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Move files to exp_legacy
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88
exp_legacy/module/modules/gui/server-ups.lua
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88
exp_legacy/module/modules/gui/server-ups.lua
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--[[-- Gui Module - Server UPS
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- Adds a server ups counter in the top right and a command to toggle is
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@gui server-ups
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@alias server_ups
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]]
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local Gui = require 'expcore.gui' --- @dep expcore.gui
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local Event = require 'utils.event' --- @dep utils.event
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local Commands = require 'expcore.commands' --- @dep expcore.commands
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local External = require 'expcore.external' --- @dep expcore.external
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--- Stores the visible state of server ups
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local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
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local UsesServerUps = PlayerData.Settings:combine('UsesServerUps')
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UsesServerUps:set_default(false)
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UsesServerUps:set_metadata{
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permission = 'command/server-ups',
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stringify = function(value) return value and 'Visible' or 'Hidden' end
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}
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--- Label to show the server ups
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-- @element server_ups
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local server_ups =
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Gui.element{
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type = 'label',
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caption = 'SUPS = 60.0',
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name = Gui.unique_static_name
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}
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:style{
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font = 'default-game'
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}
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--- Change the visible state when your data loads
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UsesServerUps:on_load(function(player_name, visible)
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local player = game.players[player_name]
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local label = player.gui.screen[server_ups.name]
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if not External.valid() or not global.ext.var.server_ups then visible = false end
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label.visible = visible
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end)
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--- Toggles if the server ups is visbile
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-- @command server-ups
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Commands.new_command('server-ups', 'Toggle the server UPS display')
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:add_alias('sups', 'ups')
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:register(function(player)
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local label = player.gui.screen[server_ups.name]
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if not External.valid() then
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label.visible = false
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return Commands.error{'expcom-server-ups.no-ext'}
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end
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label.visible = not label.visible
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UsesServerUps:set(player, label.visible)
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end)
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-- Set the location of the label
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-- 1920x1080: x=1455, y=30 (ui scale 100%)
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local function set_location(event)
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local player = game.players[event.player_index]
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local label = player.gui.screen[server_ups.name]
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local res = player.display_resolution
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local uis = player.display_scale
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-- below ups and clock
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-- label.location = {x=res.width-423*uis, y=50*uis}
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label.location = {x=res.width-363*uis, y=31*uis}
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end
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-- Draw the label when the player joins
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Event.add(defines.events.on_player_created, function(event)
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local player = game.players[event.player_index]
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local label = server_ups(player.gui.screen)
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label.visible = false
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set_location(event)
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end)
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-- Update the caption for all online players
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-- percentage of game speed
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Event.on_nth_tick(60, function()
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if External.valid() then
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local caption = External.get_server_ups() .. ' (' .. string.format('%.1f', External.get_server_ups() * 5 / 3) .. '%)'
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for _, player in pairs(game.connected_players) do
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player.gui.screen[server_ups.name].caption = caption
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end
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end
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end)
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-- Update when res or ui scale changes
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Event.add(defines.events.on_player_display_resolution_changed, set_location)
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Event.add(defines.events.on_player_display_scale_changed, set_location)
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