Removed useless files

This commit is contained in:
Cooldude2606
2020-03-29 22:50:21 +01:00
parent 3141b8a75f
commit 6a2f99b069
56 changed files with 499 additions and 1846 deletions

164
overrides/debug.lua Normal file
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-- localised functions
local format = string.format
local match = string.match
local gsub = string.gsub
local serialize = serpent.line
local debug_getupvalue = debug.getupvalue
-- this
local Debug = {}
global.debug_message_count = 0
---@return number next index
local function increment()
local next = global.debug_message_count + 1
global.debug_message_count = next
return next
end
--- Takes the table output from debug.getinfo and pretties it
local function cleanup_debug(debug_table)
local short_src = match(debug_table.source, '/[^/]*/[^/]*$')
-- require will not return a valid string so short_src may be nil here
if short_src then
short_src = gsub(short_src, '%.lua', '')
end
return format('[function: %s file: %s line number: %s]', debug_table.name, short_src, debug_table.currentline)
end
---Shows the given message if debug is enabled. Uses serpent to print non scalars.
-- @param message <table|string|number|boolean>
-- @param trace_levels <number|nil> levels of stack trace to give, defaults to 1 level if nil
function Debug.print(message, trace_levels)
if not _DEBUG then
return
end
if not trace_levels then
trace_levels = 2
else
trace_levels = trace_levels + 1
end
local traceback_string = ''
if type(message) ~= 'string' and type(message) ~= 'number' and type(message) ~= 'boolean' then
message = serialize(message)
end
message = format('[%d] %s', increment(), tostring(message))
if trace_levels >= 2 then
for i = 2, trace_levels do
local debug_table = debug.getinfo(i)
if debug_table then
traceback_string = format('%s -> %s', traceback_string, cleanup_debug(debug_table))
else
break
end
end
message = format('%s - Traceback%s', message, traceback_string)
end
if _LIFECYCLE == _STAGE.runtime then
game.print(message)
end
log(message)
end
local function get(obj, prop)
return obj[prop]
end
local function get_lua_object_type_safe(obj)
local s, r = pcall(get, obj, 'help')
if not s then
return
end
return r():match('Lua%a+')
end
--- Returns the value of the key inside the object
-- or 'InvalidLuaObject' if the LuaObject is invalid.
-- or 'InvalidLuaObjectKey' if the LuaObject does not have an entry at that key
-- @param object <table> LuaObject or metatable
-- @param key <string>
-- @return <any>
function Debug.get_meta_value(object, key)
if Debug.object_type(object) == 'InvalidLuaObject' then
return 'InvalidLuaObject'
end
local suc, value = pcall(get, object, key)
if not suc then
return 'InvalidLuaObjectKey'
end
return value
end
--- Returns the Lua data type or the factorio LuaObject type
-- or 'NoHelpLuaObject' if the LuaObject does not have a help function
-- or 'InvalidLuaObject' if the LuaObject is invalid.
-- @param object <any>
-- @return string
function Debug.object_type(object)
local obj_type = type(object)
if obj_type ~= 'table' or type(object.__self) ~= 'userdata' then
return obj_type
end
local suc, valid = pcall(get, object, 'valid')
if not suc then
-- no 'valid' property
return get_lua_object_type_safe(object) or 'NoHelpLuaObject'
end
if not valid then
return 'InvalidLuaObject'
else
return get_lua_object_type_safe(object) or 'NoHelpLuaObject'
end
end
---Shows the given message if debug is on.
---@param position Position
---@param message string
function Debug.print_position(position, message)
Debug.print(format('%s %s', serialize(position), message))
end
---Executes the given callback if cheating is enabled.
---@param callback function
function Debug.cheat(callback)
if _CHEATS then
callback()
end
end
--- Returns true if the function is a closure, false otherwise.
-- A closure is a function that contains 'upvalues' or in other words
-- has a reference to a local variable defined outside the function's scope.
