| Tasks |
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--- a/doc/modules/utils.event.html
+++ b/doc/modules/utils.event.html
@@ -120,6 +120,7 @@
+
@@ -1109,7 +1110,7 @@
generated by LDoc
- Last updated 2019-07-21 20:28:07 UTC
+ Last updated 2019-07-21 23:06:47 UTC
diff --git a/doc/modules/utils.event_core.html b/doc/modules/utils.event_core.html
index 19c1bce3..c905d4c0 100644
--- a/doc/modules/utils.event_core.html
+++ b/doc/modules/utils.event_core.html
@@ -120,6 +120,7 @@
+
@@ -376,7 +377,7 @@
generated by LDoc
- Last updated 2019-07-21 20:28:07 UTC
+ Last updated 2019-07-21 23:06:47 UTC
diff --git a/doc/modules/utils.math.html b/doc/modules/utils.math.html
index 312b3480..1a2d3b35 100644
--- a/doc/modules/utils.math.html
+++ b/doc/modules/utils.math.html
@@ -120,6 +120,7 @@
+
@@ -280,7 +281,7 @@
generated by LDoc
- Last updated 2019-07-21 20:28:07 UTC
+ Last updated 2019-07-21 23:06:47 UTC
diff --git a/doc/modules/utils.recipe_locker.html b/doc/modules/utils.recipe_locker.html
index e053bcb9..2b43095d 100644
--- a/doc/modules/utils.recipe_locker.html
+++ b/doc/modules/utils.recipe_locker.html
@@ -120,6 +120,7 @@
+
@@ -261,7 +262,7 @@
generated by LDoc
- Last updated 2019-07-21 20:28:07 UTC
+ Last updated 2019-07-21 23:06:47 UTC
diff --git a/doc/modules/utils.state_machine.html b/doc/modules/utils.state_machine.html
index c8a69a34..dc6fbc2d 100644
--- a/doc/modules/utils.state_machine.html
+++ b/doc/modules/utils.state_machine.html
@@ -120,6 +120,7 @@
+
@@ -653,7 +654,7 @@
generated by LDoc
- Last updated 2019-07-21 20:28:07 UTC
+ Last updated 2019-07-21 23:06:47 UTC
diff --git a/doc/modules/utils.table.html b/doc/modules/utils.table.html
index 0755a4f3..2cff6900 100644
--- a/doc/modules/utils.table.html
+++ b/doc/modules/utils.table.html
@@ -121,6 +121,7 @@
+
@@ -1283,7 +1284,7 @@
generated by LDoc
- Last updated 2019-07-21 20:28:07 UTC
+ Last updated 2019-07-21 23:06:47 UTC
diff --git a/doc/modules/utils.task.html b/doc/modules/utils.task.html
index 2b8fcbb0..b1c53dca 100644
--- a/doc/modules/utils.task.html
+++ b/doc/modules/utils.task.html
@@ -120,6 +120,7 @@
+
@@ -378,7 +379,7 @@
generated by LDoc
- Last updated 2019-07-21 20:28:07 UTC
+ Last updated 2019-07-21 23:06:47 UTC
diff --git a/doc/modules/utils.timestamp.html b/doc/modules/utils.timestamp.html
index 3ab4ce29..c934ba53 100644
--- a/doc/modules/utils.timestamp.html
+++ b/doc/modules/utils.timestamp.html
@@ -120,6 +120,7 @@
+
@@ -384,7 +385,7 @@
generated by LDoc
- Last updated 2019-07-21 20:28:07 UTC
+ Last updated 2019-07-21 23:06:47 UTC
diff --git a/doc/topics/license.html b/doc/topics/license.html
index b3ae6425..d0c8b83a 100644
--- a/doc/topics/license.html
+++ b/doc/topics/license.html
@@ -53,6 +53,7 @@
+
@@ -731,7 +732,7 @@ Public License instead of this License. But first, please read
generated by LDoc
- Last updated 2019-07-21 20:28:07 UTC
+ Last updated 2019-07-21 23:06:47 UTC
diff --git a/doc/topics/readme.md.html b/doc/topics/readme.md.html
index cc8ddc79..49c37f5a 100644
--- a/doc/topics/readme.md.html
+++ b/doc/topics/readme.md.html
@@ -53,6 +53,7 @@
+
@@ -271,7 +272,7 @@
generated by LDoc
- Last updated 2019-07-21 20:28:07 UTC
+ Last updated 2019-07-21 23:06:47 UTC
diff --git a/modules/control/rockets.lua b/modules/control/rockets.lua
new file mode 100644
index 00000000..d212cea9
--- /dev/null
+++ b/modules/control/rockets.lua
@@ -0,0 +1,219 @@
+--[[-- Control Module - Rockets
+ - Stores rocket stats for each force.
