mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
Move files to exp_legacy
This commit is contained in:
24
exp_legacy/module/modules/data/alt-view.lua
Normal file
24
exp_legacy/module/modules/data/alt-view.lua
Normal file
@@ -0,0 +1,24 @@
|
||||
--- Stores if you use alt mode or not and auto applies it
|
||||
-- @data Alt-View
|
||||
|
||||
local Event = require 'utils.event' ---@dep utils.event
|
||||
|
||||
--- Stores the visible state of alt mode
|
||||
local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
|
||||
local UsesAlt = PlayerData.Settings:combine('UsesAlt')
|
||||
UsesAlt:set_default(false)
|
||||
UsesAlt:set_metadata{
|
||||
stringify = function(value) return value and 'Visible' or 'Hidden' end
|
||||
}
|
||||
|
||||
--- When your data loads apply alt view if you have it enabled
|
||||
UsesAlt:on_load(function(player_name, uses_alt)
|
||||
local player = game.players[player_name]
|
||||
player.game_view_settings.show_entity_info = uses_alt or false
|
||||
end)
|
||||
|
||||
--- When alt view is toggled update this
|
||||
Event.add(defines.events.on_player_toggled_alt_mode, function(event)
|
||||
local player = game.players[event.player_index]
|
||||
UsesAlt:set(player, player.game_view_settings.show_entity_info)
|
||||
end)
|
||||
103
exp_legacy/module/modules/data/bonus.lua
Normal file
103
exp_legacy/module/modules/data/bonus.lua
Normal file
@@ -0,0 +1,103 @@
|
||||
--[[-- Commands Module - Bonus
|
||||
- Adds a command that allows players to have increased stats
|
||||
@data Bonus
|
||||
]]
|
||||
|
||||
local Roles = require 'expcore.roles' --- @dep expcore.roles
|
||||
local Event = require 'utils.event' --- @dep utils.event
|
||||
local config = require 'config.bonus' --- @dep config.bonuses
|
||||
local Commands = require 'expcore.commands' --- @dep expcore.commands
|
||||
require 'config.expcore.command_general_parse'
|
||||
|
||||
-- Stores the bonus for the player
|
||||
local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
|
||||
local PlayerBonus = PlayerData.Settings:combine('Bonus')
|
||||
PlayerBonus:set_default(0)
|
||||
PlayerBonus:set_metadata{
|
||||
permission = 'command/bonus',
|
||||
stringify = function(value)
|
||||
if not value or value == 0 then
|
||||
return 'None set'
|
||||
end
|
||||
|
||||
return value
|
||||
end
|
||||
}
|
||||
|
||||
--- Apply a bonus to a player
|
||||
local function apply_bonus(player, stage)
|
||||
if not player.character then
|
||||
return
|
||||
end
|
||||
|
||||
for k, v in pairs(config.player_bonus) do
|
||||
player[k] = v.value * stage / 10
|
||||
|
||||
if v.combined_bonus then
|
||||
for i=1, #v.combined_bonus, 1 do
|
||||
player[v.combined_bonus[i]] = v.value * stage / 10
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- When store is updated apply new bonus to the player
|
||||
PlayerBonus:on_update(function(player_name, player_bonus)
|
||||
apply_bonus(game.players[player_name], player_bonus or 0)
|
||||
end)
|
||||
|
||||
--- Changes the amount of bonus you receive
|
||||
-- @command bonus
|
||||
-- @tparam number amount range 0-10 the increase for your bonus
|
||||
Commands.new_command('bonus', {'expcom-bonus.description'}, 'Changes the amount of bonus you receive')
|
||||
:add_param('amount', 'integer-range', 0, 10)
|
||||
:register(function(player, amount)
|
||||
if not Roles.player_allowed(player, 'command/bonus') then
|
||||
Commands.print{'expcom-bonus.perm', 1}
|
||||
return
|
||||
end
|
||||
|
||||
PlayerBonus:set(player, amount)
|
||||
|
||||
Commands.print{'expcom-bonus.set', amount}
|
||||
end)
|
||||
|
||||
