Move files to exp_legacy

This commit is contained in:
Cooldude2606
2024-09-23 15:55:28 +01:00
parent 446e87b610
commit 65145b5d34
266 changed files with 73 additions and 0 deletions

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--- This file contains all the different settings for the autofill system and gui
-- @config Autofill
local table = require 'overrides.table' -- @dep overrides.table
local config = {
-- General config
icon = 'item/piercing-rounds-magazine', -- @setting icon that will be used for the toolbar
categories = {
ammo = 'ammo',
fuel = 'fuel',
shell = 'shell'
},
entities = {
car = 'car',
tank = 'tank',
spidertron = 'spidertron',
locomotive = 'locomotive',
gun_turret = 'gun-turret',
burner_mining_drill = 'burner-mining-drill',
stone_furnace = 'stone-furnace',
steel_furnace = 'steel-furnace'
},
default_entities = {}
}
local default_categories = {
{
category = config.categories.ammo,
entity = {config.entities.car, config.entities.tank, config.entities.gun_turret},
inv = {defines.inventory.car_ammo, defines.inventory.turret_ammo},
items = {
{ name = 'uranium-rounds-magazine', amount = 10, enabled = false },
{ name = 'piercing-rounds-magazine', amount = 10, enabled = false },
{ name = 'firearm-magazine', amount = 10, enabled = false },
}
},
{
category = config.categories.ammo,
entity = {config.entities.tank},
inv = {defines.inventory.car_ammo},
items = {
{ name = 'flamethrower-ammo', amount = 10, enabled = false },
}
},
{
category = config.categories.shell,
entity = {config.entities.tank},
inv = {defines.inventory.car_ammo},
items = {
{ name = 'cannon-shell', amount = 10, enabled = false },
{ name = 'explosive-cannon-shell', amount = 10, enabled = false },
{ name = 'uranium-cannon-shell', amount = 10, enabled = false },
{ name = 'explosive-uranium-cannon-shell', amount = 10, enabled = false },
}
},
{
category = config.categories.ammo,
entity = {config.entities.spidertron},
inv = {defines.inventory.car_ammo},
items = {
{ name = 'rocket', amount = 10, enabled = false },
{ name = 'explosive-rocket', amount = 10, enabled = false },
{ name = 'atomic-bomb', amount = 10, enabled = false },
}
},
{
category = config.categories.fuel,
entity = {config.entities.car, config.entities.tank, config.entities.locomotive, config.entities.burner_mining_drill, config.entities.stone_furnace, config.entities.steel_furnace},
inv = {defines.inventory.fuel},
items = {
{ name = 'nuclear-fuel', amount = 10, enabled = false },
{ name = 'rocket-fuel', amount = 10, enabled = false },
{ name = 'solid-fuel', amount = 10, enabled = false },
{ name = 'coal', amount = 10, enabled = false },
}
}
}
local function get_items_by_inv(entity, inv)
local items = entity.items
for _, category in pairs(default_categories) do
if table.contains(category.entity, entity.entity) then
if table.contains(category.inv, inv) then
for _, item in pairs(category.items) do
items[item.name] = {
entity = entity.entity,
category = category.category,
inv = inv,
name = item.name,
amount = item.amount,
enabled = item.enabled
}
end
end
end
end
return items
end
local function generate_default_setting(entity_name, inv, enabled)
if not config.default_entities[entity_name] then
config.default_entities[entity_name] = {
entity = entity_name,
enabled = enabled,
items = {}
}
end
get_items_by_inv(config.default_entities[entity_name], inv)
end
generate_default_setting(config.entities.car, defines.inventory.fuel, true)
generate_default_setting(config.entities.car, defines.inventory.car_ammo, true)
generate_default_setting(config.entities.locomotive, defines.inventory.fuel, true)
generate_default_setting(config.entities.tank, defines.inventory.fuel, true)
generate_default_setting(config.entities.tank, defines.inventory.car_ammo, true)
generate_default_setting(config.entities.spidertron, defines.inventory.car_ammo, true)
generate_default_setting(config.entities.gun_turret, defines.inventory.turret_ammo, true)
generate_default_setting(config.entities.burner_mining_drill, defines.inventory.fuel, true)
generate_default_setting(config.entities.stone_furnace, defines.inventory.fuel, true)
