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Move files to exp_legacy
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132
exp_legacy/module/utils/gui.lua
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132
exp_legacy/module/utils/gui.lua
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local Global = require 'utils.global' --- @dep utils.global
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local Event = require 'utils.event' --- @dep expcore.gui
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local mod_gui = require 'mod-gui' --- @dep mod-gui
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local Gui = {}
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local data = {}
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local uid = 0
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Global.register(
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data,
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function(tbl)
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data = tbl
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end
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)
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function Gui.uid_name()
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uid = uid + 1
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return "Redmew_"..uid
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end
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-- Associates data with the LuaGuiElement. If data is nil then removes the data
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function Gui.set_data(element, value)
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data[element.player_index * 0x100000000 + element.index] = value
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end
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-- Gets the Associated data with this LuaGuiElement if any.
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function Gui.get_data(element)
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return data[element.player_index * 0x100000000 + element.index]
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end
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-- Removes data associated with LuaGuiElement and its children recursively.
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function Gui.remove_data_recursively(element)
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Gui.set_data(element, nil)
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local children = element.children
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if not children then
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return
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end
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for _, child in ipairs(children) do
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if child.valid then
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Gui.remove_data_recursively(child)
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end
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end
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end
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function Gui.remove_children_data(element)
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local children = element.children
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if not children then
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return
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end
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for _, child in ipairs(children) do
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if child.valid then
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Gui.set_data(child, nil)
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Gui.remove_children_data(child)
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end
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end
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end
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function Gui.destroy(element)
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Gui.remove_data_recursively(element)
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element.destroy()
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end
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function Gui.clear(element)
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Gui.remove_children_data(element)
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element.clear()
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end
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local function handler_factory(event_name)
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return function(element_name, handler)
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Event.add(defines.events[event_name], function(event)
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if event.element and event.element.valid and event.element.name == element_name then
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event.player = game.get_player(event.player_index)
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handler(event)
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end
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end)
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end
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end
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-- Register a handler for the on_gui_checked_state_changed event for LuaGuiElements with element_name.
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-- Can only have one handler per element name.
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-- Guarantees that the element and the player are valid when calling the handler.
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-- Adds a player field to the event table.
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Gui.on_checked_state_changed = handler_factory('on_gui_checked_state_changed')
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-- Register a handler for the on_gui_click event for LuaGuiElements with element_name.
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-- Can only have one handler per element name.
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-- Guarantees that the element and the player are valid when calling the handler.
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-- Adds a player field to the event table.
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Gui.on_click = handler_factory('on_gui_click')
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-- Register a handler for the on_gui_closed event for a custom LuaGuiElements with element_name.
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-- Can only have one handler per element name.
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-- Guarantees that the element and the player are valid when calling the handler.
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-- Adds a player field to the event table.
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Gui.on_custom_close = handler_factory('on_gui_closed')
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-- Register a handler for the on_gui_elem_changed event for LuaGuiElements with element_name.
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-- Can only have one handler per element name.
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-- Guarantees that the element and the player are valid when calling the handler.
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-- Adds a player field to the event table.
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Gui.on_elem_changed = handler_factory('on_gui_elem_changed')
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-- Register a handler for the on_gui_selection_state_changed event for LuaGuiElements with element_name.
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-- Can only have one handler per element name.
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-- Guarantees that the element and the player are valid when calling the handler.
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-- Adds a player field to the event table.
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Gui.on_selection_state_changed = handler_factory('on_gui_selection_state_changed')
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-- Register a handler for the on_gui_text_changed event for LuaGuiElements with element_name.
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-- Can only have one handler per element name.
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-- Guarantees that the element and the player are valid when calling the handler.
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-- Adds a player field to the event table.
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Gui.on_text_changed = handler_factory('on_gui_text_changed')
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-- Register a handler for the on_gui_value_changed event for LuaGuiElements with element_name.
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-- Can only have one handler per element name.
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-- Guarantees that the element and the player are valid when calling the handler.
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-- Adds a player field to the event table.
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Gui.on_value_changed = handler_factory('on_gui_value_changed')
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--- Returns the flow where top elements can be added and will be effected by google visibility
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-- For the toggle to work it must be registed with Gui.allow_player_to_toggle_top_element_visibility(element_name)
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-- @tparam LuaPlayer player pointer to the player who has the gui
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-- @treturn LuaGuiElement the top element flow
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Gui.get_top_element_flow = mod_gui.get_button_flow
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return Gui
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