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Move files to exp_legacy
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125
exp_legacy/module/modules/addons/tree-decon.lua
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125
exp_legacy/module/modules/addons/tree-decon.lua
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--- Makes trees which are marked for decon "decay" quickly to allow faster building
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-- @addon Tree-Decon
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local Event = require 'utils.event' --- @dep utils.event
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local Global = require 'utils.global' --- @dep utils.global
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local Roles = require 'expcore.roles' --- @dep expcore.roles
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local Gui = require 'expcore.gui' --- @dep expcore.gui
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local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
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-- Global queue used to store trees that need to be removed, also cache for player roles
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local cache = {}
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local tree_queue = { _head=0 }
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Global.register({tree_queue, cache}, function(tbl)
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tree_queue = tbl[1]
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cache = tbl[2]
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end)
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local function get_permission(player_index)
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if cache[player_index] == nil then
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local player = game.players[player_index]
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if Roles.player_allowed(player, 'fast-tree-decon') then cache[player_index] = 'fast'
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elseif Roles.player_allowed(player, 'standard-decon') then cache[player_index] = 'standard'
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else cache[player_index] = player.force end
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end
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return cache[player_index]
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end
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-- Left menu button to toggle between fast decon and normal decon marking
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local HasEnabledDecon = PlayerData.Settings:combine('HasEnabledDecon')
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HasEnabledDecon:set_default(false)
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Gui.toolbar_toggle_button("entity/tree-01", {'tree-decon.main-tooltip'}, function (player)
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return Roles.player_allowed(player, "fast-tree-decon")
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end)
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:on_event(Gui.events.on_toolbar_button_toggled, function(player, _, event)
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HasEnabledDecon:set(player, event.state)
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player.print{'tree-decon.toggle-msg', event.state and {'tree-decon.enabled'} or {'tree-decon.disabled'}}
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end)
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-- Add trees to queue when marked, only allows simple entities and for players with role permission
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Event.add(defines.events.on_marked_for_deconstruction, function(event)
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-- Check which type of decon a player is allowed
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local index = event.player_index
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if not index then return end
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-- Check what should happen to this entity
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local entity = event.entity
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if not entity or not entity.valid then return end
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-- Not allowed to decon this entity
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local last_user = entity.last_user
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local allow = get_permission(index)
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if last_user and allow ~= 'standard' and allow ~= 'fast' then
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entity.cancel_deconstruction(allow)
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return
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end
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-- Allowed to decon this entity, but not fast
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if allow ~= 'fast' then return end
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local player = game.get_player(index)
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if not HasEnabledDecon:get(player) then return end
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-- Allowed fast decon on this entity, just trees
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local head = tree_queue._head + 1
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if not last_user and entity.type ~= 'cliff' then
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tree_queue[head] = entity
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tree_queue._head = head
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end
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end)
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-- Remove trees at random till the queue is empty
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Event.add(defines.events.on_tick, function()
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local head = tree_queue._head
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if head == 0 then return end
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local max_remove = math.floor(head/100)+1
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local remove_count = math.random(0, max_remove)
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while remove_count > 0 and head > 0 do
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local remove_index = math.random(1, head)
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local entity = tree_queue[remove_index]
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tree_queue[remove_index] = tree_queue[head]
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head = head - 1
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if entity and entity.valid then
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remove_count = remove_count - 1
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entity.destroy()
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end
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end
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tree_queue._head = head
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end)
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-- Clear the cache
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Event.on_nth_tick(300, function()
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for key, _ in pairs(cache) do
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cache[key] = nil
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end
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end)
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-- Clear trees when hit with a car
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Event.add(defines.events.on_entity_damaged, function(event)
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if not (event.damage_type.name == 'impact' and event.force) then
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return
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end
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if not (event.entity.type == 'tree' or event.entity.type == 'simple-entity') then
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return
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end
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if (not event.cause) or (event.cause.type ~= 'car')then
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return
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end
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local driver = event.cause.get_driver()
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if not driver then return end
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local allow = get_permission(driver.player.index)
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if allow == "fast" and HasEnabledDecon:get(driver.player) then
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event.entity.destroy()
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else
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event.entity.order_deconstruction(event.force, driver.player)
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end
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end)
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