-- @param func<function>
-- @return boolean
function Debug.is_closure(func)
local i = 1
while true do
local n = debug_getupvalue(func, i)
if n == nil then
return false
elseif n ~= '_ENV' then
return true
end
i = i + 1
end
end
return Debug

341
overrides/inspect.lua Normal file
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local inspect ={
_VERSION = 'inspect.lua 3.1.0',
_URL = 'http://github.com/kikito/inspect.lua',
_DESCRIPTION = 'human-readable representations of tables',
_LICENSE = [[
MIT LICENSE
Copyright (c) 2013 Enrique García Cota
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
}
local tostring = tostring
inspect.KEY = setmetatable({}, {__tostring = function() return 'inspect.KEY' end})
inspect.METATABLE = setmetatable({}, {__tostring = function() return 'inspect.METATABLE' end})
-- Apostrophizes the string if it has quotes, but not aphostrophes
-- Otherwise, it returns a regular quoted string
local function smartQuote(str)
if str:match('"') and not str:match("'") then
return "'" .. str .. "'"
end
return '"' .. str:gsub('"', '\\"') .. '"'
end
-- \a => '\\a', \0 => '\\0', 31 => '\31'
local shortControlCharEscapes = {
["\a"] = "\\a", ["\b"] = "\\b", ["\f"] = "\\f", ["\n"] = "\\n",
["\r"] = "\\r", ["\t"] = "\\t", ["\v"] = "\\v"
}
local longControlCharEscapes = {} -- \a => nil, \0 => \000, 31 => \031
for i=0, 31 do
local ch = string.char(i)
if not shortControlCharEscapes[ch] then
shortControlCharEscapes[ch] = "\\"..i
longControlCharEscapes[ch] = string.format("\\%03d", i)
end
end
local function escape(str)
return (str:gsub("\\", "\\\\")
:gsub("(%c)%f[0-9]", longControlCharEscapes)
:gsub("%c", shortControlCharEscapes))
end
local function isIdentifier(str)
return type(str) == 'string' and str:match( "^[_%a][_%a%d]*$" )
end
local function isSequenceKey(k, sequenceLength)
return type(k) == 'number'
and 1 <= k
and k <= sequenceLength
and math.floor(k) == k
end
local defaultTypeOrders = {
['number'] = 1, ['boolean'] = 2, ['string'] = 3, ['table'] = 4,
['function'] = 5, ['userdata'] = 6, ['thread'] = 7
}
local function sortKeys(a, b)
local ta, tb = type(a), type(b)
-- strings and numbers are sorted numerically/alphabetically
if ta == tb and (ta == 'string' or ta == 'number') then return a < b end
local dta, dtb = defaultTypeOrders[ta], defaultTypeOrders[tb]
-- Two default types are compared according to the defaultTypeOrders table
if dta and dtb then return defaultTypeOrders[ta] < defaultTypeOrders[tb]
elseif dta then return true -- default types before custom ones
elseif dtb then return false -- custom types after default ones
end
-- custom types are sorted out alphabetically
return ta < tb
end
-- For implementation reasons, the behavior of rawlen & # is "undefined" when
-- tables aren't pure sequences. So we implement our own # operator.
local function getSequenceLength(t)
local len = 1
local v = rawget(t,len)
while v ~= nil do
len = len + 1
v = rawget(t,len)
end
return len - 1
end
local function getNonSequentialKeys(t)
local keys = {}
local sequenceLength = getSequenceLength(t)
for k,_ in pairs(t) do
if not isSequenceKey(k, sequenceLength) then table.insert(keys, k) end
end
table.sort(keys, sortKeys)
return keys, sequenceLength
end
local function getToStringResultSafely(t, mt)
local __tostring = type(mt) == 'table' and rawget(mt, '__tostring')
local str, ok
if type(__tostring) == 'function' then
ok, str = pcall(__tostring, t)
str = ok and str or 'error: ' .. tostring(str)
end
if type(str) == 'string' and #str > 0 then return str end
end
local function countTableAppearances(t, tableAppearances)
tableAppearances = tableAppearances or {}
if type(t) == 'table' then
if not tableAppearances[t] then
tableAppearances[t] = 1
for k,v in pairs(t) do
countTableAppearances(k, tableAppearances)
countTableAppearances(v, tableAppearances)
end
countTableAppearances(getmetatable(t), tableAppearances)
else
tableAppearances[t] = tableAppearances[t] + 1
end
end
return tableAppearances
end
local copySequence = function(s)
local copy, len = {}, #s
for i=1, len do copy[i] = s[i] end
return copy, len
end
local function makePath(path, ...)
