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Move files to exp_legacy
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130
exp_legacy/module/config/advanced_start.lua
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130
exp_legacy/module/config/advanced_start.lua
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--- This file is used to setup the map starting settings and the items players will start with
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-- @config Advanced-Start
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--- These are called factories because they return another function
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-- use these as a simple methods of adding new items
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-- they will do most of the work for you
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-- ['item-name'] = factory(params)
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-- luacheck:ignore 212/amount_made 212/items_made 212/player
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-- Use these to adjust for ticks ie game.tick < 5*minutes
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-- luacheck:ignore 211/seconds 211/minutes 211/hours
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local seconds, minutes, hours = 60, 3600, 216000
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--- Use to make a split point for the number of items given based on time
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-- ['stone-furnace']=cutoff_time(5*minutes, 4,0) -- before 5 minutes give four items after 5 minutes give none
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local function cutoff_time(time, before, after)
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return function(amount_made, items_made, player)
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if game.tick < time then
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return before
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else
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return after
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end
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end
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end
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--- Use to make a split point for the number of items given based on amount made
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-- ['firearm-magazine']=cutoff_amount_made(100, 10, 0) -- give 10 items until 100 items have been made
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local function cutoff_amount_made(amount, before, after)
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return function(amount_made, items_made, player)
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if amount_made < amount then
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return before
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else
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return after
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end
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end
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end
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--- Same as above but will not give any items if x amount has been made of another item, useful for tiers
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-- ['light-armor']=cutoff_amount_made_unless(5, 0,1,'heavy-armor',5) -- give light armor once 5 have been made unless 5 heavy armor has been made
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local function cutoff_amount_made_unless(amount, before, after, second_item, second_amount)
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return function(amount_made, items_made, player)
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if items_made(second_item) < second_amount then
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if amount_made < amount then
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return before
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else
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return after
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end
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else
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return 0
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end
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end
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end
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-- Use for mass production items where you want the amount to change based on the amount already made
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-- ['iron-plate']=scale_amount_made(5*minutes, 10, 10) -- for first 5 minutes give 10 items then after apply a factor of 10
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local function scale_amount_made(amount, before, scalar)
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return function(amount_made, items_made, player)
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if amount_made < amount then
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return before
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else
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return (amount_made * scalar) / ((game.tick / minutes) ^ 2)
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end
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end
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end
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--[[
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Common values
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game.tick is the amount of time the game has been on for
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amount_made is the amount of that item which has been made
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items_made('item-name') will return the amount of any item made
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player is the player who just spawned
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hours, minutes, seconds are the number of ticks in each unit of time
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]]
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return {
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skip_intro=true, --- @setting skip_intro skips the intro given in the default factorio free play scenario
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skip_victory=true, --- @setting skip_victory will skip the victory screen when a rocket is launched
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disable_base_game_silo_script=true, --- @setting disable_base_game_silo_script will not load the silo script at all
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research_queue_from_start=true, --- @setting research_queue_from_start when true the research queue is useable from the start
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friendly_fire=false, --- @setting friendly_fire weather players will be able to attack each other on the same force
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enemy_expansion=false, --- @setting enemy_expansion a catch all for in case the map settings file fails to load
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chart_radius=10*32, --- @setting chart_radius the number of tiles that will be charted when the map starts
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items = { --- @setting items items and there condition for being given
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-- ['item-name'] = function(amount_made, production_stats, player) return <Number> end -- 0 means no items given
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-- Plates
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['iron-plate']=scale_amount_made(100, 10, 10),
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['copper-plate']=scale_amount_made(100, 0, 8),
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['steel-plate']=scale_amount_made(100, 0, 4),
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-- Secondary Items
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['electronic-circuit']=scale_amount_made(1000, 0, 6),
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['iron-gear-wheel']=scale_amount_made(1000, 0, 6),
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-- Starting Items
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['burner-mining-drill']=cutoff_time(10*minutes, 4, 0),
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['stone-furnace']=cutoff_time(10*minutes, 4, 0),
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-- Armor
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['light-armor']=cutoff_amount_made_unless(5, 0,1,'heavy-armor',5),
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['heavy-armor']=cutoff_amount_made(5, 0,1),
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-- Weapon
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['pistol']=cutoff_amount_made_unless(0, 1, 1,'submachine-gun',5),
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['submachine-gun']=cutoff_amount_made(5, 0, 1),
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-- Ammo
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['firearm-magazine']=cutoff_amount_made_unless(100, 10, 0,'piercing-rounds-magazine', 100),
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['piercing-rounds-magazine']=cutoff_amount_made(100, 0, 10),
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--[[
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['construction-robot']=scale_amount_made(1, 10, 1)
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]]
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},
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armor = {
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enable=false,
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main = 'modular-armor',
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item = {
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{
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equipment='solar-panel-equipment',
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count=16
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},
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{
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equipment='belt-immunity-equipment',
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count=1
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},
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{
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equipment='battery-equipment',
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count=2
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},
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{
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equipment='personal-roboport-equipment',
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count=1
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},
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}
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}
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}
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