
Gui.bar(container) Gui.elements.bar(container)
container.add{ type = "flow" } container.add{ type = "flow" }
-- Add a table for the rules -- Add a table for the rules
local rules = Gui.scroll_table(container, scroll_height, 1) --[[@as LuaGuiElement]] local rules = Gui.elements.scroll_table(container, scroll_height, 1) --[[@as LuaGuiElement]]
rules.style = "bordered_table" rules.style = "bordered_table"
rules.style.cell_padding = 4 rules.style.cell_padding = 4
-- Add the rules to the table -- Add the rules to the table
for i = 1, 15 do for i = 1, 15 do
Gui.centered_label(rules, 565, { "readme.rules-" .. i }) Gui.elements.centered_label(rules, 565, { "readme.rules-" .. i })
end end
return container return container
end)) end))
--- Content area for the commands tab --- Content area for the commands tab
-- @element commands_content define_tab({ "readme.commands-tab" }, { "readme.commands-tooltip" }, Gui.element("readme_commands")
define_tab({ "readme.commands-tab" }, { "readme.commands-tooltip" }, :draw(function(_, parent)
Gui.element(function(_, parent)
local container = parent.add{ type = "flow", direction = "vertical" } local container = parent.add{ type = "flow", direction = "vertical" }
local player = Gui.get_player_from_element(parent) local player = Gui.get_player(parent)
-- Add the title and description to the content -- Add the title and description to the content
Gui.title_label(container, title_width - 20, { "readme.commands-tab" }) Gui.elements.title_label(container, title_width - 20, { "readme.commands-tab" })
Gui.centered_label(container, frame_width, { "readme.commands-general" }) Gui.elements.centered_label(container, frame_width, { "readme.commands-general" })
Gui.bar(container) Gui.elements.bar(container)
container.add{ type = "flow" } container.add{ type = "flow" }
-- Add a table for the commands -- Add a table for the commands
local commands = Gui.scroll_table(container, scroll_height, 2) --[[@as LuaGuiElement]] local commands = Gui.elements.scroll_table(container, scroll_height, 2) --[[@as LuaGuiElement]]
commands.style = "bordered_table" commands.style = "bordered_table"
commands.style.cell_padding = 0 commands.style.cell_padding = 0
-- Add the rules to the table -- Add the rules to the table
for name, command in pairs(Commands.list_for_player(player)) do for name, command in pairs(Commands.list_for_player(player)) do
Gui.centered_label(commands, 120, name) Gui.elements.centered_label(commands, 120, name)
Gui.centered_label(commands, 450, command.description) Gui.elements.centered_label(commands, 450, command.description)
end end
return container return container
end)) end))
--- Content area for the servers tab --- Content area for the servers tab
-- @element servers_content define_tab({ "readme.servers-tab" }, { "readme.servers-tooltip" }, Gui.element("readme_servers")
define_tab({ "readme.servers-tab" }, { "readme.servers-tooltip" }, :draw(function(_, parent)
Gui.element(function(_, parent)
local container = parent.add{ type = "flow", direction = "vertical" } local container = parent.add{ type = "flow", direction = "vertical" }
-- Add the title and description to the content -- Add the title and description to the content
Gui.title_label(container, title_width - 10, { "readme.servers-tab" }) Gui.elements.title_label(container, title_width - 10, { "readme.servers-tab" })
Gui.centered_label(container, frame_width, { "readme.servers-general" }) Gui.elements.centered_label(container, frame_width, { "readme.servers-general" })
Gui.bar(container) Gui.elements.bar(container)
container.add{ type = "flow" } container.add{ type = "flow" }
-- Draw the scroll -- Draw the scroll
@@ -222,15 +218,15 @@ define_tab({ "readme.servers-tab" }, { "readme.servers-tooltip" },
local factorio_servers = title_table(scroll_pane, 225, { "readme.servers-factorio" }, 3) local factorio_servers = title_table(scroll_pane, 225, { "readme.servers-factorio" }, 3)
local current_version = External.get_current_server().version local current_version = External.get_current_server().version
for server_id, server in pairs(External.get_servers()) do for server_id, server in pairs(External.get_servers()) do
Gui.centered_label(factorio_servers, 110, server.short_name) Gui.elements.centered_label(factorio_servers, 110, server.short_name)
Gui.centered_label(factorio_servers, 436, server.description) Gui.elements.centered_label(factorio_servers, 436, server.description)