local keys = {...}
local newPath, len = copySequence(path)
for i=1, #keys do
newPath[len + i] = keys[i]
end
return newPath
end
local function processRecursive(process, item, path, visited)
if item == nil then return nil end
if visited[item] then return visited[item] end
local processed = process(item, path)
if type(processed) == 'table' then
local processedCopy = {}
visited[item] = processedCopy
local processedKey
for k,v in pairs(processed) do
processedKey = processRecursive(process, k, makePath(path, k, inspect.KEY), visited)
if processedKey ~= nil then
processedCopy[processedKey] = processRecursive(process, v, makePath(path, processedKey), visited)
end
end
local mt = processRecursive(process, getmetatable(processed), makePath(path, inspect.METATABLE), visited)
setmetatable(processedCopy, mt)
processed = processedCopy
end
return processed
end
-------------------------------------------------------------------
local Inspector = {}
local Inspector_mt = {__index = Inspector}
function Inspector:puts(...)
local args = {...}
local buffer = self.buffer
local len = #buffer
for i=1, #args do
len = len + 1
buffer[len] = args[i]
end
end
function Inspector:down(f)
self.level = self.level + 1
f()
self.level = self.level - 1
end
function Inspector:tabify()
self:puts(self.newline, string.rep(self.indent, self.level))
end
function Inspector:alreadyVisited(v)
return self.ids[v] ~= nil
end
function Inspector:getId(v)
local id = self.ids[v]
if not id then
local tv = type(v)
id = (self.maxIds[tv] or 0) + 1
self.maxIds[tv] = id
self.ids[v] = id
end
return tostring(id)
end
function Inspector:putKey(k)
if isIdentifier(k) then return self:puts(k) end
self:puts("[")
self:putValue(k)
self:puts("]")
end
function Inspector:putTable(t)
if t == inspect.KEY or t == inspect.METATABLE then
self:puts(tostring(t))
elseif self:alreadyVisited(t) then
self:puts('<table ', self:getId(t), '>')
elseif self.level >= self.depth then
self:puts('{...}')
else
if self.tableAppearances[t] > 1 then self:puts('<', self:getId(t), '>') end
local nonSequentialKeys, sequenceLength = getNonSequentialKeys(t)
local mt = getmetatable(t)
local toStringResult = getToStringResultSafely(t, mt)
self:puts('{')
self:down(function()
if toStringResult then
self:puts(' -- ', escape(toStringResult))
if sequenceLength >= 1 then self:tabify() end
end
local count = 0
for i=1, sequenceLength do
if count > 0 then self:puts(',') end
self:puts(' ')
self:putValue(t[i])
count = count + 1
end
for _,k in ipairs(nonSequentialKeys) do
if count > 0 then self:puts(',') end
self:tabify()
self:putKey(k)
self:puts(' = ')
self:putValue(t[k])
count = count + 1
end
if mt then
if count > 0 then self:puts(',') end
self:tabify()
self:puts('<metatable> = ')
self:putValue(mt)
end
end)
if #nonSequentialKeys > 0 or mt then -- result is multi-lined. Justify closing }
self:tabify()
elseif sequenceLength > 0 then -- array tables have one extra space before closing }
self:puts(' ')
end
self:puts('}')
end
end
function Inspector:putValue(v)
local tv = type(v)
if tv == 'string' then
self:puts(smartQuote(escape(v)))
elseif tv == 'number' or tv == 'boolean' or tv == 'nil' or
tv == 'cdata' or tv == 'ctype' then
self:puts(tostring(v))
elseif tv == 'table' then
self:putTable(v)
else
self:puts('<',tv,' ',self:getId(v),'>')
end
end
-------------------------------------------------------------------
function inspect.inspect(root, options)
options = options or {}
local depth = options.depth or math.huge
local newline = options.newline or '\n'
local indent = options.indent or ' '
local process = options.process
if process then
