mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-29 04:06:39 +09:00
Refactor of commands
This commit is contained in:
287
utils/gui.lua
Normal file
287
utils/gui.lua
Normal file
@@ -0,0 +1,287 @@
|
||||
local Token = require 'utils.token'
|
||||
local Event = require 'utils.event'
|
||||
local Game = require 'utils.game'
|
||||
local Global = require 'utils.global'
|
||||
|
||||
local Gui = {}
|
||||
|
||||
local data = {}
|
||||
|
||||
Global.register(
|
||||
data,
|
||||
function(tbl)
|
||||
data = tbl
|
||||
end
|
||||
)
|
||||
|
||||
local top_elements = {}
|
||||
local on_visible_handlers = {}
|
||||
local on_pre_hidden_handlers = {}
|
||||
|
||||
function Gui.uid_name()
|
||||
return tostring(Token.uid())
|
||||
end
|
||||
|
||||
-- Associates data with the LuaGuiElement. If data is nil then removes the data
|
||||
function Gui.set_data(element, value)
|
||||
data[element.player_index * 0x100000000 + element.index] = value
|
||||
end
|
||||
|
||||
-- Gets the Associated data with this LuaGuiElement if any.
|
||||
function Gui.get_data(element)
|
||||
return data[element.player_index * 0x100000000 + element.index]
|
||||
end
|
||||
|
||||
-- Removes data associated with LuaGuiElement and its children recursively.
|
||||
function Gui.remove_data_recursively(element)
|
||||
Gui.set_data(element, nil)
|
||||
|
||||
local children = element.children
|
||||
|
||||
if not children then
|
||||
return
|
||||
end
|
||||
|
||||
for _, child in ipairs(children) do
|
||||
if child.valid then
|
||||
Gui.remove_data_recursively(child)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Gui.remove_children_data(element)
|
||||
local children = element.children
|
||||
|
||||
if not children then
|
||||
return
|
||||
end
|
||||
|
||||
for _, child in ipairs(children) do
|
||||
if child.valid then
|
||||
Gui.set_data(child, nil)
|
||||
Gui.remove_children_data(child)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Gui.destroy(element)
|
||||
Gui.remove_data_recursively(element)
|
||||
element.destroy()
|
||||
end
|
||||
|
||||
function Gui.clear(element)
|
||||
Gui.remove_children_data(element)
|
||||
element.clear()
|
||||
end
|
||||
|
||||
local function handler_factory(event_id)
|
||||
local handlers
|
||||
|
||||
local function on_event(event)
|
||||
local element = event.element
|
||||
if not element or not element.valid then
|
||||
return
|
||||
end
|
||||
|
||||
local handler = handlers[element.name]
|
||||
if not handler then
|
||||
return
|
||||
end
|
||||
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
if not player or not player.valid then
|
||||
return
|
||||
end
|
||||
event.player = player
|
||||
|
||||
handler(event)
|
||||
end
|
||||
|
||||
return function(element_name, handler)
|
||||
if not handlers then
|
||||
handlers = {}
|
||||
Event.add(event_id, on_event)
|
||||
end
|
||||
|
||||
handlers[element_name] = handler
|
||||
end
|
||||
end
|
||||
|
||||
local function custom_handler_factory(handlers)
|
||||
return function(element_name, handler)
|
||||
handlers[element_name] = handler
|
||||
end
|
||||
end
|
||||
|
||||
local function custom_raise(handlers, element, player)
|
||||
local handler = handlers[element.name]
|
||||
if not handler then
|
||||
return
|
||||
end
|
||||
|
||||
handler({element = element, player = player})
|
||||
end
|
||||
|
||||
-- Register a handler for the on_gui_checked_state_changed event for LuaGuiElements with element_name.
|
||||
-- Can only have one handler per element name.
|
||||
-- Guarantees that the element and the player are valid when calling the handler.
|
||||
-- Adds a player field to the event table.
|
||||
Gui.on_checked_state_changed = handler_factory(defines.events.on_gui_checked_state_changed)
|
||||
|
||||
-- Register a handler for the on_gui_click event for LuaGuiElements with element_name.
|
||||
-- Can only have one handler per element name.
|
||||
-- Guarantees that the element and the player are valid when calling the handler.
|
||||
-- Adds a player field to the event table.
|
||||
Gui.on_click = handler_factory(defines.events.on_gui_click)
|
||||
|
||||
-- Register a handler for the on_gui_closed event for a custom LuaGuiElements with element_name.
|
||||
-- Can only have one handler per element name.
|
||||
-- Guarantees that the element and the player are valid when calling the handler.
|
||||
-- Adds a player field to the event table.
|
||||
Gui.on_custom_close = handler_factory(defines.events.on_gui_closed)
|
||||
|
||||
-- Register a handler for the on_gui_elem_changed event for LuaGuiElements with element_name.
|
||||
-- Can only have one handler per element name.
|
||||
-- Guarantees that the element and the player are valid when calling the handler.
|
||||
-- Adds a player field to the event table.
|
||||
Gui.on_elem_changed = handler_factory(defines.events.on_gui_elem_changed)
|
||||
|
||||
-- Register a handler for the on_gui_selection_state_changed event for LuaGuiElements with element_name.
|
||||
-- Can only have one handler per element name.
