From 6be2f07950b25576917379a2b883b07072e60f77 Mon Sep 17 00:00:00 2001 From: Cooldude2606 Date: Sun, 4 Nov 2018 16:16:30 +0000 Subject: [PATCH] Fixed ExpGamingAdmin.Gui button_flow --- modules/ExpGamingAdmin/Gui/control.lua | 1 + modules/ExpGamingPlayer/playerList/control.lua | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/modules/ExpGamingAdmin/Gui/control.lua b/modules/ExpGamingAdmin/Gui/control.lua index c2c0d2f5..fac57ee4 100644 --- a/modules/ExpGamingAdmin/Gui/control.lua +++ b/modules/ExpGamingAdmin/Gui/control.lua @@ -212,4 +212,5 @@ Admin.center = Gui.center{ -- Module Return -- calling will draw the admin buttons to that frame +Admin.button_flow = AdminGui return setmetatable(AdminGui,{__call=function(self,...) self.draw(...) end}) \ No newline at end of file diff --git a/modules/ExpGamingPlayer/playerList/control.lua b/modules/ExpGamingPlayer/playerList/control.lua index 93765680..ec0c1b1d 100644 --- a/modules/ExpGamingPlayer/playerList/control.lua +++ b/modules/ExpGamingPlayer/playerList/control.lua @@ -129,7 +129,7 @@ script.on_event(defines.events.on_gui_click,function(event) back_btn:draw(flow) playerInfo(event.element.name,flow,true) if Game.get_player(event.element.name) and event.player_index == Game.get_player(event.element.name).index then return end - if Admin and Admin.allowed(event.player_index) then Admin.btn_flow(flow).caption = event.element.name end + if Admin and Admin.allowed(event.player_index) then Admin.button_flow(flow).caption = event.element.name end end) script.on_event(defines.events.on_player_joined_game,function() ThisModule.update() end)