Move files to exp_legacy

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Cooldude2606
2024-09-23 15:55:28 +01:00
parent 446e87b610
commit 65145b5d34
266 changed files with 73 additions and 0 deletions

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--[[-- Commands Module - Connect
- Adds a commands that allows you to request a player move to another server
@commands Connect
]]
local Async = require 'expcore.async' --- @dep expcore.async
local External = require 'expcore.external' --- @dep expcore.external
local Commands = require 'expcore.commands' --- @dep expcore.commands
require 'config.expcore.command_role_parse'
local concat = table.concat
local request_connection = Async.register(External.request_connection)
local function get_server_id(server)
local current_server = External.get_current_server()
local current_version = current_server.version
local servers = External.get_servers_filtered(server)
local server_names_before, server_names = {}, {}
local server_count_before, server_count = 0, 0
for next_server_id, server_details in pairs(servers) do
server_count_before = server_count_before + 1
server_names_before[server_count_before] = server_details.name
if server_details.version == current_version then
server_count = server_count + 1
server_names[server_count] = server_details.name
else
servers[next_server_id] = nil
end
end
if server_count > 1 then
return false, Commands.error{'expcom-connect.too-many-matching', concat(server_names, ', ')}
elseif server_count == 1 then
local server_id, server_details = next(servers)
local status = External.get_server_status(server_id)
if server_id == current_server.id then
return false, Commands.error{'expcom-connect.same-server', server_details.name}
elseif status == 'Offline' then
return false, Commands.error{'expcom-connect.offline', server_details.name}
end
return true, server_id
elseif server_count_before > 0 then
return false, Commands.error{'expcom-connect.wrong-version', concat(server_names_before, ', ')}
else
return false, Commands.error{'expcom-connect.none-matching'}
end
end
--- Connect to a different server
-- @command connect
-- @tparam string server The address or name of the server to connect to
-- @tparam[opt=false] boolean is_address If an address was given for the server param
Commands.new_command('connect', {'expcom-connect.description'}, 'Connect to another server')
:add_param('server')
:add_param('is_address', true, 'boolean')
:add_alias('join', 'server')
:register(function(player, server, is_address)
local server_id = server
if not is_address and External.valid() then
local success, new_server_id = get_server_id(server)
if not success then return new_server_id end
server_id = new_server_id
end
Async(request_connection, player, server_id, true)
end)
--- Connect a player to a different server
-- @command connect-player
-- @tparam string address The address or name of the server to connect to
-- @tparam LuaPlayer player The player to connect to a different server
-- @tparam[opt=false] boolean is_address If an address was given for the server param
Commands.new_command('connect-player', {'expcom-connect.description-player'}, 'Send a player to a different server')
:add_param('player', 'player-role')
:add_param('server')
:add_param('is_address', true, 'boolean')
:register(function(_, player, server, is_address)
local server_id = server
if not is_address and External.valid() then
local success, new_server_id = get_server_id(server)
if not success then return new_server_id end
server_id = new_server_id
end
External.request_connection(player, server_id)
end)
--- Connect all players to a different server
-- @command connect-all
-- @tparam string address The address or name of the server to connect to
-- @tparam[opt=false] boolean is_address If an address was given for the server param
Commands.new_command('connect-all', {'expcom-connect.description-all'}, 'Connect all players to another server')
:add_param('server')
:add_param('is_address', true, 'boolean')
:register(function(_, server, is_address)
local server_id = server
if not is_address and External.valid() then
local success, new_server_id = get_server_id(server)
if not success then return new_server_id end
server_id = new_server_id
end
for _, player in pairs(game.connected_players) do
External.request_connection(player, server_id)
end
end)