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109
exp_legacy/module/utils/game.lua
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109
exp_legacy/module/utils/game.lua
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local Color = require 'utils.color_presets' --- @dep utils.color_presets
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local Game = {}
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--[[ Note to readers
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Game.get_player_from_name was removed because game.players[name] works without any edge cases
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always true: game.players[name].name == name
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Game.get_player_by_index was added originally as a workaround for the following edge case:
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player with index of 5 and name of "Cooldude2606"
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player with index of 10 and name of "5"
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game.players[5].name == "5"
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Discovered the following logic:
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all keys are first converted to string and search against player names
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if this fails it attempts to convert it to a number and search against player indexes
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sometimes fails: game.players[index].index == index
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Game.get_player_by_index was removed after the above logic was corrected to the following:
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when a key is a number it is searched against player indexes, and only their indexes
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when a key is a string it is searched against player names, and then against their indexes
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always true: game.players[name].name == name; game.players[index].index == index
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]]
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--- Returns a valid LuaPlayer if given a number, string, or LuaPlayer. Returns nil otherwise.
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-- obj <number|string|LuaPlayer>
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function Game.get_player_from_any(obj)
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local o_type, p = type(obj)
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if o_type == 'table' then
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p = obj
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elseif o_type == 'string' or o_type == 'number' then
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p = game.players[obj]
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end
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if p and p.valid and p.is_player() then
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return p
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end
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end
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--- Prints to player or console.
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-- @param str <string|table> table if locale is used
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-- @param color <table> defaults to white
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function Game.player_print(str, color)
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color = color or Color.white
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if game.player then
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game.player.print(str, color)
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else
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print(str)
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end
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end
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--[[
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Creates a floating text entity at a location with the specified color.
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Example: "+10 iron" or "-10 coins"
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@param surface LuaSurface
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@param position String to display at
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@param text String to display
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@param color table in {r = 0~1, g = 0~1, b = 0~1}, defaults to white.
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@return the created entity
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]]
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function Game.print_floating_text(surface, position, text, color)
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color = color or Color.white
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return surface.create_entity {
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name = 'tutorial-flying-text',
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color = color,
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text = text,
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position = position
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}
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end
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--[[
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Creates a floating text entity at the player location with the specified color and offset.
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Example: "+10 iron" or "-10 coins"
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@param text String to display
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@param color table in {r = 0~1, g = 0~1, b = 0~1}, defaults to white.
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@param x_offset number the x offset for the floating text
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@param y_offset number the y offset for the floating text
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@return the created entity
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]]
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function Game.print_player_floating_text_position(player, text, color, x_offset, y_offset)
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player = Game.get_player_from_any(player)
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if not player or not player.valid then
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return
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end
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local position = player.position
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return Game.print_floating_text(player.surface, {x = position.x + x_offset, y = position.y + y_offset}, text, color)
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end
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--[[
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Creates a floating text entity at the player location with the specified color in {r, g, b} format.
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Example: "+10 iron" or "-10 coins"
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@param text String to display
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@param color table in {r = 0~1, g = 0~1, b = 0~1}, defaults to white.
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@return the created entity
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]]
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function Game.print_player_floating_text(player, text, color)
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Game.print_player_floating_text_position(player, text, color, 0, -1.5)
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end
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return Game
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