root = processRecursive(process, root, {}, {})
end
local inspector = setmetatable({
depth = depth,
level = 0,
buffer = {},
ids = {},
maxIds = {},
newline = newline,
indent = indent,
tableAppearances = countTableAppearances(root)
}, Inspector_mt)
inspector:putValue(root)
return table.concat(inspector.buffer)
end
setmetatable(inspect, { __call = function(_, ...) return inspect.inspect(...) end })
return inspect

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overrides/math.lua Normal file
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--luacheck:ignore global math
local _sin = math.sin
local _cos = math.cos
math.sqrt2 = math.sqrt(2)
math.inv_sqrt2 = 1 / math.sqrt2
math.tau = 2 * math.pi
math.sin = function(x)
return math.floor(_sin(x) * 10000000 + 0.5) / 10000000
end
math.cos = function(x)
return math.floor(_cos(x) * 10000000 + 0.5) / 10000000
end
-- rounds number (num) to certain number of decimal places (idp)
math.round = function(num, idp)
local mult = 10 ^ (idp or 0)
return math.floor(num * mult + 0.5) / mult
end
math.clamp = function(num, min, max)
if num < min then
return min
elseif num > max then
return max
else
return num
end
end
--- Takes two points and calculates the slope of a line
-- @param x1, y1 numbers - coordinates of a point on a line
-- @param x2, y2 numbers - coordinates of a point on a line
-- @return number - the slope of the line
math.calculate_slope = function(x1, y1, x2, y2)
return math.abs((y2 - y1) / (x2 - x1))
end
--- Calculates the y-intercept of a line
-- @param x number - coordinates of point on line
-- @param y number - coordinates of point on line
-- @param slope number - the slope of a line
-- @return number - the y-intercept of a line
math.calculate_y_intercept = function(x, y, slope)
return y - (slope * x)
end
local deg_to_rad = math.tau / 360
math.degrees = function(angle)
return angle * deg_to_rad
end
return math

10
overrides/print.lua Normal file
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--luacheck:ignore global print
local locale_string = {'', '[PRINT] ', nil}
local raw_print = print
function print(str)
locale_string[3] = str
log(locale_string)
end
return raw_print

9
overrides/require.lua Normal file
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--luacheck:ignore global require
local loaded = package.loaded
local raw_require = require
function require(path)
return loaded[path] or error('Can only require files at runtime that have been required in the control stage.', 2)
end
return raw_require

14
overrides/stages.lua Normal file
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-- Info on the data lifecycle and how we use it: https://github.com/Refactorio/RedMew/wiki/The-data-lifecycle
-- Non-applicable stages are commented out.
_STAGE = {
--settings = 1,
--data = 2,
--migration = 3,
control = 4,
init = 5,
load = 6,
--config_change = 7,
runtime = 8
}
_LIFECYCLE = _STAGE.control

437
overrides/table.lua Normal file
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--luacheck:ignore global table
local random = math.random
local floor = math.floor
local remove = table.remove
local tonumber = tonumber
local pairs = pairs
local table_size = table_size
--- Searches a table to remove a specific element without an index
-- @param t <table> to search
-- @param <any> table element to search for
function table.remove_element(t, element)
for k, v in pairs(t) do
if v == element then
remove(t, k)
break
end
end
end
--- Removes an item from an array in O(1) time.
-- The catch is that fast_remove doesn't guarantee to maintain the order of items in the array.
