mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
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Refactor of commands
This commit is contained in:
298
old/modules/ExpGamingCore/Command/control.lua
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298
old/modules/ExpGamingCore/Command/control.lua
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@@ -0,0 +1,298 @@
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--- Command system that allows middle ware and auto validation of command arguments.
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-- @module ExpGamingCore.Command@4.0.0
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-- @author Cooldude2606
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-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
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-- @alias commands
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local Game = require('FactorioStdLib.Game')
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local Color = require('FactorioStdLib.Color')
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--- Used as an error constant for validation
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-- @field commands.error
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-- @usage return commands.error, 'err message'
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-- @usage return commands.error('err message')
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commands.error = setmetatable({},{__call=function(...) return ... end})
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commands._add_command = commands.add_command
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local commandDataStore = {}
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local middleware = {}
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--- Used to add middle ware to the command handler, functions should return true or false
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-- @tparam function callback function(player,commandName,event) should return true to allow next middle ware to run
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function commands.add_middleware(callback) if not is_type(callback,'function') then error('Callback is not a function',2) return end table.insert(middleware,callback) end
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--- Index of all command data
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-- @field commands.data
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-- @usage commands.command_name -- returns command data
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-- @usage commands.data -- returns all data
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-- @tparam ?string|table|event key the command that will be returned: string is the name, table is the command data, event is event from add_command
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-- @treturn table the command data
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setmetatable(commands,{
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__index=function(tbl,key) return is_type(key,'table') and (key.command and rawget(commandDataStore,key.name) or key) or key == 'data' and commandDataStore or rawget(commandDataStore,key) end
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})
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--- Collection of functions that can be used to validate inputs
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-- @table commands.validate
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-- @usage commands.validate[type](value,event,...)
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-- @tparam string type the type that the value should be
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-- @param value the value that will be tested
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-- @param ... any other data that can be passed to the function
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-- @return[1] the validated value
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-- @return[2] error constant
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-- @return[2] the err message
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-- @field __comment replace _ with - the ldoc did not like me using - in the names
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-- @field string basically does nothing but a type filed is required
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-- @field string_inf same as string but is infinite in length, must be last arg
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-- @field string_len same as string but can define a max length
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-- @field number converts the input into a number
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-- @field number_int converts the input to a number and floors it
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-- @field number_range allows a number in a range min < X <= max
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-- @field number_range allows a number in a range after it has been floored min < math.floor(X) <= max
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-- @field player converts the input into a valid player
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-- @field player_online converts the input to a player if the player is online
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-- @field player_alive converts the input to a player if the player is online and alive
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-- @field player_role converts the input to a player if the player is a lower rank than the user or if the person is not admin and the user is
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-- @field player_role-online converts the input to a player if the player is a lower rank than the user and online
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-- @field player_role_alive converts the input to a player if the player is a lower rank than the user and online and alive
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commands.validate = {
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['boolean']=function(value) value = value.lower() if value == 'true' or value == 'yes' or value == 'y' or value == '1' then return true else return false end end,
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['string']=function(value) return tostring(value) end,
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['string-inf']=function(value) return tostring(value) end,
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['string-list']=function(value,event,list)
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local rtn = tostring(value) and table.includes(list,tostring(value)) and tostring(value) or nil
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if not rtn then return commands.error{'ExpGamingCore_Command.error-string-list',table.concat(list,', ')} end return rtn end,
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['string-len']=function(value,event,max)
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local rtn = tostring(value) and tostring(value):len() <= max and tostring(value) or nil
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if not rtn then return commands.error{'ExpGamingCore_Command.error-string-len',max} end return rtn end,
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['number']=function(value)
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local rtn = tonumber(value) or nil
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if not rtn then return commands.error{'ExpGamingCore_Command.error-number'} end return rtn end,
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['number-int']=function(value)
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local rtn = tonumber(value) and math.floor(tonumber(value)) or nil
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if not rtn then return commands.error{'ExpGamingCore_Command.error-number'} end return rtn end,
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['number-range']=function(value,event,min,max)
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local rtn = tonumber(value) and tonumber(value) > min and tonumber(value) <= max and tonumber(value) or nil
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if not rtn then return commands.error{'ExpGamingCore_Command.error-number-range',min,max} end return rtn end,
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['number-range-int']=function(value,event,min,max)
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local rtn = tonumber(value) and math.floor(tonumber(value)) > min and math.floor(tonumber(value)) <= max and math.floor(tonumber(value)) or nil
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if not rtn then return commands.error{'ExpGamingCore_Command.error-number-range',min,max} end return rtn end,
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['player']=function(value)
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local rtn = Game.get_player(value) or nil
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if not rtn then return commands.error{'ExpGamingCore_Command.error-player',value} end return rtn end,
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['player-online']=function(value)
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local player,err = commands.validate['player'](value)
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if err then return commands.error(err) end
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local rtn = player.connected and player or nil
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if not rtn then return commands.error{'ExpGamingCore_Command.error-player-online'} end return rtn end,
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['player-alive']=function(value)
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local player,err = commands.validate['player-online'](value)
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if err then return commands.error(err) end
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local rtn = player.character and player.character.health > 0 and player or nil
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if not rtn then return commands.error{'ExpGamingCore_Command.error-player-alive'} end return rtn end,
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['player-rank']=function(value,event)
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local player,err = commands.validate['player'](value)
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if err then return commands.error(err) end
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local rtn = player.admin and Game.get_player(event).admin and player or nil
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if not rtn then return commands.error{'ExpGamingCore_Command.error-player-rank'} end return rtn end,
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['player-rank-online']=function(value)
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local player,err = commands.validate['player-online'](value)
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if err then return commands.error(err) end
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local player,err = commands.validate['player-rank'](player)
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if err then return commands.error(err) end return player end,
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['player-rank-alive']=function(value)
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local player,err = commands.validate['player-alive'](value)
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if err then return commands.error(err) end
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local player,err = commands.validate['player-rank'](player)
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if err then return commands.error(err) end return player end,
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}
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--- Adds a function to the validation list
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-- @tparam string name the name of the validation
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-- @tparam function callback function(value,event) which returns either the value to be used or commands.error{'error-message'}
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function commands.add_validation(name,callback) if not is_type(callback,'function') then error('Callback is not a function',2) return end commands.validate[name]=callback end
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--- Returns the inputs of this command as a formated string
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-- @usage commands.format_inputs('interface') -- returns <code> (if you have ExpGamingCore.Server)
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-- @tparam ?string|table|event command the command to get the inputs of
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-- @treturn string the formated string for the inputs
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function commands.format_inputs(command)
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command = commands[command]
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if not is_type(command,'table') then error('Command is not valid',2) end
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local rtn = ''
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for name,data in pairs(command.inputs) do
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if data[1] == false then rtn=rtn..string.format('[%s] ',name)
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else rtn=rtn..string.format('<%s> ',name) end
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end
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return rtn
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end
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--- Used to validate the arguments of a command, will understand strings with "" as a single param else spaces divede the params
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-- @usage commands.validate_args(event) -- returns args table
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-- @tparam table event this is the event created by add_command not on_console_command
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-- @treturn[1] table the args for this command
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-- @return[2] command.error
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-- @treturn string the error that happend while parsing the args
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function commands.validate_args(event)
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local command = commands[event.name]
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if not is_type(command,'table') then error('Command not valid',2) end
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local rtn = {}
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local count = 0
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local count_opt = 0
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for _,data in pairs(command.inputs) do count = count + 1 if data[1] == false then count_opt = count_opt + 1 end end
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-- checks that there is some args given if there is meant to be
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if not event.parameter then
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if count == count_opt then return rtn
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else return commands.error('invalid-inputs') end
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end
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-- splits the args into words so that it can be used to assign values
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local words = string.split(event.parameter,' ')
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local index = 0
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for _,word in pairs(words) do
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index = index+1
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if not word then break end
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local pos, _pos = word:find('"')
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local hasSecond = pos and word:find('"',pos+1) or nil
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while not hasSecond and pos and pos == _pos do
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local next = table.remove(words,index+1)
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if not next then return commands.error('invalid-parse') end
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words[index] = words[index]..' '..next
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_pos = words[index]:find('"',pos+1)
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end
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end
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-- assigns the values from the words to the args
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index = 0
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for name,data in pairs(command.inputs) do
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index = index+1
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local arg = words[index]
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if not arg and data[1] then return commands.error('invalid-inputs') end
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if data[2] == 'string-inf' then rtn[name] = table.concat(words,' ',index) break end
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local valid = is_type(data[2],'function') and data[2] or commands.validate[data[2]] or error('Invalid validation ("'..tostring(data[2])..'") for command: "'..command.name..'/'..name..'"')
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local temp_tbl = table.deepcopy(data) table.remove(temp_tbl,1) table.remove(temp_tbl,1)
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local value, err = valid(arg,event,unpack(temp_tbl))
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if value == commands.error then return value, err end
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rtn[name] = is_type(value,'string') and value:gsub('"','') or value
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end
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return rtn
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end
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--- Used to return all the commands a player can use
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-- @usage get_commands(1) -- return table of command data for each command that the player can use
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-- @tparam ?index|name|player| player the player to test as
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-- @treturn table a table containg all the commands the player can use
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function commands.get_commands(player)
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player = Game.get_player(player)
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local commands = {}
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if not player then return error('Invalid player',2) end
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for name,data in pairs(commandDataStore) do
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if #middleware > 0 then for _,callback in pairs(middleware) do
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local success, err = pcall(callback,player,name,data)
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if not success then error(err)
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elseif err then table.insert(commands,data) end
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end elseif data.default_admin_only == true and player.admin then table.insert(commands,data) end
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end
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return commands
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end
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local function logMessage(player_name,command,message,args)
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game.write_file('commands.log',
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game.tick
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..' Player: "'..player_name..'"'
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..' '..message..': "'..command.name..'"'
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..' With args of: '..table.tostring(args)
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..'\n'
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, true, 0)
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end
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--- Used to call the custom commands
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-- @usage You dont its an internal command
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-- @tparam table command the event rasied by the command
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local function run_custom_command(command)
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local data = commands.data[command.name]
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local player = Game.get_player(command) or SERVER
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-- runs all middle ware if any, if there is no middle where then it relies on .default_admin_only
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if #middleware > 0 then for _,callback in pairs(middleware) do
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local success, err = pcall(callback,player,command.name,command)
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if not success then error(err)
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elseif not err then
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player_return({'ExpGamingCore_Command.command-fail',{'ExpGamingCore_Command.unauthorized'}},defines.textcolor.crit)
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logMessage(player.name,command,'Failed to use command (Unauthorized)',commands.validate_args(command))
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game.player.play_sound{path='utility/cannot_build'}
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return
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end
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end elseif data.default_admin_only == true and player and not player.admin then
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player_return({'ExpGamingCore_Command.command-fail',{'ExpGamingCore_Command.unauthorized'}},defines.textcolor.crit)
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logMessage(player.name,command,'Failed to use command (Unauthorized)',commands.validate_args(command))
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game.player.play_sound{path='utility/cannot_build'}
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return
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end
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-- gets the args for the command
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local args, err = commands.validate_args(command)
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if args == commands.error then
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if is_type(err,'table') then table.insert(err,command.name) table.insert(err,commands.format_inputs(data))
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player_return({'ExpGamingCore_Command.command-fail',err},defines.textcolor.high) else player_return({'ExpGamingCore_Command.command-fail',{'ExpGamingCore_Command.invalid-inputs',command.name,commands.format_inputs(data)}},defines.textcolor.high) end
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logMessage(player.name,command,'Failed to use command (Invalid Args)',args)
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player.play_sound{path='utility/deconstruct_big'}
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return
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end
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-- runs the command
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local success, err = pcall(data.callback,command,args)
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if not success then error(err) end
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if err ~= commands.error then player_return({'ExpGamingCore_Command.command-ran'},defines.textcolor.info) end
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logMessage(player.name,command,'Used command',args)
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end
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--- Used to define commands
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-- @usage --see examples in file
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-- @tparam string name the name of the command
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-- @tparam[opt='No Description'] string description the description of the command
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-- @tparam[opt=an infinite string] table inputs a table of the inputs to be used, last index being true makes the last parameter open ended (longer than one word)
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-- @tparam function callback the function to call on the event
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commands.add_command = function(name, description, inputs, callback)
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if commands[name] then error('That command is already registered',2) end
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if not is_type(name,'string') then error('Command name has not been given') end
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if not is_type(callback,'function') or not is_type(inputs,'table') then
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if is_type(inputs,'function') then commands._add_command(name,description,inputs)
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else error('Invalid args given to add_command') end
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end
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verbose('Created Command: '..name)
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-- test for string and then test for locale string
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description = is_type(description,'string') and description
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or is_type(description,'table') and is_type(description[1],'string') and string.find(description[1],'.+[.].+') and {description,''}
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or 'No Description'
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inputs = is_type(inputs,'table') and inputs or {['param']={false,'string-inf'}}
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commandDataStore[name] = {
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name=name,
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description=description,
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inputs=inputs,
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callback=callback,
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admin_only=false
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}
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local help = is_type(description,'string') and commands.format_inputs(name)..'- '..description
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or is_type(description,'table') and is_type(description[1],'string') and string.find(description[1],'.+[.].+') and {description,commands.format_inputs(name)..'- '}
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or commands.format_inputs(name)
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commandDataStore[name].help = help
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commands._add_command(name,help,function(...)
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local success, err = Manager.sandbox(run_custom_command,{},...)
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if not success then error(err) end
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end)
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return commandDataStore[name]
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end
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return commands
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--[[
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command example
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**locale file**
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[foo]
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description=__1__ this is a command
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**control.lua**
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commands.add_command('foo',{'foo.description'},{
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['player']={true,'player'}, -- a required arg that must be a valid player
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['number']={true,'number-range',0,10}, -- a required arg that must be a number 0<X<=10
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['pwd']={true,function(value,event) if value == 'password123' then return true else return commands.error('Invalid Password') end} -- a required arg pwd that has custom validation
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['reason']={false,'string-inf'} -- an optional arg that is and infinite length (useful for reasons)
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},function(event,args)
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args.player.print(args.number)
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if args.reasons then args.player.print(args.reason) end
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end)
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]]
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21
old/modules/ExpGamingCore/Command/softmod.json
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21
old/modules/ExpGamingCore/Command/softmod.json
Normal file
@@ -0,0 +1,21 @@
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{
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"name": "ExpGamingCore.Command",
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"version": "4.0.0",
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"description": "A better command handler than the base game.",
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"location": "FSM_ARCHIVE",
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"keywords": [
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"Library",
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"Lib",
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"ExpGaming",
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"Core",
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"Commands"
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],
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"dependencies": {
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"ExpGamingLib": "^4.0.0",
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"FactorioStdLib.Table": "^0.8.0",
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"FactorioStdLib.Color": "^0.8.0",
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"FactorioStdLib.Game": "^0.8.0"
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},
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"collection": "ExpGamingCore@4.0.0",
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"submodules": {}
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}
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81
old/modules/ExpGamingCore/Group/config.lua
Normal file
81
old/modules/ExpGamingCore/Group/config.lua
Normal file
@@ -0,0 +1,81 @@
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-- defines for groups
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Group{
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name='Admin',
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disallow={
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'edit_permission_group',
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'delete_permission_group',
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'add_permission_group'
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}
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}
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Group{
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name='HiMember',
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disallow={
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'edit_permission_group',
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'delete_permission_group',
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'add_permission_group'
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}
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}
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Group{
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name='Member',
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disallow={
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'edit_permission_group',
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'delete_permission_group',
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'add_permission_group',
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'set_auto_launch_rocket',
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'change_programmable_speaker_alert_parameters',
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'drop_item'
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}
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}
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Group{
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name='User',
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disallow={
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'edit_permission_group',
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'delete_permission_group',
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'add_permission_group',
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'set_auto_launch_rocket',
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'change_programmable_speaker_alert_parameters',
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'drop_item',
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'build_terrain',
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'remove_cables',
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'launch_rocket',
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'reset_assembling_machine',
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'cancel_research'
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}
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}
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Group{
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name='Jail',
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disallow={
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'set_allow_commands',
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'edit_permission_group',
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'delete_permission_group',
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'add_permission_group',
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'open_character_gui',
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'begin_mining',
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'start_walking',
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'player_leave_game',
|
||||
'open_blueprint_library_gui',
|
||||
'build_item',
|
||||
'use_item',
|
||||
'select_item',
|
||||
'rotate_entity',
|
||||
'open_train_gui',
|
||||
'open_train_station_gui',
|
||||
'open_gui',
|
||||
'open_item',
|
||||
'deconstruct',
|
||||
'build_rail',
|
||||
'cancel_research',
|
||||
'start_research',
|
||||
'set_train_stopped',
|
||||
'select_gun',
|
||||
'open_technology_gui',
|
||||
'open_trains_gui',
|
||||
'edit_custom_tag',
|
||||
'craft',
|
||||
'setup_assembling_machine',
|
||||
}
|
||||
}
|
||||
189
old/modules/ExpGamingCore/Group/control.lua
Normal file
189
old/modules/ExpGamingCore/Group/control.lua
Normal file
@@ -0,0 +1,189 @@
|
||||
--- Adds a system to manage and auto-create permission groups.
|
||||
-- @module ExpGamingCore@Group
|
||||
-- @author Cooldude2606
|
||||
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
|
||||
-- @alias Group
|
||||
|
||||
-- Module Require
|
||||
local Game = require('FactorioStdLib.Game')
|
||||
|
||||
-- Module Define
|
||||
local module_verbose = false
|
||||
|
||||
--- Used as an interface for factorio permissions groups
|
||||
-- @type Group
|
||||
-- @field _prototype the prototype of this class
|
||||
-- @field groups a table of all groups, includes auto complete on the indexing
|
||||
local _GroupSelfRef
|
||||
local Group = {
|
||||
_prototype = {},
|
||||
groups = setmetatable({},{
|
||||
__index=table.autokey,
|
||||
__newindex=function(tbl,key,value)
|
||||
rawset(tbl,key,_GroupSelfRef.define(value))
|
||||
end
|
||||
}),
|
||||
on_init = function()
|
||||
if loaded_modules['ExpGamingCore.Server'] then require('ExpGamingCore.Server') end
|
||||
end,
|
||||
on_post = function(self)
|
||||
-- creates a root role that the server can use
|
||||
self{name='Root',disallow={}}
|
||||
-- loads the groups in config
|
||||
require(module_path..'/config',{Group=self})
|
||||
end
|
||||
}
|
||||
_GroupSelfRef=Group
|
||||
|
||||
-- Function Define
|
||||
|
||||
--- Defines a new instance of a group
|
||||
-- @usage Group.define{name='foo',disallow={'edit_permission_group','delete_permission_group','add_permission_group'}} -- returns new group
|
||||
-- @usage Group{name='foo',disallow={'edit_permission_group','delete_permission_group','add_permission_group'}} -- returns new group
|
||||
-- @tparam table obj contains string name and table disallow of defines.input_action
|
||||
-- @treturn Group the group which has been made
|
||||
function Group.define(obj)
|
||||
if not type_error(game,nil,'Cant define Group during runtime.') then return end
|
||||
if not type_error(obj.name,'string','Group creation is invalid: group.name is not a string') then return end
|
||||
if not type_error(obj.disallow,'table','Group creation is invalid: group.disallow is not a table') then return end
|
||||
verbose('Created Group: '..obj.name)
|
||||
setmetatable(obj,{__index=function(tbl,key) return Group._prototype[key] or game and game.permissions.get_group(tbl.name)[key] or nil end})
|
||||
obj.connected_players = setmetatable({self=obj},Group._prototype.connected_players_mt)
|
||||
rawset(Group.groups,obj.name,obj)
|
||||
return obj
|
||||
end
|
||||
|
||||
--- Used to get the group of a player or the group by name
|
||||
-- @usage Group.get('foo') -- returns group foo
|
||||
-- @usage Group.get(player) -- returns group of player
|
||||
-- @tparam ?LuaPlayer|pointerToPlayer|string mixed can either be the name or raw group of a group or a player indenifier
|
||||
-- @treturn table the group which was found or nil
|
||||
function Group.get(mixed)
|
||||
if is_type(mixed,'table') and mixed.name then mixed = mixed.name end
|
||||
if game and Game.get_player(mixed) then mixed = Game.get_player(mixed).permission_group.name end
|
||||
local rtn = Group.groups[mixed]
|
||||
if not rtn and game and is_type(mixed,'string') and game.permissions.get_group(mixed) then
|
||||
rtn = setmetatable({disallow={},name=mixed},{
|
||||
__index=function(tbl,key) return Group._prototype[key] or game and game.permissions.get_group(tbl.name)[key] or nil end
|
||||
})
|
||||
rtn.connected_players = setmetatable({self=rtn},Group._prototype.connected_players_mt)
|
||||
end
|
||||
return rtn
|
||||
end
|
||||
|
||||
--- Used to place a player into a group
|
||||
-- @usage Group.assign(player,group)
|
||||
-- @tparam ?LuaPlayer|pointerToPlayer player the player to assign the group to
|
||||
-- @tparam ?string|LuaPermissionGroup the group to add the player to
|
||||
-- @treturn boolean was the player assigned
|
||||
function Group.assign(player,group)
|
||||
player = Game.get_player(player)
|
||||
if not player then error('Invalid player #1 given to Group.assign.',2) return end
|
||||
group = Group.get(group)
|
||||
if not group then error('Invalid group #2 given to Group.assign.',2) return end
|
||||
return group:add_player(player)
|
||||
end
|
||||
|
||||
--- Used to get the factorio permission group linked to this group
|
||||
-- @usage group:get_raw() -- returns LuaPermissionGroup of this group
|
||||
-- @treturn LuaPermissionGroup the factorio group linked to this group
|
||||
function Group._prototype:get_raw()
|
||||
if not self_test(self,'group','get_raw') then return end
|
||||
local _group = game.permissions.get_group(self.name)
|
||||
if not _group or _group.valid == false then error('No permissions group found, please to not remove groups with /permissions',2) return end
|
||||
return setmetatable({},{__index=_group})
|
||||
end
|
||||
|
||||
--- Used to add a player to this group
|
||||
-- @usage group:add_player(player) -- returns true if added
|
||||
-- @tparam ?LuaPlayer|pointerToPlayer player the player to add to the group
|
||||
-- @treturn boolean if the player was added
|
||||
function Group._prototype:add_player(player)
|
||||
if not self_test(self,'group','add_player') then return end
|
||||
player = Game.get_player(player)
|
||||
if not player then error('Invalid player #1 given to group.add_player.',2) return end
|
||||
local raw_group = self:get_raw()
|
||||
return raw_group.add_player(player)
|
||||
end
|
||||
|
||||
--- Used to remove a player from this group
|
||||
-- @usage group:remove_player(player) -- returns true if removed
|
||||
-- @tparam ?LuaPlayer|pointerToPlayer player the player to remove from the group
|
||||
-- @treturn boolean if the player was removed
|
||||
function Group._prototype:remove_player(player)
|
||||
if not self_test(self,'group','remove_player') then return end
|
||||
player = Game.get_player(player)
|
||||
if not player then error('Invalid player #1 given to group.remove_player.',2) return end
|
||||
local raw_group = self:get_raw()
|
||||
return raw_group.remove_player(player)
|
||||
end
|
||||
|
||||
--- Gets all players in this group
|
||||
-- @usage group:get_players() -- returns table of players
|
||||
-- @usage group.players -- returns table of players
|
||||
-- @usage group.connected_players -- returns table of online players
|
||||
-- @tparam[opt=false] boolean online if true returns only online players
|
||||
-- @treturn table table of players
|
||||
function Group._prototype:get_players(online)
|
||||
if not self_test(self,'group','get_players') then return end
|
||||
if online and not type_error(online,'boolean','Invalid argument #1 to group:get_players, online is not a boolean.') then return end
|
||||
local raw_group = self:get_raw()
|
||||
local rtn = {}
|
||||
if online then for _,player in pairs(raw_group.players) do if player.connected then table.insert(rtn,player) end end end
|
||||
return online and rtn or raw_group.players
|
||||
end
|
||||
|
||||
-- this is used to create a connected_players table
|
||||
Group._prototype.connected_players_mt = {
|
||||
__call=function(tbl) return tbl.self:get_players(true) end,
|
||||
__pairs=function(self)
|
||||
local players = self.self:get_players(true)
|
||||
local function next_pair(tbl,key)
|
||||
local k, v = next(players, key)
|
||||
if v then return k,v end
|
||||
end
|
||||
return next_pair, players, nil
|
||||
end,
|
||||
__ipairs=function(self)
|
||||
local players = self.self:get_players(true)
|
||||
local function next_pair(tbl,key)
|
||||
local k, v = next(players, key)
|
||||
if v then return k,v end
|
||||
end
|
||||
return next_pair, players, nil
|
||||
end
|
||||
}
|
||||
|
||||
--- Prints a message or value to all online players in this group
|
||||
-- @usage group.print('Hello, World!')
|
||||
-- @param rtn any value you wish to print, string not required
|
||||
-- @param colour the colour to print the message in
|
||||
-- @treturn number the number of players who received the message
|
||||
function Group._prototype:print(rtn,colour)
|
||||
if not self_test(self,'group','print') then return end
|
||||
if colour and not type_error(colour,'table','Invalid argument #2 to group:print, colour is not a table.') then return end
|
||||
local players = self:get_players()
|
||||
local ctn = 0
|
||||
for _,player in pairs(players) do if player.connected then player_return(rtn,colour,player) ctn=ctn+1 end end
|
||||
return ctn
|
||||
end
|
||||
|
||||
-- Event Handlers Define
|
||||
|
||||
-- creates all permission groups and links them
|
||||
Event.add('on_init',function()
|
||||
for name,group in pairs(Group.groups) do
|
||||
local _group = game.permissions.create_group(name)
|
||||
verbose('Created Permission Group: '..name)
|
||||
local count = 0
|
||||
for _,to_remove in pairs(group.disallow) do
|
||||
count=count+1
|
||||
_group.set_allows_action(defines.input_action[to_remove],false)
|
||||
end
|
||||
verbose('Disalowed '..count..' input actions.')