|
||||
-- Guarantees that the element and the player are valid when calling the handler.
|
||||
-- Adds a player field to the event table.
|
||||
Gui.on_selection_state_changed = handler_factory(defines.events.on_gui_selection_state_changed)
|
||||
|
||||
-- Register a handler for the on_gui_text_changed event for LuaGuiElements with element_name.
|
||||
-- Can only have one handler per element name.
|
||||
-- Guarantees that the element and the player are valid when calling the handler.
|
||||
-- Adds a player field to the event table.
|
||||
Gui.on_text_changed = handler_factory(defines.events.on_gui_text_changed)
|
||||
|
||||
-- Register a handler for the on_gui_value_changed event for LuaGuiElements with element_name.
|
||||
-- Can only have one handler per element name.
|
||||
-- Guarantees that the element and the player are valid when calling the handler.
|
||||
-- Adds a player field to the event table.
|
||||
Gui.on_value_changed = handler_factory(defines.events.on_gui_value_changed)
|
||||
|
||||
-- Register a handler for when the player shows the top LuaGuiElements with element_name.
|
||||
-- Assuming the element_name has been added with Gui.allow_player_to_toggle_top_element_visibility.
|
||||
-- Can only have one handler per element name.
|
||||
-- Guarantees that the element and the player are valid when calling the handler.
|
||||
-- Adds a player field to the event table.
|
||||
Gui.on_player_show_top = custom_handler_factory(on_visible_handlers)
|
||||
|
||||
-- Register a handler for when the player hides the top LuaGuiElements with element_name.
|
||||
-- Assuming the element_name has been added with Gui.allow_player_to_toggle_top_element_visibility.
|
||||
-- Can only have one handler per element name.
|
||||
-- Guarantees that the element and the player are valid when calling the handler.
|
||||
-- Adds a player field to the event table.
|
||||
Gui.on_pre_player_hide_top = custom_handler_factory(on_pre_hidden_handlers)
|
||||
|
||||
--- Allows the player to show / hide this element.
|
||||
-- The element must be part in gui.top.
|
||||
-- This function must be called in the control stage, i.e not inside an event.
|
||||
-- @param element_name<string> This name must be globally unique.
|
||||
function Gui.allow_player_to_toggle_top_element_visibility(element_name)
|
||||
if _LIFECYCLE ~= _STAGE.control then
|
||||
error('can only be called during the control stage', 2)
|
||||
end
|
||||
top_elements[#top_elements + 1] = element_name
|
||||
end
|
||||
|
||||
local toggle_button_name = Gui.uid_name()
|
||||
|
||||
Event.add(
|
||||
defines.events.on_player_created,
|
||||
function(event)
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
|
||||
if not player or not player.valid then
|
||||
return
|
||||
end
|
||||
|
||||
local b =
|
||||
player.gui.top.add {
|
||||
type = 'button',
|
||||
name = toggle_button_name,
|
||||
caption = '<',
|
||||
tooltip = 'Shows / hides the Redmew Gui buttons.'
|
||||
}
|
||||
local style = b.style
|
||||
style.width = 18
|
||||
style.height = 38
|
||||
style.left_padding = 0
|
||||
style.top_padding = 0
|
||||
style.right_padding = 0
|
||||
style.bottom_padding = 0
|
||||
style.font = 'default-small-bold'
|
||||
end
|
||||
)
|
||||
|
||||
Gui.on_click(
|
||||
toggle_button_name,
|
||||
function(event)
|
||||
local button = event.element
|
||||
local player = event.player
|
||||
local top = player.gui.top
|
||||
|
||||
if button.caption == '<' then
|
||||
for i = 1, #top_elements do
|
||||
local name = top_elements[i]
|
||||
local ele = top[name]
|
||||
if ele and ele.valid then
|
||||
local style = ele.style
|
||||
|
||||
-- if visible is not set it has the value of nil.
|
||||
-- Hence nil is treated as is visible.
|
||||
local v = style.visible
|
||||
if v or v == nil then
|
||||
custom_raise(on_pre_hidden_handlers, ele, player)
|
||||
style.visible = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
button.caption = '>'
|
||||
button.style.height = 24
|
||||
else
|
||||
for i = 1, #top_elements do
|
||||
local name = top_elements[i]
|
||||
local ele = top[name]
|
||||
if ele and ele.valid then
|
||||
local style = ele.style
|
||||
|
||||
if not style.visible then
|
||||
style.visible = true
|
||||
custom_raise(on_visible_handlers, ele, player)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
button.caption = '<'
|
||||
button.style.height = 38
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
if _DEBUG then
|
||||
local concat = table.concat
|
||||
|
||||
local names = {}
|
||||
Gui.names = names
|
||||
|
||||
function Gui.uid_name()
|
||||
local info = debug.getinfo(2, 'Sl')
|
||||
local filepath = info.source:match('^.+/currently%-playing/(.+)$'):sub(1, -5)
|
||||
local line = info.currentline
|
||||
|
||||
local token = tostring(Token.uid())
|
||||
|
||||
local name = concat {token, ' - ', filepath, ':line:', line}
|
||||
names[token] = name
|
||||
|
||||
return token
|
||||
end
|
||||
end
|
||||
|
||||
return Gui
|
||||
Reference in New Issue
Block a user