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167
exp_legacy/module/modules/commands/search.lua
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167
exp_legacy/module/modules/commands/search.lua
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--[[-- Commands Module - Inventory Search
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- Adds commands that will search all players inventories for an item
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@commands InventorySearch
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]]
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local Commands = require 'expcore.commands' --- @dep expcore.commands
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local format_number = require('util').format_number --- @dep util
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local format_chat_player_name = _C.format_chat_player_name --- @dep expcore.common
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local format_time = _C.format_time
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require 'config.expcore.command_general_parse'
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--- Input parse for items by name
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local function item_parse(input, _, reject)
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if input == nil then return end
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local lower_input = input:lower():gsub(' ', '-')
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-- Simple Case - internal name is given
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local item = game.item_prototypes[lower_input]
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if item then return item end
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-- Second Case - rich text is given
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local item_name = input:match('%[item=([0-9a-z-]+)%]')
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item = game.item_prototypes[item_name]
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if item then return item end
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-- No item found, we do not attempt to search all prototypes as this will be expensive
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return reject{'expcom-inv-search.reject-item', lower_input}
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end
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--- Search all players for this item
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local function search_players(players, item)
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local head = 1
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local found = {}
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-- Check the item count of all players
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for _, player in pairs(players) do
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local item_count = player.get_item_count(item.name)
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if item_count > 0 then
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-- Add the player to the array as they have the item
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found[head] = { player=player, count=item_count, online_time=player.online_time }
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head = head + 1
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end
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end
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return found
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end
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--- Custom sort function which only retains 5 greatest values
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local function sort_players(players, func)
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local sorted = {}
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local values = {}
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local threshold = nil
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-- Loop over all provided players
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for index, player in ipairs(players) do
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local value = func(player)
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-- Check if the item will make the top 5 elements
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if index <= 5 or value > threshold then
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local inserted = false
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values[player] = value
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-- Find where in the top 5 to insert the element
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for next_index, next_player in ipairs(sorted) do
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if value > values[next_player] then
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table.insert(sorted, next_index, player)
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inserted = true
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break
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end
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end
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-- Insert the element, this can only be called when index <= 5
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if not inserted then
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sorted[#sorted+1] = player
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end
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-- Update the threshold
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if sorted[6] then
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threshold = values[sorted[5]]
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values[sorted[6]] = nil
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sorted[6] = nil
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else
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threshold = values[sorted[#sorted]]
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end
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end
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end
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return sorted
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end
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--- Display to the player the top players which were found
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local function display_players(player, players, item)
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player.print{'expcom-inv-search.results-heading', item.name}
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for index, data in ipairs(players) do
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local player_name_color = format_chat_player_name(data.player)
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local amount = format_number(data.count)
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local time = format_time(data.online_time)
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player.print{'expcom-inv-search.results-item', index, player_name_color, amount, time}
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end
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end
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--- Return the amount of an item a player has
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local function amount_sort(data)
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return data.count
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end
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--- Get a list of players sorted by the quantity of an item in their inventory
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-- @command search-amount
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-- @tparam LuaItemPrototype item The item to search for in players inventories
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Commands.new_command('search-amount', {'expcom-inv-search.description-ia'}, 'Display players sorted by the quantity of an item held')
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:add_alias('ia')
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:add_param('item', false, item_parse)
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:enable_auto_concat()
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:register(function(player, item)
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local players = search_players(game.players, item)
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if #players == 0 then return {'expcom-inv-search.results-none', item.name} end
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local top_players = sort_players(players, amount_sort)
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display_players(player, top_players, item)
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end)
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--- Return the index of the player, higher means they joined more recently
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local function recent_sort(data)
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return data.player.index
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end
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--- Get a list of players who have the given item, sorted by how recently they joined
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-- @command search-recent
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-- @tparam LuaItemPrototype item The item to search for in players inventories
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Commands.new_command('search-recent', {'expcom-inv-search.description-ir'}, 'Display players who hold an item sorted by join time')
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:add_alias('ir')
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:add_param('item', false, item_parse)
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:enable_auto_concat()
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:register(function(player, item)
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local players = search_players(game.players, item)
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if #players == 0 then return {'expcom-inv-search.results-none', item.name} end
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local top_players = sort_players(players, recent_sort)
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display_players(player, top_players, item)
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end)
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--- Return the the amount of an item a player has divided by their playtime
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local function combined_sort(data)
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return data.count/data.online_time
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end
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--- Get a list of players sorted by quantity held and play time
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-- @command search
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-- @tparam LuaItemPrototype item The item to search for in players inventories
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Commands.new_command('search', {'expcom-inv-search.description-i'}, 'Display players sorted by the quantity of an item held and playtime')
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:add_alias('i')
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:add_param('item', false, item_parse)
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:enable_auto_concat()
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:register(function(player, item)
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local players = search_players(game.players, item)
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if #players == 0 then return {'expcom-inv-search.results-none', item.name} end
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local top_players = sort_players(players, combined_sort)
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display_players(player, top_players, item)
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end)
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--- Get a list of online players sorted by quantity held and play time
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-- @command search-online
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-- @tparam LuaItemPrototype item The item to search for in players inventories
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Commands.new_command('search-online', {'expcom-inv-search.description-io'}, 'Display online players sorted by the quantity of an item held and playtime')
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:add_alias('io')
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:add_param('item', false, item_parse)
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:enable_auto_concat()
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:register(function(player, item)
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local players = search_players(game.connected_players, item)
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if #players == 0 then return {'expcom-inv-search.results-none', item.name} end
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local top_players = sort_players(players, combined_sort)
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display_players(player, top_players, item)
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end)
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