join_server(factorio_servers, server_id, current_version ~= server.version and server.version) join_server(factorio_servers, server_id, current_version ~= server.version and server.version)
end end
else else
local factorio_servers = title_table(scroll_pane, 225, { "readme.servers-factorio" }, 2) local factorio_servers = title_table(scroll_pane, 225, { "readme.servers-factorio" }, 2)
for i = 1, 8 do for i = 1, 8 do
Gui.centered_label(factorio_servers, 110, { "readme.servers-" .. i }) Gui.elements.centered_label(factorio_servers, 110, { "readme.servers-" .. i })
Gui.centered_label(factorio_servers, 460, { "readme.servers-d" .. i }) Gui.elements.centered_label(factorio_servers, 460, { "readme.servers-d" .. i })
end end
end end
@@ -238,23 +234,22 @@ define_tab({ "readme.servers-tab" }, { "readme.servers-tooltip" },
local external_links = title_table(scroll_pane, 235, { "readme.servers-external" }, 2) local external_links = title_table(scroll_pane, 235, { "readme.servers-external" }, 2)
for _, key in ipairs{ "discord", "website", "patreon", "status", "github" } do for _, key in ipairs{ "discord", "website", "patreon", "status", "github" } do
local upper_key = key:gsub("^%l", string.upper) local upper_key = key:gsub("^%l", string.upper)
Gui.centered_label(external_links, 110, upper_key) Gui.elements.centered_label(external_links, 110, upper_key)
Gui.centered_label(external_links, 460, { "links." .. key }, { "readme.servers-open-in-browser" }) Gui.elements.centered_label(external_links, 460, { "links." .. key }, { "readme.servers-open-in-browser" })
end end
return container return container
end)) end))
--- Content area for the servers tab --- Content area for the servers tab
-- @element backers_content define_tab({ "readme.backers-tab" }, { "readme.backers-tooltip" }, Gui.element("readme_backers")
define_tab({ "readme.backers-tab" }, { "readme.backers-tooltip" }, :draw(function(_, parent)
Gui.element(function(_, parent)
local container = parent.add{ type = "flow", direction = "vertical" } local container = parent.add{ type = "flow", direction = "vertical" }
-- Add the title and description to the content -- Add the title and description to the content
Gui.title_label(container, title_width - 10, { "readme.backers-tab" }) Gui.elements.title_label(container, title_width - 10, { "readme.backers-tab" })
Gui.centered_label(container, frame_width, { "readme.backers-general" }) Gui.elements.centered_label(container, frame_width, { "readme.backers-general" })
Gui.bar(container) Gui.elements.bar(container)
container.add{ type = "flow" } container.add{ type = "flow" }
-- Find which players will go where -- Find which players will go where
@@ -296,12 +291,12 @@ define_tab({ "readme.backers-tab" }, { "readme.backers-tooltip" },
for _, players in ipairs(groups) do for _, players in ipairs(groups) do
local table = title_table(scroll_pane, players._width, players._title, 4) local table = title_table(scroll_pane, players._width, players._title, 4)
for _, player_name in ipairs(players) do for _, player_name in ipairs(players) do
Gui.centered_label(table, 140, player_name) Gui.elements.centered_label(table, 140, player_name)
end end
if #players < 4 then if #players < 4 then
for i = 1, 4 - #players do for i = 1, 4 - #players do
Gui.centered_label(table, 140) Gui.elements.centered_label(table, 140)
end end
end end
end end
@@ -310,11 +305,10 @@ define_tab({ "readme.backers-tab" }, { "readme.backers-tooltip" },
end)) end))
--- Content area for the player data tab --- Content area for the player data tab
-- @element commands_content define_tab({ "readme.data-tab" }, { "readme.data-tooltip" }, Gui.element("readme_data")
define_tab({ "readme.data-tab" }, { "readme.data-tooltip" }, :draw(function(_, parent)
Gui.element(function(_, parent)
local container = parent.add{ type = "flow", direction = "vertical" } local container = parent.add{ type = "flow", direction = "vertical" }
local player = Gui.get_player_from_element(parent) local player = Gui.get_player(parent)
local player_name = player.name local player_name = player.name
local enum = PlayerData.PreferenceEnum local enum = PlayerData.PreferenceEnum
@@ -323,24 +317,24 @@ define_tab({ "readme.data-tab" }, { "readme.data-tooltip" },
preference = enum[preference] preference = enum[preference]
-- Add the title and description to the content -- Add the title and description to the content
