Refactor of commands

This commit is contained in:
Cooldude2606
2019-03-01 20:24:23 +00:00
parent e547f76d6f
commit 62dcfe8694
288 changed files with 5364 additions and 1067 deletions

View File

@@ -0,0 +1,49 @@
--- Adds a thread system and event listening and a admin bypass (recommend to disable /c and use optional /interface)
-- @submodule ExpGamingCore.Server
-- @alias Server
-- @author Cooldude2606
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
--- This file will be loaded when ExpGamingCore.Command is present
-- @function _comment
local Server = Server
Server.interfaceCallbacks = {}
function Server.add_to_interface(loadAs,callback) Server.interfaceCallbacks[loadAs] = callback end
function Server.add_module_to_interface(loadAs,moduleName)
local moduleName = moduleName or tostring(_G.moduleName) or nil
if not moduleName then error('No module name supplied for: '..loadAs,2) return end
Server.add_to_interface(loadAs,function() return require(moduleName) end)
end
Server.add_module_to_interface('Server','ExpGamingCore.Server')
--- Runs the given input from the script
-- @command interface
-- @param code The code that will be ran
commands.add_command('interface','Runs the given input from the script', {
['code']={true,'string-inf'}
}, function(event,args)
local callback = args.code
-- looks for spaces, if non the it will prefix the command with return
if not string.find(callback,'%s') and not string.find(callback,'return') then callback = 'return '..callback end
-- sets up an env for the command to run in
local env = {_env=true,}
if game.player then
env.player = game.player
env.surface = game.player.surface
env.force = game.player.force
env.position = game.player.position
env.entity = game.player.selected
env.tile = game.player.surface.get_tile(game.player.position)
end
-- adds custom callbacks to the interface
for name,custom_callback in pairs(Server.interfaceCallbacks) do env[name] = custom_callback() end
-- runs the function
local success, err = Server.interface(callback,false,env)
-- if there is an error then it will remove the stacktrace and return the error
if not success and is_type(err,'string') then local _end = string.find(err,':1:') if _end then err = string.sub(err,_end+4) end end
-- if there is a value returned that is not nill then it will return that value
if err or err == false then player_return(err) end
end)