|
||||
end
|
||||
end)
|
||||
|
||||
-- Module Return
|
||||
-- calling will attempt to define a new group
|
||||
return setmetatable(Group,{__call=function(tbl,...) tbl.define(...) end})
|
||||
22
old/modules/ExpGamingCore/Group/softmod.json
Normal file
22
old/modules/ExpGamingCore/Group/softmod.json
Normal file
@@ -0,0 +1,22 @@
|
||||
{
|
||||
"name": "ExpGamingCore.Group",
|
||||
"version": "4.0.0",
|
||||
"description": "Adds a system to manage and auto-create permission groups.",
|
||||
"location": "FSM_ARCHIVE",
|
||||
"keywords": [
|
||||
"Groups",
|
||||
"ExpGaming",
|
||||
"System",
|
||||
"Management",
|
||||
"Manage",
|
||||
"Permissions"
|
||||
],
|
||||
"dependencies": {
|
||||
"FactorioStdLib": "^0.8.0",
|
||||
"ExpGamingCore.Server": "?^4.0.0",
|
||||
"ExpGamingLib": "^4.0.0",
|
||||
"FactorioStdLib.Game": "^0.8.0"
|
||||
},
|
||||
"collection": "ExpGamingCore@4.0.0",
|
||||
"submodules": {}
|
||||
}
|
||||
221
old/modules/ExpGamingCore/Gui/center/control.lua
Normal file
221
old/modules/ExpGamingCore/Gui/center/control.lua
Normal file
@@ -0,0 +1,221 @@
|
||||
--- Adds a uniform preset for guis in the center of the screen which allow for different tabs to be opened
|
||||
-- @module ExpGamingCore.Gui.center
|
||||
-- @alias center
|
||||
-- @author Cooldude2606
|
||||
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
|
||||
|
||||
local Game = require('FactorioStdLib.Game')
|
||||
local Color = require('FactorioStdLib.Color')
|
||||
local Gui = require('ExpGamingCore.Gui')
|
||||
local mod_gui = require('mod-gui')
|
||||
|
||||
local center = {}
|
||||
center._prototype = {}
|
||||
|
||||
--- Adds a new obj to the center gui
|
||||
-- @usage Gui.center.add{name='foo',caption='Foo',tooltip='Testing',draw=function}
|
||||
-- @usage return_value(player) -- opens the center gui for that player
|
||||
-- @param obj contains the new object, needs name, frame is opt and is function(root_frame)
|
||||
-- @return the object made, used to add tabs, calling the returned value will open the center for the given player
|
||||
function center.add(obj)
|
||||
if not is_type(obj,'table') then return end
|
||||
if not is_type(obj.name,'string') then return end
|
||||
verbose('Created Center Gui: '..obj.name)
|
||||
setmetatable(obj,{__index=center._prototype,__call=function(self,player,...) return center.open(player,self.name,...) end})
|
||||
obj.tabs = {}
|
||||
obj._tabs = {}
|
||||
Gui.data('center',obj.name,obj)
|
||||
if Gui.toolbar then Gui.toolbar(obj.name,obj.caption,obj.tooltip,function(event) return obj:open(event.player_index) end) end
|
||||
return obj
|
||||
end
|
||||
|
||||
--- Used to get the center frame of the player, used mainly in script
|
||||
-- @usage Gui.center.get_flow(player) -- returns gui element
|
||||
-- @param player a player identifier to get the flow for
|
||||
-- @treturn table the gui element flow
|
||||
function center.get_flow(player)
|
||||
player = Game.get_player(player)
|
||||
if not player then error('Invalid player',2) end
|
||||
return player.gui.center.exp_center or player.gui.center.add{name='exp_center',type='flow'}
|
||||
end
|
||||
|
||||
--- Used to open a center frame for a player, extra params are sent to open event
|
||||
-- @usage Gui.center.open(player,'server-info') -- return true
|
||||
-- @param player a player identifier to get the flow for
|
||||
-- @tparam string center_name the name of the center frame to open
|
||||
-- @treturn boolean based on if it succeeded or not
|
||||
function center.open(player,center_name,...)
|
||||
player = Game.get_player(player)
|
||||
if not player then error('Invalid player',2) return false end
|
||||
Gui.center.clear(player)
|
||||
if not Gui.data.center[center_name] then return false end
|
||||
local self = Gui.data.center[center_name]
|
||||
-- this function is the draw function passed to the open event
|
||||
self:open(player,function(...) Gui.center._draw(self,...) end,...)
|
||||
return true
|
||||
end
|
||||
|
||||
-- used as a piece of middle ware for the open event
|
||||
function center._draw(self,frame,...)
|
||||
game.players[frame.player_index].opened=frame
|
||||
if is_type(self.draw,'function') then
|
||||
local success, err = pcall(self.draw,self,frame,...)
|
||||
if not success then error(err) end
|
||||
else error('No Callback on center frame '..self.name) end
|
||||
end
|
||||
|
||||
--- Used to open a center frame for a player
|
||||
-- @usage Gui.center.open_tab(player,'readme','rules') -- return true
|
||||
-- @param player a player identifier to get the flow for
|
||||
-- @tparam string center the name of the center frame to open
|
||||
-- @tparam string tab the name of the tab to open
|
||||
-- @treturn boolean based on if it succeeded or not
|
||||
function center.open_tab(player,center_name,tab)
|
||||
player = Game.get_player(player)
|
||||
if not player then error('Invalid player',2) end
|
||||
if not Gui.center.open(player,center_name) then return false end
|
||||
local name = center_name..'_'..tab
|
||||
if not Gui.data.inputs_button[name] then return false end
|
||||
Gui.data.inputs_button[name].events[defines.events.on_gui_click]{
|
||||
element=Gui.center.get_flow(player)[center_name].tab_bar.tab_bar_scroll.tab_bar_scroll_flow[name],
|
||||
}
|
||||
return true
|
||||
end
|
||||
|
||||
--- Used to clear the center frame of the player, used mainly in script
|
||||
-- @usage Gui.center.clear(player)
|
||||
-- @param player a player identifier to get the flow for
|
||||
function center.clear(player)
|
||||
player = Game.get_player(player)
|
||||
center.get_flow(player).clear()
|
||||
end
|
||||
|
||||
-- opens this gui for this player, draw is the draw function when event is called from center.open
|
||||
-- this is the default function it can be overridden when the gui is defined, simply call draw on the frame you create
|
||||
-- extra values passed to draw will also be passed to the draw event
|
||||
-- extra values from center.draw and passed to the open event
|
||||
function center._prototype:open(player,draw,...)
|
||||
player = Game.get_player(player)
|
||||
draw = draw or function(...) center._draw(self,...) end
|
||||
local center_flow = center.get_flow(player)
|
||||
if center_flow[self.name] then Gui.center.clear(player) return end
|
||||
local center_frame = center_flow.add{
|
||||
name=self.name,
|
||||
type='frame',
|
||||
caption=self.caption,
|
||||
direction='vertical',
|
||||
style=mod_gui.frame_style
|
||||
}
|
||||
if is_type(center_frame.caption,'string') and player.gui.is_valid_sprite_path(center_frame.caption) then center_frame.caption = '' end
|
||||
draw(center_frame,...)
|
||||
end
|
||||
|
||||
-- this is the default draw function if one is not provided, can be overridden
|
||||
-- not recommended for direct use see Gui.center.open
|
||||
function center._prototype:draw(frame)
|
||||
Gui.bar(frame,510)
|
||||
local tab_bar = frame.add{
|
||||
type='frame',
|
||||
name='tab_bar',
|
||||
style='image_frame',
|
||||
direction='vertical'
|
||||
}
|
||||
tab_bar.style.width = 510
|
||||
tab_bar.style.height = 65
|
||||
local tab_bar_scroll = tab_bar.add{
|
||||
type='scroll-pane',
|
||||
name='tab_bar_scroll',
|
||||
horizontal_scroll_policy='auto-and-reserve-space',
|
||||
vertical_scroll_policy='never'
|
||||
}
|
||||
tab_bar_scroll.style.vertically_squashable = false
|
||||
tab_bar_scroll.style.vertically_stretchable = true
|
||||
tab_bar_scroll.style.width = 500
|
||||
local tab_bar_scroll_flow = tab_bar_scroll.add{
|
||||
type='flow',
|
||||
name='tab_bar_scroll_flow',
|
||||
direction='horizontal'
|
||||
}
|
||||
Gui.bar(frame,510)
|
||||
local tab = frame.add{
|
||||
type ='frame',
|
||||
name='tab',
|
||||
direction='vertical',
|
||||
style='image_frame'
|
||||
}
|
||||
tab.style.width = 510
|
||||
tab.style.height = 305
|
||||
local tab_scroll = tab.add{
|
||||
type ='scroll-pane',
|
||||
name='tab_scroll',
|
||||
horizontal_scroll_policy='never',
|
||||
vertical_scroll_policy='auto'
|
||||
}
|
||||
tab_scroll.style.vertically_squashable = false
|
||||
tab_scroll.style.vertically_stretchable = true
|
||||
tab_scroll.style.width = 500
|
||||
local tab_scroll_flow = tab_scroll.add{
|
||||
type='flow',
|
||||
name='tab_scroll_flow',
|
||||
direction='vertical'
|
||||
}
|
||||
tab_scroll_flow.style.width = 480
|
||||
Gui.bar(frame,510)
|
||||
local first_tab = nil
|
||||
for name,button in pairs(self.tabs) do
|
||||
first_tab = first_tab or name
|
||||
button(tab_bar_scroll_flow).style.font_color = defines.color.white
|
||||
end
|
||||
self._tabs[self.name..'_'..first_tab](tab_scroll_flow)
|
||||
tab_bar_scroll_flow.children[1].style.font_color = defines.color.orange
|
||||
frame.parent.add{type='frame',name='temp'}.destroy()--recenter the GUI
|
||||
end
|
||||
|
||||
--- If default draw is used then you can add tabs to the gui with this function
|
||||
-- @usage _center:add_tab('foo','Foo','Just a tab',function)
|
||||
-- @tparam string name this is the name of the tab
|
||||
-- @tparam string caption this is the words that appear on the tab button
|
||||
-- @tparam[opt] string tooltip the tooltip that is on the button
|
||||
-- @tparam function callback this is called when button is pressed with function(root_frame)
|
||||
-- @return self to allow chaining of _center:add_tab
|
||||
function center._prototype:add_tab(name,caption,tooltip,callback)
|
||||
verbose('Created Tab: '..self.name..'/'..name)
|
||||
self._tabs[self.name..'_'..name] = callback
|
||||
self.tabs[name] = Gui.inputs.add{
|
||||
type='button',
|
||||
name=self.name..'_'..name,
|
||||
caption=caption,
|
||||
tooltip=tooltip
|
||||
}:on_event('click',function(event)
|
||||
local tab = event.element.parent.parent.parent.parent.tab.tab_scroll.tab_scroll_flow
|
||||
tab.clear()
|
||||
local frame_name = tab.parent.parent.parent.name
|
||||
local _center = Gui.data.center[frame_name]
|
||||
local _tab = _center._tabs[event.element.name]
|
||||
if is_type(_tab,'function') then
|
||||
for _,button in pairs(event.element.parent.children) do
|
||||
if button.name == event.element.name then
|
||||
button.style.font_color = defines.color.orange
|
||||
else
|
||||
button.style.font_color = defines.color.white
|
||||
end
|
||||
end
|
||||
local success, err = pcall(_tab,tab)
|
||||
if not success then error(err) end
|
||||
end
|
||||
end)
|
||||
return self
|
||||
end
|
||||
|
||||
-- used so that when gui close key is pressed this will close the gui
|
||||
Event.add(defines.events.on_gui_closed,function(event)
|
||||
if event.element and event.element.valid then event.element.destroy() end
|
||||
end)
|
||||
|
||||
Event.add(defines.events.on_player_respawned,center.clear)
|
||||
|
||||
function center.on_init()
|
||||
if loaded_modules['ExpGamingCore.Role'] then Event.add(defines.events.on_role_change,center.clear) end
|
||||
end
|
||||
-- calling will attempt to add a new gui
|
||||
return setmetatable(center,{__call=function(self,...) return self.add(...) end})
|
||||
24
old/modules/ExpGamingCore/Gui/center/softmod.json
Normal file
24
old/modules/ExpGamingCore/Gui/center/softmod.json
Normal file
@@ -0,0 +1,24 @@
|
||||
{
|
||||
"name": "ExpGamingCore.Gui.center",
|
||||
"version": "4.0.0",
|
||||
"description": "Adds a pre-made center gui format.",
|
||||
"author": "Cooldude2606",
|
||||
"contact": "Discord: Cooldude2606#5241",
|
||||
"license": "https://github.com/explosivegaming/scenario/blob/master/LICENSE",
|
||||
"location": "FSM_ARCHIVE",
|
||||
"keywords": [
|
||||
"Gui",
|
||||
"Center"
|
||||
],
|
||||
"collection": "ExpGamingCore.Gui@4.0.0",
|
||||
"dependencies": {
|
||||
"mod-gui": "*",
|
||||
"FactorioStdLib.Game": "^0.8.0",
|
||||
"FactorioStdLib.Color": "^0.8.0",
|
||||
"ExpGamingCore.Role": "?^4.0.0",
|
||||
"ExpGamingCore.Gui": "^4.0.0",
|
||||
"ExpGamingCore.Gui.inputs": "^4.0.0",
|
||||
"ExpGamingCore.Gui.toolbar": "?^4.0.0"
|
||||
},
|
||||
"submodules": {}
|
||||
}
|
||||
190
old/modules/ExpGamingCore/Gui/control.lua
Normal file
190
old/modules/ExpGamingCore/Gui/control.lua
Normal file
@@ -0,0 +1,190 @@
|
||||
--- Adds a objective version to custom guis.
|
||||
-- @module ExpGamingCore.Gui
|
||||
-- @alias Gui
|
||||
-- @author Cooldude2606
|
||||
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
|
||||
|
||||
local Game = require('FactorioStdLib.Game')
|
||||
local Color = require('FactorioStdLib.Color')
|
||||
local Server -- ExpGamingCore.Server@?^4.0.0
|
||||
|
||||
local Gui = {}
|
||||
local global = {}
|
||||
Global.register(global,function(tbl) global = tbl end)
|
||||
--- Used to set and get data about different guis
|
||||
-- @usage Gui.data[location] -- returns the gui data for that gui location ex center
|
||||
-- @usage Gui.data(location,gui_name,gui_data) -- adds gui data for a gui at a location
|
||||
-- @tparam string location the location to get/set the data, center left etc...
|
||||
-- @tparam[opt] string key the name of the gui to set the value of
|
||||
-- @param[opt] value the data that will be set can be any value but table advised
|
||||
-- @treturn[1] table all the gui data that is located in that location
|
||||
Gui.data = setmetatable({},{
|
||||
__call=function(tbl,location,key,value)
|
||||
if not location then return tbl end
|
||||
if not key then return rawget(tbl,location) or rawset(tbl,location,{}) and rawget(tbl,location) end
|
||||
if game then error('New guis cannot be added during runtime',2) end
|
||||
if not rawget(tbl,location) then rawset(tbl,location,{}) end
|
||||
rawset(rawget(tbl,location),key,value)
|
||||
end
|
||||
})
|
||||
|
||||
--- Add a white bar to any gui frame
|
||||
-- @usage Gui.bar(frame,100)
|
||||
-- @param frame the frame to draw the line to
|
||||
-- @param[opt=10] width the width of the bar
|
||||
-- @return the line that was made type is progress bar
|
||||
function Gui.bar(frame,width)
|
||||
local line = frame.add{
|
||||
type='progressbar',
|
||||
size=1,
|
||||
value=1
|
||||
}
|
||||
line.style.height = 3
|
||||
line.style.width = width or 10
|
||||
line.style.color = defines.color.white
|
||||
return line
|
||||
end
|
||||
|
||||
--- Adds a label that is centered
|
||||
-- @usage Gui.centered_label(frame, 'Hello, world!')
|
||||
-- @tparam LuaGuiElement frame the parent frame to add the label to
|
||||
-- @tparam string string the string that the label will have
|
||||
function Gui.centered_label(frame, string)
|
||||
local flow = frame.add {frame = 'flow'}
|
||||
local flow_style = flow.style
|
||||
flow_style.align = 'center'
|
||||
flow_style.horizontally_stretchable = true
|
||||
|
||||
local label = flow.add {type = 'label', caption = string}
|
||||
local label_style = label.style
|
||||
label_style.align = 'center'
|
||||
label_style.single_line = false
|
||||
|
||||
return label
|
||||
end
|
||||
|
||||
--- Used to set the index of a drop down to a certain item
|
||||
-- @usage Gui.set_dropdown_index(dropdown,player.name) -- will select the index with the players name as the value
|
||||
-- @param dropdown the dropdown that is to be effected
|
||||
-- @param _item this is the item to look for
|
||||
-- @return returns the dropdown if it was successful
|
||||
function Gui.set_dropdown_index(dropdown,_item)
|
||||
if not dropdown or not dropdown.valid or not dropdown.items or not _item then return end
|
||||
local _index = 1
|
||||
for index, item in pairs(dropdown.items) do
|
||||
if item == _item then _index = index break end
|
||||
end
|
||||
dropdown.selected_index = _index
|
||||
return dropdown
|
||||
end
|
||||
|
||||
--- Prams for Gui.cam_link
|
||||
-- @table ParametersForCamLink
|
||||
-- @field entity this is the entity that the camera will follow
|
||||
-- @field cam a camera that you already have in the gui
|
||||
-- @field frame the frame to add the camera to, no effect if cam param is given
|
||||
-- @field zoom the zoom to give the new camera
|
||||
-- @field width the width to give the new camera
|
||||
-- @field height the height to give the new camera
|
||||
-- @field surface this will over ride the surface that the camera follows on, allowing for a 'ghost surface' while keeping same position
|
||||
-- @field respawn_open if set to true then the camera will auto re link to the player after a respawn
|
||||
|
||||
--- Adds a camera that updates every tick (or less depending on how many are opening) it will move to follow an entity
|
||||
-- @usage Gui.cam_link{entity=game.player.character,frame=frame,width=50,hight=50,zoom=1}
|
||||
-- @usage Gui.cam_link{entity=game.player.character,cam=frame.camera,surface=game.surfaces['testing']}
|
||||
-- @tparam table data contains all other params given below
|
||||
-- @return the camera that the function used be it made or given as a param
|
||||
function Gui.cam_link(data)
|
||||
if not data.entity or not data.entity.valid then return end
|
||||
if is_type(data.cam,'table') and data.cam.__self and data.cam.valid then
|
||||
data.cam = data.cam
|
||||
elseif data.frame then
|
||||
data.cam={}
|
||||
data.cam.type='camera'
|
||||
data.cam.name='camera'
|
||||
data.cam.position= data.entity.position
|
||||
data.cam.surface_index= data.surface and data.surface.index or data.entity.surface.index
|
||||
data.cam.zoom = data.zoom
|
||||
data.cam = data.frame.add(data.cam)
|
||||
data.cam.style.width = data.width or 100
|
||||
data.cam.style.height = data.height or 100
|
||||
else return end
|
||||
if not Server or not Server.get_thread('camera-follow') then
|
||||
if not global.cams then
|
||||
global.cams = {}
|
||||
global.cam_index = 1
|
||||
end
|
||||
if data.cam then
|
||||
local surface = data.surface and data.surface.index or nil
|
||||
table.insert(global.cams,{cam=data.cam,entity=data.entity,surface=surface})
|
||||
end
|
||||
if not global.players then
|
||||
global.players = {}
|
||||
end
|
||||
if data.respawn_open then
|
||||
if data.entity.player then
|
||||
if not global.players[data.entity.player.index] then global.players[data.entity.player.index] = {} end
|
||||
table.insert(global.players[data.entity.player.index],data.cam)
|
||||
end
|
||||
end
|
||||
else
|
||||
local thread = Server.get_thread('camera-follow')
|
||||
local surface = data.surface and data.surface.index or nil
|
||||
table.insert(thread.data.cams,{cam=data.cam,entity=data.entity,surface=surface})
|
||||
if data.respawn_open then
|
||||
if data.entity.player then
|
||||
if not thread.data.players[data.entity.player.index] then thread.data.players[data.entity.player.index] = {} end
|
||||
table.insert(thread.data.players[data.entity.player.index],data.cam)
|
||||
end
|
||||
end
|
||||
end
|
||||
return data.cam
|
||||
end
|
||||
|
||||
Event.add('on_tick', function(event)
|
||||
if loaded_modules['ExpGamingCore.Server'] then return end
|
||||
if global.cams and is_type(global.cams,'table') and #global.cams > 0 then
|
||||
local update = 4
|
||||
if global.cam_index >= #global.cams then global.cam_index = 1 end
|
||||
if update > #global.cams then update = #global.cams end
|
||||
for cam_offset = 0,update do
|
||||
local _cam = global.cams[global.cam_index+cam_offset]
|
||||
if not _cam then break end
|
||||
if not _cam.cam.valid then table.remove(global.cams,global.cam_index)
|
||||
elseif not _cam.entity.valid then table.remove(global.cams,global.cam_index)
|
||||
else _cam.cam.position = _cam.entity.position if not _cam.surface then _cam.cam.surface_index = _cam.entity.surface.index end global.cam_index = global.cam_index+1
|
||||
end
|
||||
end
|
||||
global.cam_index = global.cam_index+update
|
||||
end
|
||||
end)
|
||||
|
||||
Event.add('on_player_respawned',function(event)
|
||||
if loaded_modules['ExpGamingCore.Server'] then return end
|
||||
if global.players and is_type(global.players,'table') and #global.players > 0 and global.players[event.player_index] then
|
||||
local remove = {}
|
||||
local player = Game.get_player(event)
|
||||
for index,cam in pairs(global.players[event.player_index]) do
|
||||
if cam.valid then table.insert(global.cams,{cam=cam,entity=player.character,surface=player.surface})
|
||||
else table.insert(remove,index) end
|
||||
end
|
||||
for n,index in pairs(remove) do
|
||||
table.remove(global.players[event.player_index],index-n+1)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
function Gui:on_init()
|
||||
if loaded_modules['ExpGamingCore.Server'] then
|
||||
Server = require('ExpGamingCore.Server')
|
||||
verbose('ExpGamingCore.Server is installed; Loading server src')
|
||||
script.on_init(require(module_path..'/src/server',{Gui=self}))
|
||||
end
|
||||
end
|
||||
|
||||
function Gui.on_post()
|
||||
Gui.test = require(module_path..'/src/test',{Gui=Gui})
|
||||
end
|
||||
|
||||
|
||||
return Gui
|
||||
375
old/modules/ExpGamingCore/Gui/inputs/control.lua
Normal file
375
old/modules/ExpGamingCore/Gui/inputs/control.lua
Normal file
@@ -0,0 +1,375 @@
|
||||
--- Adds a clean way of making new inputs for a gui allowing for sliders and text inputs to be hanndleded with custom events
|
||||
-- @module ExpGamingCore.Gui.Inputs
|
||||
-- @alias inputs
|
||||
-- @author Cooldude2606
|
||||
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
|
||||
|
||||
--- This is a submodule of ExpGamingCore.Gui but for ldoc reasons it is under its own module
|
||||
-- @function _comment
|
||||
|
||||
local Game = require('FactorioStdLib.Game')
|
||||
local Color = require('FactorioStdLib.Color')
|
||||
local mod_gui = require('mod-gui')
|
||||
local Gui = require('ExpGamingCore.Gui')
|
||||
|
||||
local inputs = {}
|
||||
inputs._prototype = {}
|
||||
-- these are just so you can have short cuts to this
|
||||
inputs.events = {
|
||||
--error={}, -- this is added after event calls are added as it is not a script event
|
||||
state=defines.events.on_gui_checked_state_changed,
|
||||
click=defines.events.on_gui_click,
|
||||
elem=defines.events.on_gui_elem_changed,
|
||||
selection=defines.events.on_gui_selection_state_changed,
|
||||
text=defines.events.on_gui_text_changed,
|
||||
slider=defines.events.on_gui_value_changed
|
||||
}
|
||||
|
||||
--- Sets the input to trigger on an certain event
|
||||
-- @usage button:on_event(defines.events.on_gui_click,player_return)
|
||||
-- @param event the event to raise callback on | can be number of the event | can be a key of inputs.events
|
||||
-- @tparam function callback the function you want to run on the event
|
||||
-- @treturn table returns self so you can chain together
|
||||
function inputs._prototype:on_event(event,callback)
|
||||
if not is_type(callback,'function') then return self end
|
||||
if inputs.events[event] then event = inputs.events[event] end
|
||||
if event == inputs.events.error then self._error = callback return self end
|
||||
self.events[event] = callback
|
||||
return self
|
||||
end
|
||||
|
||||
--- Draw the input into the root element
|
||||
-- @usage button:draw(frame)
|
||||
-- @param root the element you want to add the input to
|
||||
-- @return returns the element that was added
|
||||
function inputs._prototype:draw(root)
|
||||
local player = Game.get_player(root.player_index)
|
||||
if is_type(self.draw_data.caption,'string') and player.gui.is_valid_sprite_path(self.draw_data.caption) then
|
||||
local data = table.deepcopy(self.draw_data)
|
||||
data.type = 'sprite-button'
|
||||
data.sprite = data.caption
|
||||
data.caption = nil
|
||||
return root.add(data)
|
||||
elseif is_type(self.draw_data.sprite,'string') and player.gui.is_valid_sprite_path(self.draw_data.sprite) then
|
||||
local data = table.deepcopy(self.draw_data)
|
||||
data.type = 'sprite-button'
|
||||
return root.add(data)
|
||||
elseif is_type(self.data._state,'function') then
|
||||
local data = table.deepcopy(self.draw_data)
|
||||
local success, err = pcall(self.data._state,player,root)
|
||||
if success then data.state = err else error(err) end
|
||||
return root.add(data)
|
||||
elseif is_type(self.data._start,'function') then
|
||||
local data = table.deepcopy(self.draw_data)
|
||||
local success, err = pcall(self.data._start,player,root)
|
||||
if success then data.value = err else error(err) end
|
||||
return root.add(data)
|
||||
elseif is_type(self.data._index,'function') then
|
||||
local data = table.deepcopy(self.draw_data)
|
||||
local success, err = pcall(self.data._index,player,root)
|
||||
if success then data.selected_index = err else error(err) end
|
||||
if is_type(self.data._items,'function') then
|
||||
local success, err = pcall(self.data._items,player,root)
|
||||
if success then data.items = err else error(err) end
|
||||
end
|
||||
return root.add(data)
|
||||
elseif is_type(self.data._items,'function') then
|
||||
local data = table.deepcopy(self.draw_data)
|
||||
local success, err = pcall(self.data._items,player,root)
|
||||
if success then data.items = err else error(err) end
|
||||
if is_type(self.data._index,'function') then
|
||||
local _success, _err = pcall(self.data._index,player,root)
|
||||
if _success then data.selected_index = _err else error(_err) end
|
||||
end
|
||||
return root.add(data)
|
||||
else
|
||||
return root.add(self.draw_data)
|
||||
end
|
||||
end
|
||||
|
||||
--- Add a new input, this is the same as doing frame.add{} but returns a different object
|
||||
-- @usage Gui.inputs.add{type='button',name='test',caption='Test'}
|
||||
-- @usage return_value(frame) -- draws the button onto that frame
|
||||
-- @tparam table obj the new element to add if caption is a sprite path then sprite is used
|
||||
-- @treturn table the custom input object, calling the returned value will draw the button
|
||||
function inputs.add(obj)
|
||||
if not is_type(obj,'table') then return end
|
||||
if not is_type(obj.type,'string') then return end
|
||||
local type = obj.type
|
||||
if type ~= 'button'
|
||||
and type ~= 'sprite-button'
|
||||
and type ~= 'choose-elem-button'
|
||||
and type ~= 'checkbox'
|
||||
and type ~= 'radiobutton'
|
||||
and type ~= 'textfield'
|
||||
and type ~= 'text-box'
|
||||
and type ~= 'slider'
|
||||
and type ~= 'drop-down'
|
||||
then return end
|
||||
verbose('Created Input: '..obj.name..' ('..obj.type..')')
