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Refactor of commands
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105
old/modules/ExpGamingInfo/Rockets/control.lua
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105
old/modules/ExpGamingInfo/Rockets/control.lua
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--- Adds a rocket count gui to the game that shows milestones and average rocket time
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-- @module ExpGamingInfo.Rockets
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-- @author Cooldude2606
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-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
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-- @alias ThisModule
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-- Module Require
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local Gui = require('ExpGamingCore.Gui')
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local Game = require('FactorioStdLib.Game')
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-- Module Define
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local module_verbose = false
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local ThisModule = {
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on_init=function()
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if loaded_modules['ExpGamingCore.Sync^4.0.0'] then require(module_path..'/src/sync') end
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end
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}
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-- Global Define
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local global = {
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update=0,
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first=0,
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_last=0,
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last=0,
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fastest=0,
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milestones={m1=0,m2=0,m5=0,m10=0,m20=0,m50=0,m100=0,m200=0,m500=0,m1000=0,m2000=0,m5000=0}
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}
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Global.register(global,function(tbl) global = tbl end)
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-- Function Define
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ThisModule.Gui = Gui.left{
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name='rockets',
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caption='item/rocket-silo',
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tooltip={'ExpGamingInfo-Rockets.tooltip'},
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draw=function(self,frame)
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frame.caption = {'ExpGamingInfo-Rockets.name'}
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local player = Game.get_player(frame.player_index)
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local satellites = player.force.get_item_launched('satellite')
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local time = {'ExpGamingInfo-Rockets.nan'}
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if satellites == 1 then time = tick_to_display_format(game.tick)
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elseif satellites > 1 then time = tick_to_display_format((game.tick-global.first)/satellites) end
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if satellites ~= global.update then
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global.update = satellites
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if global.first == 0 then global.first = game.tick end
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global._last = global.last
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global.last = game.tick
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if global.last-global._last < global.fastest or global.fastest == 0 then global.fastest = global.last-global._last end
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end
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frame.add{
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type='label',
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caption={'ExpGamingInfo-Rockets.sent',satellites}
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}
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frame.add{
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type='label',
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caption={'ExpGamingInfo-Rockets.first',tick_to_display_format(global.first)}
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}
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frame.add{
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type='label',
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caption={'ExpGamingInfo-Rockets.last',tick_to_display_format(global.last-global._last)}
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}
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frame.add{
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type='label',
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caption={'ExpGamingInfo-Rockets.time',time}
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}
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frame.add{
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type='label',
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caption={'ExpGamingInfo-Rockets.fastest',tick_to_display_format(global.fastest)}
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}
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frame.add{
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type='label',
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caption={'ExpGamingInfo-Rockets.milestones'},
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style='caption_label'
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}
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local milestones = frame.add{
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type='flow',
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direction='vertical'
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}
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for milestone,next_time in pairs(global.milestones) do
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milestone = tonumber(milestone:match('%d+'))
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if next_time == 0 and satellites == milestone then
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global.milestones['m'..milestone] = global.last
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next_time = global.last
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Gui.left.open('rockets')
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end
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local _time = {'ExpGamingInfo-Rockets.nan'}
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if next_time > 0 then _time = tick_to_display_format(next_time) end
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milestones.add{
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type='label',
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caption={'ExpGamingInfo-Rockets.format',tostring(milestone),_time}
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}
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if next_time == 0 then break end
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end
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end,
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can_open=function(player)
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if player.force.get_item_launched('satellite') > 0 then return true
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else return {'ExpGamingInfo-Rockets.none'} end
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end
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}
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-- Event Define
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Event.add(defines.events.on_rocket_launched,function(event) Gui.left.update('rockets') end)
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-- Module Return
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-- when called will toggle the gui for that player, updates gui if no player given
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return setmetatable(ThisModule,{__call=function(self,...) self.Gui(...) end})
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