mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-30 20:41:41 +09:00
All error message fixed
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@@ -7,6 +7,7 @@ Any changes that you may make to the code are yours but that does not make the s
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Discord: https://discord.gg/XSsBV6b
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]]
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--Please Only Edit Below This Line-----------------------------------------------------------
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local ExpGui = require("ExpGaming - Module Setup")
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local add_frame = ExpGui.add_frame
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local frames = ExpGui.frames
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local draw_frame = ExpGui.draw_frame
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@@ -76,4 +77,6 @@ function draw_frame.tab(player,element)
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frames.tabs[element.name].event(player,element.parent.parent.parent.tab)
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end
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Event.register(Event.rank_change,function(event) event.player.gui.center.clear() end)
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Event.register(Event.rank_change,function(event) event.player.gui.center.clear() end)
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return ExpGui
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@@ -7,17 +7,18 @@ Any changes that you may make to the code are yours but that does not make the s
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Discord: https://discord.gg/XSsBV6b
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]]
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--Please Only Edit Below This Line-----------------------------------------------------------
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local ExpGui = require("ExpGaming - Module Setup")
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local add_input = ExpGui.add_input
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local inputs = ExpGui.inputs
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--allows defining of new buttons;;name how to call button;;default_display what is shown on the button;;default_tooltip the tooltip display;;event function(player,element) that runs on click
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function add_input.button(name,default_display,default_tooltip,event)
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if not name then error('Button requires a name') end
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inputs.buttons[name] = {name=name,display=default_display,tooltip=default_tooltip,event=event})
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inputs.buttons[name] = {name=name,display=default_display,tooltip=default_tooltip,event=event}
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end
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--allows defining of text box inputs;;name how to call button;;default_display what is shown on the button;;event function(player,element) that runs on text change
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function add_input.text(name,default_display,event)
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if not name then error('Text Filed requires a name') end
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inputs.text[name] = {name=name,display=default_display,event=event})
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inputs.text[name] = {name=name,display=default_display,event=event}
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end
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--draws the button into a gui;;frame the frame to draw to;;name name of button to draw;;display(opptinal) overrides the default;;tooltip(opptinal) overrides the default
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function add_input.draw_button(frame,name,display,tooltip)
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@@ -68,4 +69,6 @@ Event.register(defines.events.on_gui_text_changed, function(event)
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local text = inputs.text[event.element.name]
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if text.event then text.event(player,event.element) end
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end
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end)
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end)
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return ExpGui
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@@ -7,6 +7,7 @@ Any changes that you may make to the code are yours but that does not make the s
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Discord: https://discord.gg/XSsBV6b
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]]
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--Please Only Edit Below This Line-----------------------------------------------------------
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local ExpGui = require("ExpGaming - Module Setup")
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local add_frame = ExpGui.add_frame
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local frames = ExpGui.frames
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local draw_frame = ExpGui.draw_frame
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@@ -61,4 +62,6 @@ Event.register(Event.rank_change,function(event)
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local left = mod_gui.get_frame_flow(event.player)
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if left[frame_data.name] then left[frame_data.name].style.visible = frame_data.vis end
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end
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end)
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end)
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return ExpGui
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@@ -7,6 +7,7 @@ Any changes that you may make to the code are yours but that does not make the s
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Discord: https://discord.gg/XSsBV6b
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]]
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--Please Only Edit Below This Line-----------------------------------------------------------
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local ExpGui = require("ExpGaming - Module Setup")
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local player_table_functions = ExpGui.player_table
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--filters that are used. Feel free to add more
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player_table_functions.filters = {
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@@ -108,4 +109,6 @@ function player_table_functions.draw(player,frame,filters,input_location)
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end
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end
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Event.register(Event.soft_init,function() global.exp_core.current_filters = {} end)
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Event.register(Event.soft_init,function() global.exp_core.current_filters = {} end)
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return ExpGui
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@@ -7,6 +7,7 @@ Any changes that you may make to the code are yours but that does not make the s
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Discord: https://discord.gg/XSsBV6b
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]]
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--Please Only Edit Below This Line-----------------------------------------------------------
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local ExpGui = require("ExpGaming - Module Setup")
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local add_frame = ExpGui.add_frame
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local frames = ExpGui.frames
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local draw_frame = ExpGui.draw_frame
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@@ -32,7 +33,7 @@ end
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function add_frame.popup(style,default_display,default_tooltip,on_click,event)
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if not style then error('Popup style requires a name') end
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if not event or type(event) ~= 'function' then error('Popup style requires a draw function') end
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frames.popup[style] = {style=style,display=default_display,on_click=on_click,event=event})
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frames.popup[style] = {style=style,display=default_display,on_click=on_click,event=event}
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if on_click and type(on_click) == 'function' then
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ExpGui.toolbar.add_button(style,default_display,default_tooltip,draw_frame.popup_button)
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end
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@@ -61,4 +62,10 @@ function draw_frame.popup(style,args)
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end
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end
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--used to make the popup area
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Event.register(defines.events.on_player_joined_game,function(event) if not mod_gui.get_frame_flow(game.players[event.player_index]).popups then mod_gui.get_frame_flow(game.players[event.player_index]).add{name='popups',type='flow',direction='vertical'} end end)
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Event.register(defines.events.on_player_joined_game,function(event)
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if not mod_gui.get_frame_flow(game.players[event.player_index]).popups then
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mod_gui.get_frame_flow(game.players[event.player_index]).add{name='popups',type='flow',direction='vertical'}
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end
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end)
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return ExpGui
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@@ -7,6 +7,7 @@ Any changes that you may make to the code are yours but that does not make the s
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Discord: https://discord.gg/XSsBV6b
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]]
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--Please Only Edit Below This Line-----------------------------------------------------------
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local ExpGui = require("ExpGaming - Module Setup")
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local toolbar = ExpGui.toolbar
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--similar to ExpGui.add_input.button but it also accepts a restriction and button is drawn to the toolbar
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function toolbar.add_button(name,default_display,default_tooltip,event)
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@@ -29,4 +30,6 @@ function toolbar.draw(player)
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end
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end
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--auto-redraw toolbar after new rank is given
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Event.register(Event.rank_change,function(event) toolbar.draw(event.player) end)
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Event.register(Event.rank_change,function(event) toolbar.draw(event.player) end)
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return ExpGui
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@@ -7,11 +7,12 @@ Any changes that you may make to the code are yours but that does not make the s
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Discord: https://discord.gg/XSsBV6b
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]]
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--Please Only Edit Below This Line-----------------------------------------------------------
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local function merge(first_table,second_table) for k,v in pairs(second_table) do first_table[k] = v end end
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local ExpGui = require("ExpGaming - Module Setup")
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require("ExpGaming - Inputs")
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require("ExpGaming - Toolbar")
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require("ExpGaming - Center Gui")
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require("ExpGaming - Left Gui")
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require("ExpGaming - Popup")
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require("ExpGaming - Player Table")
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merge(ExpGui,require("ExpGaming - Inputs"))
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merge(ExpGui,require("ExpGaming - Toolbar"))
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merge(ExpGui,require("ExpGaming - Center Gui"))
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merge(ExpGui,require("ExpGaming - Left Gui"))
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merge(ExpGui,require("ExpGaming - Popup"))
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merge(ExpGui,require("ExpGaming - Player Table"))
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return ExpGui
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