Gui.title_label(container, title_width, { "readme.data-tab" }) Gui.elements.title_label(container, title_width, { "readme.data-tab" })
Gui.centered_label(container, frame_width, { "readme.data-general" }) Gui.elements.centered_label(container, frame_width, { "readme.data-general" })
Gui.bar(container) Gui.elements.bar(container)
container.add{ type = "flow" } container.add{ type = "flow" }
local scroll_pane = title_table_scroll(container) local scroll_pane = title_table_scroll(container)
-- Add the required area -- Add the required area
local required = title_table(scroll_pane, 250, { "readme.data-required" }, 2) local required = title_table(scroll_pane, 250, { "readme.data-required" }, 2)
Gui.centered_label(required, 150, preference_meta.name, preference_meta.tooltip) Gui.elements.centered_label(required, 150, preference_meta.name, preference_meta.tooltip)
Gui.centered_label(required, 420, { "expcore-data.preference-" .. enum[preference] }, preference_meta.value_tooltip) Gui.elements.centered_label(required, 420, { "expcore-data.preference-" .. enum[preference] }, preference_meta.value_tooltip)
for name, child in pairs(PlayerData.Required.children) do for name, child in pairs(PlayerData.Required.children) do
local metadata = child.metadata local metadata = child.metadata
local value = child:get(player_name) local value = child:get(player_name)
if value ~= nil or metadata.show_always then if value ~= nil or metadata.show_always then
if metadata.stringify then value = metadata.stringify(value) end if metadata.stringify then value = metadata.stringify(value) end
Gui.centered_label(required, 150, metadata.name or { "exp-required." .. name }, metadata.tooltip or { "exp-required." .. name .. "-tooltip" }) Gui.elements.centered_label(required, 150, metadata.name or { "exp-required." .. name }, metadata.tooltip or { "exp-required." .. name .. "-tooltip" })
Gui.centered_label(required, 420, tostring(value), metadata.value_tooltip or { "exp-required." .. name .. "-value-tooltip" }) Gui.elements.centered_label(required, 420, tostring(value), metadata.value_tooltip or { "exp-required." .. name .. "-value-tooltip" })
end end
end end
@@ -353,8 +347,8 @@ define_tab({ "readme.data-tab" }, { "readme.data-tooltip" },
if not metadata.permission or Roles.player_allowed(player, metadata.permission) then if not metadata.permission or Roles.player_allowed(player, metadata.permission) then
if metadata.stringify then value = metadata.stringify(value) end if metadata.stringify then value = metadata.stringify(value) end
if value == nil then value = "None set" end if value == nil then value = "None set" end
Gui.centered_label(settings, 150, metadata.name or { "exp-settings." .. name }, metadata.tooltip or { "exp-settings." .. name .. "-tooltip" }) Gui.elements.centered_label(settings, 150, metadata.name or { "exp-settings." .. name }, metadata.tooltip or { "exp-settings." .. name .. "-tooltip" })
Gui.centered_label(settings, 420, tostring(value), metadata.value_tooltip or { "exp-settings." .. name .. "-value-tooltip" }) Gui.elements.centered_label(settings, 420, tostring(value), metadata.value_tooltip or { "exp-settings." .. name .. "-value-tooltip" })
end end
end end
end end
@@ -374,12 +368,12 @@ define_tab({ "readme.data-tab" }, { "readme.data-tooltip" },
else else
value = format_number(value or 0, false) value = format_number(value or 0, false)
end end
Gui.centered_label(statistics, 150, metadata.name or { "exp-statistics." .. name }, metadata.tooltip or { "exp-statistics." .. name .. "-tooltip" }) Gui.elements.centered_label(statistics, 150, metadata.name or { "exp-statistics." .. name }, metadata.tooltip or { "exp-statistics." .. name .. "-tooltip" })
Gui.centered_label(statistics, 130, { "readme.data-format", value, metadata.unit or "" }, metadata.value_tooltip or { "exp-statistics." .. name .. "-tooltip" }) Gui.elements.centered_label(statistics, 130, { "readme.data-format", value, metadata.unit or "" }, metadata.value_tooltip or { "exp-statistics." .. name .. "-tooltip" })
end end
end end
if count > 0 then for i = 1, count do Gui.centered_label(statistics, 140) end end if count > 0 then for i = 1, count do Gui.elements.centered_label(statistics, 140) end end
end end
-- Add the misc area -- Add the misc area
@@ -394,8 +388,8 @@ define_tab({ "readme.data-tab" }, { "readme.data-tooltip" },
local value = child:get(player_name) local value = child:get(player_name)
if value ~= nil or metadata.show_always then if value ~= nil or metadata.show_always then
