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Add spectate check to stop_follow (#285)
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@@ -85,7 +85,9 @@ end
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-- @tparam LuaPlayer player The player that will regain control of their camera
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-- @tparam LuaPlayer player The player that will regain control of their camera
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function Public.stop_follow(player)
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function Public.stop_follow(player)
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assert(player and player.valid, 'Invalid player given to follower')
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assert(player and player.valid, 'Invalid player given to follower')
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if following[player.index] and following[player.index][4] then Public.stop_spectate(player) end
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if following[player.index] and following[player.index][4] and Public.is_spectating(player) then
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Public.stop_spectate(player)
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end
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Gui.destroy_if_valid(player.gui.screen[follow_label.name])
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Gui.destroy_if_valid(player.gui.screen[follow_label.name])
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following[player.index] = nil
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following[player.index] = nil
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