mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-29 12:16:37 +09:00
Changed store to use a single function
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@@ -23,11 +23,11 @@ Gui.on_click(zoom_to_map_name,function(event)
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else
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-- rmb will open settings
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local player_name = event.player.name
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local old_action_player_name = Store.get_child(action_player_store,player_name)
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local old_action_player_name = Store.get(action_player_store,player_name)
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if action_player_name == old_action_player_name then
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Store.set_child(action_player_store,player_name) -- will close if already open
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Store.clear(action_player_store,player_name) -- will close if already open
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else
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Store.set_child(action_player_store,player_name,action_player_name)
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Store.set(action_player_store,player_name,action_player_name)
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end
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end
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end)
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@@ -47,11 +47,11 @@ end)
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end)
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:on_click(function(player,element)
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local new_action_player_name = element.parent.name
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local action_player_name = Store.get_child(action_player_store,player.name)
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local action_player_name = Store.get(action_player_store,player.name)
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if action_player_name == new_action_player_name then
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Store.set_child(action_player_store,player.name) -- will close if already open
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Store.clear(action_player_store,player.name) -- will close if already open
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else
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Store.set_child(action_player_store,player.name,element.parent.name)
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Store.set(action_player_store,player.name,new_action_player_name)
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end
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end)
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@@ -66,8 +66,8 @@ Gui.new_button()
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style.width = 28
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end)
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:on_click(function(player,element)
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Store.set_child(action_player_store,player.name,nil)
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Store.set_child(action_name_store,player.name,nil)
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Store.clear(action_player_store,player.name)
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Store.clear(action_name_store,player.name)
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end)
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--- Button used to confirm a reason
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@@ -85,8 +85,8 @@ end)
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local action_name = Store.get_child(action_name_store,player.name)
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local reason_callback = config[action_name].reason_callback
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reason_callback(player,reason)
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Store.set_child(action_player_store,player.name,nil)
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Store.set_child(action_name_store,player.name,nil)
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Store.clear(action_player_store,player.name)
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Store.clear(action_name_store,player.name)
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element.parent.entry.text = ''
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end)
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@@ -157,7 +157,7 @@ local function generate_container(player,element)
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Gui.set_padding(reason_bar,-1,-1,3,3)
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reason_bar.style.horizontally_stretchable = true
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reason_bar.style.height = 35
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local action_name = Store.get_child(action_name_store,player.name)
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local action_name = Store.get(action_name_store,player.name)
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reason_bar.visible = action_name ~= nil
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-- text entry for the reason bar
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@@ -180,7 +180,7 @@ end
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--- Adds buttons and permission flows to the action bar
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local function generate_action_bar(player,element)
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close_action_bar(element)
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local action_player = Store.get_child(action_player_store,player.name)
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local action_player = Store.get(action_player_store,player.name)
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for action_name,buttons in pairs(config) do
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local permission_flow =
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@@ -212,7 +212,7 @@ local player_list_name
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local function update_action_bar(player)
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local frame = Gui.classes.left_frames.get_frame(player_list_name,player)
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local element = frame.container.action_bar
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local action_player_name = Store.get_child(action_player_store,player.name)
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local action_player_name = Store.get(action_player_store,player.name)
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if not action_player_name then
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element.visible = false
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@@ -220,8 +220,8 @@ local function update_action_bar(player)
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local action_player = Game.get_player_from_any(action_player_name)
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if not action_player.connected then
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element.visible = false
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Store.set(action_player_store,player.name) -- clears store if player is offline
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Store.set_child(action_name_store,player.name)
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Store.clear(action_player_store,player.name) -- clears store if player is offline
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Store.clear(action_name_store,player.name)
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else
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element.visible = true
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for action_name,buttons in pairs(config) do
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@@ -347,13 +347,13 @@ Store.register(action_name_store,function(value,category)
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local frame = Gui.classes.left_frames.get_frame(player_list_name,player)
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local element = frame.container.reason_bar
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if value then
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local action_player_name = Store.get_child(action_player_store,category)
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local action_player_name = Store.get(action_player_store,category)
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local action_player = Game.get_player_from_any(action_player_name)
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if action_player.connected then
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element.visible = true
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else
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Store.set_child(action_player_store,category) -- clears store if player is offline
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Store.set_child(action_name_store,category)
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Store.clear(action_player_store,category) -- clears store if player is offline
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Store.clear(action_name_store,category)
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end
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else
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element.visible = false
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@@ -41,13 +41,13 @@ local function add_task(player,task_number)
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editing={[player.name]=true}
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}
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Store.set_child(task_store,task_id,'New task')
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Store.set(task_store,task_id,'New task')
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end
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--- Removes all refrences to a task
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local function remove_task(task_id)
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local force_name = task_details[task_id].force
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Store.set_child(task_store,task_id)
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Store.clear(task_store,task_id)
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task_details[task_id] = nil
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table.remove_element(force_tasks[force_name],task_id)
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end
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@@ -108,7 +108,7 @@ end)
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details.editing[player.name] = nil
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details.last_edit_player = player.name
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details.last_edit_time = game.tick
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Store.set_child(task_store,task_id,task)
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Store.set(task_store,task_id,task)
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end)
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--- Used to cancel any changes you made to a task
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@@ -175,7 +175,7 @@ end)
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>> discard_task
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]]
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function generate_task(player,element,task_id)
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local task = Store.get_child(task_store,task_id)
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local task = Store.get(task_store,task_id)
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local details = task_details[task_id]
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local editing = details.editing[player.name]
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local last_edit_player = details.last_edit_player
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