--- When a player respawns re-apply bonus
|
||||
Event.add(defines.events.on_player_respawned, function(event)
|
||||
local player = game.players[event.player_index]
|
||||
apply_bonus(player, PlayerBonus:get(player))
|
||||
end)
|
||||
|
||||
--- Remove bonus if a player no longer has access to the command
|
||||
local function role_update(event)
|
||||
local player = game.players[event.player_index]
|
||||
if not Roles.player_allowed(player, 'command/bonus') then
|
||||
apply_bonus(player, 0)
|
||||
end
|
||||
end
|
||||
|
||||
--- When a player dies allow them to have instant respawn
|
||||
Event.add(defines.events.on_player_died, function(event)
|
||||
local player = game.players[event.player_index]
|
||||
|
||||
if Roles.player_has_flag(player, 'instant-respawn') then
|
||||
player.ticks_to_respawn = 120
|
||||
end
|
||||
end)
|
||||
|
||||
Event.add(defines.events.on_player_created, function(event)
|
||||
if event.player_index ~= 1 then
|
||||
return
|
||||
end
|
||||
|
||||
for k, v in pairs(config.force_bonus) do
|
||||
game.players[event.player_index].force[k] = v.value
|
||||
end
|
||||
|
||||
for k, v in pairs(config.surface_bonus) do
|
||||
game.players[event.player_index].surface[k] = v.value
|
||||
end
|
||||
end)
|
||||
|
||||
Event.add(Roles.events.on_role_assigned, role_update)
|
||||
Event.add(Roles.events.on_role_unassigned, role_update)
|
||||
43
exp_legacy/module/modules/data/greetings.lua
Normal file
43
exp_legacy/module/modules/data/greetings.lua
Normal file
@@ -0,0 +1,43 @@
|
||||
--- Greets players on join
|
||||
-- @data Greetings
|
||||
|
||||
local config = require 'config.join_messages' --- @dep config.join_messages
|
||||
local Commands = require 'expcore.commands' ---@dep expcore.commands
|
||||
require 'config.expcore.command_general_parse'
|
||||
|
||||
--- Stores the join message that the player have
|
||||
local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
|
||||
local CustomMessages = PlayerData.Settings:combine('JoinMessage')
|
||||
CustomMessages:set_metadata{
|
||||
permission = 'command/join-message'
|
||||
}
|
||||
|
||||
--- When a players data loads show their message
|
||||
CustomMessages:on_load(function(player_name, player_message)
|
||||
local player = game.players[player_name]
|
||||
local custom_message = player_message or config[player_name]
|
||||
if custom_message then
|
||||
game.print(custom_message, player.color)
|
||||
else
|
||||
player.print{'join-message.greet', {'links.discord'}}
|
||||
end
|
||||
end)
|
||||
|
||||
--- Set your custom join message
|
||||
-- @command join-message
|
||||
-- @tparam string message The custom join message that will be used
|
||||
Commands.new_command('join-message', {'expcom-join-message.description-msg'}, 'Sets your custom join message')
|
||||
:add_param('message', false, 'string-max-length', 255)
|
||||
:enable_auto_concat()
|
||||
:register(function(player, message)
|
||||
if not player then return end
|
||||
CustomMessages:set(player, message)
|
||||
return {'join-message.message-set'}
|
||||
end)
|
||||
|
||||
Commands.new_command('join-message-clear', {'expcom-join-message.description-clr'}, 'Clear your join message')
|
||||
:register(function(player)
|
||||
if not player then return end
|
||||
CustomMessages:remove(player)
|
||||
return {'join-message.message-cleared'}
|
||||
end)
|
||||
34
exp_legacy/module/modules/data/language.lua
Normal file
34
exp_legacy/module/modules/data/language.lua
Normal file
@@ -0,0 +1,34 @@
|
||||
--- Stores the language used to join the server
|
||||
-- @data Language
|
||||
|