|
||||
if obj.type == 'button' or obj.type == 'sprite-button' then obj.style = mod_gui.button_style end
|
||||
obj.draw_data = table.deepcopy(obj)
|
||||
obj.data = {}
|
||||
obj.events = {}
|
||||
setmetatable(obj,{__index=inputs._prototype,__call=function(self,...) return self:draw(...) end})
|
||||
Gui.data('inputs_'..type,obj.name,obj)
|
||||
return obj
|
||||
end
|
||||
|
||||
-- this just runs the events given to inputs
|
||||
function inputs._event_handler(event)
|
||||
if not event.element then return end
|
||||
local elements = Gui.data['inputs_'..event.element.type] or {}
|
||||
local element = elements[event.element.name]
|
||||
if not element and event.element.type == 'sprite-button' then
|
||||
elements = Gui.data.inputs_button or {}
|
||||
element = elements[event.element.name]
|
||||
end
|
||||
if element then
|
||||
verbose('There was a gui event ('..Event.names[event.name]..') with element: '..event.element.name)
|
||||
if not is_type(element.events[event.name],'function') then return end
|
||||
local success, err = Manager.sandbox(element.events[event.name],{},event)
|
||||
if not success then
|
||||
if is_type(element._error,'function') then pcall(element._error)
|
||||
else error(err) end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Event.add(inputs.events,inputs._event_handler)
|
||||
inputs.events.error = {}
|
||||
|
||||
-- the following functions are just to make inputs easier but if what you want is not include use inputs.add(obj)
|
||||
--- Used to define a button, can have many function
|
||||
-- @usage Gui.inputs.add_button('test','Test','Just for testing',{{condition,callback},...})
|
||||
-- @tparam string name the name of this button
|
||||
-- @tparam string the display for this button, either text or sprite path
|
||||
-- @tparam string tooltip the tooltip to show on the button
|
||||
-- @param callbacks can either be a single function or a list of function pairs see examples at bottom
|
||||
-- @treturn table the button object that was made, to allow a custom error event if wanted
|
||||
function inputs.add_button(name,display,tooltip,callbacks)
|
||||
local rtn_button = inputs.add{
|
||||
type='button',
|
||||
name=name,
|
||||
caption=display,
|
||||
tooltip=tooltip
|
||||
}
|
||||
rtn_button.data._callbacks = callbacks
|
||||
rtn_button:on_event('click',function(event)
|
||||
local elements = Gui.data['inputs_'..event.element.type] or {}
|
||||
local button = elements[event.element.name]
|
||||
if not button and event.element.type == 'sprite-button' then
|
||||
elements = Gui.data.inputs_button or {}
|
||||
button = elements[event.element.name]
|
||||
end
|
||||
local player = Game.get_player(event)
|
||||
local mouse = event.button
|
||||
local keys = {alt=event.alt,ctrl=event.control,shift=event.shift}
|
||||
local element = event.element
|
||||
local btn_callbacks = button.data._callbacks
|
||||
if is_type(btn_callbacks,'function') then btn_callbacks = {{function() return true end,btn_callbacks}} end
|
||||
for _,data in pairs(btn_callbacks) do
|
||||
if is_type(data[1],'function') and is_type(data[2],'function') then
|
||||
local success, err = pcall(data[1],player,mouse,keys,event)
|
||||
if success and err == true then
|
||||
local _success, _err = pcall(data[2],player,element,event)
|
||||
if not _success then error(_err) end
|
||||
elseif not success then error(err) end
|
||||
else error('Invalid Callback Condition Format') end
|
||||
end
|
||||
end)
|
||||
return rtn_button
|
||||
end
|
||||
|
||||
--- Used to define a choose-elem-button callback only on elem_changed
|
||||
-- @usage Gui.inputs.add_elem_button('test','Test','Just for testing',function)
|
||||
-- @tparam string name the name of this button
|
||||
-- @tparam string elem_type the display for this button, either text or sprite path
|
||||
-- @tparam string tooltip the tooltip to show on the button
|
||||
-- @tparam function callback the callback to call on change function(player,element,elem)
|
||||
-- @treturn table the button object that was made, to allow a custom error event if wanted
|
||||
function inputs.add_elem_button(name,elem_type,tooltip,callback)
|
||||
local button = inputs.add{
|
||||
type='choose-elem-button',
|
||||
name=name,
|
||||
elem_type=elem_type,
|
||||
tooltip=tooltip
|
||||
}
|
||||
button.data._callback = callback
|
||||
button:on_event('elem',function(event)
|
||||
local button = Gui.data['inputs_'..event.element.type][event.element.name]
|
||||
local player = Game.get_player(event)
|
||||
local element = event.element or {elem_type=nil,elem_value=nil}
|
||||
local elem = {type=element.elem_type,value=element.elem_value}
|
||||
if is_type(button.data._callback,'function') then
|
||||
local success, err = pcall(button.data._callback,player,element,elem)
|
||||
if not success then error(err) end
|
||||
else error('Invalid Callback') end
|
||||
end)
|
||||
return button
|
||||
end
|
||||
|
||||
--- Used to define a checkbox callback only on state_changed
|
||||
-- @usage Gui.inputs.add_checkbox('test',false,'Just for testing',function,function,funvtion)
|
||||
-- @tparam string name the name of this button
|
||||
-- @tparam boolean radio if this is a radio button
|
||||
-- @tparam string display the display for this button, either text or sprite path
|
||||
-- @tparam function default the callback which choses the default check state
|
||||
-- @tparam function callback_true the callback to call when changed to true
|
||||
-- @tparam function callback_false the callback to call when changed to false
|
||||
-- @treturn table the button object that was made, to allow a custom error event if wanted
|
||||
function inputs.add_checkbox(name,radio,display,default,callback_true,callback_false)
|
||||
local type = 'checkbox'; if radio then type='radiobutton' end
|
||||
local state = false; if is_type(default,'boolean') then state = default end
|
||||
local rtn_checkbox = inputs.add{
|
||||
type=type,
|
||||
name=name,
|
||||
caption=display,
|
||||
state=state
|
||||
}
|
||||
if is_type(default,'function') then rtn_checkbox.data._state = default end
|
||||
rtn_checkbox.data._true = callback_true
|
||||
rtn_checkbox.data._false = callback_false
|
||||
rtn_checkbox:on_event('state',function(event)
|
||||
local checkbox = Gui.data['inputs_'..event.element.type][event.element.name]
|
||||
local player = Game.get_player(event)
|
||||
if event.element.state then
|
||||
if is_type(checkbox.data._true,'function') then
|
||||
local success, err = pcall(checkbox.data._true,player,event.element)
|
||||
if not success then error(err) end
|
||||
else error('Invalid Callback') end
|
||||
else
|
||||
if is_type(checkbox.data._false,'function') then
|
||||
local success, err = pcall(checkbox.data._false,player,event.element)
|
||||
if not success then error(err) end
|
||||
else error('Invalid Callback') end
|
||||
end
|
||||
end)
|
||||
return rtn_checkbox
|
||||
end
|
||||
|
||||
--- Used to reset the state of radio buttons, recommended to be called on_state_change to reset any radio buttons it is meant to work with.
|
||||
-- @usage Gui.inputs.reset_radio{radio1,radio2,...}
|
||||
-- @param elements can be a list of elements or a single element
|
||||
function inputs.reset_radio(elements)
|
||||
if #elements > 0 then
|
||||
for _,element in pairs(elements) do
|
||||
if element.valid then
|
||||
local _elements = Gui.data['inputs_'..element.type] or {}
|
||||
local _element = _elements[element.name]
|
||||
local player = Game.get_player(element.player_index)
|
||||
local state = false
|
||||
local success, err = pcall(_element.data._state,player,element.parent)
|
||||
if success then state = err else error(err) end
|
||||
element.state = state
|
||||
end
|
||||
end
|
||||
else
|
||||
if elements.valid then
|
||||
local _elements = Gui.data['inputs_'..elements.type] or {}
|
||||
local _element = _elements[elements.name]
|
||||
local player = Game.get_player(elements.player_index)
|
||||
local state = false
|
||||
local success, err = pcall(_element.data._state,player,elements.parent)
|
||||
if success then state = err else error(err) end
|
||||
elements.state = state
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Used to define a text callback only on text_changed
|
||||
-- @usage Gui.inputs.add_text('test',false,'Just for testing',function)
|
||||
-- @tparam string name the name of this button
|
||||
-- @tparam boolean box is it a text box rather than a text field
|
||||
-- @tparam string text the starting text
|
||||
-- @tparam function callback the callback to call on change function(player,text,element)
|
||||
-- @treturn table the text object that was made, to allow a custom error event if wanted
|
||||
function inputs.add_text(name,box,text,callback)
|
||||
local type = 'textfield'; if box then type='text-box' end
|
||||
local rtn_textbox = inputs.add{
|
||||
type=type,
|
||||
name=name,
|
||||
text=text
|
||||
}
|
||||
rtn_textbox.data._callback = callback
|
||||
rtn_textbox:on_event('text',function(event)
|
||||
local textbox = Gui.data['inputs_'..event.element.type][event.element.name]
|
||||
local player = Game.get_player(event)
|
||||
local element = event.element
|
||||
local event_callback = textbox.data._callback
|
||||
if is_type(event_callback,'function') then
|
||||
local success, err = pcall(event_callback,player,element.text,element)
|
||||
if not success then error(err) end
|
||||
else error('Invalid Callback Condition Format') end
|
||||
end)
|
||||
return rtn_textbox
|
||||
end
|
||||
|
||||
--- Used to define a slider callback only on value_changed
|
||||
-- @usage Gui.inputs.add_slider('test','horizontal',1,10,5,function)
|
||||
-- @tparam string name the name of this button
|
||||
-- @tparam string orientation direction of the slider
|
||||
-- @tparam number min the lowest number
|
||||
-- @tparam number max the highest number
|
||||
-- @tparam function start_callback either a number or a function to return a number
|
||||
-- @tparam function callback the function to be called on value_changed function(player,value,percent,element)
|
||||
-- @treturn table the slider object that was made, to allow a custom error event if wanted
|
||||
function inputs.add_slider(name,orientation,min,max,start_callback,callback)
|
||||
local slider = inputs.add{
|
||||
type='slider',
|
||||
name=name,
|
||||
orientation=orientation,
|
||||
minimum_value=min,
|
||||
maximum_value=max,
|
||||
value=start_callback
|
||||
}
|
||||
slider.data._start = start_callback
|
||||
slider.data._callback = callback
|
||||
slider:on_event('slider',function(event)
|
||||
local slider = Gui.data['inputs_'..event.element.type][event.element.name]
|
||||
local player = Game.get_player(event)
|
||||
local value = event.element.slider_value
|
||||
local data = slider.data
|
||||
local percent = value/event.element.get_slider_maximum()
|
||||
if is_type(data._callback,'function') then
|
||||
local success, err = pcall(data._callback,player,value,percent,event.element)
|
||||
if not success then error(err) end
|
||||
else error('Invalid Callback Condition Format') end
|
||||
end)
|
||||
return slider
|
||||
end
|
||||
|
||||
--- Used to define a drop down callback only on value_changed
|
||||
-- @usage Gui.inputs.add_drop_down('test',{1,2,3},1,function)
|
||||
-- @tparam string name name of the drop down
|
||||
-- @param items either a list or a function which returns a list
|
||||
-- @param index either a number or a function which returns a number
|
||||
-- @tparam function callback the callback which is called when a new index is selected function(player,selected,items,element)
|
||||
-- @treturn table the drop-down object that was made, to allow a custom error event if wanted
|
||||
function inputs.add_drop_down(name,items,index,callback)
|
||||
local rtn_dropdown = inputs.add{
|
||||
type='drop-down',
|
||||
name=name,
|
||||
items=items,
|
||||
selected_index=index
|
||||
}
|
||||
rtn_dropdown.data._items = items
|
||||
rtn_dropdown.data._index = index
|
||||
rtn_dropdown.data._callback = callback
|
||||
rtn_dropdown:on_event('selection',function(event)
|
||||
local dropdown = Gui.data['inputs_'..event.element.type][event.element.name]
|
||||
local player = Game.get_player(event)
|
||||
local element = event.element
|
||||
local drop_items = element.items
|
||||
local selected = drop_items[element.selected_index]
|
||||
local drop_callback = dropdown.data._callback
|
||||
if is_type(drop_callback,'function') then
|
||||
local success, err = pcall(drop_callback,player,selected,drop_items,element)
|
||||
if not success then error(err) end
|
||||
else error('Invalid Callback Condition Format') end
|
||||
end)
|
||||
return rtn_dropdown
|
||||
end
|
||||
|
||||
-- calling will attempt to add a new input
|
||||
return setmetatable(inputs,{__call=function(self,...) return self.add(...) end})
|
||||
23
old/modules/ExpGamingCore/Gui/inputs/softmod.json
Normal file
23
old/modules/ExpGamingCore/Gui/inputs/softmod.json
Normal file
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"name": "ExpGamingCore.Gui.inputs",
|
||||
"version": "4.0.0",
|
||||
"description": "Addds an event manager for gui inputs and easy input creation",
|
||||
"author": "Cooldude2606",
|
||||
"contact": "Discord: Cooldude2606#5241",
|
||||
"license": "https://github.com/explosivegaming/scenario/blob/master/LICENSE",
|
||||
"location": "FSM_ARCHIVE",
|
||||
"keywords": [
|
||||
"Gui",
|
||||
"Inputs",
|
||||
"Buttons",
|
||||
"Text Fields"
|
||||
],
|
||||
"collection": "ExpGamingCore.Gui@4.0.0",
|
||||
"dependencies": {
|
||||
"mod-gui": "*",
|
||||
"FactorioStdLib.Color": "^0.8.0",
|
||||
"FactorioStdLib.Game": "^0.8.0",
|
||||
"ExpGamingCore.Gui": "^4.0.0"
|
||||
},
|
||||
"submodules": {}
|
||||
}
|
||||
246
old/modules/ExpGamingCore/Gui/left/control.lua
Normal file
246
old/modules/ExpGamingCore/Gui/left/control.lua
Normal file
@@ -0,0 +1,246 @@
|
||||
--- Adds a organiser for left gui elements which will automatically update there information and have open requirements
|
||||
-- @module ExpGamingCore.Gui.Left
|
||||
-- @alias left
|
||||
-- @author Cooldude2606
|
||||
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
|
||||
|
||||
--- This is a submodule of ExpGamingCore.Gui but for ldoc reasons it is under its own module
|
||||
-- @function _comment
|
||||
local Game = require('FactorioStdLib.Game')
|
||||
local Server = require('ExpGamingCore.Server')
|
||||
local Color = require('FactorioStdLib.Color')
|
||||
local mod_gui = require('mod-gui')
|
||||
local Gui = require('ExpGamingCore.Gui')
|
||||
local order_config = require(module_path..'/order_config')
|
||||
local Role -- this is optional and is handled by it being present, it is loaded on init
|
||||
|
||||
local left = {}
|
||||
left._prototype = {}
|
||||
|
||||
left.hide = Gui.inputs{
|
||||
name='gui-left-hide',
|
||||
type='button',
|
||||
caption='<'
|
||||
}:on_event('click',function(event)
|
||||
for _,child in pairs(event.element.parent.children) do
|
||||
if child.name ~= 'popups' then child.style.visible = false end
|
||||
end
|
||||
end)
|
||||
|
||||
local global = {}
|
||||
Global.register(global,function(tbl) global = tbl end)
|
||||
|
||||
-- used for debugging
|
||||
function left.override_open(state)
|
||||
global.over_ride_left_can_open = state
|
||||
end
|
||||
--- Used to add a left gui frame
|
||||
-- @usage Gui.left.add{name='foo',caption='Foo',tooltip='just testing',open_on_join=true,can_open=function,draw=function}
|
||||
-- @usage return_value(player) -- toggles visibility for that player, if no player then updates for all players
|
||||
-- @param obj this is what will be made, needs a name and a draw function(root_frame), open_on_join can be used to set the default state true/false, can_open is a test to block it from opening but is not needed
|
||||
-- @return the object that is made, calling the returned value with out a param will update the gui, else will toggle visibility for that player
|
||||
function left.add(obj)
|
||||
if not is_type(obj,'table') then return end
|
||||
if not is_type(obj.name,'string') then return end
|
||||
verbose('Created Left Gui: '..obj.name)
|
||||
setmetatable(obj,{__index=left._prototype,__call=function(self,player) if player then return self:toggle(player) else return left.update(self.name) end end})
|
||||
Gui.data('left',obj.name,obj)
|
||||
if Gui.toolbar then Gui.toolbar(obj.name,obj.caption,obj.tooltip,function(event) obj:toggle(event) end) end
|
||||
return obj
|
||||
end
|
||||
|
||||
--- This is used to update all the guis of connected players, good idea to use our thread system as it as nested for loops
|
||||
-- @usage Gui.left.update()
|
||||
-- @tparam[opt] string frame this is the name of a frame if you only want to update one
|
||||
-- @param[opt] players the player to update for, if not given all players are updated, can be one player
|
||||
function left.update(frame,players)
|
||||
if not Server or not Server._thread then
|
||||
players = is_type(players,'table') and #players > 0 and {unpack(players)} or is_type(players,'table') and {players} or Game.get_player(players) and {Game.get_player(players)} or game.connected_players
|
||||
for _,player in pairs(players) do
|
||||
local frames = Gui.data.left or {}
|
||||
if frame then frames = {[frame]=frames[frame]} or {} end
|
||||
for _,left_frame in pairs(frames) do
|
||||
if left_frame then left_frame:first_open(player) end
|
||||
end
|
||||
end
|
||||
else
|
||||
local frames = Gui.data.left or {}
|
||||
if frame then frames = {[frame]=frames[frame]} or {} end
|
||||
players = is_type(players,'table') and #players > 0 and {unpack(players)} or is_type(players,'table') and {players} or Game.get_player(players) and {Game.get_player(players)} or game.connected_players
|
||||
Server.new_thread{
|
||||
data={players=players,frames=frames}
|
||||
}:on_event('tick',function(thread)
|
||||
if #thread.data.players == 0 then thread:close() return end
|
||||
local player = table.remove(thread.data.players,1)
|
||||
Server.new_thread{
|
||||
data={player=player,frames=thread.data.frames}
|
||||
}:on_event('resolve',function(thread)
|
||||
for _,left_frame in pairs(thread.data.frames) do
|
||||
if left_frame then left_frame:first_open(thread.data.player) end
|
||||
end
|
||||
end):queue()
|
||||
end):open()
|
||||
end
|
||||
end
|
||||
|
||||
--- Used to open the left gui of every player
|
||||
-- @usage Gui.left.open('foo')
|
||||
-- @tparam string left_name this is the gui that you want to open
|
||||
-- @tparam[opt] LuaPlayer the player to open the gui for
|
||||
function left.open(left_name,player)
|
||||
local players = player and {player} or game.connected_players
|
||||
local _left = Gui.data.left[left_name]
|
||||
if not _left then return end
|
||||
if not Server or not Server._thread then
|
||||
for _,next_player in pairs(players) do _left:open(next_player) end
|
||||
else
|
||||
Server.new_thread{
|
||||
data={players=players}
|
||||
}:on_event('tick',function(thread)
|
||||
if #thread.data.players == 0 then thread:close() return end
|
||||
local next_player = table.remove(thread.data.players,1)
|
||||
_left:open(next_player)
|
||||
end):open()
|
||||
end
|
||||
end
|
||||
|
||||
--- Used to close the left gui of every player
|
||||
-- @usage Gui.left.close('foo')
|
||||
-- @tparam string left_name this is the gui that you want to close
|
||||
-- @tparam[opt] LuaPlayer the player to close the gui for
|
||||
function left.close(left_name,player)
|
||||
local players = player and {player} or game.connected_players
|
||||
local _left = Gui.data.left[left_name]
|
||||
if not _left then return end
|
||||
if not Server or not Server._thread or player then
|
||||
for _,next_player in pairs(players) do _left:close(next_player) end
|
||||
else
|
||||
Server.new_thread{
|
||||
data={players=players}
|
||||
}:on_event('tick',function(thread)
|
||||
if #thread.data.players == 0 then thread:close() return end
|
||||
local next_player = table.remove(thread.data.players,1)
|
||||
_left:close(next_player)
|
||||
end):open()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Used to force the gui open for the player
|
||||
-- @usage left:open(player)
|
||||
-- @tparam luaPlayer player the player to open the gui for
|
||||
function left._prototype:open(player)
|
||||
player = Game.get_player(player)
|
||||
if not player then error('Invalid Player') end
|
||||
local left_flow = mod_gui.get_frame_flow(player)
|
||||
if not left_flow[self.name] then self:first_open(player) end
|
||||
left_flow[self.name].style.visible = true
|
||||
if left_flow['gui-left-hide'] then left_flow['gui-left-hide'].style.visible = true end
|
||||
end
|
||||
|
||||
--- Used to force the gui closed for the player
|
||||
-- @usage left:open(player)
|
||||
-- @tparam luaPlayer player the player to close the gui for
|
||||
function left._prototype:close(player)
|
||||
player = Game.get_player(player)
|
||||
if not player then error('Invalid Player') end
|
||||
local left_flow = mod_gui.get_frame_flow(player)
|
||||
if not left_flow[self.name] then self:first_open(player) end
|
||||
left_flow[self.name].style.visible = false
|
||||
local count = 0
|
||||
for _,child in pairs(left_flow.children) do if child.style.visible then count = count+1 end if count > 1 then break end end
|
||||
if count == 1 and left_flow['gui-left-hide'] then left_flow['gui-left-hide'].style.visible = false end
|
||||
end
|
||||
|
||||
--- When the gui is first made or is updated this function is called, used by the script
|
||||
-- @usage left:first_open(player) -- returns the frame
|
||||
-- @tparam LuaPlayer player the player to draw the gui for
|
||||
-- @treturn LuaFrame the frame made/updated
|
||||
function left._prototype:first_open(player)
|
||||
player = Game.get_player(player)
|
||||
local left_flow = mod_gui.get_frame_flow(player)
|
||||
local frame
|
||||
if left_flow[self.name] then
|
||||
frame = left_flow[self.name]
|
||||
frame.clear()
|
||||
else
|
||||
if not left_flow['gui-left-hide'] then left.hide(left_flow).style.maximal_width=15 end
|
||||
frame = left_flow.add{type='frame',name=self.name,style=mod_gui.frame_style,caption=self.caption,direction='vertical'}
|
||||
frame.style.visible = false
|
||||
if is_type(self.open_on_join,'boolean') then frame.style.visible = self.open_on_join left_flow['gui-left-hide'].style.visible = true end
|
||||
end
|
||||
if is_type(self.draw,'function') then self:draw(frame) else frame.style.visible = false error('No Callback On '..self.name) end
|
||||
return frame
|
||||
end
|
||||
|
||||
--- Toggles the visibility of the gui based on some conditions
|
||||
-- @usage left:toggle(player) -- returns new state
|
||||
-- @tparam LuaPlayer player the player to toggle the gui for, remember there are condition which need to be met
|
||||
-- @treturn boolean the new state that the gui is in
|
||||
function left._prototype:toggle(player)
|
||||
player = Game.get_player(player)
|
||||
local left_flow = mod_gui.get_frame_flow(player)
|
||||
if not left_flow[self.name] then self:first_open(player) end
|
||||
local left_frame = left_flow[self.name]
|
||||
local open = false
|
||||
if is_type(self.can_open,'function') then
|
||||
local success, err = pcall(self.can_open,player)
|
||||
if not success then error(err)
|
||||
elseif err == true then open = true
|
||||
elseif global.over_ride_left_can_open then
|
||||
if is_type(Role,'table') then
|
||||
if Role.allowed(player,self.name) then open = true
|
||||
else open = {'ExpGamingCore_Gui.unauthorized'} end
|
||||
else open = true end
|
||||
else open = err end
|
||||
else
|
||||
if is_type(Role,'table') then
|
||||
if Role.allowed(player,self.name) then open = true
|
||||
else open = {'ExpGamingCore_Gui.unauthorized'} end
|
||||
else open = true end
|
||||
end
|
||||
if open == true and left_frame.style.visible ~= true then
|
||||
left_frame.style.visible = true
|
||||
left_flow['gui-left-hide'].style.visible = true
|
||||
else
|
||||
left_frame.style.visible = false
|
||||
local count = 0
|
||||
for _,child in pairs(left_flow.children) do if child.style.visible then count = count+1 end if count > 1 then break end end
|
||||
if count == 1 and left_flow['gui-left-hide'] then left_flow['gui-left-hide'].style.visible = false end
|
||||
end
|
||||
if open == false then player_return({'ExpGamingCore_Gui.cant-open-no-reason'},defines.textcolor.crit,player) player.play_sound{path='utility/cannot_build'}
|
||||
elseif open ~= true then player_return({'ExpGamingCore_Gui.cant-open',open},defines.textcolor.crit,player) player.play_sound{path='utility/cannot_build'} end
|
||||
return left_frame.style.visible
|
||||
end
|
||||
|
||||
Event.add(defines.events.on_player_joined_game,function(event)
|
||||
-- draws the left guis when a player first joins, fake_event is just because i am lazy
|
||||
local player = Game.get_player(event)
|
||||
local frames = Gui.data.left or {}
|
||||
local left_flow = mod_gui.get_frame_flow(player)
|
||||
if not left_flow['gui-left-hide'] then left.hide(left_flow).style.maximal_width=15 end
|
||||
local done = {}
|
||||
for _,name in pairs(order_config) do
|
||||
local left_frame = Gui.data.left[name]
|
||||
if left_frame then
|
||||
done[name] = true
|
||||
left_frame:first_open(player)
|
||||
end
|
||||
end
|
||||
for name,left_frame in pairs(frames) do
|
||||
if not done[name] then left_frame:first_open(player) end
|
||||
end
|
||||
end)
|
||||
|
||||
Event.add(defines.events.on_tick,function(event)
|
||||
if ((event.tick+10)/(3600*game.speed)) % 15 == 0 then
|
||||
left.update()
|
||||
end
|
||||
end)
|
||||
|
||||
function left.on_init()
|
||||
if loaded_modules['ExpGamingCore.Role'] then Role = require('ExpGamingCore.Role') end
|
||||
end
|
||||
|
||||
-- calling will attempt to add a new gui
|
||||
return setmetatable(left,{__call=function(self,...) return self.add(...) end})
|
||||
13
old/modules/ExpGamingCore/Gui/left/order_config.lua
Normal file
13
old/modules/ExpGamingCore/Gui/left/order_config.lua
Normal file
@@ -0,0 +1,13 @@
|
||||
return {
|
||||
'server-info',
|
||||
'readme',
|
||||
'science',
|
||||
'rockets',
|
||||
'player-list',
|
||||
'tasklist',
|
||||
'warp-list',
|
||||
'polls',
|
||||
'announcements',
|
||||
'admin-commands',
|
||||
'game-settings'
|
||||
}
|
||||
26
old/modules/ExpGamingCore/Gui/left/softmod.json
Normal file
26
old/modules/ExpGamingCore/Gui/left/softmod.json
Normal file
@@ -0,0 +1,26 @@
|
||||
{
|
||||
"name": "ExpGamingCore.Gui.left",
|
||||
"version": "4.0.0",
|
||||
"description": "Adds an easy way to create auto updating left guis with toggle buttons.",
|
||||
"author": "Cooldude2606",
|
||||
"contact": "Discord: Cooldude2606#5241",
|
||||
"license": "https://github.com/explosivegaming/scenario/blob/master/LICENSE",
|
||||
"location": "FSM_ARCHIVE",
|
||||
"keywords": [
|
||||
"Gui",
|
||||
"Left",
|
||||
"AutoUpdate"
|
||||
],
|
||||
"collection": "ExpGamingCore.Gui@4.0.0",
|
||||
"dependencies": {
|
||||
"mod-gui": "*",
|
||||
"FactorioStdLib.Game": "^0.8.0",
|
||||
"ExpGamingCore.Server": "^4.0.0",
|
||||
"FactorioStdLib.Color": "^0.8.0",
|
||||
"ExpGamingCore.Gui": "^4.0.0",
|
||||
"ExpGamingCore.Gui.inputs": "^4.0.0",
|
||||
"ExpGamingCore.Gui.toolbar": "?^4.0.0",
|
||||
"ExpGamingCore.Role": "?^4.0.0"
|
||||
},
|
||||
"submodules": {}
|
||||
}
|
||||
4
old/modules/ExpGamingCore/Gui/locale/de.cfg
Normal file
4
old/modules/ExpGamingCore/Gui/locale/de.cfg
Normal file
@@ -0,0 +1,4 @@
|
||||
[ExpGamingCore_Gui]
|
||||
unauthorized=401 - Unbefugt: Du hast keinen Zugriff auf diese Befehle!