+ @control Rockets
+ @alias Rockets
+
+ @usage
+ -- import the module from the control modules
+ local Rockets = require 'modules.control.rockets'
+
+ -- Some basic information is stored for each silo that has been built
+ -- the data includes: the tick it was built, the rockets launched from it and more
+ Rockets.get_silo_data(rocket_silo_entity)
+
+ -- Some information is also stored for each force
+ Rockets.get_stats('player')
+
+ -- You can get the rocket data for all silos for a force by using get_silos
+ Rockets.get_silos('player')
+
+ -- You can get the launch time for a rocket, meaning what game tick the 50th rocket was launched
+ Rockets.get_rocket_time('player',50)
+
+ -- The rolling average will work out the time to launch one rocket based on the last X rockets
+ Rockets.get_rolling_average('player',10)
+
+]]
+
+--- Allows registering event handlers
+-- @dep utils.event
+local Event = require 'utils.event'
+--- Allows storing in the global table
+-- @dep utils.global
+local Global = require 'utils.global'
+--- Contains the config for this module
+-- @dep config.rockets
+local config = require 'config.rockets'
+
+local largest_rolling_avg = 0
+for _,avg_over in pairs(config.stats.rolling_avg) do
+ if avg_over > largest_rolling_avg then
+ largest_rolling_avg = avg_over
+ end
+end
+
+local Rockets = {
+ times = {},
+ stats = {},
+ silos = {}
+}
+
+local rocket_times = Rockets.times
+local rocket_stats = Rockets.stats
+local rocket_silos = Rockets.silos
+Global.register({
+ rocket_times = rocket_times,
+ rocket_stats = rocket_stats,
+ rocket_silos = rocket_silos
+},function(tbl)
+ rocket_times = tbl.rocket_times
+ rocket_stats = tbl.rocket_stats
+ rocket_silos = tbl.rocket_silos
+end)
+
+--- Gets the silo data for a given silo entity
+-- @tparam LuaEntity silo the rocket silo entity
+-- @treturn table the data table for this silo, contains rockets launch, silo status, and its force
+function Rockets.get_silo_data(silo)
+ local position = silo.position
+ local silo_name = math.floor(position.x)..':'..math.floor(position.y)
+ return rocket_silos[silo_name]
+end
+
+--- Gets the silo data for a given silo entity
+-- @tparam string silo_name the silo name that is stored in its data
+-- @treturn table the data table for this silo, contains rockets launch, silo status, and its force
+function Rockets.get_silo_data_by_name(silo_name)
+ return rocket_silos[silo_name]
+end
+
+--- Gets the silo entity from its silo name, reverse to get_silo_data
+-- @tparam string silo_name the silo name that is stored in its data
+-- @treturn LuaEntity the rocket silo entity
+function Rockets.get_silo_entity(silo_name)
+ local data = rocket_silos[silo_name]
+ return data.entity
+end
+
+--- Gets the rocket stats for a force
+-- @tparam string force_name the name of the force to get the stats for
+-- @treturn table the table of stats for the force
+function Rockets.get_stats(force_name)
+ return rocket_stats[force_name] or {}
+end
+
+--- Gets all the rocket silos that belong to a force
+-- @tparam string force_name the name of the force to get the silos for
+-- @treturn table an array of silo data that all belong to this force
+function Rockets.get_silos(force_name)
+ local rtn = {}
+ for _,silo_data in pairs(rocket_silos) do
+ if silo_data.force == force_name then
+ table.insert(rtn,silo_data)
+ end
+ end
+ return rtn
+end
+
+--- Gets the launch time of a given rocket, due to cleaning not all counts are valid
+-- @tparam string force_name the name of the force to get the count for
+-- @tparam number rocket_number the number of the rocket to get the launch time for
+-- @treturn number the game tick that the rocket was lanuched on
+function Rockets.get_rocket_time(force_name,rocket_number)
+ return rocket_times[force_name] and rocket_times[force_name][rocket_number] or nil
+end
+
+--- Gets the number of rockets that a force has launched
+-- @tparam string force_name the name of the force to get the count for
+-- @treturn number the number of rockets that the force has launched