||||
local Event = require 'utils.event' ---@dep utils.event
|
||||
local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
|
||||
local LocalLanguage = PlayerData.Statistics:combine('LocalLanguage')
|
||||
LocalLanguage:set_default("Unknown")
|
||||
|
||||
--- Creates translation request on_load of a player
|
||||
LocalLanguage:on_load(function(player_name, _)
|
||||
local player = game.players[player_name]
|
||||
player.request_translation({"language.local-language"})
|
||||
end)
|
||||
|
||||
--- Resolves translation request for language setting
|
||||
Event.add(defines.events.on_string_translated, function(event)
|
||||
-- Check if event.localised_string is a table
|
||||
-- Check if the translation request was for language setting
|
||||
if type(event.localised_string) ~= "table" or event.localised_string[1] ~= "language.local-language" then
|
||||
return
|
||||
end
|
||||
|
||||
-- Check if the translation request was succesful
|
||||
local player = game.players[event.player_index]
|
||||
if not event.translated then
|
||||
player.print("Could not detect your language settings")
|
||||
-- Raise error
|
||||
return
|
||||
end
|
||||
|
||||
-- Change LocalLanguage value for the player to the recognized one
|
||||
local language = event.result
|
||||
LocalLanguage:set(player, language)
|
||||
end)
|
||||
97
exp_legacy/module/modules/data/personal-logistic.lua
Normal file
97
exp_legacy/module/modules/data/personal-logistic.lua
Normal file
@@ -0,0 +1,97 @@
|
||||
local Commands = require 'expcore.commands' --- @dep expcore.commands
|
||||
local config = require 'config.personal_logistic' --- @dep config.personal-logistic
|
||||
|
||||
local pl = {}
|
||||
|
||||
function pl.pl(type, target, amount)
|
||||
local c
|
||||
local s
|
||||
|
||||
if type == 'p' then
|
||||
c = target.clear_personal_logistic_slot
|
||||
s = target.set_personal_logistic_slot
|
||||
|
||||
elseif type == 's' then
|
||||
c = target.clear_vehicle_logistic_slot
|
||||
s = target.set_vehicle_logistic_slot
|
||||
|
||||
else
|
||||
return
|
||||
end
|
||||
|
||||
for _, v in pairs(config.request) do
|
||||
c(v.key)
|
||||
end
|
||||
|
||||
if (amount < 0) then
|
||||
return
|
||||
end
|
||||
|
||||
local stats = target.force.item_production_statistics
|
||||
|
||||
for k, v in pairs(config.request) do
|
||||
local v_min = math.ceil(v.min * amount)
|
||||
local v_max = math.ceil(v.max * amount)
|
||||
|
||||
if v.stack and v.stack ~= 1 and v.type ~= 'weapon' then
|
||||
v_min = math.floor(v_min / v.stack) * v.stack
|
||||
v_max = math.ceil(v_max / v.stack) * v.stack
|
||||
end
|
||||
|
||||
if v.upgrade_of == nil then
|
||||
if v.type then
|
||||
if stats.get_input_count(k) < config.production_required[v.type] then
|
||||
if v_min > 0 then
|
||||
if v_min == v_max then
|
||||
v_min = math.floor((v_max * 0.5) / v.stack) * v.stack
|
||||
end
|
||||
|
||||
else
|
||||
v_min = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
s(v.key, {name=k, min=v_min, max=v_max})
|
||||
|
||||
else
|
||||
if v.type then
|
||||
if stats.get_input_count(k) >= config.production_required[v.type] then
|
||||
s(v.key, {name=k, min=v_min, max=v_max})
|
||||
local vuo = v.upgrade_of
|
||||
|
||||
while vuo do
|
||||
s(config.request[vuo].key, {name=vuo, min=0, max=0})
|
||||
vuo = config.request[vuo].upgrade_of
|
||||
end
|
||||
|
||||
else
|
||||
s(v.key, {name=k, min=0, max=v_max})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Commands.new_command('personal-logistic', {'expcom-personal-logistics'}, 'Set Personal Logistic (-1 to cancel all) (Select spidertron to edit spidertron)')