|
||||
cant-open=Du kannst dieses Menü nicht öffnen, Grund: __1__
|
||||
cant-open-no-reason=Du kannst dieses Menü gerade nicht öffnen.
|
||||
4
old/modules/ExpGamingCore/Gui/locale/en.cfg
Normal file
4
old/modules/ExpGamingCore/Gui/locale/en.cfg
Normal file
@@ -0,0 +1,4 @@
|
||||
[ExpGamingCore_Gui]
|
||||
unauthorized=401 - Unauthorized: Access is denied due to invalid credentials
|
||||
cant-open=You can't open this panel right now, reason: __1__
|
||||
cant-open-no-reason=You can't open this panel right now
|
||||
4
old/modules/ExpGamingCore/Gui/locale/fr.cfg
Normal file
4
old/modules/ExpGamingCore/Gui/locale/fr.cfg
Normal file
@@ -0,0 +1,4 @@
|
||||
[ExpGamingCore_Gui]
|
||||
unauthorized=401 - Unauthorized: Access is denied due to invalid credentials
|
||||
cant-open=You can not open this panel right now, reason: __1__
|
||||
cant-open-no-reason=You can not open this panel right now
|
||||
4
old/modules/ExpGamingCore/Gui/locale/nl.cfg
Normal file
4
old/modules/ExpGamingCore/Gui/locale/nl.cfg
Normal file
@@ -0,0 +1,4 @@
|
||||
[ExpGamingCore_Gui]
|
||||
unauthorized=401 - Onbevoegd: toegang wordt geweigerd vanwege ongeldige inloggegevens
|
||||
cant-open=Je kan dit momenteel niet openen. Reden: __1__
|
||||
cant-open-no-reason=Je kan dit momenteel niet openen.
|
||||
4
old/modules/ExpGamingCore/Gui/locale/sv-SE.cfg
Normal file
4
old/modules/ExpGamingCore/Gui/locale/sv-SE.cfg
Normal file
@@ -0,0 +1,4 @@
|
||||
[ExpGamingCore_Gui]
|
||||
unauthorized=401 -Otillåten: Tillgång nekas på grund av otillräcklig säkerhetsprövning.
|
||||
cant-open=Du kan inte öppna den här panelen just nu, orsak: __1__
|
||||
cant-open-no-reason=Du kan inte öppna den här panelen just nu
|
||||
130
old/modules/ExpGamingCore/Gui/popup/control.lua
Normal file
130
old/modules/ExpGamingCore/Gui/popup/control.lua
Normal file
@@ -0,0 +1,130 @@
|
||||
--- Adds a location for popups which can be dismissed by a player and created from other scripts
|
||||
-- @module ExpGamingCore.Gui.Popup
|
||||
-- @alias popup
|
||||
-- @author Cooldude2606
|
||||
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
|
||||
|
||||
--- This is a submodule of ExpGamingCore.Gui but for ldoc reasons it is under its own module
|
||||
-- @function _comment
|
||||
|
||||
local Game = require('FactorioStdLib.Game')
|
||||
local mod_gui = require('mod-gui')
|
||||
local Gui = require('ExpGamingCore.Gui')
|
||||
local Server -- loaded on_init
|
||||
|
||||
local popup = {}
|
||||
popup._prototype = {}
|
||||
|
||||
--- Used to add a popup gui style
|
||||
-- @usage Gui.left.add{name='foo',caption='Foo',draw=function}
|
||||
-- @usage return_value(data,player) -- opens popup for one player use popup.open to open for more than one player
|
||||
-- @param obj this is what will be made, needs a name and a draw function(root_frame,data)
|
||||
-- @return the object that is made, calling the returned value will open the popup for that player
|
||||
function popup.add(obj)
|
||||
if not is_type(obj,'table') then return end
|
||||
if not is_type(obj.name,'string') then return end
|
||||
verbose('Created Popup Gui: '..obj.name)
|
||||
setmetatable(obj,{__index=popup._prototype,__call=function(self,data,player) local players = player and {player} or nil return popup.open(self.name,data,players) end})
|
||||
local name = obj.name; obj.name = nil
|
||||
Gui.data('popup',name,obj)
|
||||
obj.name = name
|
||||
return obj
|
||||
end
|
||||
|
||||
-- this is used by the script to find the popup flow
|
||||
function popup.flow(player)
|
||||
player = Game.get_player(player)
|
||||
if not player then error('Invalid Player',2) end
|
||||
local flow = mod_gui.get_frame_flow(player).popups
|
||||
if not flow then flow = mod_gui.get_frame_flow(player).add{name='popups',type='flow',direction='vertical'} flow.style.visible=false end
|
||||
return flow
|
||||
end
|
||||
|
||||
--- Use to open a popup for these players
|
||||
-- @usage Gui.popup.open('ban',nil,{player=1,reason='foo'})
|
||||
-- @tparam string style this is the name you gave to the popup when added
|
||||
-- @param data this is the data that is sent to the draw function
|
||||
-- @tparam[opt=game.connected_players] table players the players to open the popup for
|
||||
function popup.open(style,data,players)
|
||||
local _popup = Gui.data.popup[style]
|
||||
players = players or game.connected_players
|
||||
data = data or {}
|
||||
if not _popup then return end
|
||||
if not Server or not Server._thread then
|
||||
for _,player in pairs(players) do
|
||||
if _popup.left then _popup.left:close(player) end
|
||||
local flow = popup.flow(player)
|
||||
flow.style.visible=true
|
||||
local _frame = flow.add{
|
||||
type='frame',
|
||||
direction='horizontal',
|
||||
style=mod_gui.frame_style
|
||||
}
|
||||
local frame = _frame.add{
|
||||
type='frame',
|
||||
name='inner_frame',
|
||||
direction='vertical',
|
||||
style='image_frame'
|
||||
}
|
||||
_popup.close(_frame)
|
||||
if is_type(_popup.draw,'function') then
|
||||
local success, err = pcall(_popup.draw,_popup,frame,data)
|
||||
if not success then error(err) end
|
||||
else error('No Draw On Popup '.._popup.name) end
|
||||
end
|
||||
else
|
||||
Server.new_thread{
|
||||
data={players=players,popup=_popup,data=data}
|
||||
}:on_event('tick',function(self)
|
||||
if #self.data.players == 0 then self:close() return end
|
||||
local player = table.remove(self.data.players,1)
|
||||
if self.data.popup.left then self.data.popup.left:close(player) end
|
||||
local flow = popup.flow(player)
|
||||
flow.style.visible=true
|
||||
local _frame = flow.add{
|
||||
type='frame',
|
||||
direction='horizontal',
|
||||
style=mod_gui.frame_style
|
||||
}
|
||||
local frame = _frame.add{
|
||||
type='frame',
|
||||
name='inner_frame',
|
||||
direction='vertical',
|
||||
style='image_frame'
|
||||
}
|
||||
self.data.popup.close(_frame)
|
||||
if is_type(self.data.popup.draw,'function') then
|
||||
local success, err = pcall(self.data.popup.draw,self.data.popup,frame,self.data.data)
|
||||
if not success then error(err) end
|
||||
else error('No Draw On Popup '..self.data.popup.name) end
|
||||
end):open()
|
||||
end
|
||||
end
|
||||
|
||||
function popup._prototype:add_left(obj)
|
||||
if not Gui.left then return end
|
||||
obj.name = obj.name or self.name
|
||||
self.left = Gui.left(obj)
|
||||
end
|
||||
|
||||
function popup.on_init()
|
||||
if loaded_modules['ExpGamingCore.Server'] then Server = require('ExpGamingCore.Server') end
|
||||
end
|
||||
|
||||
function popup.on_post()
|
||||
popup._prototype.close = Gui.inputs.add{
|
||||
type='button',
|
||||
name='popup-close',
|
||||
caption='utility/set_bar_slot',
|
||||
tooltip='Close This Popup'
|
||||
}:on_event('click',function(event)
|
||||
local frame = event.element.parent
|
||||
local parent = frame.parent
|
||||
if frame and frame.valid then frame.destroy() if #parent.children == 0 then parent.style.visible = false end end
|
||||
end)
|
||||
end
|
||||
|
||||
Event.add(defines.events.on_player_joined_game,popup.flow)
|
||||
|
||||
-- calling will attempt to add a new popup style
|
||||
return setmetatable(popup,{__call=function(self,...) return self.add(...) end})
|
||||
24
old/modules/ExpGamingCore/Gui/popup/softmod.json
Normal file
24
old/modules/ExpGamingCore/Gui/popup/softmod.json
Normal file
@@ -0,0 +1,24 @@
|
||||
{
|
||||
"name": "ExpGamingCore.Gui.popup",
|
||||
"version": "4.0.0",
|
||||
"description": "Adds popup guis to the gui system which builds upon the left gui system.",
|
||||
"author": "Cooldude2606",
|
||||
"contact": "Discord: Cooldude2606#5241",
|
||||
"license": "https://github.com/explosivegaming/scenario/blob/master/LICENSE",
|
||||
"location": "FSM_ARCHIVE",
|
||||
"keywords": [
|
||||
"Gui",
|
||||
"Popup",
|
||||
"Left"
|
||||
],
|
||||
"collection": "ExpGamingCore.Gui@4.0.0",
|
||||
"dependencies": {
|
||||
"mod-gui": "*",
|
||||
"FactorioStdLib.Game": "^0.8.0",
|
||||
"ExpGamingCore.Gui": "^4.0.0",
|
||||
"ExpGamingCore.Gui.inputs": "^4.0.0",
|
||||
"ExpGamingCore.Server": "?^4.0.0",
|
||||
"ExpGamingCore.Gui.left": "?^4.0.0"
|
||||
},
|
||||
"submodules": {}
|
||||
}
|
||||
29
old/modules/ExpGamingCore/Gui/softmod.json
Normal file
29
old/modules/ExpGamingCore/Gui/softmod.json
Normal file
@@ -0,0 +1,29 @@
|
||||
{
|
||||
"name": "ExpGamingCore.Gui",
|
||||
"version": "4.0.0",
|
||||
"description": "Adds a objective version to custom guis.",
|
||||
"location": "FSM_ARCHIVE",
|
||||
"keywords": [
|
||||
"Library",
|
||||
"Lib",
|
||||
"ExpGaming",
|
||||
"Core",
|
||||
"Gui",
|
||||
"ExpGui"
|
||||
],
|
||||
"dependencies": {
|
||||
"ExpGamingLib": "^4.0.0",
|
||||
"FactorioStdLib.Table": "^0.8.0",
|
||||
"FactorioStdLib.Color": "^0.8.0",
|
||||
"FactorioStdLib.Game": "^0.8.0",
|
||||
"ExpGamingCore.Server": "?^4.0.0"
|
||||
},
|
||||
"collection": "ExpGamingCore@4.0.0",
|
||||
"submodules": {
|
||||
"ExpGamingCore.Gui.center": "4.0.0",
|
||||
"ExpGamingCore.Gui.inputs": "4.0.0",
|
||||
"ExpGamingCore.Gui.left": "4.0.0",
|
||||
"ExpGamingCore.Gui.popup": "4.0.0",
|
||||
"ExpGamingCore.Gui.toolbar": "4.0.0"
|
||||
}
|
||||
}
|
||||
40
old/modules/ExpGamingCore/Gui/src/server.lua
Normal file
40
old/modules/ExpGamingCore/Gui/src/server.lua
Normal file
@@ -0,0 +1,40 @@
|
||||
--- This file will be loaded when ExpGamingCore.Server is present
|
||||
-- @function _comment
|
||||
|
||||
local Game = require('FactorioStdLib.Game')
|
||||
local Server = require('ExpGamingCore.Server')
|
||||
|
||||
Server.add_module_to_interface('ExpGui','ExpGamingCore.Gui')
|
||||
|
||||
--- Adds a server thread that allows the camera follows to be toggled off and on
|
||||
return function()
|
||||
Server.new_thread{
|
||||
name='camera-follow',
|
||||
data={cams={},cam_index=1,players={}}
|
||||
}:on_event('tick',function(self)
|
||||
local update = 4
|
||||
if self.data.cam_index >= #self.data.cams then self.data.cam_index = 1 end
|
||||
if update > #self.data.cams then update = #self.data.cams end
|
||||
for cam_offset = 0,update do
|
||||
local _cam = self.data.cams[self.data.cam_index+cam_offset]
|
||||
if not _cam then break end
|
||||
if not _cam.cam.valid then table.remove(self.data.cams,self.data.cam_index)
|
||||
elseif not _cam.entity.valid then table.remove(self.data.cams,self.data.cam_index)
|
||||
else _cam.cam.position = _cam.entity.position if not _cam.surface then _cam.cam.surface_index = _cam.entity.surface.index end
|
||||
end
|
||||
end
|
||||
self.data.cam_index = self.data.cam_index+update
|
||||
end):on_event(defines.events.on_player_respawned,function(self,event)
|
||||
if self.data.players[event.player_index] then
|
||||
local remove = {}
|
||||
local player = Game.get_player(event)
|
||||
for index,cam in pairs(self.data.players[event.player_index]) do
|
||||
if cam.valid then table.insert(self.data.cams,{cam=cam,entity=player.character,surface=player.surface})
|
||||
else table.insert(remove,index) end
|
||||
end
|
||||
for n,index in pairs(remove) do
|
||||
table.remove(self.data.players[event.player_index],index-n+1)
|
||||
end
|
||||
end
|
||||
end):open()
|
||||
end
|
||||
187
old/modules/ExpGamingCore/Gui/src/test.lua
Normal file
187
old/modules/ExpGamingCore/Gui/src/test.lua
Normal file
@@ -0,0 +1,187 @@
|
||||
--- Used to test all gui elements and parts can be used in game via Gui.test()
|
||||
-- @module ExpGamingCore.Gui.Test
|
||||
-- @author Cooldude2606
|
||||
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
|
||||
|
||||
--- This is a submodule of ExpGamingCore.Gui but for ldoc reasons it is under its own module
|
||||
-- @function _comment
|
||||
|
||||
local Game = require('FactorioStdLib.Game')
|
||||
local Gui = Gui -- this is to force gui to remain in the ENV
|
||||
local mod_gui = require("mod-gui")
|
||||
|
||||
local gui_test_close = Gui.inputs{
|
||||
name='gui-test-close',
|
||||
type='button',
|
||||
caption='Close Test Gui'
|
||||
}:on_event('click',function(event) event.element.parent.destroy() end)
|
||||
|
||||
local caption_test = Gui.inputs{
|
||||
name='text-button',
|
||||
type='button',
|
||||
caption='Test'
|
||||
}:on_event('click',function(event) game.print('test') end)
|
||||
|
||||
local sprite_test = Gui.inputs{
|
||||
name='sprite-button',
|
||||
type='button',
|
||||
sprite='item/lab'
|
||||
}:on_event('click',function(event) game.print('test') end)
|
||||
|
||||
local input_test = Gui.inputs.add_button('test-inputs','Try RMB','alt,ctrl,shift and mouse buttons',{
|
||||
{
|
||||
function(player,mouse,keys) return mouse == defines.mouse_button_type.left and keys.alt end,
|
||||
function(player,element) player_return('Left: Alt',nil,player) end
|
||||
},
|
||||
{
|
||||
function(player,mouse,keys) return mouse == defines.mouse_button_type.left and keys.ctrl end,
|
||||
function(player,element) player_return('Left: Ctrl',nil,player) end
|
||||
},
|
||||
{
|
||||
function(player,mouse,keys) return mouse == defines.mouse_button_type.left and keys.shift end,
|
||||
function(player,element) player_return('Left: Shift',nil,player) end
|
||||
},
|
||||
{
|
||||
function(player,mouse,keys) return mouse == defines.mouse_button_type.right and keys.alt end,
|
||||
function(player,element) player_return('Right: Alt',nil,player) end
|
||||
},
|
||||
{
|
||||
function(player,mouse,keys) return mouse == defines.mouse_button_type.right and keys.ctrl end,
|
||||
function(player,element) player_return('Right: Ctrl',nil,player) end
|
||||
},
|
||||
{
|
||||
function(player,mouse,keys) return mouse == defines.mouse_button_type.right and keys.shift end,
|
||||
function(player,element) player_return('Right: Shift',nil,player) end
|
||||
}
|
||||
}):on_event('error',function(err) game.print('this is error handling') end)
|
||||
|
||||
local elem_test = Gui.inputs.add_elem_button('test-elem','item','Testing Elems',function(player,element,elem)
|
||||
player_return(elem.type..' '..elem.value,nil,player)
|
||||
end)
|
||||
|
||||
local check_test = Gui.inputs.add_checkbox('test-check',false,'Cheat Mode',function(player,parent)
|
||||
return game.players[parent.player_index].cheat_mode
|
||||
end,function(player,element)
|
||||
player.cheat_mode = true
|
||||
end,function(player,element)
|
||||
player.cheat_mode = false
|
||||
end)
|
||||
|
||||
local radio_test = Gui.inputs.add_checkbox('test-radio',true,'Kill Self',function(player,parent)
|
||||
return false
|
||||
end,function(player,element)
|
||||
if player.character then player.character.die() end
|
||||
Gui.inputs.reset_radio(element.parent['test-radio-reset'])
|
||||
end)
|
||||
|
||||
local radio_test_reset = Gui.inputs.add_checkbox('test-radio-reset',true,'Reset Kill Self',function(player,parent)
|
||||
return not parent['test-radio'].state
|
||||
end,function(player,element)
|
||||
Gui.inputs.reset_radio(element.parent['test-radio'])
|
||||
end)
|
||||
|
||||
local text_test = Gui.inputs.add_text('test-text',false,'default text',function(player,text,element)
|
||||
player_return(text,nil,player)
|
||||
end)
|
||||
|
||||
local box_test = Gui.inputs.add_text('test-box',true,'default text but a box',function(player,text,element)
|
||||
player_return(text,nil,player)
|
||||
end)
|
||||
|
||||
local slider_test = Gui.inputs.add_slider('test-slider','vertical',0,5,function(player,parent)
|
||||
return player.character_running_speed_modifier
|
||||
end,function(player,value,percent,element)
|
||||
player.character_running_speed_modifier = value
|
||||
player_return('Value In Percent of Max '..math.floor(percent*100)-(math.floor(percent*100)%5),nil,player)
|
||||
end)
|
||||
|
||||
local drop_test = Gui.inputs.add_drop_down('test-drop',table.keys(defines.color),1,function(player,selected,items,element)
|
||||
player.color = defines.color[selected]
|
||||
player.chat_color = defines.color[selected]
|
||||
end)
|
||||
|
||||
--- The funcation that is called when calling Gui.test
|
||||
-- @function Gui.test
|
||||
-- @usage Gui.test() -- draws test gui
|
||||
-- @param[opt=game.player] player a pointer to a player to draw the test gui for
|
||||
local function test_gui(player)
|
||||
local player = game.player or Game.get_player(player) or nil
|
||||
if not player then return end
|
||||
if mod_gui.get_frame_flow(player)['gui-test'] then mod_gui.get_frame_flow(player)['gui-test'].destroy() end
|
||||
local frame = mod_gui.get_frame_flow(player).add{type='frame',name='gui-test',direction='vertical'}
|
||||
gui_test_close(frame)
|
||||
caption_test(frame)
|
||||
sprite_test(frame)
|
||||
input_test(frame)
|
||||
elem_test(frame)
|
||||
check_test(frame)
|
||||
radio_test(frame)
|
||||
radio_test_reset(frame)
|
||||
text_test(frame)
|
||||
box_test(frame)
|
||||
slider_test(frame)
|
||||
drop_test(frame)
|
||||
end
|
||||
|
||||
Gui.toolbar.add('open-gui-test','Open Test Gui','Opens the test gui with every input',test_gui)
|
||||
|
||||
-- testing the center gui
|
||||
Gui.center{
|
||||
name='test-center',
|
||||
caption='Gui Center',
|
||||
tooltip='Just a gui test'
|
||||
}:add_tab('tab-1','Tab 1','Just a tab',function(frame)
|
||||
frame.add{type='label',caption='Test'}
|
||||
end):add_tab('tab-2','Tab 2','Just a tab',function(frame)
|
||||
for i = 1,100 do
|
||||
frame.add{type='label',caption='Test 2'}
|
||||
end
|
||||
end)
|
||||
|
||||
-- testing the left gui
|
||||
Gui.left{
|
||||
name='test-left',
|
||||
caption='Gui Left',
|
||||
tooltip='just testing',
|
||||
draw=function(self,frame)
|
||||
for _,player in pairs(game.connected_players) do
|
||||
frame.add{type='label',caption=player.name}
|
||||
end
|
||||
end,
|
||||
can_open=function(player) return player.index == 1 end
|
||||
}
|
||||
|
||||
local text_popup = Gui.inputs.add_text('test-popup-text',true,'Message To Send',function(player,text,element)
|
||||
element.text = text
|
||||
end)
|
||||
local send_popup = Gui.inputs{
|
||||
type='button',
|
||||
name='test-popup-send',
|
||||
caption='Send Message'
|
||||
}:on_event('click',function(event)
|
||||
local player = Game.get_player(event)
|
||||
local message = event.element.parent['test-popup-text'].text
|
||||
Gui.popup.open('test-popup',{message=message,player=player.name})
|
||||
end)
|
||||
Gui.popup{
|
||||
name='test-popup',
|
||||
caption='Gui Popup',
|
||||
draw=function(self,frame,data)
|
||||
frame.add{type='label',caption='Opened by: '..data.player}
|
||||
frame.add{type='label',caption='Message: '..data.message}
|
||||
end
|
||||
}:add_left{
|
||||
caption='Gui Left w/ Popup',
|
||||
tooltip='Send a message',
|
||||
draw=function(self,frame)
|
||||
text_popup:draw(frame)
|
||||
send_popup:draw(frame)
|
||||
end
|
||||
}
|
||||
|
||||
return test_gui
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
90
old/modules/ExpGamingCore/Gui/toolbar/control.lua
Normal file
90
old/modules/ExpGamingCore/Gui/toolbar/control.lua
Normal file
@@ -0,0 +1,90 @@
|
||||
--- Adds a toolbar to the top left of the screen
|
||||
-- @module ExpGamingCore.Gui.Toolbar
|
||||
-- @alias toolbar
|
||||
-- @author Cooldude2606
|
||||
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
|
||||
|
||||
--- This is a submodule of ExpGamingCore.Gui but for ldoc reasons it is under its own module
|
||||
-- @function _comment
|
||||
|
||||
local Game = require('FactorioStdLib.Game')
|
||||
local mod_gui = require('mod-gui')
|
||||
local Gui = require('ExpGamingCore.Gui')
|
||||
local order_config = require(module_path..'/order_config')
|
||||
local Role -- this is optional and is handled by it being present, it is loaded on init
|
||||
|
||||
local toolbar = {}
|
||||
|
||||
toolbar.hide = Gui.inputs{
|
||||
name='gui-toolbar-hide',
|
||||
type='button',
|
||||
caption='<'
|
||||
}:on_event('click',function(event)
|
||||
if event.element.caption == '<' then
|
||||
event.element.caption = '>'
|
||||
for _,child in pairs(event.element.parent.children) do
|
||||
if child.name ~= event.element.name then child.style.visible = false end
|
||||
end
|
||||
else
|
||||
event.element.caption = '<'
|
||||
for _,child in pairs(event.element.parent.children) do
|
||||
if child.name ~= event.element.name then child.style.visible = true end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
--- Add a button to the toolbar, ranks need to be allowed to use these buttons if ranks is preset
|
||||
-- @usage toolbar.add('foo','Foo','Test',function() game.print('test') end)
|
||||
-- @tparam string name the name of the button
|
||||
-- @tparam string caption can be a sprite path or text to show
|
||||
-- @tparam string tooltip the help to show for the button
|
||||
-- @tparam function callback the function which is called on_click
|
||||
-- @treturn table the button object that was made, calling the returned value will draw the toolbar button added
|
||||
function toolbar.add(name,caption,tooltip,callback)
|
||||
verbose('Created Toolbar Button: '..name)
|
||||
local button = Gui.inputs.add{type='button',name=name,caption=caption,tooltip=tooltip}
|
||||
button:on_event(Gui.inputs.events.click,callback)
|
||||
Gui.data('toolbar',name,button)
|
||||
return button
|
||||
end
|
||||
|
||||
--- Draws the toolbar for a certain player
|
||||
-- @usage toolbar.draw(1)
|
||||
-- @param player the player to draw the tool bar of
|
||||
function toolbar.draw(player)
|
||||
player = Game.get_player(player)
|
||||
if not player then return end
|
||||
local toolbar_frame = mod_gui.get_button_flow(player)
|
||||
toolbar_frame.clear()
|
||||
if not Gui.data.toolbar then return end
|
||||
toolbar.hide(toolbar_frame).style.maximal_width = 15
|
||||
local done = {}
|
||||
for _,name in pairs(order_config) do
|
||||
local button = Gui.data.toolbar[name]
|
||||
if button then
|
||||
done[name] = true
|
||||
if is_type(Role,'table') then
|
||||
if Role.allowed(player,name) then
|
||||
button(toolbar_frame)
|
||||
end
|
||||
else button(toolbar_frame) end
|
||||
end
|
||||
end
|
||||
for name,button in pairs(Gui.data.toolbar) do
|
||||
if not done[name] then
|
||||
if is_type(Role,'table') then
|
||||
if Role.allowed(player,name) then
|
||||
button(toolbar_frame)
|
||||
end
|
||||
else button(toolbar_frame) end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function toolbar.on_init()
|
||||
if loaded_modules['ExpGamingCore.Role'] then Role = require('ExpGamingCore.Role') end
|
||||
end
|
||||
|
||||
Event.add({defines.events.on_role_change,defines.events.on_player_joined_game},toolbar.draw)
|
||||
-- calling with only a player will draw the toolbar for that player, more params will attempt to add a button
|
||||
return setmetatable(toolbar,{__call=function(self,player,extra,...) if extra then return self.add(player,extra,...) else self.draw(player) end end})
|
||||
13
old/modules/ExpGamingCore/Gui/toolbar/order_config.lua
Normal file
13
old/modules/ExpGamingCore/Gui/toolbar/order_config.lua
Normal file
@@ -0,0 +1,13 @@
|
||||
return {
|
||||
'server-info',
|
||||
'readme',
|
||||
'science',
|
||||
'rockets',
|
||||
'player-list',
|
||||
'tasklist',
|
||||
'warp-list',
|
||||
'polls',
|
||||
'announcements',
|
||||
'admin-commands',
|
||||
'game-settings'
|
||||
}
|
||||
23
old/modules/ExpGamingCore/Gui/toolbar/softmod.json
Normal file
23
old/modules/ExpGamingCore/Gui/toolbar/softmod.json
Normal file
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"name": "ExpGamingCore.Gui.toolbar",
|
||||
"version": "4.0.0",
|
||||
