mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
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Refactor of commands
This commit is contained in:
87
old/modules/ExpGamingCommands/bonus/control.lua
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87
old/modules/ExpGamingCommands/bonus/control.lua
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@@ -0,0 +1,87 @@
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--- A full ranking system for factorio.
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-- @module ExpGamingCommands.bonus@^4.0.0
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-- @author Cooldude2606
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-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
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local global = {}
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Global.register(global,function(tbl) global = tbl end)
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local Game = require('FactorioStdLib.Game')
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-- these are the settings which are changed with scale being as +100%
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local settings = {
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character_mining_speed_modifier=3,
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character_crafting_speed_modifier=3,
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character_running_speed_modifier=3,
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character_build_distance_bonus=20,
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character_reach_distance_bonus=20,
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character_inventory_slots_bonus=200
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}
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--- Allows a player to set there bonus
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-- @command bonus
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-- @param bonus the amount of bonus there will get
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commands.add_command('bonus', 'Set your player bonus (default is 20, guest has 0)', {
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['bonus'] = {true,'number-range-int',-1,50} -- -1 < math.floor(bonus) <= 50
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}, function(event,args)
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local player = Game.get_player(event)
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local bonus = args.bonus
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for key,setting in pairs(settings) do player[key] = setting*math.floor(bonus)*0.01 end
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global[player.index]=bonus
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player_return('Bonus set to: '..math.floor(bonus)..'%')
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end).default_admin_only = true
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Event.add(defines.events.on_player_respawned,function(event)
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local player = Game.get_player(event)
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local bonus = global[player.index]
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if bonus then
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for key,setting in pairs(settings) do player[key] = setting*math.floor(bonus)*0.01 end
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end
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end)
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-- overridden by ExpGamingCore.Role if present
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Event.add(defines.events.on_pre_player_died,function(event)
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local player = Game.get_player(event)
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if player.admin then
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player.ticks_to_respawn = 120
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-- manually dispatch death event because it is not fired when ticks_to_respawn is set pre death
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Event.dispatch{
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name=defines.events.on_player_died,
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tick=event.tick,
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player_index=event.player_index,
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cause = event.cause
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}
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end
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end)
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return {
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on_init= function(self)
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if loaded_modules['ExpGamingCore.Role'] then
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local Role = require('ExpGamingCore.Role')
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-- instant respawn
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Event.add(defines.events.on_pre_player_died,function(event)
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local player = Game.get_player(event)
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if Role.allowed(player,'bonus-respawn') then
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player.ticks_to_respawn = 120
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-- manually dispatch death event because it is not fired when ticks_to_respawn is set pre death
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script.raise_event(defines.events.on_player_died,{
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name=defines.events.on_player_died,
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tick=event.tick,
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player_index=event.player_index,
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cause = event.cause
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})
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end
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end)
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-- either clears or adds default when rank changed
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Event.add(defines.events.role_change,function(event)
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local player = Game.get_player(event)
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if Role.allowed(player,'bonus') then
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for key,setting in pairs(settings) do player[key] = setting*0.2 end
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global[player.index]=20
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else
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for key in pairs(settings) do player[key] = 0 end
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global[player.index]=nil
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end
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end)
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end
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end
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}
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22
old/modules/ExpGamingCommands/bonus/softmod.json
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22
old/modules/ExpGamingCommands/bonus/softmod.json
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@@ -0,0 +1,22 @@
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{
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"name": "ExpGamingCommands.bonus",
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"version": "4.0.0",
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"description": "Allows a bonus to be applied to players and instant respawn.",
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"location": "FSM_ARCHIVE",
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"keywords": [
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"Instant Respawn",
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"Bonus",
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"Cheat",
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"Commands",
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"ExpGaming",
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"Respawn"
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],
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"dependencies": {
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"FactorioStdLib.Game": "^0.8.0",
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"ExpGamingLib": "^4.0.0",
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"ExpGamingCore.Command": "^4.0.0",
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"ExpGamingCore.Role": "?^4.0.0"
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},
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"collection": "ExpGamingCommands@4.0.0",
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"submodules": {}
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}
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14
old/modules/ExpGamingCommands/cheatMode/control.lua
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14
old/modules/ExpGamingCommands/cheatMode/control.lua
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@@ -0,0 +1,14 @@
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--- A full ranking system for factorio.