|
||||
:add_param('amount', 'integer-range', -1, 10)
|
||||
:add_alias('pl')
|
||||
:register(function(player, amount)
|
||||
if player.force.technologies['logistic-robotics'].researched then
|
||||
if player.selected then
|
||||
if player.selected.name == 'spidertron' then
|
||||
pl.pl('s', player.selected, amount / 10)
|
||||
return Commands.success
|
||||
end
|
||||
|
||||
else
|
||||
pl.pl('p', player, amount / 10)
|
||||
return Commands.success
|
||||
end
|
||||
|
||||
else
|
||||
player.print('Personal Logistic not researched')
|
||||
end
|
||||
end)
|
||||
|
||||
return pl
|
||||
62
exp_legacy/module/modules/data/player-colours.lua
Normal file
62
exp_legacy/module/modules/data/player-colours.lua
Normal file
@@ -0,0 +1,62 @@
|
||||
--- Gives players random colours when they join, also applies preset colours to those who have them
|
||||
-- @data Player-Colours
|
||||
|
||||
local Event = require 'utils.event' --- @dep utils.event
|
||||
local Colours = require 'utils.color_presets' --- @dep utils.color_presets
|
||||
local config = require 'config.preset_player_colours' --- @dep config.preset_player_colours
|
||||
|
||||
--- Stores the colour that the player wants
|
||||
local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
|
||||
local PlayerColours = PlayerData.Settings:combine('Colour')
|
||||
PlayerColours:set_metadata{
|
||||
stringify = function(value)
|
||||
if not value then return 'None set' end
|
||||
local c = value[1]
|
||||
return string.format('Red: %d Green: %d Blue: %d', c[1], c[2], c[3])
|
||||
end
|
||||
}
|
||||
|
||||
--- Used to compact player colours to take less space
|
||||
local floor = math.floor
|
||||
local function compact(colour)
|
||||
return {
|
||||
floor(colour.r * 255),
|
||||
floor(colour.g * 255),
|
||||
floor(colour.b * 255)
|
||||
}
|
||||
end
|
||||
|
||||
--- Returns a colour that is a bit lighter than the one given
|
||||
local function lighten(c)
|
||||
return {r = 255 - (255 - c.r) * 0.5, g = 255 - (255 - c.g) * 0.5, b = 255 - (255 - c.b) * 0.5, a = 255}
|
||||
end
|
||||
|
||||
--- When your data loads apply the players colour, or a random on if none is saved
|
||||
PlayerColours:on_load(function(player_name, player_colour)
|
||||
if not player_colour then
|
||||
local preset = config.players[player_name]
|
||||
if preset then
|
||||
player_colour = {preset, lighten(preset)}
|
||||
else
|
||||
local colour_name = 'white'
|
||||
while config.disallow[colour_name] do
|
||||
colour_name = table.get_random_dictionary_entry(Colours, true)
|
||||
end
|
||||
player_colour = {Colours[colour_name], lighten(Colours[colour_name])}
|
||||
end
|
||||
end
|
||||
|
||||
local player = game.players[player_name]
|
||||
player.color = player_colour[1]
|
||||
player.chat_color = player_colour[2]
|
||||
end)
|
||||
|
||||
--- Save the players color when they use the color command
|
||||
Event.add(defines.events.on_console_command, function(event)
|
||||
if event.command ~= 'color' then return end
|
||||
if event.parameters == '' then return end
|
||||
if not event.player_index then return end
|
||||
local player = game.players[event.player_index]
|
||||
if not player or not player.valid then return end
|
||||
PlayerColours:set(player, {compact(player.color), compact(player.chat_color)})
|
||||
end)
|
||||
67
exp_legacy/module/modules/data/quickbar.lua
Normal file
67
exp_legacy/module/modules/data/quickbar.lua
Normal file
@@ -0,0 +1,67 @@
|
||||
--[[-- Commands Module - Quickbar
|
||||
- Adds a command that allows players to load Quickbar presets
|
||||