if metadata.stringify then value = metadata.stringify(value) end if metadata.stringify then value = metadata.stringify(value) end
Gui.centered_label(misc, 150, metadata.name or name, metadata.tooltip) Gui.elements.centered_label(misc, 150, metadata.name or name, metadata.tooltip)
Gui.centered_label(misc, 420, tostring(value), metadata.value_tooltip) Gui.elements.centered_label(misc, 420, tostring(value), metadata.value_tooltip)
end end
end end
end end
@@ -405,18 +399,17 @@ define_tab({ "readme.data-tab" }, { "readme.data-tooltip" },
end)) end))
--- Main readme container for the center flow --- Main readme container for the center flow
-- @element readme
local readme_toggle local readme_toggle
local readme = local readme = Gui.element("readme")
Gui.element(function(definition, parent) :draw(function(def, parent)
local container = parent.add{ local container = parent.add{
name = definition.name, name = def.name,
type = "frame", type = "frame",
style = "invisible_frame", style = "invisible_frame",
} }
-- Add the left hand side of the frame back, removed because of frame_tabbed_pane style -- Add the left hand side of the frame back, removed because of frame_tabbed_pane style
local left_alignment = Gui.alignment(container, nil, nil, "bottom") local left_alignment = Gui.elements.aligned_flow(container, { vertical_align = "bottom" })
left_alignment.style.padding = { 32, 0, 0, 0 } left_alignment.style.padding = { 32, 0, 0, 0 }
local left_side = local left_side =
@@ -443,22 +436,31 @@ local readme =
return container return container
end) end)
:static_name(Gui.unique_static_name) :on_opened(function(def, event)
:on_open(function(player) local player = Gui.get_player(event)
Gui.toggle_toolbar_button(player, readme_toggle, true) local button = Gui.get_top_element(readme_toggle, player)
Gui.set_toolbar_button_style(button, true)
end) end)
:on_close(function(player, element) :on_closed(function(def, event)
Gui.toggle_toolbar_button(player, readme_toggle, false) local player = Gui.get_player(event)
Gui.destroy_if_valid(element) local button = Gui.get_top_element(readme_toggle, player)
Gui.set_toolbar_button_style(button, false)
Gui.destroy_if_valid(event.element)
end) end)
--- Toggle button for the readme gui --- Toggle button for the readme gui
-- @element readme_toggle
readme_toggle = readme_toggle =
Gui.toolbar_button("virtual-signal/signal-info", { "readme.main-tooltip" }, function(player) Gui.create_toolbar_button{
name = "readme_toggle",
auto_toggle = true,
sprite = "virtual-signal/signal-info",
tooltip = { "readme.main-tooltip" },
visible = function(player, element)
return Roles.player_allowed(player, "gui/readme") return Roles.player_allowed(player, "gui/readme")
end) end
:on_click(function(player, _) }
:on_click(function(def, event)
local player = Gui.get_player(event)
local center = player.gui.center local center = player.gui.center
if center[readme.name] then if center[readme.name] then
player.opened = nil player.opened = nil
@@ -475,18 +477,13 @@ Event.add(defines.events.on_player_created, function(event)
player.opened = element player.opened = element
end) end)
--- When a player joins clear center unless the player has something open local function clear_readme(event)
Event.add(defines.events.on_player_joined_game, function(event)
local player = game.players[event.player_index] local player = game.players[event.player_index]
if not player.opened then if not player.opened then
player.gui.center.clear() Gui.destroy_if_valid(player.gui.center[readme.name])
end end
end) end
--- When a player respawns clear center unless the player has something open --- When a player joins or respawns, clear center unless the player has something open
Event.add(defines.events.on_player_respawned, function(event) Event.add(defines.events.on_player_joined_game, clear_readme)
local player = game.players[event.player_index] Event.add(defines.events.on_player_respawned, clear_readme)
if not player.opened then
player.gui.center.clear()
end
end)

View File

@@ -5,7 +5,7 @@
]] ]]
local ExpUtil = require("modules/exp_util") local ExpUtil = require("modules/exp_util")
local Gui = require("modules.exp_legacy.expcore.gui") --- @dep expcore.gui local Gui = require("modules/exp_gui")
local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.gui local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.gui
local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