generate_default_setting(config.entities.steel_furnace, defines.inventory.fuel, true)
return config

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--- Config for the different action buttons that show on the player list;
-- each button has the button define(s) given along side an auth function, and optional reason callback;
-- if a reason callback is used then Store.set(action_name_store,player.name,'BUTTON_NAME') should be called during on_click;
-- buttons can be removed from the gui by commenting them out of the config at the bottom of this file;
-- the key used for the name of the button is the permission name used by the role system;
-- @config Player-List
local Gui = require 'expcore.gui' --- @dep expcore.gui
local Roles = require 'expcore.roles' --- @dep expcore.roles
local Reports = require 'modules.control.reports' --- @dep modules.control.reports
local Warnings = require 'modules.control.warnings' --- @dep modules.control.warnings
local Jail = require 'modules.control.jail' --- @dep modules.control.jail
local Colors = require 'utils.color_presets' --- @dep utils.color_presets
local format_chat_player_name = _C.format_chat_player_name --- @dep expcore.common
local SelectedPlayer, SelectedAction
local function set_datastores(player, action)
SelectedPlayer, SelectedAction = player, action
end
-- auth that will only allow when on player's of lower roles
local function auth_lower_role(player,selected_player_name)
local player_highest = Roles.get_player_highest_role(player)
local action_player_highest = Roles.get_player_highest_role(selected_player_name)
if player_highest.index < action_player_highest.index then
return true
end
end
-- gets the action player and a coloured name for the action to be used on
local function get_action_player_name(player)
local selected_player_name = SelectedPlayer:get(player)
local selected_player = game.players[selected_player_name]
local selected_player_color = format_chat_player_name(selected_player)
return selected_player_name, selected_player_color
end
-- teleports one player to another
local function teleport(from_player,to_player)
local surface = to_player.surface
local position = surface.find_non_colliding_position('character',to_player.position,32,1)
if not position then return false end -- return false if no new position
if from_player.driving then from_player.driving = false end -- kicks a player out a vehicle if in one
from_player.teleport(position,surface)
return true
end
local function new_button(sprite,tooltip)
return Gui.element{
type = 'sprite-button',
style = 'tool_button',
sprite = sprite,
tooltip = tooltip
}:style{
padding = -1,
height = 28,
width = 28
}
end
--- Teleports the user to the action player
-- @element goto_player
local goto_player = new_button('utility/export',{'player-list.goto-player'})
:on_click(function(player)
local selected_player_name = get_action_player_name(player)
local selected_player = game.players[selected_player_name]
if not player.character or not selected_player.character then
player.print({'expcore-commands.reject-player-alive'},Colors.orange_red)
else
teleport(player,selected_player)
end
end)
--- Teleports the action player to the user
-- @element bring_player
local bring_player = new_button('utility/import',{'player-list.bring-player'})
:on_click(function(player)
local selected_player_name = get_action_player_name(player)
local selected_player = game.players[selected_player_name]
if not player.character or not selected_player.character then
player.print({'expcore-commands.reject-player-alive'},Colors.orange_red)
else
teleport(selected_player,player)
end
end)
--- Reports the action player, requires a reason to be given
-- @element report_player
local report_player = new_button('utility/spawn_flag',{'player-list.report-player'})
:on_click(function(player)
local selected_player_name = get_action_player_name(player)
if Reports.is_reported(selected_player_name,player.name) then
player.print({'expcom-report.already-reported'},Colors.orange_red)
else
SelectedAction:set(player, 'command/report')
end
end)
local function report_player_callback(player,reason)
local selected_player_name, selected_player_color = get_action_player_name(player)