@data Quickbar
|
||||
]]
|
||||
|
||||
local Commands = require 'expcore.commands' --- @dep expcore.commands
|
||||
local config = require 'config.preset_player_quickbar' --- @dep config.preset_player_quickbar
|
||||
|
||||
--- Stores the quickbar filters for a player
|
||||
local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
|
||||
local PlayerFilters = PlayerData.Settings:combine('QuickbarFilters')
|
||||
PlayerFilters:set_metadata{
|
||||
permission = 'command/save-quickbar',
|
||||
stringify = function(value)
|
||||
if not value then return 'No filters set' end
|
||||
local count = 0
|
||||
for _ in pairs(value) do count = count + 1 end
|
||||
return count..' filters set'
|
||||
end
|
||||
}
|
||||
|
||||
--- Loads your quickbar preset
|
||||
PlayerFilters:on_load(function(player_name, filters)
|
||||
if not filters then filters = config[player_name] end
|
||||
if not filters then return end
|
||||
local player = game.players[player_name]
|
||||
for i, item_name in pairs(filters) do
|
||||
if item_name ~= nil and item_name ~= '' then
|
||||
player.set_quick_bar_slot(i, item_name)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
local ignoredItems = {
|
||||
["blueprint"] = true,
|
||||
["blueprint-book"] = true,
|
||||
["deconstruction-planner"] = true,
|
||||
["spidertron-remote"] = true,
|
||||
["upgrade-planner"] = true
|
||||
}
|
||||
|
||||
--- Saves your quickbar preset to the script-output folder
|
||||
-- @command save-quickbar
|
||||
Commands.new_command('save-quickbar', {'expcom-quickbar.description'}, 'Saves your quickbar preset items to file')
|
||||
:add_alias('save-toolbar')
|
||||
:register(function(player)
|
||||
local filters = {}
|
||||
|
||||
for i = 1, 100 do
|
||||
local slot = player.get_quick_bar_slot(i)
|
||||
-- Need to filter out blueprint and blueprint books because the slot is a LuaItemPrototype and does not contain a way to export blueprint data
|
||||
if slot ~= nil then
|
||||
local ignored = ignoredItems[slot.name]
|
||||
if ignored ~= true then
|
||||
filters[i] = slot.name
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if next(filters) then
|
||||
PlayerFilters:set(player, filters)
|
||||
else
|
||||
PlayerFilters:remove(player)
|
||||
end
|
||||
|
||||
return {'quickbar.saved'}
|
||||
end)
|
||||
189
exp_legacy/module/modules/data/statistics.lua
Normal file
189
exp_legacy/module/modules/data/statistics.lua
Normal file
@@ -0,0 +1,189 @@
|
||||
|
||||
local Event = require 'utils.event' ---@dep utils.event
|
||||
local Global = require 'utils.global' ---@dep utils.global
|
||||
local config = require 'config.statistics' ---@dep config.statistics
|
||||
local format_time = _C.format_time
|
||||
local floor = math.floor
|
||||
local afk_required = 5*3600 -- 5 minutes
|
||||
|
||||
--- Stores players who have been created, required to avoid loss of data
|
||||
local new_players = {}
|
||||
Global.register(new_players, function(tbl)
|
||||
new_players = tbl
|
||||
end)
|
||||
|
||||
--- Stores the statistics on a player
|
||||
local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
|
||||
local AllPlayerData = PlayerData.All
|
||||
local Statistics = PlayerData.Statistics
|
||||
Statistics:set_metadata{
|
||||
display_order = config.display_order
|
||||
}
|
||||
|
||||
--- Update your statistics with any which happened before the data was valid
|
||||
Statistics:on_load(function(player_name, player_statistics)
|
||||
local existing_data = AllPlayerData:get(player_name)
|
||||
if existing_data and existing_data.valid then return end
|
||||
local counters = config.counters