local config = require("modules.exp_legacy.config.gui.science") --- @dep config.gui.science local config = require("modules.exp_legacy.config.gui.science") --- @dep config.gui.science
@@ -17,16 +17,23 @@ local long_time_format = ExpUtil.format_time_factory_locale{ format = "long", ho
local null_time_clock = { "science-info.eta-time", clock_time_format(nil) } local null_time_clock = { "science-info.eta-time", clock_time_format(nil) }
local null_time_long = long_time_format(nil) local null_time_long = long_time_format(nil)
--- Data label that contains the value and the surfix --- Remove invalid science packs, this can result from a certain mod not being loaded
for i = #config, 1, -1 do
if not prototypes.item[config[i]] then
table.remove(config, i)
end
end
--- Data label that contains the value and the suffix
-- @element production_label -- @element production_label
local production_label = local production_label = Gui.element("science_info_production_label")
Gui.element(function(_, parent, production_label_data) :draw(function(_, parent, production_label_data)
local name = production_label_data.name local name = production_label_data.name
local tooltip = production_label_data.tooltip local tooltip = production_label_data.tooltip
local color = production_label_data.color local color = production_label_data.color
-- Add an alignment for the number -- Add an alignment for the number
local alignment = Gui.alignment(parent, name) local alignment = Gui.elements.aligned_flow(parent, { name = name })
-- Add the main value label -- Add the main value label
local element = local element =
@@ -40,19 +47,19 @@ local production_label =
-- Change the style -- Change the style
element.style.font_color = color element.style.font_color = color
-- Add the surfix label -- Add the suffix label
local surfix_element = local suffix_element =
parent.add{ parent.add{
name = "surfix-" .. name, name = "suffix-" .. name,
type = "label", type = "label",
caption = { "science-info.unit", production_label_data.surfix }, caption = { "science-info.unit", production_label_data.suffix },
tooltip = tooltip, tooltip = tooltip,
} }
-- Change the style -- Change the style
local surfix_element_style = surfix_element.style local suffix_element_style = suffix_element.style
surfix_element_style.font_color = color suffix_element_style.font_color = color
surfix_element_style.right_margin = 1 suffix_element_style.right_margin = 1
-- Return the value label -- Return the value label
return element return element
@@ -61,12 +68,12 @@ local production_label =
-- Get the data that is used with the production label -- Get the data that is used with the production label
local function get_production_label_data(name, tooltip, value, cutout, secondary) local function get_production_label_data(name, tooltip, value, cutout, secondary)
local data_colour = Production.get_color(config.color_cutoff * cutout, value, secondary) local data_colour = Production.get_color(config.color_cutoff * cutout, value, secondary)
local surfix, caption = Production.format_number(value) local suffix, caption = Production.format_number(value)
return { return {
name = name, name = name,
caption = caption, caption = caption,
surfix = surfix, suffix = suffix,
tooltip = tooltip, tooltip = tooltip,
color = data_colour, color = data_colour,
} }
@@ -84,17 +91,17 @@ local function update_production_label(parent, production_label_data)
production_label_element.tooltip = production_label_data.tooltip production_label_element.tooltip = production_label_data.tooltip
production_label_element.style.font_color = color production_label_element.style.font_color = color
-- Update the surfix label -- Update the suffix label
local surfix_element = parent["surfix-" .. name] local suffix_element = parent["suffix-" .. name]
surfix_element.caption = { "science-info.unit", production_label_data.surfix } suffix_element.caption = { "science-info.unit", production_label_data.suffix }
surfix_element.tooltip = tooltip suffix_element.tooltip = tooltip
surfix_element.style.font_color = color suffix_element.style.font_color = color
end end
--- Adds 4 elements that show the data for a science pack --- Adds 4 elements that show the data for a science pack
-- @element science_pack_base -- @element science_pack_base
local science_pack_base = local science_pack_base = Gui.element("science_info_science_pack_base")
