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Move files to exp_legacy
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57
exp_legacy/module/control.lua
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57
exp_legacy/module/control.lua
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--- Please go to ./config if you want to change settings, each file is commented with what it does
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-- if it is not in ./config then you should not attempt to change it unless you know what you are doing
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-- all files which are loaded (including the config files) are present in ./config/file_loader.lua
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-- this file is the landing point for all scenarios please DO NOT edit directly, further comments are to aid development
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log('[START] -----| Explosive Gaming Scenario Loader |-----')
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log('[INFO] Setting up lua environment')
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-- Require the global overrides
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require 'overrides.stages' -- Data stages used in factorio, often used to test for runtime
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require 'overrides.print' -- Overrides the _G.print function
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require 'overrides.math' -- Omitting the math library is a very bad idea
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require 'overrides.table' -- Adds alot more functions to the table module
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global.version = require 'overrides.version' -- The current version for exp gaming scenario
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inspect = require 'overrides.inspect' -- Used to covert any value into human readable string
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Debug = require 'overrides.debug' -- Global Debug module
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_C = require 'expcore.common' -- _C is used to store lots of common functions expected to be used
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_CHEATS = false
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_DEBUG = false
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-- Please go to config/file_loader.lua to edit the files that are loaded
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log('[INFO] Reading loader config')
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local files = require 'config._file_loader'
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-- Error handler for loading files
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local errors = {}
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local error_count = 0
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local error_format = '[ERROR] %s :: %s'
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local currently_loading = nil
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local function error_handler(err)
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error_count = error_count + 1
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if err:find('module '..currently_loading..' not found;', nil, true) then
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log('[ERROR] File not found: '..currently_loading)
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errors[error_count] = error_format:format(currently_loading, err)
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else
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log('[ERROR] Failed to load: '..currently_loading)
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errors[error_count] = debug.traceback(error_format:format(currently_loading, err))
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end
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end
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-- Loads all files from the config and logs that they are loaded
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local total_file_count = string.format('%3d', #files)
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for index, path in pairs(files) do
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currently_loading = path
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log(string.format('[INFO] Loading file %3d/%s (%s)', index, total_file_count, path))
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xpcall(require, error_handler, path)
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end
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-- Override the default require; require can no longer load new scripts
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log('[INFO] Require Overwrite! No more requires can be made!')
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require 'overrides.require'
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-- Logs all errors again to make it make it easy to find
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log('[INFO] All files loaded with '..error_count..' errors:')
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for _, error in ipairs(errors) do log(error) end
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log('[END] -----| Explosive Gaming Scenario Loader |-----')
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