|
||||
|
||||
-- Merge all data from before you data loaded
|
||||
for key, value in pairs(Statistics:get(player_name, {})) do
|
||||
if config[key] or counters[key] then
|
||||
if not player_statistics[key] then
|
||||
player_statistics[key] = value
|
||||
else
|
||||
player_statistics[key] = player_statistics[key] + value
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Increment your maps played if this is your first time on this map
|
||||
if new_players[player_name] then
|
||||
new_players[player_name] = nil
|
||||
local ctn = player_statistics.MapsPlayed
|
||||
player_statistics.MapsPlayed = ctn and ctn + 1 or 1
|
||||
end
|
||||
|
||||
return player_statistics
|
||||
end)
|
||||
|
||||
--- Used to format time in minute format
|
||||
local function format_minutes(value)
|
||||
return format_time(value*3600, {
|
||||
long = true,
|
||||
hours = true,
|
||||
minutes = true
|
||||
})
|
||||
end
|
||||
|
||||
--- Used to format time into a clock
|
||||
local function format_clock(value)
|
||||
return format_time(value*3600, {
|
||||
hours=true,
|
||||
minutes=true,
|
||||
seconds=false,
|
||||
time=false,
|
||||
string=true
|
||||
})
|
||||
end
|
||||
|
||||
--- Add MapsPlayed if it is enabled
|
||||
if config.MapsPlayed then
|
||||
Statistics:combine('MapsPlayed')
|
||||
Event.add(defines.events.on_player_created, function(event)
|
||||
local player = game.players[event.player_index]
|
||||
new_players[player.name] = true
|
||||
end)
|
||||
end
|
||||
|
||||
--- Add Playtime and AfkTime if it is enabled
|
||||
if config.Playtime or config.AfkTime then
|
||||
local playtime, afk_time
|
||||
if config.Playtime then playtime = Statistics:combine('Playtime') playtime:set_metadata{stringify=format_minutes, stringify_short=format_clock} end
|
||||
if config.AfkTime then afk_time = Statistics:combine('AfkTime') afk_time:set_metadata{stringify=format_minutes, stringify_short=format_clock} end
|
||||
Event.on_nth_tick(3600, function()
|
||||
if game.tick == 0 then return end
|
||||
for _, player in pairs(game.connected_players) do
|
||||
if playtime then playtime:increment(player) end
|
||||
if afk_time and player.afk_time > afk_required then afk_time:increment(player) end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
--- Add DistanceTravelled if it is enabled
|
||||
if config.DistanceTravelled then
|
||||
local stat = Statistics:combine('DistanceTravelled')
|
||||
stat:set_metadata{unit=' tiles'}
|
||||
Event.add(defines.events.on_player_changed_position, function(event)
|
||||
local player = game.players[event.player_index]
|
||||
if not player.valid or not player.connected or player.afk_time > afk_required then return end
|
||||
stat:increment(player)
|
||||
end)
|
||||
end
|
||||
|
||||
--- Add MachinesRemoved and TreesDestroyed and config.OreMined if it is enabled
|
||||
if config.MachinesRemoved or config.TreesDestroyed or config.OreMined then
|
||||
local machines, trees, ore
|
||||
if config.MachinesRemoved then machines = Statistics:combine('MachinesRemoved') end
|
||||
if config.TreesDestroyed then trees = Statistics:combine('TreesDestroyed') end
|
||||
if config.OreMined then ore = Statistics:combine('OreMined') end
|
||||
local function on_event(event)
|
||||
if not event.player_index then return end -- Check player is valid
|
||||
local player = game.players[event.player_index]
|
||||
if not player.valid or not player.connected then return end
|
||||
local entity = event.entity -- Check entity is valid
|
||||
if not entity.valid then return end
|
||||
if entity.type == 'resource' then ore:increment(player)