local by_player_name_color = format_chat_player_name(player)
game.print{'expcom-report.non-admin', selected_player_color,reason}
Roles.print_to_roles_higher('Trainee',{'expcom-report.admin', selected_player_color,by_player_name_color,reason})
Reports.report_player(selected_player_name,player.name,reason)
end
--- Gives the action player a warning, requires a reason
-- @element warn_player
local warn_player = new_button('utility/spawn_flag',{'player-list.warn-player'})
:on_click(function(player)
SelectedAction:set(player, 'command/give-warning')
end)
local function warn_player_callback(player,reason)
local selected_player_name, selected_player_color = get_action_player_name(player)
local by_player_name_color = format_chat_player_name(player)
game.print{'expcom-warnings.received', selected_player_color,by_player_name_color,reason}
Warnings.add_warning(selected_player_name,player.name,reason)
end
--- Jails the action player, requires a reason
-- @element jail_player
local jail_player = new_button('utility/multiplayer_waiting_icon',{'player-list.jail-player'})
:on_click(function(player)
local selected_player_name, selected_player_color = get_action_player_name(player)
if Jail.is_jailed(selected_player_name) then
player.print({'expcom-jail.already-jailed', selected_player_color},Colors.orange_red)
else
SelectedAction:set(player, 'command/jail')
end
end)
local function jail_player_callback(player,reason)
local selected_player_name, selected_player_color = get_action_player_name(player)
local by_player_name_color = format_chat_player_name(player)
game.print{'expcom-jail.give', selected_player_color,by_player_name_color,reason}
Jail.jail_player(selected_player_name,player.name,reason)
end
--- Kicks the action player, requires a reason
-- @element kick_player
local kick_player = new_button('utility/warning_icon',{'player-list.kick-player'})
:on_click(function(player)
SelectedAction:set(player, 'command/kick')
end)
local function kick_player_callback(player,reason)
local selected_player = get_action_player_name(player)
game.kick_player(selected_player,reason)
end
--- Bans the action player, requires a reason
-- @element ban_player
local ban_player = new_button('utility/danger_icon',{'player-list.ban-player'})
:on_click(function(player)
SelectedAction:set(player, 'command/ban')
end)
local function ban_player_callback(player,reason)
local selected_player = get_action_player_name(player)
game.ban_player(selected_player,reason)
end
return {
set_datastores = set_datastores,
buttons = {
['command/teleport'] = {
auth=function(player,selected_player)
return player.name ~= selected_player.name
end, -- cant teleport to your self
goto_player,
bring_player
},
['command/report'] = {
auth=function(player,selected_player)
if player == selected_player then return false end
if not Roles.player_allowed(player,'command/give-warning') then
return not Roles.player_has_flag(selected_player,'report-immune')
end
end, -- can report any player that isn't immune and you aren't able to give warnings
reason_callback=report_player_callback,
report_player
},
['command/give-warning'] = {
auth=auth_lower_role, -- warn a lower user, replaces report
reason_callback=warn_player_callback,
warn_player
},
['command/jail'] = {
auth=auth_lower_role,
reason_callback=jail_player_callback,
jail_player
},
['command/kick'] = {
auth=auth_lower_role,
reason_callback=kick_player_callback,
kick_player
},
['command/ban'] = {
auth=auth_lower_role,
reason_callback=ban_player_callback,
ban_player
}
}
}

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--- This file controls what will show in each section of the rocket info gui
-- @config Rockets
return {
stats = { --- @setting stats The data that will show in the stats section
show_stats=true, --- @setting show_stats false will hide this section all together
show_first_rocket = true, --- @setting show_first_rocket false will not show when the first rocket was launched
show_last_rocket = true, --- @setting show_last_rocket false will not show when the last rocket was launched
show_fastest_rocket = true, --- @setting show_fastest_rocket false will not show the time taken for the fastest rocket