+function Rockets.get_rocket_count(force_name)
+ local force = game.forces[force_name]
+ return force.rockets_launched
+end
+
+--- Gets the total number of rockets launched by all forces
+-- @treturn number the total number of rockets launched this game
+function Rockets.get_game_rocket_count()
+ local rtn = 0
+ for _,force in pairs(game.forces) do
+ rtn = rtn + force.rockets_launched
+ end
+ return rtn
+end
+
+--- Gets the rolling average time to launch a rocket
+-- @tparam string force_name the name of the force to get the average for
+-- @tparam number count the distance to get the rolling average over
+-- @treturn number the number of ticks required to launch one rocket
+function Rockets.get_rolling_average(force_name,count)
+ local force = game.forces[force_name]
+ local rocket_count = force.rockets_launched
+ local start_rocket_time = 0
+ if count < rocket_count then
+ start_rocket_time = rocket_times[force_name][rocket_count-count+1]
+ rocket_count = count
+ end
+ return rocket_count > 0 and math.floor((game.tick-start_rocket_time)/rocket_count) or 0
+end
+
+--- Event used to update the stats and the hui when a rocket is launched
+Event.add(defines.events.on_rocket_launched,function(event)
+ local entity = event.rocket_silo
+ local silo_data = Rockets.get_silo_data(entity)
+ local force = event.rocket_silo.force
+ local force_name = force.name
+ local rockets_launched = force.rockets_launched
+
+ --- Handles updates to the rocket stats
+ local stats = rocket_stats[force_name]
+ if not stats then
+ rocket_stats[force_name] = {}
+ stats = rocket_stats[force_name]
+ end
+
+ if rockets_launched == 1 then
+ stats.first_launch = event.tick
+ stats.fastest_launch = event.tick
+ elseif event.tick-stats.last_launch < stats.fastest_launch then
+ stats.fastest_launch = event.tick-stats.last_launch
+ end
+
+ stats.last_launch = event.tick
+
+ --- Appends the new rocket into the array
+ if not rocket_times[force_name] then
+ rocket_times[force_name] = {}
+ end
+
+ rocket_times[force_name][rockets_launched] = event.tick
+
+ local remove_rocket = rockets_launched-largest_rolling_avg
+ if remove_rocket > 0 and not table.contains(config.milestones,remove_rocket) then
+ rocket_times[force_name][remove_rocket] = nil
+ end
+
+ --- Adds this 1 to the launch count for this silo
+ silo_data.launched = silo_data.launched+1
+end)
+
+--- When a launch is reiggered it will await reset
+Event.add(defines.events.on_rocket_launch_ordered,function(event)
+ local entity = event.rocket_silo
+ local silo_data = Rockets.get_silo_data(entity)
+ silo_data.awaiting_reset = true
+end)
+
+--- Adds a silo to the list when it is built
+local function on_built(event)
+ local entity = event.created_entity
+ if entity.valid and entity.name == 'rocket-silo' then
+ local force = entity.force
+ local force_name = force.name
+ local position = entity.position
+ local silo_name = math.floor(position.x)..':'..math.floor(position.y)
+
+ rocket_silos[silo_name] = {
+ name=silo_name,
+ force=force_name,
+ entity=entity,
+ launched=0,
+ awaiting_reset=false,
+ built=game.tick
+ }
+ end
+end
+
+Event.add(defines.events.on_built_entity,on_built)
+Event.add(defines.events.on_robot_built_entity,on_built)
+
+return Rockets
\ No newline at end of file
diff --git a/modules/gui/rocket-info.lua b/modules/gui/rocket-info.lua
index fc286ed3..131513c4 100644
--- a/modules/gui/rocket-info.lua
+++ b/modules/gui/rocket-info.lua
@@ -3,36 +3,9 @@ local Gui = require 'expcore.gui'
local Roles = require 'expcore.roles'
local Event = require 'utils.event'
local config = require 'config.rockets'
-local Global = require 'utils.global'
local format_time = ext_require('expcore.common','format_time')
local Colors = require 'resources.color_presets'
-
-local largest_rolling_avg = 0
-for _,avg_over in pairs(config.stats.rolling_avg) do
- if avg_over > largest_rolling_avg then
- largest_rolling_avg = avg_over
- end
-end
-
-local rocket_times = {}
-local rocket_stats = {}
-local rocket_silos = {}
-
-Global.register({
- rocket_times = rocket_times,