|
||||
elseif entity.type == 'tree' then trees:increment(player)
|
||||
elseif entity.force == player.force then machines:increment(player) end
|
||||
end
|
||||
Event.add(defines.events.on_marked_for_deconstruction, on_event)
|
||||
Event.add(defines.events.on_player_mined_entity, on_event)
|
||||
end
|
||||
|
||||
--- Add DamageDealt if it is enabled
|
||||
if config.DamageDealt then
|
||||
local stat = Statistics:combine('DamageDealt')
|
||||
Event.add(defines.events.on_entity_damaged, function(event)
|
||||
local character = event.cause -- Check character is valid
|
||||
if not character or not character.valid or character.type ~= 'character' then return end
|
||||
local player = character.player -- Check player is valid
|
||||
if not player.valid or not player.connected then return end
|
||||
local entity = event.entity -- Check entity is valid
|
||||
if not entity.valid or entity.force == player.force or entity.force.name == 'neutral' then return end
|
||||
stat:increment(player, floor(event.final_damage_amount))
|
||||
end)
|
||||
end
|
||||
|
||||
--- Add Kills if it is enabled
|
||||
if config.Kills then
|
||||
local stat = Statistics:combine('Kills')
|
||||
Event.add(defines.events.on_entity_died, function(event)
|
||||
local character = event.cause -- Check character is valid
|
||||
if not character or not character.valid or character.type ~= 'character' then return end
|
||||
local player = character.player -- Check player is valid
|
||||
if not player or not player.valid or not player.connected then return end
|
||||
local entity = event.entity -- Check entity is valid
|
||||
if not entity.valid or entity.force == player.force or entity.force.name == 'neutral' then return end
|
||||
stat:increment(player)
|
||||
end)
|
||||
end
|
||||
|
||||
--- Add RocketsLaunched if it is enabled
|
||||
if config.RocketsLaunched then
|
||||
local stat = Statistics:combine('RocketsLaunched')
|
||||
Event.add(defines.events.on_rocket_launched, function(event)
|
||||
local silo = event.rocket_silo -- Check silo is valid
|
||||
if not silo or not silo.valid then return end
|
||||
local force = silo.force -- Check force is valid
|
||||
if not force or not force.valid then return end
|
||||
for _, player in pairs(force.connected_players) do
|
||||
stat:increment(player)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
--- Add RocketsLaunched if it is enabled
|
||||
if config.ResearchCompleted then
|
||||
local stat = Statistics:combine('ResearchCompleted')
|
||||
Event.add(defines.events.on_research_finished, function(event)
|
||||
local research = event.research -- Check research is valid
|
||||
if event.by_script or not research or not research.valid then return end
|
||||
local force = research.force -- Check force is valid
|
||||
if not force or not force.valid then return end
|
||||
for _, player in pairs(force.connected_players) do
|
||||
stat:increment(player)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
--- Add all the remaining statistics from the config
|
||||
for statistic, event_name in pairs(config.counters) do
|
||||
local stat = Statistics:combine(statistic)
|
||||
Event.add(event_name, function(event)
|
||||
if not event.player_index then return end
|
||||
local player = game.players[event.player_index]
|
||||
if not player.valid or not player.connected then return end
|
||||
stat:increment(player)
|
||||
end)
|
||||
end
|
||||
90
exp_legacy/module/modules/data/tag.lua
Normal file
90
exp_legacy/module/modules/data/tag.lua
Normal file
@@ -0,0 +1,90 @@
|
||||
--[[-- Commands Module - Tag
