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Refactor of commands
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49
old/modules/ExpGamingCore/Server/src/commands.lua
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49
old/modules/ExpGamingCore/Server/src/commands.lua
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--- Adds a thread system and event listening and a admin bypass (recommend to disable /c and use optional /interface)
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-- @submodule ExpGamingCore.Server
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-- @alias Server
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-- @author Cooldude2606
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-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
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--- This file will be loaded when ExpGamingCore.Command is present
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-- @function _comment
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local Server = Server
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Server.interfaceCallbacks = {}
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function Server.add_to_interface(loadAs,callback) Server.interfaceCallbacks[loadAs] = callback end
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function Server.add_module_to_interface(loadAs,moduleName)
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local moduleName = moduleName or tostring(_G.moduleName) or nil
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if not moduleName then error('No module name supplied for: '..loadAs,2) return end
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Server.add_to_interface(loadAs,function() return require(moduleName) end)
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end
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Server.add_module_to_interface('Server','ExpGamingCore.Server')
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--- Runs the given input from the script
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-- @command interface
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-- @param code The code that will be ran
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commands.add_command('interface','Runs the given input from the script', {
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['code']={true,'string-inf'}
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}, function(event,args)
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local callback = args.code
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-- looks for spaces, if non the it will prefix the command with return
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if not string.find(callback,'%s') and not string.find(callback,'return') then callback = 'return '..callback end
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-- sets up an env for the command to run in
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local env = {_env=true,}
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if game.player then
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env.player = game.player
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env.surface = game.player.surface
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env.force = game.player.force
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env.position = game.player.position
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env.entity = game.player.selected
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env.tile = game.player.surface.get_tile(game.player.position)
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end
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-- adds custom callbacks to the interface
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for name,custom_callback in pairs(Server.interfaceCallbacks) do env[name] = custom_callback() end
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-- runs the function
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local success, err = Server.interface(callback,false,env)
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-- if there is an error then it will remove the stacktrace and return the error
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if not success and is_type(err,'string') then local _end = string.find(err,':1:') if _end then err = string.sub(err,_end+4) end end
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-- if there is a value returned that is not nill then it will return that value
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if err or err == false then player_return(err) end
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end)
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