"description": "Adds a toolbar at the top of the screen",
|
||||
"author": "Cooldude2606",
|
||||
"contact": "Discord: Cooldude26060#5241",
|
||||
"license": "https://github.com/explosivegaming/scenario/blob/master/LICENSE",
|
||||
"location": "FSM_ARCHIVE",
|
||||
"keywords": [
|
||||
"Gui",
|
||||
"Toolbar",
|
||||
"Buttons"
|
||||
],
|
||||
"collection": "ExpGamingCore.Gui@4.0.0",
|
||||
"dependencies": {
|
||||
"mod-gui": "*",
|
||||
"FactorioStdLib.Game": "^0.8.0",
|
||||
"ExpGamingCore.Gui": "^4.0.0",
|
||||
"ExpGamingCore.Gui.inputs": "^4.0.0",
|
||||
"ExpGamingCore.Role": "?^4.0.0"
|
||||
},
|
||||
"submodules": {}
|
||||
}
|
||||
284
old/modules/ExpGamingCore/Role/config.lua
Normal file
284
old/modules/ExpGamingCore/Role/config.lua
Normal file
@@ -0,0 +1,284 @@
|
||||
-- the two below are used internally by the role system and should not be REMOVED, name must be kept the same and used at least once
|
||||
Role.add_flag('is_default') -- this must be included in at least one role
|
||||
Role.add_flag('is_root',function(player,state)
|
||||
if state then game.print('--- !!!ALERT!!! --- '..player.name..' has been given a role with ROOT ACCESS --- !!!ALERT!!! ---') end
|
||||
if player.character then player.character.destructible = not state end
|
||||
end) -- the SERVER role will have root but you may assign this to other roles
|
||||
-- the two below are ised internally by the role system and should not be RENAMED, name must be kept the same but does not need to be used
|
||||
Role.add_flag('block_auto_promote') -- is not required but name is used internally to block time based promotions
|
||||
Role.add_flag('is_antiroot',function(player,state) if player.character then player.character.destructible = not state end end) -- not required but setting true will disallow everything for that role
|
||||
-- all below are not required and are not used internally
|
||||
Role.add_flag('is_admin',function(player,state) player.admin = state end) -- highly recommenced but not required
|
||||
Role.add_flag('is_spectator',function(player,state) player.spectator = state end)
|
||||
Role.add_flag('is_jail',function(player,state) if player.character then player.character.active = not state end end)
|
||||
Role.add_flag('allow_afk_kick')
|
||||
Role.add_flag('is_donator')
|
||||
Role.add_flag('is_timed')
|
||||
Role.add_flag('is_verified')
|
||||
Role.add_flag('not_reportable')
|
||||
|
||||
-- Root
|
||||
Role{
|
||||
name='Root',
|
||||
short_hand='Root',
|
||||
tag='[Root]',
|
||||
group='Root',
|
||||
colour={r=255,b=255,g=255},
|
||||
is_root=true,
|
||||
is_admin=true,
|
||||
is_spectator=true,
|
||||
not_reportable=true,
|
||||
allow={}
|
||||
}
|
||||
Role{
|
||||
name='Community Manager',
|
||||
short_hand='Com Mngr',
|
||||
tag='[Com Mngr]',
|
||||
group='Root',
|
||||
colour={r=150,g=68,b=161},
|
||||
is_admin=true,
|
||||
is_spectator=true,
|
||||
is_donator=true,
|
||||
not_reportable=true,
|
||||
allow={}
|
||||
}
|
||||
Role{
|
||||
name='Developer',
|
||||
short_hand='Dev',
|
||||
tag='[Dev]',
|
||||
group='Root',
|
||||
colour={r=179,g=125,b=46},
|
||||
is_admin=true,
|
||||
is_spectator=true,
|
||||
is_donator=true,
|
||||
not_reportable=true,
|
||||
allow={
|
||||
['interface']=true,
|
||||
['cheat-mode']=true
|
||||
}
|
||||
}
|
||||
|
||||
-- Admin
|
||||
Role{
|
||||
name='Administrator',
|
||||
short_hand='Admin',
|
||||
tag='[Admin]',
|
||||
group='Admin',
|
||||
colour={r=233,g=63,b=233},
|
||||
is_admin=true,
|
||||
is_spectator=true,
|
||||
is_verified=true,
|
||||
not_reportable=true,
|
||||
allow={
|
||||
['game-settings']=true,
|
||||
['always-warp']=true,
|
||||
['admin-items']=true
|
||||
}
|
||||
}
|
||||
Role{
|
||||
name='Moderator',
|
||||
short_hand='Mod',
|
||||
tag='[Mod]',
|
||||
group='Admin',
|
||||
colour={r=0,g=170,b=0},
|
||||
is_admin=true,
|
||||
is_spectator=true,
|
||||
is_verified=true,
|
||||
not_reportable=true,
|
||||
allow={
|
||||
['set-home']=true,
|
||||
['home']=true,
|
||||
['return']=true,
|
||||
['bonus']=true,
|
||||
['announcements']=true,
|
||||
['rank-changer']=true,
|
||||
}
|
||||
}
|
||||
Role{
|
||||
name='Trainee',
|
||||
short_hand='TrMod',
|
||||
tag='[TrMod]',
|
||||
group='Admin',
|
||||
colour={r=0,g=196,b=137},
|
||||
is_spectator=true,
|
||||
is_verified=true,
|
||||
not_reportable=true,
|
||||
allow={
|
||||
['go-to']=true,
|
||||
['bring']=true,
|
||||
['set-home']=false,
|
||||
['home']=false,
|
||||
['return']=false,
|
||||
['bonus']=false,
|
||||
['admin-commands']=true,
|
||||
['warn']=true,
|
||||
['temp-ban']=true,
|
||||
['clear-warnings']=true,
|
||||
['clear-reports']=true,
|
||||
['clear-all']=true,
|
||||
['clear-inv']=true,
|
||||
}
|
||||
}
|
||||
|
||||
-- High Member
|
||||
Role{
|
||||
name='Sponsor',
|
||||
short_hand='Spon',
|
||||
tag='[Sponsor]',
|
||||
group='HiMember',
|
||||
colour={r=247,g=246,b=54},
|
||||
is_spectator=true,
|
||||
is_donator=true,
|
||||
allow={}
|
||||
}
|
||||
Role{
|
||||
name='Pay to Win',
|
||||
short_hand='P2W',
|
||||
tag='[P2W]',
|
||||
group='HiMember',
|
||||
colour={r=238,g=172,b=44},
|
||||
is_donator=true,
|
||||
allow={
|
||||
['jail']=true,
|
||||
['unjail']=true,
|
||||
['bonus']=true,
|
||||
['bonus-respawn']=true
|
||||
}
|
||||
}
|
||||
Role{
|
||||
name='Donator',
|
||||
short_hand='Don',
|
||||
tag='[Donator]',
|
||||
group='HiMember',
|
||||
colour={r=230,g=99,b=34},
|
||||
is_donator=true,
|
||||
allow_afk_kick=true,
|
||||
allow={
|
||||
['set-home']=true,
|
||||
['home']=true,
|
||||
['return']=true,
|
||||
}
|
||||
}
|
||||
Role{
|
||||
name='Partner',
|
||||
short_hand='Part',
|
||||
tag='[Partner]',
|
||||
group='HiMember',
|
||||
colour={r=140,g=120,b=200},
|
||||
allow_afk_kick=false,
|
||||
is_spectator=true,
|
||||
allow={
|
||||
['global-chat']=true,
|
||||
}
|
||||
}
|
||||
Role{
|
||||
name='Veteran',
|
||||
short_hand='Vet',
|
||||
tag='[Veteran]',
|
||||
group='HiMember',
|
||||
colour={r=140,g=120,b=200},
|
||||
is_timed=true,
|
||||
is_verified=true,
|
||||
allow_afk_kick=true,
|
||||
time=600, -- 10 hours
|
||||
allow={
|
||||
['tree-decon']=true,
|
||||
['create-poll']=true,
|
||||
['repair']=true
|
||||
}
|
||||
}
|
||||
|
||||
-- Member
|
||||
Role{
|
||||
name='Member',
|
||||
short_hand='Mem',
|
||||
tag='[Member]',
|
||||
group='Member',
|
||||
colour={r=24,g=172,b=188},
|
||||
is_verified=true,
|
||||
allow_afk_kick=true,
|
||||
allow={
|
||||
['edit-tasklist']=true,
|
||||
['make-warp']=true,
|
||||
['nuke']=true,
|
||||
['verified']=true
|
||||
}
|
||||
}
|
||||
Role{
|
||||
name='Regular',
|
||||
short_hand='Reg',
|
||||
tag='[Regular]',
|
||||
group='Member',
|
||||
colour={r=79,g=155,b=163},
|
||||
allow_afk_kick=true,
|
||||
is_timed=true,
|
||||
time=180, -- 3 hours
|
||||
allow={
|
||||
['kill']=true,
|
||||
['decon']=true,
|
||||
['capsules']=true
|
||||
}
|
||||
}
|
||||
|
||||
-- Guest
|
||||
Role{
|
||||
name='Guest',
|
||||
short_hand='',
|
||||
tag='',
|
||||
group='User',
|
||||
colour={r=185,g=187,b=160},
|
||||
allow_afk_kick=true,
|
||||
is_default=true,
|
||||
allow={
|
||||
['player-list']=true,
|
||||
['readme']=true,
|
||||
['rockets']=true,
|
||||
['science']=true,
|
||||
['tasklist']=true,
|
||||
['report']=true,
|
||||
['warp-list']=true,
|
||||
['polls']=true,
|
||||
['tag']=true,
|
||||
['tag-clear']=true,
|
||||
['report']=true
|
||||
}
|
||||
}
|
||||
|
||||
-- Jail
|
||||
Role{
|
||||
name='Jail',
|
||||
short_hand='Jail',
|
||||
tag='[Jail]',
|
||||
group='Jail',
|
||||
colour={r=50,g=50,b=50},
|
||||
is_jail=true,
|
||||
is_antiroot=true,
|
||||
block_auto_promote=true,
|
||||
allow={}
|
||||
}
|
||||
|
||||
Role.order = {
|
||||
'Root',
|
||||
'Community Manager',
|
||||
'Developer',
|
||||
'Administrator',
|
||||
'Moderator',
|
||||
'Trainee',
|
||||
'Sponsor',
|
||||
'Pay to Win',
|
||||
'Donator',
|
||||
'Partner',
|
||||
'Veteran',
|
||||
'Member',
|
||||
'Regular',
|
||||
'Guest',
|
||||
'Jail'
|
||||
}
|
||||
|
||||
Role.set_preassign{
|
||||
["cooldude2606"]={"Developer","Admin","Mod"},
|
||||
["aldldl"]={"Sponsor","Admin","Donator","Sponsor","Member","Mod"},
|
||||
["arty714"]={"Admin","Community Manager","Member","Mod"},
|
||||
["drahc_pro"]={"Admin","Member","Mod"},
|
||||
["mark9064"]={"Admin","Member","Mod"}
|
||||
}
|
||||
532
old/modules/ExpGamingCore/Role/control.lua
Normal file
532
old/modules/ExpGamingCore/Role/control.lua
Normal file
@@ -0,0 +1,532 @@
|
||||
--- Adds roles where a player can have more than one role
|
||||
-- @module ExpGamingCore.Role@4.0.0
|
||||
-- @author Cooldude2606
|
||||
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
|
||||
-- @alias Role
|
||||
|
||||
-- Module Require
|
||||
local Group = require('ExpGamingCore.Group')
|
||||
local Game = require('FactorioStdLib.Game')
|
||||
|
||||
-- Local Variables
|
||||
local role_change_event_id = script.generate_event_name('on_role_change')
|
||||
local RoleGlobal
|
||||
|
||||
-- Module Define
|
||||
local _RoleSelfReference
|
||||
local module_verbose = false
|
||||
local Role = {
|
||||
_prototype={},
|
||||
order={},
|
||||
flags={},
|
||||
actions={},
|
||||
preassign={},
|
||||
meta={times={},groups={},count=0},
|
||||
roles=setmetatable({},{
|
||||
__index=table.autokey,
|
||||
__newindex=function(tbl,key,value)
|
||||
rawset(tbl,key,_RoleSelfReference.define(value))
|
||||
end
|
||||
}),
|
||||
on_init=function(self)
|
||||
if loaded_modules['ExpGamingCore.Server'] then require('ExpGamingCore.Server').add_module_to_interface('Role','ExpGamingCore.Role') end
|
||||
if loaded_modules['ExpGamingCore.Command'] then require(module_path..'/src/commands',{self=self}) end
|
||||
if loaded_modules['ExpGamingCore.Sync'] then require(module_path..'/src/sync',{self=self,RoleGlobal=RoleGlobal}) end
|
||||
end,
|
||||
on_post=function(self)
|
||||
-- creates a server role with root access
|
||||
self.meta.server = self{name='SERVER',group='Root',is_root=true,allow={}}
|
||||
-- loads the roles in config
|
||||
require(module_path..'/config',{Role=self})
|
||||
self.order[0] = 'SERVER'
|
||||
-- joins role allows into a chain
|
||||
local previous
|
||||
for index,role_name in pairs(self.order) do
|
||||
local role = self.get(role_name)
|
||||
if not role then error('Invalid role name in order listing: '..role_name) return end
|
||||
if role.is_default then self.meta.default = role end
|
||||
if role.is_timed then self.meta.times[role.name] = {index,role.time*3600} end
|
||||
if not self.meta.groups[role.group.name] then self.meta.groups[role.group.name] = {lowest=index,highest=index} end
|
||||
if self.meta.groups[role.group.name].highest > index then self.meta.groups[role.group.name].highest = index end
|
||||
if self.meta.groups[role.group.name].lowest < index then self.meta.groups[role.group.name].lowest = index end
|
||||
if previous then setmetatable(previous.allow,{__index=role.allow}) end
|
||||
self.meta.count = self.meta.count+1
|
||||
role.index = index
|
||||
previous = role
|
||||
end
|
||||
if previous then setmetatable(previous.allow,{__index=function(tbl,key) return false end})
|
||||
else error('Invalid roles, no roles to load.') end
|
||||
end
|
||||
}
|
||||
_RoleSelfReference=Role
|
||||
|
||||
-- Global Define
|
||||
local global = {
|
||||
change_cache_length=15,
|
||||
changes={},
|
||||
latest_change={},
|
||||
preassign={},
|
||||
players={},
|
||||
roles={}
|
||||
}
|
||||
Global.register(global,function(tbl) RoleGlobal = tbl end)
|
||||
|
||||
-- Function Define
|
||||
|
||||
--- Used to set default roles for players who join
|
||||
-- @usage Role.set_preassign{name={roles}}
|
||||
function Role.set_preassign(tbl) if game then global.preassign = tbl else Role.preassign = tbl end end
|
||||
|
||||
--- Defines a new instance of a role
|
||||
-- @usage Role.define{name='Root',short_hand='Root',tag='[Root]',group='Root',colour={r=255,b=255,g=255},is_root=true,allow={}} -- returns new role
|
||||
-- @usage Role{name='Root',short_hand='Root',tag='[Root]',group='Root',colour={r=255,b=255,g=255},is_root=true,allow={}} -- returns new role
|
||||
-- @tparam table obj contains the strings: name,short_hand,tag a table called allow a table called colour and a pointer to a permission group
|
||||
-- @treturn Role the role which has been made
|
||||
function Role.define(obj)
|
||||
if not type_error(game,nil,'Cant define Role during runtime.') then return end
|
||||
if not type_error(obj.name,'string','Role creation is invalid: role.name is not a string') then return end
|
||||
if not is_type(obj.short_hand,'string') then obj.short_hand = obj.name:sub(1,3) end
|
||||
if not is_type(obj.tag,'string') then obj.tag = '['..obj.short_hand..']' end
|
||||
if not is_type(obj.colour,'table') then obj.colour = {r=255,b=255,g=255} end
|
||||
if not type_error(obj.allow,'table','Role creation is invalid: role.allow is not a table') then return end
|
||||
obj.group = Group.get(obj.group)
|
||||
if not type_error(obj.group,'table','Role creation is invalid: role.group is invalid') then return end
|
||||
if obj.time and not type_error(obj.time,'number','Role creation is invalid: role.time is not a number') then return end
|
||||
verbose('Created Role: '..obj.name)
|
||||
setmetatable(obj,{__index=Role._prototype})
|
||||
obj.connected_players = setmetatable({self=obj,connected=true},Role._prototype.players_mt)
|
||||
obj.players = setmetatable({self=obj},Role._prototype.players_mt)
|
||||
rawset(Role.roles,obj.name,obj)
|
||||
table.insert(Role.order,obj.name)
|
||||
return obj
|
||||
end
|
||||
|
||||
--- Used to get the role of a player or the role by name
|
||||
-- @usage Role.get('foo') -- returns group foo
|
||||
-- @usage Role.get(player) -- returns group of player
|
||||
-- @tparam ?LuaPlayer|pointerToPlayer|string mixed can either be the name of the role or a player identifier
|
||||
-- @treturn table the group which was found or nil
|
||||
function Role.get(mixed,forceIsRole)
|
||||
local player = game and Game.get_player(mixed)
|
||||
if player == SERVER then return {Role.meta.server} end
|
||||
if not forceIsRole and player then
|
||||
local rtn = {}
|
||||
if not global.players[player.index] then return Role.meta.default and {Role.meta.default} or {} end
|
||||
for _,role in pairs(global.players[player.index]) do table.insert(rtn,Role.get(role)) end
|
||||
return rtn
|
||||
elseif is_type(mixed,'table') and mixed.group then return mixed
|
||||
elseif is_type(mixed,'string') then return Role.roles[mixed]
|
||||
elseif is_type(mixed,'number') then
|
||||
for _,role in pairs(Role.roles) do
|
||||
if role.index == mixed then return role end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Used to place a player into a role(s)
|
||||
-- @usage Role.assign(player,'Root')
|
||||
-- @usage Role.assign(player,{'Root','Foo'})
|
||||
-- @tparam ?LuaPlayer|pointerToPlayer player the player to assign the role to
|
||||
-- @tparam ?string|role|table the role to add the player to, if its a table then it will act recursively though the table
|
||||
-- @tparam[opt='<server>'] ?LuaPlayer|pointerToPlayer by_player the player who assigned the roles to the player
|
||||
-- @tparam[opt] table batch this is used internally to prevent multiple event calls, contains {role_index_in_batch,batch}
|
||||
-- @treturn boolean was the player assigned the roles
|
||||
function Role.assign(player,role,by_player,batch)
|
||||
player = Game.get_player(player)
|
||||
if not player then error('Invalid player #1 given to Role.assign.',2) return end
|
||||
verbose('Assigning Roles: '..serpent.line(role)..' to: '..player.name)
|
||||
-- this loops over a table of role if given; will return if ipairs returns, else will assume it was meant to be a role and error
|
||||
if is_type(role,'table') and not role.name then
|
||||
local ctn = 0
|
||||
for n,_role in ipairs(role) do ctn=ctn+1 Role.assign(player,_role,by_player,{n,role}) end
|
||||
if ctn > 0 then if not batch then table.insert(global.changes[player.index],{'assign',role}) global.latest_change = {player.index,'assign',role} end return end
|
||||
end
|
||||
role = Role.get(role)
|
||||
if not role then error('Invalid role #2 given to Role.assign.',2) return end
|
||||
-- this acts as a way to prevent the global table getting too full
|
||||
if not global.changes[player.index] then global.changes[player.index]={} end
|
||||
if #global.changes[player.index] > global.change_cache_length then table.remove(global.changes[player.index],1) end
|
||||
if not batch then table.insert(global.changes[player.index],{'assign',role.name}) global.latest_change = {player.index,'assign',role.name} end
|
||||
return role:add_player(player,by_player,batch)
|
||||
end
|
||||
|
||||
--- Used to remove a player from a role(s)
|
||||
-- @usage Role.unassign(player,'Root')
|
||||
-- @tparam ?LuaPlayer|pointerToPlayer player the player to unassign the role to
|
||||
-- @tparam ?string|role|table role the role to remove the player from, if its a table then it will act recursively though the table
|
||||
-- @tparam[opt='<server>'] ?LuaPlayer|pointerToPlayer by_player the player who unassigned the roles from the player
|
||||
-- @tparam[opt] table batch this is used internally to prevent multiple event calls
|
||||
-- @treturn boolean was the player unassigned the roles
|
||||
function Role.unassign(player,role,by_player,batch)
|
||||
player = Game.get_player(player)
|
||||
if not player then error('Invalid player #1 given to Role.unassign.',2) return end
|
||||
verbose('Assigning Roles: '..serpent.line(role)..' to: '..player.name)
|
||||
-- this loops over a table of role if given; will return if ipairs returns, else will assume it was meant to be a role and error
|
||||
if is_type(role,'table') and not role.name then
|
||||
local ctn = 0
|
||||
for n,_role in ipairs(role) do ctn=ctn+1 Role.unassign(player,_role,by_player,{n,role}) end
|
||||
if ctn > 0 then if not batch then table.insert(global.changes[player.index],{'unassign',role}) global.latest_change = {player.index,'unassign',role} end return end
|
||||
end
|
||||
role = Role.get(role)
|
||||
if not role then error('Invalid role #2 given to Role.unassign.',2) return end
|
||||
if not global.changes[player.index] then global.changes[player.index]={} end
|
||||
-- this acts as a way to prevent the global table getting too full
|
||||
if #global.changes[player.index] > global.change_cache_length then table.remove(global.changes[player.index],1) end
|
||||
if not batch then table.insert(global.changes[player.index],{'unassign',role.name}) global.latest_change = {player.index,'unassign',role.name} end
|
||||
return role:remove_player(player,by_player,batch)
|
||||
end
|
||||
|
||||
--- Returns the highest role given in a list, if a player is passed then it returns the highest role of the player
|
||||
-- @usage Role.get_highest{'Root','Admin','Mod'} -- returns Root (given that root is highest)
|
||||
-- @usage Role.get_highest(player) -- returns the players highest role
|
||||
-- @tparam ?table|LuaPlayer|pointerToPlayer options table of options or a player
|
||||
-- @treturn role the highest role given in the options
|
||||
function Role.get_highest(options)
|
||||
local player = Game.get_player(options)
|
||||
if player then options = Role.get(player) end
|
||||
if not type_error(options,'table','Invalid argument #1 to Role.get_highest, options is not a table of roles.') then return end
|
||||
local highest_index = -1
|
||||
local highest
|
||||
for _,role_name in pairs(options) do
|
||||
local role = Role.get(role_name)
|
||||
if not role then error('Invalid role inside options: '..serpent.line(role_name)) return end
|
||||
if highest_index == -1 or role.index < highest_index then highest_index,highest = role.index,role end
|
||||
end
|
||||
return highest
|
||||
end
|
||||
|
||||
--- Uses the change cache to revert changes to players roles
|
||||
-- @usage Role.revert(player) -- reverts the last change to the players roles
|
||||
-- @tparam ?LuaPlayer|pointerToPlayer player the player to revert the changes of
|
||||
-- @tparam[opt] ?LuaPlayer|pointerToPlayer the player who preformed the role revert
|
||||
-- @tparam[opt=1] count the number of reverts to do, if 0 all changes cached are reverted
|
||||
-- @treturn number the number of changes that occurred
|
||||
function Role.revert(player,by_player,count)
|
||||
player = Game.get_player(player)
|
||||
if not player then error('Invalid player #1 given to Role.revert.',2) return end
|
||||
if count and not type_error(count,'number','Invalid argument #2 to Role.revert, count is not a number.') then return end
|
||||
local changes = global.changes[player.index] or {}
|
||||
if #changes == 0 then error('Player has no role changes logged, can not revert.') end
|
||||
count = count or 1
|
||||
local ctn = 0
|
||||
if count > #changes or count == 0 then count = #changes end
|
||||
for i = 1,count do
|
||||
local change = table.remove(changes)
|
||||
if not change then break end
|
||||
local batch = is_type(change[2],'table') and change[2] or {change[2]}
|
||||
if change[1] == 'assign' then Role.unassign(player,change[2],by_player,batch) end
|
||||
if change[1] == 'unassign' then Role.assign(player,change[2],by_player,batch) end
|
||||
ctn=ctn+1
|
||||
end
|
||||
return ctn
|
||||
end
|
||||
|
||||
--- Adds a flag which can be set on roles; these flags act as a quick way to access general role changes
|
||||
-- @usage Role.add_flag('is_admin',function(player,state) player.admin = state end) -- the function is passed player and if the flag is true or false
|
||||
-- @tparam string flag the name of the flag that is being added
|
||||
-- @tparam[opt] function callback the function(player,state) which is called when a player loses or gains a flag, if nil no function is called
|
||||
function Role.add_flag(flag,callback)
|
||||
if not type_error(flag,'string','Invalid argument #1 to Role.add_flag, flag is not a string.') then return end
|
||||
if callback and not type_error(callback,'function','Invalid argument #2 to Role.add_flag, callback is not a function.') then return end
|
||||
verbose('Added flag: '..flag)
|
||||
Role.flags[flag] = callback or true
|
||||
end
|
||||
|
||||
--- Checks if a player or role has the requested flag, if player all roles of player are checked (true has priority)
|
||||
-- @usage Role.has_flag(role,'is_admin') -- returns true if this role has is_admin set
|
||||
-- @tparam role|LuaPlayer|pointerToPlayer mixed the player or role that will be tested
|
||||
-- @tparam string flag the flag to test for
|
||||
-- @treturn boolean if the flag was true or false, false if nil
|
||||
function Role.has_flag(mixed,flag)
|
||||
if not type_error(flag,'string','Invalid argument #2 to Role.has_flag, flag is not a string.') then return end
|
||||
local roles = Role.get(mixed)
|
||||
if not type_error(roles,'table','Invalid argument #1 to Role.has_flag, mixed is not a role or player.') then return end
|
||||
if #roles > 0 then for _,role in pairs(roles) do
|
||||
if role:has_flag(flag) then return true end
|
||||
end elseif roles:has_flag(flag) then return true end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Adds a action to be used by the role system
|
||||
-- @usage Role.add_action('foo')
|
||||
-- @tparam string action the name of the action that will be added
|
||||