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-- @module ExpGamingCommands.cheatMode@4.0.0
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-- @author Cooldude2606
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-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
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--- Toggles cheat mode for a player
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-- @command cheat-mode
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-- @param[opt] player the player to toggle if nil then the player using the command
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commands.add_command('cheat-mode', 'Toggles cheat mode for a player', {
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['player']={false,'player'}
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}, function(event,args)
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local player = args.player or game.player
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if player.cheat_mode == true then player.cheat_mode = false else player.cheat_mode = true end
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end).default_admin_only = true
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19
old/modules/ExpGamingCommands/cheatMode/softmod.json
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19
old/modules/ExpGamingCommands/cheatMode/softmod.json
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@@ -0,0 +1,19 @@
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{
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"name": "ExpGamingCommands.cheatMode",
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"version": "4.0.0",
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"description": "Adds a command which allow you to toggle cheatmode",
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"location": "FSM_ARCHIVE",
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"keywords": [
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"Cheat",
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"Commands",
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"Admin",
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"ExpGaming",
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"Cheat Mode",
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"Hacks"
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],
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"dependencies": {
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"ExpGamingCore.Command": "^4.0.0"
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},
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"collection": "ExpGamingCommands@4.0.0",
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"submodules": {}
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}
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48
old/modules/ExpGamingCommands/home/control.lua
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48
old/modules/ExpGamingCommands/home/control.lua
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@@ -0,0 +1,48 @@
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--- A full ranking system for factorio.
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-- @module ExpGamingCommands.home@4.0.0
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-- @author Cooldude2606
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-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
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local Game = require('FactorioStdLib.Game')
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local global = {}
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Global.register(global,function(tbl) global = tbl end)
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--- Sets the home for a player
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-- @command set-home
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commands.add_command('home', 'Allows you to set, remove and goto your homes', {
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['command'] = {false,'string-list',{'set','remove','goto','list','return'}},
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['name'] = {false,'string-len',10}
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}, function(event,args)
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local player = Game.get_player(event)
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if not global[player.index] then local spawn_pos = player.force.get_spawn_position(player.surface) global[player.index] = {Spawn={spawn_pos.x,spawn_pos.y},_m=3,_n=1,_r={spawn_pos.x,spawn_pos.y}} end
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local homes = global[player.index]
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local command = args.command
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local name = args.name
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if command == 'set' then
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local pos = {math.floor(player.position.x),math.floor(player.position.y)}
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if homes._n+1 > homes._m then player_return{'ExpGamingCommands-home.too-many-homes',homes._m} return commands.error end
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if not homes[name] then homes._n=homes._n+1 end
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homes[name] = pos
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player_return{'ExpGamingCommands-home.set',name,pos[1],pos[2]}
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elseif command == 'remove' then
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if not homes[name] then player_return{'ExpGamingCommands-home.invalid',name} return commands.error end
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homes[name] = nil
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homes._n=homes._n-1
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player_return{'ExpGamingCommands-home.remove',name}
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elseif command == 'goto' then
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if not homes[name] then player_return{'ExpGamingCommands-home.invalid',name} return commands.error end
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local pos = {math.floor(player.position.x),math.floor(player.position.y)}
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player.teleport(player.surface.find_non_colliding_position('player',homes[name],32,1),player.surface)
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homes._r = pos
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player_return{'ExpGamingCommands-home.goto',name}
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elseif command == 'return' then
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local pos = {math.floor(player.position.x),math.floor(player.position.y)}
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player.teleport(player.surface.find_non_colliding_position('player',homes._r,32,1),player.surface)
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homes._r = pos
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player_return{'ExpGamingCommands-home.return',pos[1],pos[2]}
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else
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player_return{'ExpGamingCommands-home.homes',homes._n,homes._m}
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local index = 1
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for home_name,pos in pairs(homes) do if home_name ~= '_n' and home_name ~= '_r' and home_name ~= '_m' then player_return{'ExpGamingCommands-home.home',index,home_name,pos[1],pos[2]} index=index+1 end end
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end
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end)
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9
old/modules/ExpGamingCommands/home/locale/en.cfg
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9
old/modules/ExpGamingCommands/home/locale/en.cfg
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@@ -0,0 +1,9 @@
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[ExpGamingCommands-home]
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too-many-homes=You have too many homes, to add more you must remove one. Your max is __1__.