Gui.element(function(_, parent, science_pack_data) :draw(function(_, parent, science_pack_data)
local science_pack = science_pack_data.science_pack local science_pack = science_pack_data.science_pack
-- Draw the icon for the science pack -- Draw the icon for the science pack
@@ -262,18 +269,21 @@ end
--- Main task list container for the left flow --- Main task list container for the left flow
-- @element task_list_container -- @element task_list_container
local science_info_container = local science_info = Gui.element("science_info")
Gui.element(function(definition, parent) :draw(function(def, parent)
local player = Gui.get_player_from_element(parent) local player = Gui.get_player(parent)
-- Draw the internal container -- Draw the internal container
local container = Gui.container(parent, definition.name, 200) local container = Gui.elements.container(parent, 200)
-- Draw the header -- Draw the header
Gui.header(container, { "science-info.main-caption" }, { "science-info.main-tooltip" }) Gui.elements.header(container, {
caption = { "science-info.main-caption" },
tooltip = { "science-info.main-tooltip" },
})
-- Draw the scroll table for the tasks -- Draw the scroll table for the tasks
local scroll_table = Gui.scroll_table(container, 178, 4) local scroll_table = Gui.elements.scroll_table(container, 178, 4, "scroll")
-- Draw the no packs label -- Draw the no packs label
local no_packs_label = local no_packs_label =
@@ -292,7 +302,11 @@ local science_info_container =
-- Add the footer and eta -- Add the footer and eta
if config.show_eta then if config.show_eta then
-- Draw the footer -- Draw the footer
local footer = Gui.footer(container, { "science-info.eta-caption" }, { "science-info.eta-tooltip" }, true) local footer = Gui.elements.footer(container, {
name = "footer",
caption = { "science-info.eta-caption" },
tooltip = { "science-info.eta-tooltip" },
})
-- Draw the eta label -- Draw the eta label
local eta_label = local eta_label =
@@ -313,17 +327,21 @@ local science_info_container =
update_science_pack(scroll_table, get_science_pack_data(player, science_pack)) update_science_pack(scroll_table, get_science_pack_data(player, science_pack))
end end
-- Return the exteral container -- Return the external container
return container.parent return container.parent
end) end)
:static_name(Gui.unique_static_name)
:add_to_left_flow()
--- Button on the top flow used to toggle the task list container --- Add the element to the left flow with a toolbar button
-- @element toggle_science_info Gui.add_left_element(science_info, false)
Gui.left_toolbar_button("entity/lab", { "science-info.main-tooltip" }, science_info_container, function(player) Gui.create_toolbar_button{
name = "science_info_toggle",
left_element = science_info,
sprite = "entity/lab",
tooltip = { "science-info.main-tooltip" },
visible = function(player, element)
return Roles.player_allowed(player, "gui/science-info") return Roles.player_allowed(player, "gui/science-info")
end) end
}
--- Updates the gui every 1 second --- Updates the gui every 1 second
Event.on_nth_tick(60, function() Event.on_nth_tick(60, function()
@@ -331,11 +349,11 @@ Event.on_nth_tick(60, function()
local force_eta_data = {} local force_eta_data = {}
for _, player in pairs(game.connected_players) do for _, player in pairs(game.connected_players) do
local force_name = player.force.name local force_name = player.force.name
local frame = Gui.get_left_element(player, science_info_container) local container = Gui.get_left_element(science_info, player)
local container = frame.container local frame = container.frame
-- Update the science packs -- Update the science packs
local scroll_table = container.scroll.table local scroll_table = frame.scroll.table
local pack_data = force_pack_data[force_name] local pack_data = force_pack_data[force_name]
if not pack_data then if not pack_data then
-- No data in cache so it needs to be generated -- No data in cache so it needs to be generated
@@ -355,7 +373,7 @@ Event.on_nth_tick(60, function()
-- Update the eta times -- Update the eta times
if not config.show_eta then return end if not config.show_eta then return end
local eta_label = container.footer.alignment.label local eta_label = frame.footer.flow.label
local eta_data = force_eta_data[force_name] local eta_data = force_eta_data[force_name]
if not eta_data then if not eta_data then
-- No data in chache so it needs to be generated -- No data in chache so it needs to be generated