- rocket_stats = rocket_stats,
- rocket_silos = rocket_silos
-},function(tbl)
- rocket_times = tbl.rocket_times
- rocket_stats = tbl.rocket_stats
- rocket_silos = tbl.rocket_silos
-end)
-
---- Gets the name used to refrence the the rocket silo
-local function get_silo_name(entity)
- local position = entity.position
- return math.floor(position.x)..':'..math.floor(position.y)
-end
+local Rockets = require 'modules.control.rockets'
--- Gets if a player is allowed to use the action buttons
local function player_allowed(player,action)
@@ -54,11 +27,9 @@ end
--- Used on the name label to allow zoom to map
local zoom_to_map_name = Gui.uid_name()
Gui.on_click(zoom_to_map_name,function(event)
- local force = event.player.force
local rocket_silo_name = event.element.parent.caption
- local rocket_silo_data = rocket_silos[force.name][rocket_silo_name]
- local position = rocket_silo_data.entity.position
- event.player.zoom_to_world(position,2)
+ local rocket_silo = Rockets.get_silo_entity(rocket_silo_name)
+ event.player.zoom_to_world(rocket_silo.position,2)
end)
--- Used to launch the rocket, when it is ready
@@ -75,11 +46,10 @@ end)
style.height = 16
end)
:on_click(function(player,element)
- local force = player.force
local rocket_silo_name = element.parent.name:sub(8)
- local rocket_silo_data = rocket_silos[force.name][rocket_silo_name]
- if rocket_silo_data.entity.launch_rocket() then
- rocket_silo_data.awaiting_reset = true
+ local silo_data = Rockets.get_silo_data_by_name(rocket_silo_name)
+ if silo_data.entity.launch_rocket() then
+ silo_data.awaiting_reset = true
element.enabled = false
local progress_label = element.parent.parent[rocket_silo_name].label
progress_label.caption = {'rocket-info.progress-launched'}
@@ -103,18 +73,16 @@ end)
style.height = 16
end)
:on_click(function(player,element)
- local force = player.force
local rocket_silo_name = element.parent.name:sub(8)
- local rocket_silo_data = rocket_silos[force.name][rocket_silo_name]
- local active = rocket_silo_data.entity.auto_launch -- need to test for auto launch
- if active then
+ local rocket_silo = Rockets.get_silo_entity(rocket_silo_name)
+ if rocket_silo.auto_launch then
element.sprite = 'utility/play'
element.tooltip = {'rocket-info.toggle-rocket-tooltip'}
- rocket_silo_data.entity.auto_launch = false
+ rocket_silo.auto_launch = false
else
element.sprite = 'utility/stop'
element.tooltip = {'rocket-info.toggle-rocket-tooltip-disabled'}
- rocket_silo_data.entity.auto_launch = true
+ rocket_silo.auto_launch = true
end
end)
@@ -263,28 +231,25 @@ end
local function generate_stats(player,frame)
if not config.stats.show_stats then return end
local element = frame.container.stats.table
- local force_rockets = player.force.rockets_launched
+ local force_name = player.force.name
+ local force_rockets = Rockets.get_rocket_count(force_name)
+ local stats = Rockets.get_stats(force_name)
if config.stats.show_first_rocket then
- create_label_value_pair_time(element,'first-launch',rocket_stats.first_launch or 0)
+ create_label_value_pair_time(element,'first-launch',stats.first_launch or 0)
end
if config.stats.show_last_rocket then
- create_label_value_pair_time(element,'last-launch',rocket_stats.last_launch or 0)
+ create_label_value_pair_time(element,'last-launch',stats.last_launch or 0)
end
if config.stats.show_fastest_rocket then
- create_label_value_pair_time(element,'fastest-launch',rocket_stats.fastest_launch or 0,true)
+ create_label_value_pair_time(element,'fastest-launch',stats.fastest_launch or 0,true)
end
if config.stats.show_total_rockets then
- local total_rockets = 1
- if force_rockets > 0 then
- total_rockets = 0
- for _,force in pairs(game.forces) do
- total_rockets = total_rockets + force.rockets_launched
- end
- end
+ local total_rockets = Rockets.get_game_rocket_count()
+ total_rockets = total_rockets == 0 and 1 or total_rockets
local percentage = math.round(force_rockets/total_rockets,3)*100
create_label_value_pair(element,'total-rockets',force_rockets,{'rocket-info.value-tooltip-total-rockets',percentage})
end