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homes=Your Homes: (__1__/__2__)
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home=__1__) __2__: __3__ , __4__
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set=Your home "__1__" has been set to __2__ , __3__
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remove=Your home "__1__" has been removed
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goto=You are now at "__1__"
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return=You are now at your previous location: __1__ , __2__
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invalid=Invalid name, __1__
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20
old/modules/ExpGamingCommands/home/softmod.json
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20
old/modules/ExpGamingCommands/home/softmod.json
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@@ -0,0 +1,20 @@
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{
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"name": "ExpGamingCommands.home",
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"version": "4.0.0",
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"description": "Allows players to set homes and then return to them later.",
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"location": "FSM_ARCHIVE",
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"keywords": [
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"Teleport",
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"ExpGaming",
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"Home",
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"Return",
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"Set Home",
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"Commands"
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],
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"dependencies": {
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"FactorioStdLib.Game": "^0.8.0",
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"ExpGamingCore.Command": "^4.0.0"
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},
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"collection": "ExpGamingCommands@4.0.0",
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"submodules": {}
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}
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18
old/modules/ExpGamingCommands/kill/control.lua
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18
old/modules/ExpGamingCommands/kill/control.lua
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@@ -0,0 +1,18 @@
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--- A full ranking system for factorio.
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-- @module ExpGamingCommands.kill@4.0.0
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-- @author Cooldude2606
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-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
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local Game = require('FactorioStdLib.Game')
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--- Kills a player of a lower rank
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-- @command kill
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-- @param player the player to be killed
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commands.add_command('kill', 'Kills a player. No player name kills yourself.', {
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['player']={false,'player-rank-alive'}
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}, function(event,args)
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local _player = Game.get_player(event)
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local player = args.player
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if player then player.character.die()
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else _player.character.die() end
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end).default_admin_only = true
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21
old/modules/ExpGamingCommands/kill/softmod.json
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21
old/modules/ExpGamingCommands/kill/softmod.json
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@@ -0,0 +1,21 @@
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{
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"name": "ExpGamingCommands.kill",
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"version": "4.0.0",
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"description": "Adds a command which can be used to kill a player or yourself.",
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"location": "FSM_ARCHIVE",
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"keywords": [
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"Command",
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"ExpGaming",
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"Kill",
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"Death",
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"Admin",
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"Tool"
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],
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"dependencies": {
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"ExpGamingCore.Command": "^4.0.0",
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"ExpGamingCore.Role": "^4.0.0",
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"FactorioStdLib.Game": "^0.8.0"
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},
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"collection": "ExpGamingCommands@4.0.0",
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"submodules": {}
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}
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68
old/modules/ExpGamingCommands/repair/control.lua
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68
old/modules/ExpGamingCommands/repair/control.lua
Normal file
@@ -0,0 +1,68 @@
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--- A full ranking system for factorio.
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-- @module ExpGamingCommands.repair@4.0.0
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-- @author Cooldude2606
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-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
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local Game = require('FactorioStdLib.Game')
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local Role = require('ExpGamingCore.Role')
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-- Set an item to true to disallow it from being repaired
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local disallow = {
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['loader']=true,
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['fast-loader']=true,
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['express-loader']=true,
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['electric-energy-interface']=true,
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['infinity-chest']=true
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}
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-- Given const = 100: admin+ has unlimited, admin has const (100), mod has const / 2 (50), member has const / 5 (20)
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local const = 100
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local repairDisallow
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-- Module Define
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local module_verbose = false
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local ThisModule = {
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on_init = function(self)
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if loaded_modules['ExpGamingAdmin.TempBan'] then verbose('ExpGamingAdmin.TempBan is installed; Loading tempban src') repairDisallow = require(module_path..'/src/tempban') end
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end
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}
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--- Used so that the value can be overridden if tempban is present
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-- @local
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-- @function repairDisallow
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-- @param player the player who called the command
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-- @param entity the entity which was repaired
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repairDisallow = function(player,entity)
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player_return('You have repaired: '..entity.name..' this item is not allowed.',defines.textcolor.crit,player)
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entity.destroy()
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end