-- @param tbl <table> arrayed table
-- @param index <number> Must be >= 0. The case where index > #tbl is handled.
function table.remove_index(tbl, index)
local count = #tbl
if index > count then
return
elseif index < count then
tbl[index] = tbl[count]
end
tbl[count] = nil
end
--- Adds the contents of table t2 to table t1
-- @param t1 <table> to insert into
-- @param t2 <table> to insert from
function table.merge_table(t1, t2)
for k, v in pairs(t2) do
if tonumber(k) then
t1[#t1 + 1] = v
else
t1[k] = v
end
end
end
--[[-- Much faster method for inserting items into an array
@tparam table tbl the table that will have the values added to it
@tparam[opt] number start_index the index at which values will be added, nil means end of the array
@tparam table values the new values that will be added to the table
@treturn table the table that was passed as the first argument
@usage-- Adding 1000 values into the middle of the array
local tbl = {}
local values = {}
for i = 1,1000 do tbl[i] = i values[i] = i end
table.array_insert(tbl,500,values) -- around 0.4ms
]]
function table.array_insert(tbl,start_index,values)
if not values then
values = start_index
start_index = nil
end
if start_index then
local starting_length = #tbl
local adding_length = #values
local move_to = start_index+adding_length+1
for offset = starting_length-start_index, 0, -1 do
tbl[move_to+offset] = tbl[starting_length+offset]
end
start_index = start_index-1
else
start_index = #tbl
end
for offset, item in ipairs(values) do
tbl[start_index+offset] = item
end
return tbl
end
--[[-- Much faster method for inserting keys into a table
@tparam table tbl the table that will have keys added to it
@tparam[opt] number start_index the index at which values will be added, nil means end of the array, numbered indexs only
@tparam table tbl2 the table that may contain both string and numbered keys
@treturn table the table passed as the first argument
@usage-- Merging two tables
local tbl = {}
local tbl2 = {}
for i = 1,100 do tbl[i] = i tbl['_'..i] = i tbl2[i] = i tbl2['__'..i] = i end
table.table_insert(tbl,50,tbl2)
]]
function table.table_insert(tbl,start_index,tbl2)
if not tbl2 then
tbl2 = start_index
start_index = nil
end
table.array_insert(tbl,start_index,tbl2)
for key, value in pairs(tbl2) do
if not tonumber(key) then
tbl[key] = value
end
end
return tbl
end
--- Checks if a table contains an element
-- @param t <table>
-- @param e <any> table element
-- @return <any> the index of the element or nil
function table.get_key(t, e)
for k, v in pairs(t) do
if v == e then
return k
end
end
return nil
end
--- Checks if the arrayed portion of a table contains an element
-- @param t <table>
-- @param e <any> table element
-- @return <number|nil> the index of the element or nil
function table.get_index(t, e)
for i = 1, #t do
if t[i] == e then
return i
end
end
return nil
end
--- Checks if a table contains an element
-- @param t <table>
-- @param e <any> table element
-- @return <boolean> indicating success
function table.contains(t, e)
return table.get_key(t, e) and true or false
end
--- Checks if the arrayed portion of a table contains an element
-- @param t <table>
-- @param e <any> table element
-- @return <boolean> indicating success
function table.array_contains(t, e)
return table.get_index(t, e) and true or false
end
--- Extracts certain keys from a table
-- @usage local key_three, key_one = extract({key_one='foo',key_two='bar',key_three=true},'key_three','key_one')
-- @tparam table tbl table the which contains the keys
-- @tparam string ... the names of the keys you want extracted
-- @return the keys in the order given
function table.extract_keys(tbl,...)