show_total_rockets = true, --- @setting show_total_rockets false will not show the total number of rockets launched
show_game_avg = true, --- @setting show_game_avg false will hide the avg across the entire map time
rolling_avg = { --- @setting rolling_avg each number will be one statistic; 5 means the avg time taken for the last 5 rockets
5,10,25
}
},
milestones = { --- @setting milestones each number will be one statistic; 5 means the time that the 5th rocket was launched
show_milestones=true, --- @setting show_milestones false will hide this section all together
1,2,5,
10,20,50,
100,200,500,
1000,1500,2000,2500,
3000,3500,4000,4500,
5000
},
progress = { --- @setting progress The data and buttons in the build progress section
show_progress = true, --- @setting show_progress false will hide this section altogether
allow_zoom_to_map = true, --- @setting allow_zoom_to_map false will disable the zoom to map feature
allow_remote_launch = true, --- @setting allow_remote_launch false removes the remote launch button for all players
remote_launch_admins_only = false, --- @setting remote_launch_admins_only true will remove the remote launch button for all non (game) admins
remote_launch_role_permission = 'gui/rocket-info/remote_launch', --- @setting remote_launch_role_permission value used by custom permission system to allow or disallow the button
allow_toggle_active = true, --- @setting allow_toggle_active false removes the remote toggle auto launch button for all players
toggle_active_admins_only = false, --- @setting toggle_active_admins_only true will remove the toggle auto launch button for all non (game) admins
toggle_active_role_permission = 'gui/rocket-info/toggle-active' --- @setting toggle_active_role_permission value used by custom permission system to allow or disallow the button
}
}

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--- Config file for the science info gui
-- @config Science
return {
-- list of all science packs to be shown in the gui
show_eta = true, --- @setting show_eta when true the eta for research completion will be shown
color_cutoff = 0.8, --- @setting color_cutoff the amount that production can fall before the text changes color
color_flux = 0.1, --- @setting color_flux the amount of fluctuation allowed in production before the icon changes color
'automation-science-pack',
'logistic-science-pack',
'military-science-pack',
'chemical-science-pack',
'production-science-pack',
'utility-science-pack',
'space-science-pack',
}

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--- Config file for the tasks gui
-- @config Tasks
return {
-- Adding tasks
allow_add_task = 'all', --- @setting allow_add_task dictates who is allowed to add new tasks; values: all, admin, expcore.roles, none
expcore_roles_allow_add_task = 'gui/task-list/add', --- @setting expcore_roles_allow_add_task if expcore.roles is used then this is the required permission
-- Editing tasks
allow_edit_task = 'expcore.roles', --- @setting allow_edit_task dictates who is allowed to edit existing tasks; values: all, admin, expcore.roles, none
expcore_roles_allow_edit_task = 'gui/task-list/edit', --- @setting expcore_roles_allow_edit_task if expcore.roles is used then this is the required permission
user_can_edit_own_tasks = true --- @settings if true then the user who made the task can edit it regardless of the allow_edit_task setting
}

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--- This file contains all the different settings for the warp system and gui
-- @config Warps
return {
-- General config
update_smoothing = 10, --- @setting update_smoothing the amount of smoothing applied to updates to the cooldown timer, higher is better, max is 60
minimum_distance = 100, --- @setting minimum_distance the minimum distance that is allowed between warps on the same force
default_icon = {type = 'item', name = 'discharge-defense-equipment'}, --- @setting default_icon the default icon that will be used for warps
-- Warp cooldowns
bypass_warp_cooldown = 'expcore.roles', --- @setting bypass_warp_cooldown dictates who the warp cooldown is applied to; values: all, admin, expcore.roles, none