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--- Used to repair and heal items in an area, different ranks get different size areas
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-- @command repair
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-- @param range the range that items are repaired in
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commands.add_command('repair', 'Repairs all destroyed and damaged entities in an area.', {
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['range']={true,'number-int'}
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}, function(event,args)
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local range = args.range
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local player = Game.get_player(event)
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local role = Role.get_highest(player)
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local highest_admin_power = Role.meta.groups.Admin.highest-1
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local max_range = role.index-highest_admin_power > 0 and const/(role.index-highest_admin_power) or nil
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local center = player and player.position or {x=0,y=0}
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if not range or max_range and range > max_range then player_return({'ExpGamingCore_Command.invalid-range',0,math.floor(max_range)}) return commands.error end
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local area = {{center.x-range,center.y-range},{center.x+range,center.y+range}}
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local max_time_to_live = 2^32 - 1
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local sq_range = range^2
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for key, entity in pairs(player.surface.find_entities_filtered({area=area,type='entity-ghost'})) do
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if entity.force == player.force and (entity.position.x-center.x)^2+(entity.position.y-center.y)^2 < sq_range then
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if disallow[entity.ghost_prototype.name] then repairDisallow(player,entity)
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elseif entity.time_to_live ~= max_time_to_live then entity.revive() end
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end
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end
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for key, entity in pairs(player.surface.find_entities(area)) do
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if entity.force == player.force and (entity.position.x-center.x)^2+(entity.position.y-center.y)^2 < sq_range and entity.health then entity.health = 10000 end
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end
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end).default_admin_only = true
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return ThisModule
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22
old/modules/ExpGamingCommands/repair/softmod.json
Normal file
22
old/modules/ExpGamingCommands/repair/softmod.json
Normal file
@@ -0,0 +1,22 @@
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{
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"name": "ExpGamingCommands.repair",
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"version": "4.0.0",
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"description": "Allows items to be healed and repaired with a command",
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"location": "FSM_ARCHIVE",
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"keywords": [
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"ExpGaming",
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"Command",
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"Heal",
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"Repair",
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"Ghosts",
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"Revive"
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],
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"dependencies": {
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"ExpGamingLib": "^4.0.0",
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"FactorioStdLib.Game": "^0.8.0",
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"ExpGamingCore.Role": "^4.0.0",
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"ExpGamingAdmin.TempBan": "?^4.0.0"
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},
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"collection": "ExpGamingCommands@4.0.0",
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"submodules": {}
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}
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7
old/modules/ExpGamingCommands/repair/src/tempban.lua
Normal file
7
old/modules/ExpGamingCommands/repair/src/tempban.lua
Normal file
@@ -0,0 +1,7 @@
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-- not_luadoc=true
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local temp_ban = require('ExpGamingAdmin').temp_ban
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return function(player,entity)
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player_return('You have repaired: '..entity.name..' this item is not allowed.',defines.textcolor.crit,player)
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temp_ban(player,'<server>','Attempt To Repair A Banned Item')
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entity.destroy()
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end
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25
old/modules/ExpGamingCommands/softmod.json
Normal file
25
old/modules/ExpGamingCommands/softmod.json
Normal file
@@ -0,0 +1,25 @@
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{
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"name": "ExpGamingCommands",
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||||
"version": "4.0.0",
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||||
"description": "A Collection of all of the custom commands used on ExpGaming servers.",
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||||
"location": "FSM_ARCHIVE",
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||||
"keywords": [
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"Commands",
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||||
"ExpGaming",
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||||
"Admin",
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||||
"Tools"
|
||||
],
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||||
"author": "Cooldude2606",
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||||
"contact": "Discord: Cooldude2606#5241",
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||||
"license": "https://github.com/explosivegaming/scenario/blob/master/LICENSE",
|
||||
"submodules": {
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||||
"ExpGamingCommands.bonus": "4.0.0",
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||||
"ExpGamingCommands.cheatMode": "4.0.0",
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||||
"ExpGamingCommands.home": "4.0.0",
|
||||
"ExpGamingCommands.kill": "4.0.0",
|
||||
"ExpGamingCommands.repair": "4.0.0",
|
||||
"ExpGamingCommands.tags": "4.0.0",
|
||||
"ExpGamingCommands.teleport": "4.0.0"
|
||||
},
|
||||
"dependencies": {}
|
||||
}
|
||||
45
old/modules/ExpGamingCommands/tags/control.lua
Normal file
45
old/modules/ExpGamingCommands/tags/control.lua
Normal file
@@ -0,0 +1,45 @@
|
||||
--- A full ranking system for factorio.
|
||||
-- @module ExpGamingCommands@4.0.0
|
||||
-- @author Cooldude2606
|
||||
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
|
||||
|
||||
local Game = require('FactorioStdLib.Game')
|
||||
local Role -- ExpGamingCore.Role@^4.0.0
|
||||
|
||||
-- Module Define
|
||||
local module_verbose = false
|
||||
local ThisModule = {
|
||||
on_init=function()
|
||||
if loaded_modules['ExpGamingCore.Role'] then Role = require('ExpGamingCore.Role') end
|
||||
end
|
||||
}
|
||||
|
||||
--- Gives you a tag
|
||||
-- @command tag
|
||||
-- @param tag the tag you want to have
|
||||
commands.add_command('tag', 'Give yourself a custom tag. Use "" to have more than one word.', {
|
||||
['tag'] = {true,'string-len',20}
|
||||
}, function(event,args)
|
||||
local player = Game.get_player(event)
|
||||
if Role then
|
||||
local role = Role.get_highest(player)
|
||||
player.tag = role.tag..' - '..args.tag
|
||||
else player.tag = args.tag end
|
||||
player_return('Your tag has been set. Use /tag-clear to remove your tag')
|
||||
end)
|
||||
|
||||
--- Gives you a tag
|
||||
-- @command tag
|
||||
-- @param tag the tag you want to have
|
||||
commands.add_command('tag-clear', 'Removes a custom tag.', {
|
||||
['player'] = {false,'player-rank'}
|
||||
}, function(event,args)
|
||||
local player = args.player or game.player
|
||||
if Role then
|
||||
local role = Role.get_highest(player)
|
||||
player.tag = role.tag
|
||||
else player.tag = '' end
|
||||
player_return('Your tag has been removed.')