local values = {}
for _,key in pairs({...}) do
table.insert(values,tbl[key])
end
return unpack(values)
end
--- Adds an element into a specific index position while shuffling the rest down
-- @param t <table> to add into
-- @param index <number> the position in the table to add to
-- @param element <any> to add to the table
function table.set(t, index, element)
local i = 1
for k in pairs(t) do
if i == index then
t[k] = element
return nil
end
i = i + 1
end
error('Index out of bounds', 2)
end
--- Chooses a random entry from a table
-- because this uses math.random, it cannot be used outside of events
-- @param t <table>
-- @param key <boolean> to indicate whether to return the key or value
-- @return <any> a random element of table t
function table.get_random_dictionary_entry(t, key)
local target_index = random(1, table_size(t))
local count = 1
for k, v in pairs(t) do
if target_index == count then
if key then
return k
else
return v
end
end
count = count + 1
end
end
--- Chooses a random entry from a weighted table
-- because this uses math.random, it cannot be used outside of events
-- @param weighted_table <table> of tables with items and their weights
-- @param item_index <number> of the index of items, defaults to 1
-- @param weight_index <number> of the index of the weights, defaults to 2
-- @return <any> table element
function table.get_random_weighted(weighted_table, item_index, weight_index)
local total_weight = 0
item_index = item_index or 1
weight_index = weight_index or 2
for _, w in pairs(weighted_table) do
total_weight = total_weight + w[weight_index]
end
local index = random() * total_weight
local weight_sum = 0
for _, w in pairs(weighted_table) do
weight_sum = weight_sum + w[weight_index]
if weight_sum >= index then
return w[item_index]
end
end
end
--- Clears all existing entries in a table
-- @param t <table> to clear
-- @param array <boolean> to indicate whether the table is an array or not
function table.clear_table(t, array)
if array then
for i = 1, #t do
t[i] = nil
end
else
for i in pairs(t) do
t[i] = nil
end
end
end
--- Creates a fisher-yates shuffle of a sequential number-indexed table
-- because this uses math.random, it cannot be used outside of events if no rng is supplied
-- from: http://www.sdknews.com/cross-platform/corona/tutorial-how-to-shuffle-table-items
-- @param t <table> to shuffle
-- @param rng <function> to provide random numbers
function table.shuffle_table(t, rng)
local rand = rng or math.random
local iterations = #t
if iterations == 0 then
error('Not a sequential table')
return
end
local j
for i = iterations, 2, -1 do
j = rand(i)
t[i], t[j] = t[j], t[i]
end
end
--- Default table comparator sort function.
-- @local
-- @param x one comparator operand
-- @param y the other comparator operand
-- @return true if x logically comes before y in a list, false otherwise
local function sortFunc(x, y) --sorts tables with mixed index types.
local tx = type(x)
local ty = type(y)
if tx == ty then
if type(x) == 'string' then
return string.lower(x) < string.lower(y)
else
return x < y
end
elseif tx == 'number' then
return true --only x is a number and goes first
else
return false --only y is a number and goes first
end
end
--- Returns a copy of all of the values in the table.
-- @tparam table tbl the to copy the keys from, or an empty table if tbl is nil
-- @tparam[opt] boolean sorted whether to sort the keys (slower) or keep the random order from pairs()
-- @tparam[opt] boolean as_string whether to try and parse the values as strings, or leave them as their existing type
-- @treturn array an array with a copy of all the values in the table
function table.get_values(tbl, sorted, as_string)
if not tbl then return {} end
local valueset = {}
local n = 0
if as_string then --checking as_string /before/ looping is faster
for _, v in pairs(tbl) do
n = n + 1
valueset[n] = tostring(v)
end
else
for _, v in pairs(tbl) do
n = n + 1
valueset[n] = v
end
end
if sorted then
table.sort(valueset,sortFunc)
end
return valueset
end
--- Returns a copy of all of the keys in the table.