@@ -295,14 +260,7 @@ local function generate_stats(player,frame)
end
for _,avg_over in pairs(config.stats.rolling_avg) do
- local rocket_count = avg_over
- local first_rocket = 0
- if avg_over < force_rockets then
- first_rocket = rocket_times[player.force.name][force_rockets-avg_over+1]
- else
- rocket_count = force_rockets
- end
- local avg = rocket_count > 0 and math.floor((game.tick-first_rocket)/rocket_count) or 0
+ local avg = Rockets.get_rolling_average(force_name,avg_over)
create_label_value_pair_time(element,'avg-launch-n',avg,true,avg_over)
end
@@ -312,11 +270,12 @@ end
local function generate_milestones(player,frame)
if not config.milestones.show_milestones then return end
local element = frame.container.milestones.table
- local force_rockets = player.force.rockets_launched
+ local force_name = player.force.name
+ local force_rockets = Rockets.get_rocket_count(force_name)
for _,milestone in ipairs(config.milestones) do
if milestone <= force_rockets then
- local time = rocket_times[player.force.name][milestone]
+ local time = Rockets.get_rocket_time(force_name,milestone)
create_label_value_pair_time(element,'milestone-n',time,false,milestone)
else
create_label_value_pair_time(element,'milestone-n',0,false,milestone)
@@ -326,10 +285,11 @@ local function generate_milestones(player,frame)
end
--- Creats the different buttons used with the rocket silos
-local function generate_progress_buttons(player,element,rocket_silo_data)
- local silo_name = rocket_silo_data.name
- local status = rocket_silo_data.entity.status == defines.entity_status.waiting_to_launch_rocket
- local active = rocket_silo_data.entity.auto_launch
+local function generate_progress_buttons(player,element,silo_data)
+ local silo_name = silo_data.name
+ local rocket_silo = silo_data.entity
+ local status = rocket_silo.status == defines.entity_status.waiting_to_launch_rocket
+ local active = rocket_silo.auto_launch
if player_allowed(player,'toggle_active') then
local button_element = element['toggle-'..silo_name]
@@ -358,7 +318,7 @@ local function generate_progress_buttons(player,element,rocket_silo_data)
button_element = launch_rocket(element,silo_name)
end
- if rocket_silo_data.awaiting_reset then
+ if silo_data.awaiting_reset then
button_element.enabled = false
else
button_element.enabled = status
@@ -383,17 +343,18 @@ local function generate_progress(player,frame)
local element = frame.container.progress.table
local force = player.force
local force_name = force.name
- local force_silo_data = rocket_silos[force_name]
+ local force_silos = Rockets.get_silos(force_name)
- if not force_silo_data or table.size(force_silo_data) == 0 then
+ if not force_silos or table.size(force_silos) == 0 then
element.parent.no_silos.visible = true
else
element.parent.no_silos.visible = false
- for silo_name,rocket_silo_data in pairs(force_silo_data) do
- if not rocket_silo_data.entity or not rocket_silo_data.entity.valid then
- force_silo_data[silo_name] = nil
+ for _,silo_data in pairs(force_silos) do
+ local silo_name = silo_data.name
+ if not silo_data.entity or not silo_data.entity.valid then
+ force_silos[silo_name] = nil
Gui.destory_if_valid(element['toggle-'..silo_name])
Gui.destory_if_valid(element['launch-'..silo_name])
Gui.destory_if_valid(element['label-x-'..silo_name])
@@ -401,14 +362,14 @@ local function generate_progress(player,frame)
Gui.destory_if_valid(element[silo_name])
elseif not element[silo_name] then
- local entity = rocket_silo_data.entity
+ local entity = silo_data.entity
local progress = entity.rocket_parts
local pos = {
x=entity.position.x,
y=entity.position.y
}
- generate_progress_buttons(player,element,rocket_silo_data)
+ generate_progress_buttons(player,element,silo_data)
--- Creats two flows and two labels for the X and Y position
local name = config.progress.allow_zoom_to_map and zoom_to_map_name or nil
@@ -445,30 +406,30 @@ local function generate_progress(player,frame)
type='label',
name='label',
caption={'rocket-info.progress-caption',progress},
- tooltip={'rocket-info.progress-tooltip',rocket_silo_data.launched or 0}
