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Added local language detection
Added language.cfg for all locale folders from the base game Added language.lua with the functions which detect the local language Added language.lua to _file_loader.lua
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33
modules/data/language.lua
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33
modules/data/language.lua
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--- Stores the language used to join the server
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-- @data Language
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local Event = require 'utils.event' ---@dep utils.event
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local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
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local LocalLanguage = PlayerData.Settings:combine('LocalLanguage')
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LocalLanguage:set_default("Unknown")
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--- Creates translation request on_load of a player
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LocalLanguage:on_load(function(player_name, language)
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local player = game.players[player_name]
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player.request_translation("language.local-language")
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end)
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--- Resolves translation request for language setting
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Event.add(defines.events.on_string_translated, function(event)
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-- Check if the translation request was for language setting
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if event.localised_string ~= "language.local-language" then
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return
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end
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-- Check if the translation request was succesful
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if not event.translated then
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game.print("Could not detect your language settings")
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-- Raise error
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return
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end
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-- Change LocalLanguage value for the player to the recognized one
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local player = game.players[event.player_index]
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local language = {event.result}
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LocalLanguage:set(player, language)
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end)
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