Add player as an event argument
This commit is contained in:
@@ -47,8 +47,7 @@ local tool_gui_arty_b = Gui.element("tool_gui_arty_b")
|
||||
caption = { "tool.apply" }
|
||||
}:style(
|
||||
style.button
|
||||
):on_click(function(def, event, element)
|
||||
local player = Gui.get_player(event)
|
||||
):on_click(function(def, player, element)
|
||||
if Selection.is_selecting(player, SelectionArtyArea) then
|
||||
Selection.stop(player)
|
||||
|
||||
@@ -80,8 +79,7 @@ local tool_gui_waterfill_b = Gui.element("tool_gui_waterfill_b")
|
||||
caption = { "tool.apply" }
|
||||
}:style(
|
||||
style.button
|
||||
):on_click(function(def, event, element)
|
||||
local player = Gui.get_player(event)
|
||||
):on_click(function(def, player, element)
|
||||
if Selection.is_selecting(player, SelectionWaterfillArea) then
|
||||
Selection.stop(player)
|
||||
return player.print{ "exp-commands_waterfill.exit" }
|
||||
@@ -115,8 +113,7 @@ local tool_gui_train_b = Gui.element("tool_gui_train_b")
|
||||
caption = { "tool.apply" }
|
||||
}:style(
|
||||
style.button
|
||||
):on_click(function(def, event, element)
|
||||
local player = Gui.get_player(event)
|
||||
):on_click(function(def, player, element)
|
||||
addon_train.manual(player)
|
||||
end)
|
||||
|
||||
@@ -142,8 +139,7 @@ local tool_gui_research_b = Gui.element("tool_gui_research_b")
|
||||
caption = { "tool.apply" }
|
||||
}:style(
|
||||
style.button
|
||||
):on_click(function(def, event, element)
|
||||
local player = Gui.get_player(event)
|
||||
):on_click(function(def, player, element)
|
||||
local enabled = addon_research.set_auto_research()
|
||||
|
||||
if enabled then
|
||||
@@ -176,8 +172,7 @@ local tool_gui_spawn_b = Gui.element("tool_gui_spawn_b")
|
||||
caption = { "tool.apply" }
|
||||
}:style(
|
||||
style.button
|
||||
):on_click(function(def, event, element)
|
||||
local player = Gui.get_player(event)
|
||||
):on_click(function(def, player, element)
|
||||
if not player.character
|
||||
or player.character.health <= 0
|
||||
or not ExpUtil.teleport_player(player, game.surfaces.nauvis, { 0, 0 }, "dismount") then
|
||||
|
||||
Reference in New Issue
Block a user