function Role.add_action(action)
|
||||
if not type_error(action,'string','Invalid argument #1 to Role.add_action, action is not a string.') then return end
|
||||
verbose('Added action: '..action)
|
||||
table.insert(Role.actions,action)
|
||||
end
|
||||
|
||||
--- Checks if a player or role is allowed the requested action, if player all roles of player are checked (true has priority)
|
||||
-- @usage Role.allowed(role,'foo') -- returns true if this role is allowed 'foo'
|
||||
-- @tparam ?role|LuaPlayer|pointerToPlayer mixed the player or role that will be tested
|
||||
-- @tparam string action the action to test for
|
||||
-- @treturn boolean if the action is allowed for the player or role
|
||||
function Role.allowed(mixed,action)
|
||||
if not type_error(action,'string','Invalid argument #2 to Role.allowed, action is not a string.') then return end
|
||||
local roles = Role.get(mixed)
|
||||
if not type_error(roles,'table','Invalid argument #1 to Role.allowed, mixed is not a role or player.') then return end
|
||||
if #roles > 0 then for _,role in pairs(roles) do
|
||||
if role:allowed(action) then return true end
|
||||
end elseif roles:allowed(action) then return true end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Prints to all roles and players of those roles which are greater than the given role (or if inv then all below)
|
||||
-- @usage Role.print('Admin','Hello, World!') -- returns the number of players who received the message
|
||||
-- @tparam ?role|string role the role which acts as the turning point of the print (always included regardless of inv value)
|
||||
-- @param rtn the value that will be returned to the players
|
||||
-- @tparam[opt] table colour the colour that you want the message printed in
|
||||
-- @tparam[opt=false] boolean inv true to print to roles below, false to print to roles above
|
||||
-- @treturn number the number of players who received the message
|
||||
function Role.print(role,rtn,colour,inv)
|
||||
role = Role.get(role,true)
|
||||
if not type_error(role,'table','Invalid argument #1 to Role.print, role is invalid.') then return end
|
||||
if colour and not type_error(colour,'table','Invalid argument #3 to Role.print, colour is not a table.') then return end
|
||||
if inv and not type_error(inv,'boolean','Invalid argument #4 to Role.print, inv is not a boolean.') then return end
|
||||
local message = inv and {'ExpGamingCore-Role.default-print',rtn} or {'ExpGamingCore-Role.print',role.name,rtn}
|
||||
local change = inv and 1 or -1
|
||||
local ctn = 0
|
||||
local i = role.index
|
||||
while true do
|
||||
local _role = Role.get(i,true)
|
||||
if not _role then break end
|
||||
ctn=ctn+_role:print(message,colour)
|
||||
i=i+change
|
||||
end
|
||||
return ctn
|
||||
end
|
||||
|
||||
--- Prints all registered roles and there important information (debug)
|
||||
-- @tparam[opt] ?role|string the role to print the info of, if nil then all roles are printed in order of power
|
||||
-- @tparam[opt=game.player] ?LuaPlayer|pointerToPlayer the player to print the info to, default the player who ran command
|
||||
function Role.debug_output(role,player)
|
||||
player = Game.get_player(player) or game.player
|
||||
if not player then error('Invalid player #2 given to Role.debug_output.',2) return end
|
||||
local function _output(_role)
|
||||
local flags = {};for flag in pairs(Role.flags) do if _role:has_flag(flag) then table.insert(flags,flag) end end
|
||||
local rtn = string.format('%s) %q-%q || Tag: %s Short Hand: %q Time: %s Flags: %s',
|
||||
_role.index,_role.group.name,_role.name,_role.tag,_role.short_hand,tostring(_role.time),table.concat(flags,', '))
|
||||
player_return(rtn,_role.colour,player)
|
||||
end
|
||||
if role then
|
||||
role = Role.get(role)
|
||||
if not type_error(role,'table','Invalid argument #1 to Role.print, role is invalid.') then return end
|
||||
_output(role)
|
||||
else for index,_role in pairs(Role.roles) do _output(_role) end end
|
||||
end
|
||||
|
||||
--- Used to test if a role has a flag set
|
||||
-- @usage role:has_flag('is_admin') -- returns true if the role has the flag 'is_admin'
|
||||
-- @tparam string flag the flag to test for
|
||||
-- @treturn boolean true if the flag is set else false
|
||||
function Role._prototype:has_flag(flag)
|
||||
if not self_test(self,'role','has_flag') then return end
|
||||
if not type_error(flag,'string','Invalid argument #1 to role:has_flag, flag is not a string.') then return end
|
||||
return self[flag] or false
|
||||
end
|
||||
|
||||
--- Used to test if a role is allowed an action
|
||||
-- @usage role:allowed('foo') -- returns true if the role is allowed 'foo'
|
||||
-- @tparam string action the action to test for
|
||||
-- @treturn boolean true if the action is allowed else false
|
||||
function Role._prototype:allowed(action)
|
||||
if not self_test(self,'role','allowed') then return end
|
||||
if not type_error(action,'string','Invalid argument #1 to role:allowed, action is not a string.') then return end
|
||||
if self.is_antiroot then return false end
|
||||
return self.allow[action] or self.is_root or false -- still include is_root exception flag
|
||||
end
|
||||
|
||||
--- Returns the players who have this role
|
||||
-- @usage role:get_player() -- returns table of players
|
||||
-- @usage role.players -- returns table of players
|
||||
-- @usage role.connected_players -- returns table of online players
|
||||
-- @tparam[opt] boolean online if true only returns online players
|
||||
function Role._prototype:get_players(online)
|
||||
if not self_test(self,'role','get_players') then return end
|
||||
if online and not type_error(online,'boolean','Invalid argument #1 to role:get_players, online is not a boolean.') then return end
|
||||
if not global.roles[self.name] then global.roles[self.name] = {} end
|
||||
if self.is_default then if online then return game.connected_players else return game.players end end
|
||||
local rtn = {}
|
||||
for _,player_index in pairs(global.roles[self.name]) do
|
||||
local player = game.players[player_index]
|
||||
if player and not online or player.connected then table.insert(rtn,player) end
|
||||
end
|
||||
return rtn
|
||||
end
|
||||
|
||||
-- this is used to create a connected_players table
|
||||
Role._prototype.players_mt = {
|
||||
__call=function(tbl) return tbl.self:get_players(tbl.connected) end,
|
||||
__pairs=function(tbl)
|
||||
local players = tbl.self:get_players(tbl.connected)
|
||||
local function next_pair(tbl,key)
|
||||
local k, v = next(players, key)
|
||||
if v then return k,v end
|
||||
end
|
||||
return next_pair, players, nil
|
||||
end,
|
||||
__ipairs=function(tbl)
|
||||
local players = tbl.self:get_players(tbl.connected)
|
||||
local function next_pair(tbl,key)
|
||||
local k, v = next(players, key)
|
||||
if v then return k,v end
|
||||
end
|
||||
return next_pair, players, nil
|
||||
end
|
||||
}
|
||||
|
||||
|
||||
--- Prints a message to all players who have this role
|
||||
-- @usage role:print('Hello, World!') -- returns number of players who received the message
|
||||
-- @param rtn the message to print to the players
|
||||
-- @tparam[opt] table colour the colour to print the message in
|
||||
-- @treturn number the number of players who received the message
|
||||
function Role._prototype:print(rtn,colour)
|
||||
if not self_test(self,'role','print') then return end
|
||||
if colour and not type_error(colour,'table','Invalid argument #2 to Role.print, colour is not a table.') then return end
|
||||
local ctn = 0
|
||||
for _,player in pairs(self:get_players(true)) do ctn=ctn+1 player_return(rtn,colour,player) end
|
||||
return ctn
|
||||
end
|
||||
|
||||
--- Returns a table that describes all the permissions and which this role is allowed
|
||||
-- @usage role:get_permissions() -- returns table of permissions
|
||||
-- @treturn table a table of permissions, only includes ones which were defined with Role.add_action
|
||||
function Role._prototype:get_permissions()
|
||||
if not self_test(self,'role','get_permissions') then return end
|
||||
local rtn = {}
|
||||
for _,action in pairs(Role.actions) do rtn[action] = self:allowed(action) end
|
||||
return rtn
|
||||
end
|
||||
|
||||
--- Adds a player to this role (players can have more than one role)
|
||||
-- @usage role:add_player(player)
|
||||
-- @tparam ?LuaPlayer|PointerToPlayer player the player to add
|
||||
-- @tparam[opt] ?LuaPlayer|PointerToPlayer by_player the player who ran the command
|
||||
-- @tparam[opt] table batch this is used internally to prevent multiple event calls
|
||||
function Role._prototype:add_player(player,by_player,batch)
|
||||
if not self_test(self,'role','add_player') then return end
|
||||
player = Game.get_player(player)
|
||||
if not player then error('Invalid player #1 given to role:add_player.',2) return end
|
||||
by_player = Game.get_player(by_player) or SERVER
|
||||
if not global.roles[self.name] then global.roles[self.name] = {} end
|
||||
if not global.players[player.index] then global.players[player.index] = {} end
|
||||
local highest = Role.get_highest(player) or Role.meta.default
|
||||
for _,player_index in pairs(global.roles[self.name]) do if player_index == player.index then return end end
|
||||
table.insert(global.roles[self.name],player.index)
|
||||
table.insert(global.players[player.index],self.name)
|
||||
script.raise_event(role_change_event_id,{
|
||||
name=role_change_event_id,
|
||||
tick=game.tick,
|
||||
player_index=player.index,
|
||||
by_player_index=by_player.index,
|
||||
old_highest=highest.name,
|
||||
role_name=self.name,
|
||||
batch=batch and batch[2] or {self.name},
|
||||
batch_index=batch and batch[1] or 1,
|
||||
effect='assign'
|
||||
})
|
||||
end
|
||||
|
||||
--- Removes a player from this role (players can have more than one role)
|
||||
-- @usage role:remove_player(player)
|
||||
-- @tparam ?LuaPlayer|PointerToPlayer player the player to remove
|
||||
-- @tparam[opt] ?LuaPlayer|PointerToPlayer by_player the player who ran the command
|
||||
-- @tparam[opt] table batch this is used internally to prevent multiple event calls
|
||||
function Role._prototype:remove_player(player,by_player,batch)
|
||||
if not self_test(self,'role','add_player') then return end
|
||||
player = Game.get_player(player)
|
||||
if not player then error('Invalid player #1 given to role:remove_player.',2) return end
|
||||
by_player = Game.get_player(by_player) or SERVER
|
||||
if not global.roles[self.name] then global.roles[self.name] = {} end
|
||||
if not global.players[player.index] then global.players[player.index] = {} end
|
||||
local highest = Role.get_highest(player) or Role.meta.default
|
||||
local index = 0
|
||||
for _index,player_index in pairs(global.roles[self.name]) do if player_index == player.index then index=_index break end end
|
||||
table.remove(global.roles[self.name],index)
|
||||
for _index,role_name in pairs(global.players[player.index]) do if role_name == self.name then index=_index break end end
|
||||
table.remove(global.players[player.index],index)
|
||||
script.raise_event(role_change_event_id,{
|
||||
name=role_change_event_id,
|
||||
tick=game.tick,
|
||||
player_index=player.index,
|
||||
by_player_index=by_player.index,
|
||||
old_highest=highest.name,
|
||||
role_name=self.name,
|
||||
batch=batch and batch[2] or {self.name},
|
||||
batch_index=batch and batch[1] or 1,
|
||||
effect='unassign'
|
||||
})
|
||||
end
|
||||
|
||||
-- Event Handlers Define
|
||||
Event.add(role_change_event_id,function(event)
|
||||
-- variable init
|
||||
local player = Game.get_player(event)
|
||||
local by_player = Game.get_player(event.by_player_index) or SERVER
|
||||
local role = Role.get(event.role_name)
|
||||
local highest = Role.get_highest(player)
|
||||
if not highest then Role.meta.default:add_player(player) highest = Role.meta.default end
|
||||
-- gets the flags the player currently has
|
||||
for flag,callback in pairs(Role.flags) do if is_type(callback,'function') then callback(player,Role.has_flag(player,flag)) end end
|
||||
-- assign new tag and group of highest role
|
||||
Group.assign(player,highest.group)
|
||||
local old_highest_tag = Role.get(event.old_highest).tag or ''
|
||||
local start, _end = string.find(player.tag,old_highest_tag,1,true)
|
||||
if start and old_highest_tag ~= highest.tag then player.tag = string.sub(player.tag,0,start-1)..highest.tag..string.sub(player.tag,_end+1) end
|
||||
if not start then player.tag = highest.tag player_return({'ExpGamingCore-Role.tag-reset'},nil,player) end
|
||||
if player.online_time > 60 then
|
||||
-- send a message to other players
|
||||
if event.batch_index == 1 then
|
||||
local names = {}
|
||||
for _,name in pairs(event.batch) do local next_role = Role.get(name) if next_role then table.insert(names,next_role.name) end end
|
||||
if event.effect == 'assign' then
|
||||
if not role.is_jail then player.play_sound{path='utility/achievement_unlocked'} end
|
||||
game.print{'ExpGamingCore-Role.default-print',{'ExpGamingCore-Role.assign',player.name,table.concat(names,', '),by_player.name}}
|
||||
else
|
||||
player.play_sound{path='utility/game_lost'}
|
||||
game.print{'ExpGamingCore-Role.default-print',{'ExpGamingCore-Role.unassign',player.name,table.concat(names,', '),by_player.name}}
|
||||
end
|
||||
end
|
||||
-- log change to file
|
||||
game.write_file('role-change.json',
|
||||
table.json({
|
||||
tick=game.tick,
|
||||
effect=event.effect,
|
||||
role_name=role.name,
|
||||
player_name=player.name,
|
||||
by_player_name=by_player.name,
|
||||
play_time=player.online_time,
|
||||
highest_role_name=highest.name,
|
||||
old_highest=event.highest,
|
||||
batch_count=#event.batch,
|
||||
batch_index=event.batch_index
|
||||
})..'\n'
|
||||
, true, 0)
|
||||
end
|
||||
end)
|
||||
|
||||
Event.add(defines.events.on_player_created,function(event)
|
||||
local player = Game.get_player(event)
|
||||
local highest = Role.get_highest(player) or Role.meta.default
|
||||
Group.assign(player,highest.group)
|
||||
player.tag=highest.tag
|
||||
if global.preassign[player.name:lower()] then Role.assign(player,global.preassign[player.name:lower()]) end
|
||||
if Role.preassign[player.name:lower()] then Role.assign(player,Role.preassign[player.name:lower()]) end
|
||||
end)
|
||||
|
||||
Event.add(defines.events.on_tick,function(event)
|
||||
if game.tick%(3600*5) ~= 0 then return end -- every 5 minutes
|
||||
for _,player in pairs(game.connected_players) do
|
||||
if not Role.has_flag(player,'block_auto_promote') then
|
||||
local highest = Role.get_highest(player)
|
||||
for role_name, time in pairs(Role.meta.times) do
|
||||
if highest.index > time[1] and (player.online_time) > time[2] then Role.assign(player,role_name) end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Module Return
|
||||
-- calling will attempt to define a new role
|
||||
return setmetatable(Role,{__call=function(tbl,...) return tbl.define(...) end})
|
||||
6
old/modules/ExpGamingCore/Role/locale/en.cfg
Normal file
6
old/modules/ExpGamingCore/Role/locale/en.cfg
Normal file
@@ -0,0 +1,6 @@
|
||||
[ExpGamingCore-Role]
|
||||
default-print=[Everyone]: __1__
|
||||
print=[__1__]: __2__
|
||||
assign=__1__ was assigned to __2__ by __3__
|
||||
unassign=__1__ was unassigned from __2__ by __3__
|
||||
tag-reset=Your Tag was reset due to a role change
|
||||
24
old/modules/ExpGamingCore/Role/softmod.json
Normal file
24
old/modules/ExpGamingCore/Role/softmod.json
Normal file
@@ -0,0 +1,24 @@
|
||||
{
|
||||
"name": "ExpGamingCore.Role",
|
||||
"version": "4.0.0",
|
||||
"description": "Adds roles where a player can have more than one role",
|
||||
"location": "FSM_ARCHIVE",
|
||||
"keywords": [
|
||||
"Role",
|
||||
"Ranks",
|
||||
"Permissions",
|
||||
"Alowed",
|
||||
"Admin"
|
||||
],
|
||||
"dependencies": {
|
||||
"ExpGamingLib": "^4.0.0",
|
||||
"FactorioStdLib.Table": "^0.8.0",
|
||||
"FactorioStdLib.Game": "^0.8.0",
|
||||
"ExpGamingCore.Group": "^4.0.0",
|
||||
"ExpGamingCore.Server": "?^4.0.0",
|
||||
"ExpGamingCore.Command": "?^4.0.0",
|
||||
"ExpGamingCore.Sync": "?^4.0.0"
|
||||
},
|
||||
"collection": "ExpGamingCore@4.0.0",
|
||||
"submodules": {}
|
||||
}
|
||||
28
old/modules/ExpGamingCore/Role/src/commands.lua
Normal file
28
old/modules/ExpGamingCore/Role/src/commands.lua
Normal file
@@ -0,0 +1,28 @@
|
||||
local Role = self
|
||||
|
||||
commands.add_validation('player-rank',function(value,event)
|
||||
local player,err = commands.validate['player'](value)
|
||||
if err then return commands.error(err) end
|
||||
local rtn = Role.get_highest(player).index > Role.get_highest(event).index and player or player.index == event.player_index and player or nil
|
||||
if not rtn then return commands.error{'ExpGamingCore_Command.error-player-rank'} end return rtn
|
||||
end)
|
||||
|
||||
commands.add_validation('player-rank-online',function(value,event)
|
||||
local player,err = commands.validate['player-online'](value)
|
||||
if err then return commands.error(err) end
|
||||
local player,err = commands.validate['player-rank'](player)
|
||||
if err then return commands.error(err) end
|
||||
return player
|
||||
end)
|
||||
|
||||
commands.add_validation('player-rank-alive',function(value,event)
|
||||
local player,err = commands.validate['player-alive'](value)
|
||||
if err then return commands.error(err) end
|
||||
local player,err = commands.validate['player-rank'](player,event)
|
||||
if err then return commands.error(err) end
|
||||
return player
|
||||
end)
|
||||
|
||||
commands.add_middleware(function(player,command_name,event)
|
||||
return Role.allowed(player,command_name)
|
||||
end)
|
||||
82
old/modules/ExpGamingCore/Role/src/sync.lua
Normal file
82
old/modules/ExpGamingCore/Role/src/sync.lua
Normal file
@@ -0,0 +1,82 @@
|
||||
local Role = self
|
||||
local RoleGlobal = RoleGlobal
|
||||
local Sync = require('ExpGamingCore.Sync')
|
||||
local Game = require('FactorioStdLib.Game')
|
||||
local Color = require('FactorioStdLib.Color')
|
||||
|
||||
-- just to hard reset the role sync
|
||||
function Sync.set_roles(...)
|
||||
Role.set_preassign(...)
|
||||
end
|
||||
|
||||
-- used to assign the role if the player is online, or add to the the preassign
|
||||
function Sync.assign_role(player_name,roles,by_player_name)
|
||||
if not game then return end
|
||||
local preassign = RoleGlobal.preassign
|
||||
local player_roles = preassign[player_name]
|
||||
if Game.get_player(player_name) then Role.assign(player_name,roles,by_player_name)
|
||||
else
|
||||
if not is_type(roles,'table') then roles = {roles} end
|
||||
if not player_roles then preassign[player_name] = roles return end
|
||||
for _,role_name in pairs(roles) do
|
||||
if not table.includes(player_roles,role_name) then table.insert(player_roles,role_name) end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- used to unassign the role if the player is online, or removes the preassign
|
||||
function Sync.unassign_role(player_name,roles,by_player_name)
|
||||
if not game then return end
|
||||
local preassign = RoleGlobal.preassign
|
||||
local player_roles = preassign[player_name]
|
||||
if Game.get_player(player_name) then Role.unassign(player_name,roles,by_player_name)
|
||||
else
|
||||
if not is_type(roles,'table') then roles = {roles} end
|
||||
if not player_roles then preassign[player_name] = nil return end
|
||||
for _,role_name in pairs(roles) do
|
||||
local index = table.index(player_roles,role_name)
|
||||
if index then table.remove(player_roles,index) end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Sync.add_update('roles',function()
|
||||
if not game then return {'Offline'} end
|
||||
local _rtn = {}
|
||||
for _,role in pairs(Role.roles) do
|
||||
local players = role:get_players()
|
||||
local _players = {}
|
||||
for k,player in pairs(players) do _players[k] = player.name end
|
||||
local online = role:get_players(true)
|
||||
local _online = {}
|
||||
for k,player in pairs(online) do _online[k] = player.name end
|
||||
_rtn[role.name] = {players=_players,online=_online,n_players=#_players,n_online=#_online}
|
||||
end
|
||||
return _rtn
|
||||
end)
|
||||
|
||||
-- Adds a caption to the info gui that shows the rank given to the player
|
||||
if Sync.add_to_gui then
|
||||
Sync.add_to_gui(function(player)
|
||||
local names = {}
|
||||
for _,role in pairs(Role.get(player)) do table.insert(names,role.name) end
|
||||
return 'You have been assigned the roles: '..table.concat(names,', ')
|
||||
end)
|
||||
end
|
||||
|
||||
-- adds a discord emit for rank changing
|
||||
Event.add('on_role_change',function(event)
|
||||
local role = Role.get(event.role_name)
|
||||
local player = Game.get_player(event)
|
||||
local by_player = Game.get_player(event.by_player_index) or SERVER
|
||||
if role.is_jail and RoleGlobal.last_change[1] ~= player.index then
|
||||
Sync.emit_embedded{
|
||||
title='Player Jail',
|
||||
color=Color.to_hex(defines.textcolor.med),
|
||||
description='There was a player jailed.',
|
||||
['Player:']='<<inline>>'..player.name,
|
||||
['By:']='<<inline>>'..by_player.name,
|
||||
['Reason:']='No Reason'
|
||||
}
|
||||
end
|
||||
end)
|
||||
562
old/modules/ExpGamingCore/Server/control.lua
Normal file
562
old/modules/ExpGamingCore/Server/control.lua
Normal file
@@ -0,0 +1,562 @@
|
||||
--- Adds a thread system and event listening and a admin bypass (recommend to disable /c and use optional /interface)
|
||||
-- @module ExpGamingCore.Server
|
||||
-- @alias Server
|
||||
-- @author Cooldude2606
|
||||
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
|
||||
|
||||
local Game = require('FactorioStdLib.Game')
|
||||
local Color = require('FactorioStdLib.Color')
|
||||
|
||||
local Server = {}
|
||||
local module_verbose = false --true|false
|
||||
|
||||
--- Global Table
|
||||
-- @table global
|
||||
-- @field all a list of every thread (indexed by uuid)
|
||||
-- @field queue an index for threads which will be resolved (contains uuids)
|
||||
-- @field tick an index for threads which will run every tick (contains uuids)
|
||||
-- @field timeout an index for threads which will timeout (contains uuids)
|
||||
-- @field events an index of threads based on event ids (contains uuids)
|
||||
-- @field paused an index of paused threads (contains uuids)
|
||||
-- @field named a name index for thread uuids
|
||||
-- @field print_to contains players that event details will be printed to
|
||||
-- @field uuid contains the random number generator for the uuid system
|
||||
local pre_load_uuid = 0
|
||||
local global = {
|
||||
all={_n=0},
|
||||
queue={},
|
||||
tick={},
|
||||
timeout={},
|
||||
events={},
|
||||
paused={},
|
||||
named={},
|
||||
print_to={},
|
||||
uuid=0
|
||||
}
|
||||
Global.register(global,function(tbl) global = tbl end)
|
||||
|
||||
--- Used to generate a new uuid for the thread system
|
||||
-- @usage local uuid = tostring(Server.uuid) -- calling tostring locks the value
|
||||
-- @treturn string the new uuid
|
||||
Server.uuid = add_metatable({},function()
|
||||
-- when it is called as a function
|
||||
local uuid
|
||||
if game then
|
||||
global.uuid=global.uuid+1
|
||||
uuid=global.uuid+pre_load_uuid
|
||||
verbose('Game UUID Increased: '..global.uuid..' ('..uuid..')')
