mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 19:45:22 +09:00
Added auto link on respawn
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@@ -52,8 +52,10 @@ end
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local function _thread()
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local thread = Server.get_thread('camera-follow')
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if not thread then
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thread = Server.new_thread{name='camera-follow',data={cams={},cam_index=1}}
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thread:on_event('tick',function(self)
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thread = Server.new_thread{
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name='camera-follow',
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data={cams={},cam_index=1,players={}}
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}:on_event('tick',function(self)
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local _cam = self.data.cams[self.data.cam_index]
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if not _cam then self.data.cam_index = 1 _cam = self.data.cams[self.data.cam_index] end
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if not _cam then return end
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@@ -61,10 +63,20 @@ local function _thread()
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elseif not _cam.entity.valid then table.remove(self.data.cams,self.data.cam_index)
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else _cam.cam.position = _cam.entity.position if not _cam.surface then _cam.cam.surface_index = _cam.entity.surface.index end self.data.cam_index = self.data.cam_index+1
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end
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end)
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thread:on_event('error',function(self,err)
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end):on_event('error',function(self,err)
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-- posible error handling if needed
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error(err)
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end):on_event(defines.events.on_player_respawned,function(self,event)
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if self.data.players[event.player_index] then
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local remove = {}
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for index,cam in pairs(self.data.players[event.player_index]) do
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Gui.cam_link{cam=cam,entity=Game.get_player(event).character}
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if not cam.valid then table.insert(remove,index) end
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end
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for _,index in pairs(self.data.players[event.player_index]) do
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table.remove(self.data.players[event.player_index],index)
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end
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end
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end)
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thread:open()
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end
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@@ -80,6 +92,7 @@ end
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-- @param[chain=frame] width the width to give the new camera
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-- @param[chain=frame] height the height to give the new camera
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-- @param[opt] surface this will over ride the surface that the camera follows on, allowing for a 'ghost surface' while keeping same position
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-- @param[opt] respawn_open if set to true then the camera will auto re link to the player after a respawn
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-- @return the camera that the function used be it made or given as a param
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function Gui.cam_link(data)
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if not data.entity or not data.entity.valid then return end
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@@ -105,10 +118,25 @@ function Gui.cam_link(data)
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local surface = data.surface and data.surface.index or nil
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table.insert(Gui._global().cams,{cam=data.cam,entity=data.entity,surface=surface})
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end
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if not Gui._global().players then
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Gui._global().players = {}
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end
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if data.respawn_open then
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if data.entity.player then
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if not Gui._global().players[data.entity.player.index] then Gui._global().players[data.entity.player.index] = {} end
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table.insert(Gui._global().players[data.entity.player.index],data.cam)
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end
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end
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else
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local thread = _thread()
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local surface = data.surface and data.surface.index or nil
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table.insert(thread.data.cams,{cam=data.cam,entity=data.entity,surface=surface})
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if data.respawn_open then
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if data.entity.player then
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if not thread.data.players[data.entity.player.index] then thread.data.players[data.entity.player.index] = {} end
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table.insert(thread.data.players[data.entity.player.index],data.cam)
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end
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end
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end
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return data.cam
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end
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@@ -128,4 +156,17 @@ Event.register(defines.events.on_tick, function(event)
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end
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end)
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Event.register(defines.events.on_player_respawned,function(event)
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if Gui._global().players[event.player_index] then
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local remove = {}
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for index,cam in pairs(Gui._global().players[event.player_index]) do
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Gui.cam_link{cam=cam,entity=Game.get_player(event).character}
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if not cam.valid then table.insert(remove,index) end
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end
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for _,index in pairs(Gui._global().players[event.player_index]) do
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table.remove(Gui._global().players[event.player_index],index)
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end
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end
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end)
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return Gui
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