|
||||
end)
|
||||
|
||||
return ThisModule
|
||||
20
old/modules/ExpGamingCommands/tags/softmod.json
Normal file
20
old/modules/ExpGamingCommands/tags/softmod.json
Normal file
@@ -0,0 +1,20 @@
|
||||
{
|
||||
"name": "ExpGamingCommands.tags",
|
||||
"version": "4.0.0",
|
||||
"description": "Allows tags to be used by users.",
|
||||
"location": "FSM_ARCHIVE",
|
||||
"keywords": [
|
||||
"Tags",
|
||||
"Custom Tags",
|
||||
"Commands",
|
||||
"ExpGaming"
|
||||
],
|
||||
"dependencies": {
|
||||
"ExpGamingLib": "^4.0.0",
|
||||
"ExpGamingCore.Role": "?^4.0.0",
|
||||
"ExpGamingCore.Command": "^4.0.0",
|
||||
"FactorioStdLib.Game": "^0.8.0"
|
||||
},
|
||||
"collection": "ExpGamingCommands@4.0.0",
|
||||
"submodules": {}
|
||||
}
|
||||
35
old/modules/ExpGamingCommands/teleport/control.lua
Normal file
35
old/modules/ExpGamingCommands/teleport/control.lua
Normal file
@@ -0,0 +1,35 @@
|
||||
--- A full ranking system for factorio.
|
||||
-- @module ExpGamingCommands.teleport@4.0.0
|
||||
-- @author Cooldude2606
|
||||
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
|
||||
|
||||
local Admin = require('ExpGamingAdmin')
|
||||
|
||||
--- Teleports the user to the player given
|
||||
-- @command go-to
|
||||
-- @param player player to go to
|
||||
commands.add_command('go-to', 'Go to a player\'s location', {
|
||||
['player']={true,'player-online'}
|
||||
}, function(event,args)
|
||||
Admin.go_to(args.player,event)
|
||||
end)
|
||||
|
||||
--- Teleports a player to the user
|
||||
-- @command bring
|
||||
-- @param player player to go to
|
||||
commands.add_command('bring', 'Bring a player to your location', {
|
||||
['player']={true,'player-online'}
|
||||
}, function(event,args)
|
||||
Admin.bring(args.player,event)
|
||||
end)
|
||||
|
||||
--- Teleports one player to another
|
||||
-- @command tp
|
||||
-- @param player_one the player that is teleported
|
||||
-- @param player_two the player who is the destination
|
||||
commands.add_command('tp', 'Teleport a player to another player\'s location', {
|
||||
['player_one']={true,'player-online'},
|
||||
['player_two']={true,'player-online'}
|
||||
}, function(event,args)
|
||||
Admin.tp(args.player_one,args.player_two)
|
||||
end)
|
||||
23
old/modules/ExpGamingCommands/teleport/softmod.json
Normal file
23
old/modules/ExpGamingCommands/teleport/softmod.json
Normal file
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"name": "ExpGamingCommands.teleport",
|
||||
"version": "4.0.0",
|
||||
"description": "Adds a few commands used to teleport players.",
|
||||
"location": "FSM_ARCHIVE",
|
||||
"keywords": [
|
||||
"Teleport",
|
||||
"Tp",
|
||||
"Bring",
|
||||
"GoTo",
|
||||
"ExpGaming",
|
||||
"Command",
|
||||
"Admin",
|
||||
"Tools"
|
||||
],
|
||||
"dependencies": {
|
||||
"ExpGamingCore.Command": "^4.0.0",
|
||||
"ExpGamingAdmin.Teleport": "^4.0.0",
|
||||
"ExpGamingAdmin": "^4.0.0"
|
||||
},
|
||||
"collection": "ExpGamingCommands@4.0.0",
|
||||
"submodules": {}
|
||||
}
|
||||
Reference in New Issue
Block a user