|
||||
else
|
||||
pre_load_uuid=pre_load_uuid+1
|
||||
uuid=pre_load_uuid
|
||||
verbose('Load UUID Increased: '..pre_load_uuid..' ('..uuid..')')
|
||||
end
|
||||
return add_metatable({uuid},nil,function(tbl) return string.format("%x", tostring(tbl[1])) end)
|
||||
end,function()
|
||||
-- when it is treated as a string
|
||||
return tostring(Server.uuid())
|
||||
end)
|
||||
|
||||
--- Redirect to the thread index
|
||||
-- @usage Server.threads -- return #global.all
|
||||
-- @usage Server.threads -- return global.all
|
||||
-- @treturn[1] number the number of threads
|
||||
-- @treturn[2] table table of all threads
|
||||
Server.threads = setmetatable({},{
|
||||
__metatable=false,
|
||||
__call=function(tbl) return global.all._n end,
|
||||
__len=function(tbl) return global.all._n end,
|
||||
__index=function(tbl,key) return rawget(global.all,key) end,
|
||||
__newindex=function(tbl,key,value) rawset(global.all,key,value) end,
|
||||
__pairs=function(tbl)
|
||||
local tbl = global.all
|
||||
local function next_pair(tbl,key)
|
||||
local k, v = next(tbl, key)
|
||||
if type(v) ~= nil and k ~= '_n' then return k,v
|
||||
else return next(tbl, k) end
|
||||
end
|
||||
return next_pair, tbl, nil
|
||||
end
|
||||
})
|
||||
|
||||
--- Generates a new thread object
|
||||
-- @usage Server.new_thread{name='foo',data={}}
|
||||
-- @tparam table obj the attributes to give to the thread
|
||||
-- @treturn Server._thread the new thread created
|
||||
function Server.new_thread(obj) return Server._thread.create(obj) end
|
||||
|
||||
--- Used to get a thread via uuid or name (if one is assigned)
|
||||
-- @usage Server.get_thread('decon') -- return thread
|
||||
-- @param mixed either a uuid or the name given to a thread
|
||||
-- @treturn[1] Server._thread the thread by that name or uuid
|
||||
-- @treturn[2] boolean if false is returned then no thread exists
|
||||
function Server.get_thread(mixed)
|
||||
local threads = global
|
||||
if threads.named[mixed] then return threads.all[threads.named[mixed]]
|
||||
elseif threads.paused[mixed] then return threads.all[threads.paused[mixed]]
|
||||
elseif threads.all[mixed] then return threads.all[mixed]
|
||||
else return false end
|
||||
end
|
||||
|
||||
--- Adds a thread into the resolve queue, can be used to lower lag
|
||||
-- @usage Server.queue_thread(thread) -- return true/false
|
||||
-- @tparam Server._thread thread_to_queue the thread to be added to the queue, must be open and have a on_resolve function
|
||||
-- @treturn boolean was it added successfully
|
||||
function Server.queue_thread(thread_to_queue)
|
||||
if not thread_to_queue and not thread_to_queue.valid and not thread_to_queue:valid() then return false end
|
||||
if not thread_to_queue._resolve then return false end
|
||||
table.insert(global.queue,thread_to_queue.uuid)
|
||||
return true
|
||||
end
|
||||
|
||||
--- Closes all active threads, can use force if it causes errors
|
||||
-- @usage Server.close_all_threads() -- asks all threads to close
|
||||
-- @usage Server.close_all_threads(true) -- forcefully close all threads
|
||||
-- @tparam boolean with_force use force when closing
|
||||
function Server.close_all_threads(with_force)
|
||||
if not with_force then
|
||||
for uuid,thread in pairs(Server.threads) do thread:close() end
|
||||
else global.Server(true) end -- idk why you cant just use global even when global is defined at the top to be overridden
|
||||
end
|
||||
|
||||
--- Runs all the threads which have opened with an on_tick event
|
||||
-- @usage Server.run_tick_threads()
|
||||
function Server.run_tick_threads()
|
||||
table.each(global.tick,function(uuid)
|
||||
local next_thread = Server.get_thread(uuid)
|
||||
if next_thread and next_thread:valid() and next_thread._tick then
|
||||
local success, err = Manager.sandbox(next_thread._tick,next_thread._env,next_thread)
|
||||
if not success then next_thread:error(err) end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
--- Checks the timeout on all active timeout threads
|
||||
-- @usage Server.check_timeouts()
|
||||
function Server.check_timeouts()
|
||||
table.each(global.timeout,function(uuid)
|
||||
local next_thread = Server.get_thread(uuid)
|
||||
if next_thread and next_thread:valid() then
|
||||
next_thread:check_timeout()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
--- Used to print event info to a player
|
||||
-- @usage Server._thread_debuger('Cooldude2606','on_player_died',true) -- will output event info to 'Cooldude2606' for 'on_player_died'
|
||||
-- @tparam ?name|index|LuaPlayer player the player that the info will be returned to
|
||||
-- @tparam ?name|index event the event that info will be returned fo
|
||||
-- @tparam[opt=toggle] boolean state will info be returned, nil to toggle current state
|
||||
function Server._thread_debuger(player,event,state)
|
||||
player = Game.get_player(player)
|
||||
event = tonumber(event) or Manager.event.names[event]
|
||||
local print_to = global.print_to
|
||||
print_to[player.index] = print_to[player.index] or {}
|
||||
if state then print_to[player.index][event] = state
|
||||
elseif print_to[player.index][event] then print_to[player.index][event] = false
|
||||
else print_to[player.index][event] = true end
|
||||
end
|
||||
|
||||
--- Calls all threads on a certain game event (used with Event.add)
|
||||
-- @local Server._thread_handler
|
||||
-- @usage Event.add(defines.events,Server._thread_handler) -- adds this handler
|
||||
-- @tparam table event the event that is called
|
||||
function Server._thread_handler(event)
|
||||
-- returns to players who have set _thread_debuger to true
|
||||
table.each(global.print_to,function(print_to,player_index,event)
|
||||
if event.name == defines.events.on_tick then return true end
|
||||
if print_to[event.name] then
|
||||
player_return(event,defines.textcolor.bg,player_index)
|
||||
end
|
||||
end,event)
|
||||
-- gets the thread uuids
|
||||
local event_id = event.name
|
||||
local threads = global.events[event_id]
|
||||
if not threads then return end
|
||||
-- loops over the uuids
|
||||
table.each(threads,function(uuid)
|
||||
local thread = Server.get_thread(uuid)
|
||||
if thread and thread:valid() then
|
||||
if is_type(thread._events[event_id],'function') then
|
||||
-- runs the function in the same env it was created (avoids desyncs)
|
||||
local success, err = Manager.sandbox(thread._events[event_id],thread._env,thread,event)
|
||||
-- if there is an error it asks the thread to deal with it
|
||||
if not success then thread:error(err) end
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
--[[ cant be used V
|
||||
--- Adds a event handler to tell threads about events
|
||||
-- @usage Server.add_thread_handler(defines.event)
|
||||
-- @tparam number event the event to run the thread handler on`
|
||||
-- @treturn boolean if the handler was added
|
||||
function Server.add_thread_handler(event)
|
||||
if not is_type(event,'number') then return false end
|
||||
local threads = global
|
||||
if not threads.events[event] then
|
||||
threads.events[event] = {}
|
||||
Event.add(event,Server._thread_handler)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
]]
|
||||
|
||||
--- Acts as a bypass for running functions, can accept a string
|
||||
-- @usage Server.interface('local x = 1+1 print(x) return x') -- return 2
|
||||
-- @usage Server.interface('local x = 1+1 print(x)',true) -- will create a thread to run as root (this is the bypass)
|
||||
-- @tparam ?string|function callback function to be ran
|
||||
-- @tparam[opt] ?Server._thread|true use_thread run the command on a pre-made thread or let it make its own
|
||||
-- @tparam[opt] table env run the env to run the command in must have _env key as true to be
|
||||
-- @param[opt] ... any args you want to pass to the function
|
||||
-- @treturn[1] boolean if no thread then it will return a true for the success
|
||||
-- @return[1] if no thread then it will return the value(s) returned by the callback
|
||||
-- @treturn[2] boolean if no thread then it will return a false for the success
|
||||
-- @treturn[2] string if no thread then it will return a an err value
|
||||
function Server.interface(callback,use_thread,env,...)
|
||||
if use_thread then
|
||||
-- if use_thread is true then it makes a new thread
|
||||
if use_thread == true then use_thread = Server.new_thread{data={callback,env,...}} end
|
||||
-- creates the resolve function for the thread
|
||||
use_thread:on_event('resolve',function(thread)
|
||||
local thread_callback = table.remove(thread.data,1)
|
||||
thread_callback = is_type(thread_callback,'function') and thread_callback or loadstring(thread_callback)
|
||||
local thread_env = table.remove(thread.data,1)
|
||||
if is_type(thread_env,'table') and not is_type(thread_env.__self,'userdata') and thread_env._env == true then
|
||||
local success, err = Manager.sandbox(thread_callback,thread_env,unpack(thread.data))
|
||||
if not success then error(err) end
|
||||
return err
|
||||
else
|
||||
local success, err = Manager.sandbox(thread_callback,{},env,unpack(thread.data))
|
||||
if not success then error(err) end
|
||||
return err
|
||||
end
|
||||
end)
|
||||
-- opens the thread and then queues it
|
||||
use_thread:open()
|
||||
Server.queue_thread(use_thread)
|
||||
else
|
||||
local _callback = callback
|
||||
if not is_type(callback,'function') then
|
||||
local rtn, err = loadstring(callback)
|
||||
if err then return false, err end
|
||||
_callback = rtn
|
||||
end
|
||||
if is_type(env,'table') and not is_type(env.__self,'userdata') and env._env == true then
|
||||
local success, err = Manager.sandbox(_callback,env,...)
|
||||
if not success then return success,err
|
||||
else return success, unpack(err) end
|
||||
else
|
||||
local success, err = Manager.sandbox(_callback,{},env,...)
|
||||
if not success then return success,err
|
||||
else return success, unpack(err) end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- The class for the server threads, allows ability to run async function
|
||||
-- @type Thread
|
||||
-- @alias Server._thread
|
||||
-- @field name the name that is given to the thread, use for easy later indexing
|
||||
-- @field timeout the time in ticks that the thread will have before it times out
|
||||
-- @field reopen when true the thread will reopen itself until set to false, combine with timeout to create a long on_nth_tick wait
|
||||
-- @field data any data that the thread will be able to access
|
||||
Server._thread = {}
|
||||
|
||||
local _env_metatable = {
|
||||
__index=function(tbl,key) if rawget(tbl,'_modules') and tbl._modules[key] then return require(tbl._modules[key]) else return rawget(_G,key) end end
|
||||
}
|
||||
|
||||
--- Returns a new thread object
|
||||
-- @usage new_thread = thread:create()
|
||||
-- @tparam[opt={}] table obj all values are opt {timeout=int,name=str,data=any}
|
||||
-- @treturn Server._thread the new thread object
|
||||
function Server._thread.create(obj)
|
||||
obj = obj or {}
|
||||
setmetatable(obj,{__index=Server._thread})
|
||||
obj.uuid = tostring(Server.uuid)
|
||||
-- creates a variable containing all upvalus for the thread (stops desyncs)
|
||||
obj._env = get_upvalues(2)
|
||||
obj._env._env = true
|
||||
obj._env._ENV = nil -- prevents infinite recursion
|
||||
-- removes any modules from the _env to save space in global (less time to serialize)
|
||||
obj._env._modules = {}
|
||||
for name,value in pairs(obj._env) do
|
||||
if is_type(value,'table') and value._moduleName and loaded_modules[value._moduleName] == value then
|
||||
obj._env._modules[name] = value._moduleName obj._env[name] = nil
|
||||
end
|
||||
end
|
||||
setmetatable(obj._env,_env_metatable)
|
||||
local name = obj.name or 'Anon'
|
||||
verbose('Created new thread: '..name..' ('..obj.uuid..')')
|
||||
return obj
|
||||
end
|
||||
|
||||
--- Opens and queues a thread
|
||||
-- @usage Server._thread:queue() -- returns true/false
|
||||
-- @treturn boolean was the thread queued successfully
|
||||
-- @see Server.queue_thread
|
||||
function Server._thread:queue()
|
||||
self:open()
|
||||
return Server.queue_thread(self)
|
||||
end
|
||||
|
||||
--- Test if the thread has all required parts
|
||||
-- @usage if thread:valid() then end -- basic test for valid
|
||||
-- @tparam[opt=false] boolean skip_location_check true to skip the location checking
|
||||
-- @treturn boolean is the thread valid
|
||||
function Server._thread:valid(skip_location_check)
|
||||
skip_location_check = skip_location_check or false
|
||||
if is_type(self.uuid,'string') and
|
||||
skip_location_check or is_type(self.opened,'number') and
|
||||
skip_location_check or is_type(global.all[self.uuid],'table') and
|
||||
is_type(self.timeout) or is_type(self.timeout,'number') and
|
||||
is_type(self.name) or is_type(self.name,'string') and
|
||||
is_type(self._close) or is_type(self._close,'function') and
|
||||
is_type(self._timeout) or is_type(self._timeout,'function') and
|
||||
is_type(self._tick) or is_type(self._tick,'function') and
|
||||
is_type(self._resolve) or is_type(self._resolve,'function') and
|
||||
is_type(self._success) or is_type(self._success,'function') and
|
||||
is_type(self._error) or is_type(self._error,'function') then
|
||||
-- all above must be true to be valid, must accept nil and function
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Opens the thread; indexes this thread in the global index
|
||||
-- @usage thread:open() -- return true
|
||||
-- @treturn boolean if the thread was opened successfully
|
||||
function Server._thread:open()
|
||||
-- if the thread is valid and not already opened
|
||||
if not self:valid(true) or self.opened then return false end
|
||||
local uuid = self.uuid
|
||||
-- sets the thread to open, this is the tick it was opened
|
||||
self.opened = game.tick
|
||||
-- creates the global index
|
||||
global.all[uuid] = global.all[uuid] or self
|
||||
global.all._n = global.all._n+1
|
||||
-- indexes the thread in other places if it has more function
|
||||
-- if it was paused before (ie did not run any events) then the index is removed from the paused index
|
||||
if global.paused[self.name] then global.paused[self.name] = nil end
|
||||
-- if it has a timeout or on_tick handler then it is indexed in those indexes
|
||||
if is_type(self.timeout,'number') then table.insert(global.timeout,uuid) end
|
||||
if is_type(self._tick,'function') then table.insert(global.tick,uuid) end
|
||||
-- if the thread is given a name then a index from the name to uuid is made
|
||||
if is_type(self.name,'string') then global.named[self.name] = global.named[self.name] or self.uuid end
|
||||
-- if there are event handlers then it will loop over them and add them to the event index
|
||||
if is_type(self._events,'table') then
|
||||
table.each(self._events,function(callback,event,global,uuid)
|
||||
-- cant be used V
|
||||
--Server.add_thread_handler(event)
|
||||
if not global.events[event] then global.events[event] = {} end
|
||||
table.insert(global.events[event],uuid)
|
||||
end,global,self.uuid)
|
||||
end
|
||||
local name = self.name or 'Anon'
|
||||
verbose('Opened thread: '..name..' ('..self.uuid..')')
|
||||
return true
|
||||
end
|
||||
|
||||
--- Inverse of thread:open() - Removes all indexes to this thread, most cases this will cause it to become inaccessible
|
||||
-- @usage thread:close() -- return true
|
||||
-- @treturn boolean if the thread had a on_close function
|
||||
function Server._thread:close()
|
||||
local uuid = self.uuid
|
||||
local _return = false
|
||||
-- if there is a call to the threads on close event, will later return true
|
||||
if is_type(self._close,'function') then Manager.sandbox(self._close,self._env,self) _return = true end
|
||||
-- will search every possible location for this thread and remove it
|
||||
local _,key = table.find(global.queue,function(v,k,uuid) return v == uuid end,uuid)
|
||||
if key then table.remove(global.queue,key) end -- queue
|
||||
_,key = table.find(global.timeout,function(v,k,uuid) return v == uuid end,uuid)
|
||||
if key then table.remove(global.timeout,key) end -- timeouts
|
||||
_,key = table.find(global.tick,function(v,k,uuid) return v == uuid end,uuid)
|
||||
if key then table.remove(global.tick,key) end -- on_tick
|
||||
-- then will look for it in the event handlers and remove it if found
|
||||
if is_type(self._events,'table') then
|
||||
table.each(self._events,function(callback,event)
|
||||
if global.events[event] then
|
||||
local _,key = table.find(global.events[event],function(v,k,uuid) return v == uuid end,uuid)
|
||||
if key then table.remove(global.events[event],key) end
|
||||
-- cant be used V
|
||||
--if #global.events[event] == 0 then Event.remove(event,Server.game_event) global.events[event] = nil end
|
||||
end
|
||||
end)
|
||||
end
|
||||
-- sets the thread to closed
|
||||
self.opened=nil
|
||||
-- unless the thread has a name or is assigned to be reopened
|
||||
if self.reopen == true then self:open() else
|
||||
-- if it has a name but not assigned to reopen then it will become 'paused'
|
||||
if is_type(self.name,'string') then global.paused[self.name]=self.uuid
|
||||
-- else it will just be wiped from the global index
|
||||
else global.all[uuid] = nil global.all._n = global.all._n-1 end
|
||||
end
|
||||
local name = self.name or 'Anon'
|
||||
verbose('Closed thread: '..name..' ('..self.uuid..')')
|
||||
return _return
|
||||
end
|
||||
|
||||
--- Trigger the on_resolve function and closes the thread - error and success called based on result of pcall (useful for async)
|
||||
-- @usage thread:resolve(x,y,z) -- return true
|
||||
-- @param[opt] ... any arguments you want to pass to the resolve function
|
||||
-- @treturn boolean true if the thread called on_success or on_error
|
||||
function Server._thread:resolve(...)
|
||||
local _return = false
|
||||
-- checks if the resolve handler is still present
|
||||
if is_type(self._resolve,'function') then
|
||||
local success, err = Manager.sandbox(self._resolve,self._env,self,...)
|
||||
if success then
|
||||
-- if it was successful then it will attempt to call the success handler
|
||||
if is_type(self._success,'function') then
|
||||
-- interface is used as a way to delay the success call till the next tick
|
||||
Server.interface(function(thread,err)
|
||||
local _success, _err = Manager.sandbox(thread._success,thread._env,thread,err)
|
||||
if not _success then thread:error(_err) end
|
||||
end,true,self,err)
|
||||
-- later returns true if there was a call to the success handler
|
||||
_return = true
|
||||
end
|
||||
-- if there is an error the thread is asked to deal with it, returns true/false based on result of handler
|
||||
else _return = self:error(err) end
|
||||
end
|
||||
-- closes the thread as it is no longer needed as its command has be ran
|
||||
self:close()
|
||||
return _return
|
||||
end
|
||||
|
||||
--- Checks the timeout on a thread - if timed out then it calls on_timeout and closes
|
||||
-- @usage thread:check_timeout() -- return true
|
||||
-- @treturn boolean if the thread timed out
|
||||
function Server._thread:check_timeout()
|
||||
local _return = false
|
||||
-- makes sure the thread is still valid
|
||||
if not self:valid() then return false end
|
||||
-- checks if the thread has been opened longer than its time out period
|
||||
if is_type(self.timeout,'number') and game.tick >= (self.opened+self.timeout) then
|
||||
if is_type(self._timeout,'function') then
|
||||
-- we do not care if the time out has caused an error as it is in most cases an error in its own right
|
||||
Manager.sandbox(self._timeout,self._env,self)
|
||||
end
|
||||
_return = true
|
||||
-- closes the thread to prevent any further event calls
|
||||
self:close()
|
||||
end
|
||||
return _return
|
||||
end
|
||||
|
||||
--- Used to check and raise the error handler of the thread, if not present it raises an error
|
||||
-- @usage thread:error(err) -- return true
|
||||
-- @tparam string err the err to be raised
|
||||
-- @treturn boolean did the thread have an error handler
|
||||
function Server._thread:error(err)
|
||||
local _return = false
|
||||
if is_type(self._error,'function') then
|
||||
Manager.sandbox(self._error,self._env,self,err)
|
||||
_return = true
|
||||
else
|
||||
self:close() -- no matter what happens next this thread will be closed
|
||||
local name = self.name or self.uuid
|
||||
error('Thread Error (no handler) on <'..name..'>: '..err)
|
||||
end
|
||||
return _return
|
||||
end
|
||||
|
||||
--- Set function to run then an event is triggered, none of them are 'needed' but you are advised to have at least one
|
||||
-- @usage thread:on_event('close',function) -- if event is not one below then a game event is used
|
||||
-- @usage thread_only_events = ['close','timeout','tick','resolve','success','error']
|
||||
-- @tparam ?string|index event the name of the event that the function should be called on
|
||||
-- @tparam function callback the function which is called by the event trigger
|
||||
-- @treturn table returns self so that they can be chained together
|
||||
function Server._thread:on_event(event,callback)
|
||||
local events = {'close','timeout','tick','resolve','success','error'}
|
||||
-- searches the above list for the event
|
||||
local value = table.find(events,function(v,k,find) return v == string.lower(find) end,event)
|
||||
if value and is_type(callback,'function') then
|
||||
-- if it is a thread_only_event then it will add it to its core values
|
||||
self['_'..value] = callback
|
||||
elseif is_type(event,'number') and is_type(callback,'function') then
|
||||
-- other wise it is appended to the event index of the thread
|
||||
if not self._events then self._events = {} end
|
||||
self._events[event] = callback
|
||||
end
|
||||
-- returns self to allowing chaining of on_event():on_event():on_event() etc..
|
||||
return self
|
||||
end
|
||||
|
||||
Event.add(defines.events.on_tick,function(event)
|
||||
-- uses its own on_tick event so that other actions can be tested for
|
||||
if event.tick < 10 then return end
|
||||
if #global.tick > 0 then Server.run_tick_threads() end -- on tick events
|
||||
if #global.timeout > 0 then Server.check_timeouts() end -- timeout checks
|
||||
if #global.queue > 0 then -- resolve one thread
|
||||
local current_thread = global.all[global.queue[1]]
|
||||
if current_thread and current_thread:valid() then current_thread:resolve() end
|
||||
end
|
||||
end)
|
||||
|
||||
script.on_load(function(event)
|
||||
-- sets up metatable again so that threads continue to work
|
||||
for uuid,thread in pairs(Server.threads) do
|
||||
setmetatable(thread,{__index=Server._thread})
|
||||
setmetatable(thread._env,_env_metatable)
|
||||
end
|
||||
end)
|
||||
|
||||
function Server:on_init()
|
||||
for name,id in pairs(defines.events) do if not script.get_event_handler(id) then Event.add(id,Server._thread_handler) end end
|
||||
if loaded_modules['ExpGamingCore.Command'] then verbose('ExpGamingCore.Command is installed; Loading commands src') require(module_path..'/src/commands',{Server=Server}) end
|
||||
end
|
||||
|
||||
return Server
|
||||
|
||||
--[[
|
||||
Thread Example:
|
||||
|
||||
local thread = Server.new_thread{name='tree-decon',data={}}
|
||||
-- user thread:on_event('tick') rather than thread:on_event(defines.events.on_tick) as it makes less lag
|
||||
thread:on_event('tick',function(self)
|
||||
local trees = self.data
|
||||
if #trees == 0 then return end
|
||||
local tree = table.remove(trees,1)
|
||||
if tree.valid then tree.destroy() end
|
||||
end)
|
||||
thread:on_event('error',function(self,err)
|
||||
-- cant see how this can cause an error
|
||||
-- but this is where error handling goes
|
||||
-- any event including on_resolve and on_tick can raise this
|
||||
end)
|
||||
thread:on_event(defines.events.on_marked_for_deconstruction,function(self,event)
|
||||
if event.entity.type == 'tree' then
|
||||
table.insert(self.data,event.entity)
|
||||
end
|
||||
end)
|
||||
thread:open()
|
||||
|
||||
local thread = Server.new_thread{name='print-place',data={}}
|
||||
thread:on_event(defines.events.on_built_entity,function(self,event)
|
||||
game.print('Events')
|
||||
end)
|
||||
thread:open()
|
||||
|
||||
all on_event functions can be chained from the thread creation rather than use variables eg:
|
||||
Server.new_thread{
|
||||
name='tree-decon',
|
||||
data={}
|
||||
}:on_event('tick',function(self)
|
||||
local trees = self.data
|
||||
if #trees == 0 then return end
|
||||
local tree = table.remove(trees,1)
|
||||
if tree.valid then tree.destroy() end
|
||||
end):on_event('error',function(self,err)
|
||||
-- cant see how this can cause an error
|
||||
-- but this is where error handling goes
|
||||
-- any event including on_resolve and on_tick can raise this
|
||||
end):on_event(defines.events.on_marked_for_deconstruction,function(self,event)
|
||||
if event.entity.type == 'tree' then
|
||||
table.insert(self.data,event.entity)
|
||||
end
|
||||
end):open()
|
||||
]]
|
||||
26
old/modules/ExpGamingCore/Server/softmod.json
Normal file
26
old/modules/ExpGamingCore/Server/softmod.json
Normal file
@@ -0,0 +1,26 @@
|
||||
{
|
||||
"name": "ExpGamingCore.Server",
|
||||
"version": "4.0.0",
|
||||
"description": "Adds a thread system and event listening and a admin bypass (recommend to disable /c and use optional /interface)",
|
||||
"location": "FSM_ARCHIVE",
|
||||
"keywords": [
|
||||
"Library",
|
||||
"Lib",
|
||||
"ExpGaming",
|
||||
"Core",
|
||||
"Server",
|
||||
"Thread",
|
||||
"Interface",
|
||||
"Events"
|
||||
],
|
||||
"dependencies": {
|
||||
"ExpGamingLib": "^4.0.0",
|
||||
"FactorioStdLib.Table": "^0.8.0",
|
||||
"FactorioStdLib.Color": "^0.8.0",
|
||||
"FactorioStdLib.String": "^0.8.0",
|
||||
"FactorioStdLib.Game": "^0.8.0",
|
||||
"ExpGamingCore.Command": "?^4.0.0"
|
||||
},
|
||||
"collection": "ExpGamingCore@4.0.0",
|
||||
"submodules": {}
|
||||
}
|
||||
49
old/modules/ExpGamingCore/Server/src/commands.lua
Normal file
49
old/modules/ExpGamingCore/Server/src/commands.lua
Normal file
@@ -0,0 +1,49 @@
|
||||
--- Adds a thread system and event listening and a admin bypass (recommend to disable /c and use optional /interface)
|
||||
-- @submodule ExpGamingCore.Server
|
||||
-- @alias Server
|
||||
-- @author Cooldude2606
|
||||
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
|
||||
|
||||
--- This file will be loaded when ExpGamingCore.Command is present
|
||||
-- @function _comment
|
||||
|
||||
local Server = Server
|
||||
|
||||
Server.interfaceCallbacks = {}
|
||||
function Server.add_to_interface(loadAs,callback) Server.interfaceCallbacks[loadAs] = callback end
|
||||
|
||||
function Server.add_module_to_interface(loadAs,moduleName)
|
||||
local moduleName = moduleName or tostring(_G.moduleName) or nil
|
||||
if not moduleName then error('No module name supplied for: '..loadAs,2) return end
|
||||
Server.add_to_interface(loadAs,function() return require(moduleName) end)
|
||||
end
|
||||
Server.add_module_to_interface('Server','ExpGamingCore.Server')
|
||||
|
||||
--- Runs the given input from the script
|
||||
-- @command interface
|
||||
-- @param code The code that will be ran
|
||||
commands.add_command('interface','Runs the given input from the script', {
|
||||
['code']={true,'string-inf'}
|
||||
}, function(event,args)
|
||||
local callback = args.code
|
||||
-- looks for spaces, if non the it will prefix the command with return
|
||||
if not string.find(callback,'%s') and not string.find(callback,'return') then callback = 'return '..callback end
|
||||
-- sets up an env for the command to run in
|
||||
local env = {_env=true,}
|
||||
if game.player then
|
||||
env.player = game.player
|
||||
env.surface = game.player.surface
|
||||
env.force = game.player.force
|
||||
env.position = game.player.position
|
||||
env.entity = game.player.selected
|
||||
env.tile = game.player.surface.get_tile(game.player.position)
|
||||
end
|
||||
-- adds custom callbacks to the interface
|
||||
for name,custom_callback in pairs(Server.interfaceCallbacks) do env[name] = custom_callback() end
|
||||
-- runs the function
|
||||
local success, err = Server.interface(callback,false,env)
|
||||
-- if there is an error then it will remove the stacktrace and return the error
|
||||
if not success and is_type(err,'string') then local _end = string.find(err,':1:') if _end then err = string.sub(err,_end+4) end end
|
||||
-- if there is a value returned that is not nill then it will return that value
|
||||
if err or err == false then player_return(err) end
|
||||
end)
|
||||
338
old/modules/ExpGamingCore/Sync/control.lua
Normal file
338
old/modules/ExpGamingCore/Sync/control.lua
Normal file
@@ -0,0 +1,338 @@
|
||||
--- Allows syncing with an outside server and info panel.