+ tooltip={'rocket-info.progress-tooltip',silo_data.launched or 0}
}
else
- local entity = rocket_silo_data.entity
+ local entity = silo_data.entity
local progress = entity.rocket_parts
local status = entity.status == 21
local label = element[silo_name].label
label.caption = {'rocket-info.progress-caption',progress}
- label.tooltip = {'rocket-info.progress-tooltip',rocket_silo_data.launched or 0}
+ label.tooltip = {'rocket-info.progress-tooltip',silo_data.launched or 0}
- if status and rocket_silo_data.awaiting_reset then
+ if status and silo_data.awaiting_reset then
label.caption = {'rocket-info.progress-launched'}
label.style.font_color = Colors.green
elseif status then
label.caption = {'rocket-info.progress-caption',100}
label.style.font_color = Colors.cyan
else
- rocket_silo_data.awaiting_reset = false
+ silo_data.awaiting_reset = false
label.style.font_color = Colors.white
end
- generate_progress_buttons(player,element,rocket_silo_data)
+ generate_progress_buttons(player,element,silo_data)
end
end
@@ -501,43 +462,10 @@ end)
--- Event used to update the stats and the hui when a rocket is launched
Event.add(defines.events.on_rocket_launched,function(event)
- local entity = event.rocket_silo
- local silo_name = get_silo_name(entity)
local force = event.rocket_silo.force
- local force_name = force.name
- local force_silo_data = rocket_silos[force_name]
local rockets_launched = force.rockets_launched
local first_rocket = rockets_launched == 1
- --- Handles updates to the rocket stats
- if not rocket_stats[force_name] then
- rocket_stats[force_name] = {}
- end
-
- if first_rocket then
- rocket_stats.first_launch = event.tick
- rocket_stats.fastest_launch = event.tick
- elseif event.tick-rocket_stats.last_launch < rocket_stats.fastest_launch then
- rocket_stats.fastest_launch = event.tick-rocket_stats.last_launch
- end
-
- rocket_stats.last_launch = event.tick
-
- --- Appends the new rocket into the array
- if not rocket_times[force_name] then
- rocket_times[force_name] = {}
- end
-
- rocket_times[force_name][rockets_launched] = event.tick
-
- local remove_rocket = rockets_launched-largest_rolling_avg
- if remove_rocket > 0 and not table.contains(config.milestones,remove_rocket) then
- rocket_times[force_name][remove_rocket] = nil
- end
-
- --- Adds this 1 to the launch count for this silo
- force_silo_data[silo_name].launched = force_silo_data[silo_name].launched+1
-
--- Updates all the guis (and toolbar since the button may now be visible)
for _,player in pairs(force.players) do
rocket_info:update(player)
@@ -548,34 +476,11 @@ Event.add(defines.events.on_rocket_launched,function(event)
end
end)
---- When a launch is reiggered it will await reset
-Event.add(defines.events.on_rocket_launch_ordered,function(event)
- local entity = event.rocket_silo
- local silo_name = get_silo_name(entity)
- local force = event.rocket_silo.force
- local force_name = force.name
- local force_silo_data = rocket_silos[force_name]
- force_silo_data[silo_name].awaiting_reset = true
-end)
-
--- Adds a silo to the list when it is built
local function on_built(event)
local entity = event.created_entity
if entity.valid and entity.name == 'rocket-silo' then
local force = entity.force
- local force_name = force.name
- local silo_name = get_silo_name(entity)
-
- if not rocket_silos[force_name] then
- rocket_silos[force_name] = {}
- end
-
- rocket_silos[force_name][silo_name] = {
- name=silo_name,
- entity=entity,
- launched=0,
- awaiting_reset=false
- }
for _,player in pairs(force.players) do
local frame = rocket_info:get_frame(player)
@@ -590,8 +495,8 @@ Event.add(defines.events.on_robot_built_entity,on_built)
--- Optimised update for only the build progress
Event.on_nth_tick(150,function()
for _,force in pairs(game.forces) do
- local silos = rocket_silos[force.name]
- if silos then
+ local silos = Rockets.get_silos(force.name)
+ if #silos > 0 then
for _,player in pairs(force.connected_players) do
local frame = rocket_info:get_frame(player)
generate_progress(player,frame)