expcore_roles_bypass_warp_cooldown = 'gui/warp-list/bypass-cooldown', --- @setting expcore_roles_bypass_warp_cooldown if expcore.roles is used then this is the required permission
cooldown_duration = 60, --- @setting cooldown_duration the duration of the warp cooldown in seconds
-- Warp proximity
bypass_warp_proximity = 'expcore.roles', --- @setting bypass_warp_proximity dictates who the warp proximity is applied to; values: all, admin, expcore.roles, none
expcore_roles_bypass_warp_proximity = 'gui/warp-list/bypass-proximity', --- @setting expcore_roles_bypass_warp_proximity if expcore.roles is used then this is the required permission
standard_proximity_radius = 4, --- @setting standard_proximity_radius the minimum distance a player is allowed to be to a warp in order to use it
spawn_proximity_radius = 20, --- @setting spawn_proximity_radius the minimum distance a player is allowed to be from they spawn point to use warps
-- Adding warps
allow_add_warp = 'expcore.roles', --- @setting allow_add_warp dictates who is allowed to add warps; values: all, admin, expcore.roles, none
expcore_roles_allow_add_warp = 'gui/warp-list/add', --- @setting expcore_roles_allow_add_warp if expcore.roles is used then this is the required permission
-- Editing warps
allow_edit_warp = 'expcore.roles', --- @setting allow_edit_warp dictates who is allowed to edit warps; values: all, admin, expcore.roles, none
expcore_roles_allow_edit_warp = 'gui/warp-list/edit', --- @setting expcore_roles_allow_edit_warp if expcore.roles is used then this is the required permission
user_can_edit_own_warps = false, --- @settings user_can_edit_own_warps if true then the user who made the warp can edit it regardless of the allow_edit_warp setting
-- Warp area generation
entities = { --- @setting entities The entities which are created for warp areas
{'small-lamp', -4, -2}, {'small-lamp', -2, -4}, {'medium-electric-pole',-3,-3}, -- Top left corner
{'small-lamp', 3, -2}, {'small-lamp', 1, -4}, {'medium-electric-pole',2,-3}, -- Top right corner
{'small-lamp', 3, 1}, {'small-lamp', 1, 3}, {'medium-electric-pole',2,2}, -- Bottom right corner
{'small-lamp', -4, 1}, {'small-lamp', -2, 3}, {'medium-electric-pole',-3,2}, -- Bottom left corner
},
tiles = { --- @setting tiles The tiles which are created for warp areas
{'black-refined-concrete',-4,-2}, {'black-refined-concrete',-4,-1}, {'black-refined-concrete',-4,0}, {'black-refined-concrete',-4,1},
{'black-refined-concrete',-3,-3}, {'purple-refined-concrete',-3,-2}, {'purple-refined-concrete',-3,-1}, {'purple-refined-concrete',-3,0},
{'purple-refined-concrete',-3,1}, {'black-refined-concrete',-3,2}, {'black-refined-concrete',-2,-4}, {'purple-refined-concrete',-2,-3},
{'purple-refined-concrete',-2,-2}, {'purple-refined-concrete',-2,-1}, {'purple-refined-concrete',-2,0}, {'purple-refined-concrete',-2,1},
{'purple-refined-concrete',-2,2}, {'black-refined-concrete',-2,3}, {'black-refined-concrete',-1,-4}, {'purple-refined-concrete',-1,-3},
{'purple-refined-concrete',-1,-2}, {'purple-refined-concrete',-1,-1}, {'purple-refined-concrete',-1,0}, {'purple-refined-concrete',-1,1},
{'purple-refined-concrete',-1,2}, {'black-refined-concrete',-1,3}, {'black-refined-concrete',0,-4}, {'purple-refined-concrete',0,-3},
{'purple-refined-concrete',0,-2}, {'purple-refined-concrete',0,-1}, {'purple-refined-concrete',0,0}, {'purple-refined-concrete',0,1},
{'purple-refined-concrete',0,2}, {'black-refined-concrete',0,3}, {'black-refined-concrete',1,-4}, {'purple-refined-concrete',1,-3},
{'purple-refined-concrete',1,-2}, {'purple-refined-concrete',1,-1}, {'purple-refined-concrete',1,0}, {'purple-refined-concrete',1,1},
{'purple-refined-concrete',1,2}, {'black-refined-concrete',1,3}, {'black-refined-concrete',2,-3}, {'purple-refined-concrete',2,-2},
{'purple-refined-concrete',2,-1}, {'purple-refined-concrete',2,0}, {'purple-refined-concrete',2,1}, {'black-refined-concrete',2,2},
{'black-refined-concrete',3,-2}, {'black-refined-concrete',3,-1}, {'black-refined-concrete',3,0}, {'black-refined-concrete',3,1}
}
}