|
||||
-- @module ExpGamingCore.Sync
|
||||
-- @alias Sync
|
||||
-- @author Cooldude2606
|
||||
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
|
||||
|
||||
local Game = require('FactorioStdLib.Game')
|
||||
local Color = require('FactorioStdLib.Color')
|
||||
|
||||
local Sync = {}
|
||||
local Sync_updates = {}
|
||||
local module_verbose = false --true|false
|
||||
|
||||
--- Global Table
|
||||
-- @table global
|
||||
-- @field server_name the server name
|
||||
-- @field server_description a short description of the server
|
||||
-- @field reset_time the reset time of the server
|
||||
-- @field time the last known irl time
|
||||
-- @field time_set the last in game time that the time was set
|
||||
-- @field last_update the last time that this info was updated
|
||||
-- @field time_period how often this information is updated
|
||||
-- @field players a list of different player related states
|
||||
-- @field ranks a list of player ranks
|
||||
-- @field rockets the number of rockets launched
|
||||
-- @field mods the mods which are loaded
|
||||
local global = {
|
||||
server_name='Factorio Server',
|
||||
server_description='A factorio server for everyone',
|
||||
reset_time='On Demand',
|
||||
time='Day Mth 00 00:00:00 UTC Year',
|
||||
date='0000/00/00',
|
||||
time_set={0,'0.00M'},
|
||||
last_update={0,'0.00M'},
|
||||
time_period={18000,'5.00M'},
|
||||
game_speed=1.0,
|
||||
players={
|
||||
online={},
|
||||
n_online=0,
|
||||
all={},
|
||||
n_all=0,
|
||||
admins_online=0,
|
||||
afk_players={},
|
||||
times={}
|
||||
},
|
||||
roles={admin={online={},players={},n_online=0,n_players=0},user={online={},players={},n_online=0,n_players=0}},
|
||||
rockets=0,
|
||||
mods={'Offline'}
|
||||
}
|
||||
Global.register(global,function(tbl) global = tbl end)
|
||||
|
||||
--- Player sub-table
|
||||
-- @table global.players
|
||||
-- @field online list of all players online
|
||||
-- @field n_online the number of players online
|
||||
-- @field all list of all player on or offline
|
||||
-- @field n_all the number of players who have joined the server
|
||||
-- @field admins_online the number of admins online
|
||||
-- @field afk_players the number of afk players
|
||||
-- @field times the play times of every player
|
||||
|
||||
--- Used to standardise the tick format for any sync info
|
||||
-- @usage Sync.tick_format(60) -- return {60,'1.00M'}
|
||||
-- @treturn {number,string} table containing both the raw number and clean version of a time
|
||||
function Sync.tick_format(tick)
|
||||
if not is_type(tick,'number') then error('Tick was not given to Sync.tick_format',2) end
|
||||
return {tick,tick_to_display_format(tick)}
|
||||
end
|
||||
|
||||
--- Prints to chat as if it were a player
|
||||
-- @usage Sync.print('Test','Cooldude2606')
|
||||
-- @tparam string player_message the message to be printed in chat
|
||||
-- @tparam string player_name the name of the player sending the message
|
||||
-- @tparam[opt] string player_tag the tag applied to the player's name
|
||||
-- @tparam[opt] string player_colour the colour of the message, either hex or named colour
|
||||
-- @tparam[opt] string prefix add a prefix before the chat eg [IRC]
|
||||
function Sync.print(player_message,player_name,player_tag,player_colour,prefix)
|
||||
if not player_message then error('No message given to Sync.print',2) end
|
||||
local player = game.player or game.players[player_name]
|
||||
local tag = player_tag and player_tag ~= '' and ' '..player_tag or ''
|
||||
local colour = type(player_colour) == 'string' and player_colour or '#FFFFFF'
|
||||
prefix = prefix and prefix..' ' or ''
|
||||
-- if it is an in game player it will over ride the given params
|
||||
if player then
|
||||
tag = ' '..player.tag
|
||||
colour = player.chat_color
|
||||
player_name = player.name
|
||||
else
|
||||
-- converts colour into the accepted factorio version
|
||||
if colour:find('#') then colour = Color.from_hex(colour)
|
||||
else colour = defines.color[player_colour] end
|
||||
end
|
||||
game.print(prefix..player_name..tag..': '..player_message,colour)
|
||||
end
|
||||
|
||||
--- Outline of the parameters accepted by Sync.emit_embedded
|
||||
-- @table EmitEmbededParamaters
|
||||
-- @field title the tile of the embed
|
||||
-- @field color the color given in hex you can use Color.to_hex{r=0,g=0,b=0}
|
||||
-- @field description the description of the embed
|
||||
-- @field server_detail sting to add onto the pre-set server detail
|
||||
-- @field fieldone the filed to add to the embed (key is name) (value is text) (start value with <<inline>> to make inline)
|
||||
-- @field fieldtwo the filed to add to the embed (key is name) (value is text) (start value with <<inline>> to make inline)
|
||||
|
||||
--- Logs an embed to the json.data we use a js script to add things we cant here
|
||||
-- @usage Sync.emit_embedded{title='BAN',color='0x0',description='A player was banned' ... }
|
||||
-- @tparam table args a table which contains everything that the embedded will use
|
||||
-- @see EmitEmbededParamaters
|
||||
function Sync.emit_embedded(args)
|
||||
if not is_type(args,'table') then error('Args table not given to Sync.emit_embedded',2) end
|
||||
if not game then error('Game has not loaded',2) end
|
||||
local title = is_type(args.title,'string') and args.title or ''
|
||||
local color = is_type(args.color,'string') and args.color:find("0x") and args.color or '0x0'
|
||||
local description = is_type(args.description,'string') and args.description or ''
|
||||
local server_detail = is_type(args.server_detail,'string') and args.server_detail or ''
|
||||
local mods_online = 'Mods Online: '..Sync.info.players.admins_online
|
||||
-- creates the first field given for every emit
|
||||
local done, fields = {title=true,color=true,description=true,server_detail=true}, {{
|
||||
name='Server Details',
|
||||
value='Server Name: ${serverName} Online Players: '..#game.connected_players..' '..mods_online..' Server Time: '..tick_to_display_format(game.tick)..' '..server_detail
|
||||
}}
|
||||
-- for each value given in args it will create a new field for the embed
|
||||
for key, value in pairs(args) do
|
||||
if not done[key] then
|
||||
done[key] = true
|
||||
local f = {name=key,value='',inline=false}
|
||||
-- if <<inline>> is present then it will cause the field to be inline if the previous
|
||||
local value, inline = value:gsub("<<inline>>",'',1)
|
||||
if inline > 0 then f.inline = true end
|
||||
f.value = value
|
||||
table.insert(fields,f)
|
||||
end
|
||||
end
|
||||
-- forms the data that will be emitted to the file
|
||||
local log_data = {
|
||||
title=title,
|
||||
description=description,
|
||||
color=color,
|
||||
fields=fields
|
||||
}
|
||||
game.write_file('embedded.json',table.json(log_data)..'\n',true,0)
|
||||
end
|
||||
|
||||
--- The error handle setup by sync to emit a discord embed for any errors
|
||||
-- @local here
|
||||
-- @function errorHandler
|
||||
-- @tparam string err the error passed by the err control
|
||||
error.addHandler('Discord Emit',function(err)
|
||||
if not game then return error(error()) end
|
||||
local color = Color and Color.to_hex(defines.textcolor.bg) or '0x0'
|
||||
Sync.emit_embedded{title='SCRIPT ERROR',color=color,description='There was an error in the script @Developers ',Error=err}
|
||||
end)
|
||||
|
||||
--- Used to get the number of admins currently online
|
||||
-- @usage Sync.count_admins() -- returns number
|
||||
-- @treturn number the number of admins online
|
||||
function Sync.count_admins()
|
||||
-- game check
|
||||
if not game then return 0 end
|
||||
local _count = 0
|
||||
for _,player in pairs(game.connected_players) do
|
||||
if player.admin then _count=_count+1 end
|
||||
end
|
||||
return _count
|
||||
end
|
||||
|
||||
--- Used to get the number of afk players defined by 2 min by default
|
||||
-- @usage Sync.count_afk_times()
|
||||
-- @tparam[opt=7200] int time in ticks that a player is called afk
|
||||
-- @treturn number the number of afk players
|
||||
function Sync.count_afk_times(time)
|
||||
if not game then return 0 end
|
||||
time = time or 7200
|
||||
local rtn = {}
|
||||
for _,player in pairs(game.connected_players) do
|
||||
if player.afk_time > time then rtn[player.name] = Sync.tick_format(player.afk_time) end
|
||||
end
|
||||
return rtn
|
||||
end
|
||||
|
||||
--- Used to get the number of players in each rank and currently online
|
||||
-- @usage Sync.count_roles()
|
||||
-- @treturn table contains the ranks and the players in that rank
|
||||
function Sync.count_roles()
|
||||
if not game then return {'Offline'} end
|
||||
local _rtn = {admin={online={},players={}},user={online={},players={}}}
|
||||
for index,player in pairs(game.players) do
|
||||
if player.admin then
|
||||
table.insert(_rtn.admin.players,player.name)
|
||||
if player.connected then table.insert(_rtn.admin.online,player.name) end
|
||||
else
|
||||
table.insert(_rtn.user.players,player.name)
|
||||
if player.connected then table.insert(_rtn.user.online,player.name) end
|
||||
end
|
||||
end
|
||||
_rtn.admin.n_players,_rtn.admin.n_online=#_rtn.admin.players,#_rtn.admin.online
|
||||
_rtn.user.n_players,_rtn.user.n_online=#_rtn.user.players,#_rtn.user.online
|
||||
return _rtn
|
||||
end
|
||||
|
||||
--- Used to get a list of every player name with the option to limit to only online players
|
||||
-- @usage Sync.count_players()
|
||||
-- @tparam boolean online true will get only the online players
|
||||
-- @treturn table table of player names
|
||||
function Sync.count_players(online)
|
||||
if not game then return {'Offline'} end
|
||||
local _players = {}
|
||||
local players = {}
|
||||
if online then _players = game.connected_players else _players = game.players end
|
||||
for k,player in pairs(_players) do table.insert(players,player.name) end
|
||||
return players
|
||||
end
|
||||
|
||||
--- Used to get a list of every player name with the amount of time they have played for
|
||||
-- @usage Sync.count_player_times()
|
||||
-- @treturn table table indexed by player name, each value contains the raw tick and then the clean string
|
||||
function Sync.count_player_times()
|
||||
if not game then return {'Offline'} end
|
||||
local _players = {}
|
||||
for index,player in pairs(game.players) do
|
||||
_players[player.name] = Sync.tick_format(player.online_time)
|
||||
end
|
||||
return _players
|
||||
end
|
||||
|
||||
--- used to get the global list that has been defined, also used to set that list
|
||||
-- @usage Sync.info{server_name='Factorio Server 2'} -- returns true
|
||||
-- @usage Sync.info -- table of info
|
||||
-- @tparam[opt=nil] table set keys to be replaced in the server info
|
||||
-- @treturn boolean success was the data set
|
||||
Sync.info = setmetatable({},{
|
||||
__index=global,
|
||||
__newindex=global,
|
||||
__call=function(tbl,set)
|
||||
if not is_type(set,'table') then return false end
|
||||
for key,value in pairs(set) do global[key] = value end
|
||||
return true
|
||||
end,
|
||||
__pairs=function(tbl)
|
||||
tbl = global
|
||||
local function next_pair(tbl,key)
|
||||
local k, v = next(tbl, key)
|
||||
if type(v) ~= nil then return k,v end
|
||||
end
|
||||
return next_pair, tbl, nil
|
||||
end,
|
||||
__ipairs=function(tbl)
|
||||
tbl = global
|
||||
local function next_pair(tbl, i)
|
||||
i = i + 1
|
||||
local v = tbl[i]
|
||||
if v then return i, v end
|
||||
end
|
||||
return next_pair, tbl, 0
|
||||
end
|
||||
})
|
||||
|
||||
--- Called to update values inside of the info
|
||||
-- @usage Sync.update()
|
||||
-- @return all of the new info
|
||||
function Sync.update()
|
||||
local info = Sync.info
|
||||
info.time_period[2] = tick_to_display_format(info.time_period[1])
|
||||
info.last_update[1] = game.tick
|
||||
info.last_update[2] = tick_to_display_format(game.tick)
|
||||
info.game_speed = game.speed
|
||||
info.players={
|
||||
online=Sync.count_players(true),
|
||||
n_online=#game.connected_players,
|
||||
all=Sync.count_players(),
|
||||
n_all=#game.players,
|
||||
admins_online=Sync.count_admins(),
|
||||
afk_players=Sync.count_afk_times(),
|
||||
times=Sync.count_player_times()
|
||||
}
|
||||
info.roles = Sync.count_roles()
|
||||
info.rockets = game.forces['player'].get_item_launched('satellite')
|
||||
for key,callback in pairs(Sync_updates) do info[key] = callback() end
|
||||
return info
|
||||
end
|
||||
|
||||
--- Adds a callback to be called when the info is updated
|
||||
-- @usage Sync.add_update('players',function() return #game.players end)
|
||||
-- @tparam string key the key that the value will be stored in
|
||||
-- @tparam function callback the function which will return this value
|
||||
function Sync.add_update(key,callback)
|
||||
if game then return end
|
||||
if not is_type(callback,'function') then return end
|
||||
Sync_updates[key] = callback
|
||||
end
|
||||
|
||||
--- Outputs the curent server info into a file
|
||||
-- @usage Sync.emit_data()
|
||||
function Sync.emit_data()
|
||||
local info = Sync.info
|
||||
game.write_file('server-info.json',table.json(info),false,0)
|
||||
end
|
||||
|
||||
--- Updates the info and emits the data to a file
|
||||
-- @usage Sync.emit_update()
|
||||
function Sync.emit_update()
|
||||
Sync.update() Sync.emit_data()
|
||||
end
|
||||
|
||||
--- Used to return and set the current IRL time; not very good need a better way to do this
|
||||
-- @usage Sync.time('Sun Apr 1 18:44:30 UTC 2018')
|
||||
-- @usage Sync.time -- string
|
||||
-- @tparam[opt=nil] string set the date time to be set
|
||||
-- @treturn boolean if the date time set was successful
|
||||
Sync.time=add_metatable({},function(full,date)
|
||||
local info = Sync.info
|
||||
if not is_type(full,'string') then return false end
|
||||
info.time = full
|
||||
info.date = date
|
||||
info.time_set[1] = Sync.tick_format(game.tick)
|
||||
return true
|
||||
end,function() local info = Sync.info return info.time..' (+'..(game.tick-info.time_set[1])..' Ticks)' end)
|
||||
|
||||
-- will auto replace the file every 5 min by default
|
||||
Event.add('on_tick',function(event)
|
||||
local time = Sync.info.time_period[1]
|
||||
if (event.tick%time)==0 then Sync.emit_update() end
|
||||
end)
|
||||
|
||||
Event.add('on_player_joined_game',Sync.emit_update)
|
||||
Event.add('on_pre_player_left_game',Sync.emit_update)
|
||||
Event.add('on_rocket_launched',Sync.emit_update)
|
||||
|
||||
function Sync:on_init()
|
||||
if loaded_modules['ExpGamingCore.Gui'] then verbose('ExpGamingCore.Gui is installed; Loading gui src') require(module_path..'/src/gui',{Sync=Sync,module_path=module_path}) end
|
||||
if loaded_modules['ExpGamingCore.Server'] then require('ExpGamingCore.Server').add_module_to_interface('Sync','ExpGamingCore.Sync') end
|
||||
end
|
||||
|
||||
function Sync:on_post()
|
||||
Sync.info{mods=table.keys(loaded_modules)}
|
||||
end
|
||||
|
||||
return Sync
|
||||
27
old/modules/ExpGamingCore/Sync/softmod.json
Normal file
27
old/modules/ExpGamingCore/Sync/softmod.json
Normal file
@@ -0,0 +1,27 @@
|
||||
{
|
||||
"name": "ExpGamingCore.Sync",
|
||||
"version": "4.0.0",
|
||||
"description": "Allows syncing with an outside server and info panle.",
|
||||
"location": "FSM_ARCHIVE",
|
||||
"keywords": [
|
||||
"Library",
|
||||
"Lib",
|
||||
"ExpGaming",
|
||||
"Core",
|
||||
"Info",
|
||||
"Sync",
|
||||
"External",
|
||||
"Discord"
|
||||
],
|
||||
"dependencies": {
|
||||
"ExpGamingLib": "^4.0.0",
|
||||
"FactorioStdLib.Color": "^0.8.0",
|
||||
"FactorioStdLib.Game": "^0.8.0",
|
||||
"FactorioStdLib.Table": "^0.8.0",
|
||||
"ExpGamingCore.Role": "?^4.0.0",
|
||||
"ExpGamingCore.Gui": "?^4.0.0",
|
||||
"ExpGamingCore.Server": "?^4.0.0"
|
||||
},
|
||||
"collection": "ExpGamingCore@4.0.0",
|
||||
"submodules": {}
|
||||
}
|
||||
106
old/modules/ExpGamingCore/Sync/src/gui.lua
Normal file
106
old/modules/ExpGamingCore/Sync/src/gui.lua
Normal file
@@ -0,0 +1,106 @@
|
||||
--- Allows syncing with an outside server and info panel.
|
||||
-- @submodule ExpGamingCore.Sync
|
||||
-- @alias Sync
|
||||
-- @author Cooldude2606
|
||||
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
|
||||
|
||||
--- This file will be loaded when ExpGamingCore.Gui is present
|
||||
-- @function _comment
|
||||
|
||||
local Gui = require('ExpGamingCore.Gui')
|
||||
local Sync = Sync -- this is to force sync to remain in the ENV
|
||||
|
||||
local Sync_gui_functions = {}
|
||||
local logo_sprite_path = 'file'..string.sub(module_path,2)..'/src/logo.png'
|
||||
|
||||
--- Adds a element to the sever info gui
|
||||
-- @usage Sync.add_to_gui('string') -- return true
|
||||
-- @param element see examples before for what can be used, it can also be a return from Gui.inputs.add
|
||||
-- @treturn boolean based on weather it was successful or not
|
||||
function Sync.add_to_gui(element,...)
|
||||
if game then return false end
|
||||
if is_type(element,'function') then
|
||||
table.insert(Sync_gui_functions,{'function',element,...})
|
||||
elseif is_type(element,'table') then
|
||||
if element.draw then table.insert(Sync_gui_functions,{'gui',element})
|
||||
else table.insert(Sync_gui_functions,{'table',element}) end
|
||||
else table.insert(Sync_gui_functions,{'string',element}) end
|
||||
return true
|
||||
end
|
||||
|
||||
Sync.add_to_gui('Welcome to the Explosive Gaming community! This is one of many servers which we host.')
|
||||
Sync.add_to_gui(function(player,frame) return 'This server\'s next reset: '..Sync.info.reset_time end)
|
||||
|
||||
--- Formats a label to be a certain format
|
||||
-- @local label_format
|
||||
local function label_format(label,width)
|
||||
label.style.width = width
|
||||
label.style.align = 'center'
|
||||
label.style.single_line = false
|
||||
end
|
||||
|
||||
--- Creates a center gui that will appear on join
|
||||
-- @gui server-info
|
||||
Sync.info_gui = Gui.center{
|
||||
name='server-info',
|
||||
caption=logo_sprite_path,
|
||||
tooltip='Basic info about the current server',
|
||||
draw=function(self,frame)
|
||||
frame.caption = ''
|
||||
local info = Sync.info
|
||||
frame = frame.add{type='flow',direction='vertical'}
|
||||
local h_flow = frame.add{type='flow'}
|
||||
h_flow.add{type='sprite',sprite=logo_sprite_path}
|
||||
local v_flow = h_flow.add{type='flow',direction='vertical'}
|
||||
h_flow.add{type='sprite',sprite=logo_sprite_path}
|
||||
local _flow = v_flow.add{type='flow'}
|
||||
label_format(v_flow.add{
|
||||
type='label',
|
||||
caption=info.server_description,style='description_label'
|
||||
},412)
|
||||
Gui.bar(_flow,110)
|
||||
label_format(_flow.add{
|
||||
type='label',
|
||||
caption='Welcome To '..info.server_name,
|
||||
style='caption_label'
|
||||
},180)
|
||||
Gui.bar(_flow,110)
|
||||
Gui.bar(frame,600)
|
||||
local _frame = frame
|
||||
frame = frame.add{
|
||||
type='frame',
|
||||
direction='vertical',
|
||||
style='image_frame'
|
||||
}
|
||||
frame.style.width = 600
|
||||
local text_flow = frame.add{type='flow',direction='vertical'}
|
||||
local button_flow = frame.add{type='table',column_count=3}
|
||||
for _,element in pairs(table.deepcopy(Sync_gui_functions)) do
|
||||
local _type = table.remove(element,1)
|
||||
if _type == 'function' then
|
||||
local success, err = pcall(table.remove(element,1),frame.player_index,frame,unpack(element))
|
||||
if not success then error(err) else
|
||||
if is_type(err,'table') then
|
||||
if element.draw then element:draw(button_flow).style.width = 195
|
||||
else label_format(text_flow.add{type='label',caption=err},585) end
|
||||
else label_format(text_flow.add{type='label',caption=tostring(err)},585) end
|
||||
end
|
||||
elseif _type == 'gui' then element[1]:draw(button_flow).style.width = 195
|
||||
elseif _type == 'string' then label_format(text_flow.add{type='label',caption=tostring(element[1])},585)
|
||||
elseif _type == 'table' then label_format(text_flow.add{type='label',caption=element[1]},585) end
|
||||
end
|
||||
_frame.add{
|
||||
type='label',
|
||||
caption='Press Ecs or E to close; this is only visible once!',
|
||||
style='fake_disabled_label'
|
||||
}.style.font='default-small'
|
||||
end}
|
||||
|
||||
Event.add(defines.events.on_gui_click,function(event)
|
||||
local element = event.element
|
||||
if element and element.valid and element.caption and element.caption == 'Press Ecs or E to close; this is only visible once!' then
|
||||
Gui.center.clear(event)
|
||||
end
|
||||
end)
|
||||
|
||||
Event.add(defines.events.on_player_joined_game,function(event) Sync.info_gui(event) end)
|
||||
BIN
old/modules/ExpGamingCore/Sync/src/logo.png
Normal file
BIN
old/modules/ExpGamingCore/Sync/src/logo.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 16 KiB |
24
old/modules/ExpGamingCore/softmod.json
Normal file
24
old/modules/ExpGamingCore/softmod.json
Normal file
@@ -0,0 +1,24 @@
|
||||
{
|
||||
"name": "ExpGamingCore",
|
||||
"version": "4.0.0",
|
||||
"description": "Explosive Gaming Core Files",
|
||||
"location": "FSM_ARCHIVE",
|
||||
"keywords": [
|
||||
"Library",
|
||||
"Lib",
|
||||
"ExpGaming",
|
||||
"Core"
|
||||
],
|
||||
"author": "Cooldude2606",
|
||||
"contact": "Discord: Cooldude2606#5241",
|
||||
"license": "https://github.com/explosivegaming/scenario/blob/master/LICENSE",
|
||||
"submodules": {
|
||||
"ExpGamingCore.Gui": "4.0.0",
|
||||
"ExpGamingCore.Server": "4.0.0",
|
||||
"ExpGamingCore.Sync": "4.0.0",
|
||||
"ExpGamingCore.Command": "4.0.0",
|
||||
"ExpGamingCore.Group": "4.0.0",
|
||||
"ExpGamingCore.Role": "4.0.0"
|
||||
},
|
||||
"dependencies": {}
|
||||
}
|
||||
Reference in New Issue
Block a user