|
||||
- Adds a command that allows players to have a custom tag after their name
|
||||
@data Tag
|
||||
]]
|
||||
|
||||
local Commands = require 'expcore.commands' --- @dep expcore.commands
|
||||
local Roles = require 'expcore.roles' --- @dep expcore.roles
|
||||
require 'config.expcore.command_general_parse'
|
||||
require 'config.expcore.command_role_parse'
|
||||
require 'config.expcore.command_color_parse'
|
||||
|
||||
--- Stores the tag for a player
|
||||
local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
|
||||
local PlayerTags = PlayerData.Settings:combine('Tag')
|
||||
local PlayerTagColors = PlayerData.Settings:combine('TagColor')
|
||||
PlayerTags:set_metadata{
|
||||
permission = 'command/tag'
|
||||
}
|
||||
PlayerTagColors:set_metadata{
|
||||
permission = 'command/tag-color'
|
||||
}
|
||||
|
||||
local set_tag = function (player, tag, color)
|
||||
if tag == nil or tag == '' then
|
||||
player.tag = ''
|
||||
elseif color then
|
||||
player.tag = '- [color='.. color ..']'..tag..'[/color]'
|
||||
else
|
||||
player.tag = '- '..tag
|
||||
end
|
||||
end
|
||||
|
||||
--- When your tag is updated then apply the changes
|
||||
PlayerTags:on_update(function(player_name, player_tag)
|
||||
local player = game.players[player_name]
|
||||
local player_tag_color = PlayerTagColors:get(player)
|
||||
|
||||
set_tag(player, player_tag, player_tag_color)
|
||||
end)
|
||||
|
||||
--- When your tag color is updated then apply the changes
|
||||
PlayerTagColors:on_update(function(player_name, player_tag_color)
|
||||
local player = game.players[player_name]
|
||||
local player_tag = PlayerTags:get(player)
|
||||
|
||||
set_tag(player, player_tag, player_tag_color)
|
||||
end)
|
||||
|
||||
--- Sets your player tag.
|
||||
-- @command tag
|
||||
-- @tparam string tag the tag that will be after the name, there is a max length
|
||||
Commands.new_command('tag', {'expcom-tag.description'}, 'Sets your player tag.')
|
||||
:add_param('tag', false, 'string-max-length', 20)
|
||||
:enable_auto_concat()
|
||||
:register(function(player, tag)
|
||||
PlayerTags:set(player, tag)
|
||||
end)
|
||||
|
||||
--- Sets your player tag color.
|
||||
-- @command tag
|
||||
-- @tparam string color name.
|
||||
Commands.new_command('tag-color', 'Sets your player tag color.')
|
||||
:add_param('color', false, 'color')
|
||||
:enable_auto_concat()
|
||||
:register(function(player, color)
|
||||
PlayerTagColors:set(player, color)
|
||||
end)
|
||||
|
||||
--- Clears your tag. Or another player if you are admin.
|
||||
-- @command tag-clear
|
||||
-- @tparam[opt=self] LuaPlayer player the player to remove the tag from, nil will apply to self
|
||||
Commands.new_command('tag-clear', {'expcom-tag.description-clear'}, 'Clears your tag. Or another player if you are admin.')
|
||||
:add_param('player', true, 'player-role')
|
||||
:set_defaults{player=function(player)
|
||||
return player -- default is the user using the command
|
||||
end}
|
||||
:register(function(player, action_player)
|
||||
if action_player.index == player.index then
|
||||
-- no player given so removes your tag
|
||||
PlayerTags:remove(action_player)
|
||||
|
||||
elseif Roles.player_allowed(player, 'command/clear-tag/always') then
|
||||
-- player given and user is admin so clears that player's tag
|
||||
PlayerTags:remove(action_player)
|
||||
|
||||
else
|
||||
-- user is not admin and tried to clear another users tag
|
||||
return Commands.error{'expcore-commands.unauthorized'}
|
||||
end
|
||||
end)
|
||||
Reference in New Issue
Block a user