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Move files to exp_legacy
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124
exp_legacy/module/modules/factorio-control.lua
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124
exp_legacy/module/modules/factorio-control.lua
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@@ -0,0 +1,124 @@
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local Event = require 'utils.event' --- @dep utils.event
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local Global = require 'utils.global' --- @dep utils.global
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local config = require 'config.advanced_start' --- @dep config.advanced_start
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local use_silo_script = not config.disable_base_game_silo_script
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local util = require("util")
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local silo_script
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if use_silo_script then
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silo_script = require("silo-script")
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end
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local global = {}
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Global.register(global, function(tbl)
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global = tbl
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end)
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local created_items = function()
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return
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{
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["iron-plate"] = 8,
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["wood"] = 1,
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["pistol"] = 1,
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["firearm-magazine"] = 10,
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["burner-mining-drill"] = 1,
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["stone-furnace"] = 1
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}
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end
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local respawn_items = function()
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return
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{
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["pistol"] = 1,
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["firearm-magazine"] = 10
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}
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end
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if use_silo_script then
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for k, v in pairs(silo_script.get_events()) do
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Event.add(k, v)
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end
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end
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Event.add(defines.events.on_player_created, function(event)
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local player = game.players[event.player_index]
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util.insert_safe(player, global.created_items)
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local r = global.chart_distance or 200
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player.force.chart(player.surface, {{player.position.x - r, player.position.y - r}, {player.position.x + r, player.position.y + r}})
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if not global.skip_intro then
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if game.is_multiplayer() then
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player.print({"msg-intro"})
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else
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game.show_message_dialog{text = {"msg-intro"}}
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end
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end
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if use_silo_script then
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silo_script.on_event(event)
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end
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end)
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Event.add(defines.events.on_player_respawned, function(event)
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local player = game.players[event.player_index]
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util.insert_safe(player, global.respawn_items)
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if use_silo_script then
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silo_script.on_event(event)
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end
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end)
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if use_silo_script then
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Event.on_load(function()
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silo_script.on_load()
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end)
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end
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Event.on_init(function()
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global.created_items = created_items()
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global.respawn_items = respawn_items()
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if use_silo_script then
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silo_script.on_init()
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end
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end)
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if use_silo_script then
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silo_script.add_remote_interface()
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silo_script.add_commands()
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end
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remote.add_interface("freeplay",
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{
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get_created_items = function()
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return global.created_items
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end,
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set_created_items = function(map)
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global.created_items = map
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end,
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get_respawn_items = function()
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return global.respawn_items
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end,
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set_respawn_items = function(map)
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global.respawn_items = map
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end,
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set_skip_intro = function(bool)
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global.skip_intro = bool
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end,
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set_chart_distance = function(value)
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global.chart_distance = tonumber(value)
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end,
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set_disable_crashsite = function()
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end,
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get_ship_items = function()
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return {}
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end,
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set_ship_items = function()
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return
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end,
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get_debris_items = function ()
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return {}
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end,
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set_debris_items = function ()
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return
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end
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})
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