-- @tparam table tbl the to copy the keys from, or an empty table if tbl is nil
-- @tparam[opt] boolean sorted whether to sort the keys (slower) or keep the random order from pairs()
-- @tparam[opt] boolean as_string whether to try and parse the keys as strings, or leave them as their existing type
-- @treturn array an array with a copy of all the keys in the table
function table.get_keys(tbl, sorted, as_string)
if not tbl then return {} end
local keyset = {}
local n = 0
if as_string then --checking as_string /before/ looping is faster
for k, _ in pairs(tbl) do
n = n + 1
keyset[n] = tostring(k)
end
else
for k, _ in pairs(tbl) do
n = n + 1
keyset[n] = k
end
end
if sorted then
table.sort(keyset,sortFunc)
end
return keyset
end
--- Returns the list is a sorted way that would be expected by people (this is by key)
-- @tparam table tbl the table to be sorted
-- @treturn table the sorted table
function table.alphanumsort(tbl)
local o = table.get_keys(tbl)
local function padnum(d) local dec, n = string.match(d, "(%.?)0*(.+)")
return #dec > 0 and ("%.12f"):format(d) or ("%s%03d%s"):format(dec, #n, n) end
table.sort(o, function(a,b)
return tostring(a):gsub("%.?%d+",padnum)..("%3d"):format(#b)
< tostring(b):gsub("%.?%d+",padnum)..("%3d"):format(#a) end)
local _tbl = {}
for _,k in pairs(o) do _tbl[k] = tbl[k] end
return _tbl
end
--- Returns the list is a sorted way that would be expected by people (this is by key) (faster alternative than above)
-- @tparam table tbl the table to be sorted
-- @treturn table the sorted table
function table.keysort(tbl)
local o = table.get_keys(tbl,true)
local _tbl = {}
for _,k in pairs(o) do _tbl[k] = tbl[k] end
return _tbl
end
--[[
Returns the index where t[index] == target.
If there is no such index, returns a negative value such that bit32.bnot(value) is
the index that the value should be inserted to keep the list ordered.
t must be a list in ascending order for the return value to be valid.
Usage example:
local t = {1,3,5,7,9}
local x = 5
local index = table.binary_search(t, x)
if index < 0 then
game.print("value not found, smallest index where t[index] > x is: " .. bit32.bnot(index))
else
game.print("value found at index: " .. index)
end
]]
function table.binary_search(t, target)
--For some reason bit32.bnot doesn't return negative numbers so I'm using ~x = -1 - x instead.
local lower = 1
local upper = #t
if upper == 0 then
return -2 -- ~1
end
repeat
local mid = floor((lower + upper) * 0.5)
local value = t[mid]
if value == target then
return mid
elseif value < target then
lower = mid + 1
else
upper = mid - 1
end
until lower > upper
return -1 - lower -- ~lower
end
-- add table-related functions that exist in base factorio/util to the 'table' table
require 'util'
--- Similar to serpent.block, returns a string with a pretty representation of a table.
-- Notice: This method is not appropriate for saving/restoring tables. It is meant to be used by the programmer mainly while debugging a program.
-- @param table <table> the table to serialize
-- @param options <table> options are depth, newline, indent, process
-- depth sets the maximum depth that will be printed out. When the max depth is reached, inspect will stop parsing tables and just return {...}
-- process is a function which allow altering the passed object before transforming it into a string.
-- A typical way to use it would be to remove certain values so that they don't appear at all.
-- return <string> the prettied table
table.inspect = require 'overrides.inspect' --- @dep overrides.inspect
--- Takes a table and returns the number of entries in the table. (Slower than #table, faster than iterating via pairs)
table.size = table_size
--- Creates a deepcopy of a table. Metatables and LuaObjects inside the table are shallow copies.
-- Shallow copies meaning it copies the reference to the object instead of the object itself.
-- @param object <table> the object to copy
-- @return <table> the copied object
table.deep_copy = table.deepcopy
--- Merges multiple tables. Tables later in the list will overwrite entries from tables earlier in the list.
-- Ex. merge({{1, 2, 3}, {[2] = 0}, {[3] = 0}}) will return {1, 0, 0}
-- @param tables <table> takes a table of tables to merge
-- @return <table> a merged table
table.merge = util.merge
--- Determines if two tables are structurally equal.
-- Notice: tables that are LuaObjects or contain LuaObjects won't be compared correctly, use == operator for LuaObjects
-- @param tbl1 <table>
-- @param tbl2 <table>
-- @return <boolean>
table.equals = table.compare
return table