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Refactor of commands
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49
old/modules/ExpGamingAdmin/Ban/control.lua
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49
old/modules/ExpGamingAdmin/Ban/control.lua
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--- Adds a custom ban function to the admin command set.
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-- @module ExpGamingAdmin.Ban@4.0.0
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-- @author Cooldude2606
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-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
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-- @alias ThisModule
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-- Module Require
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local Admin = require('ExpGamingAdmin')
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local AdminGui = require('ExpGamingAdmin.Gui')
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local Server = require('ExpGamingCore.Server')
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local Game = require('FactorioStdLib.Game')
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local Color -- FactorioStdLib.Color@^0.8.0
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local Sync -- ExpGamingCore.Sync@^4.0.0
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-- Module Define
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local module_verbose = false
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local ThisModule = {
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on_init=function()
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if loaded_modules['ExpGamingCore.Sync'] then Sync = require('ExpGamingCore.Sync') end
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if loaded_modules['FactorioStdLib.Color'] then Color = require('FactorioStdLib.Color') end
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end
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}
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-- Function Define
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AdminGui.add_button('Ban','utility/danger_icon',{'ExpGamingAdmin.tooltip-ban'},function(player,byPlayer)
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Admin.open(byPlayer,player,'Ban')
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end)
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function Admin.ban(player,by_player,reason)
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player = Game.get_player(player)
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local by_player_name = Game.get_player(by_player) and Game.get_player(by_player).name or '<server>'
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reason = Admin.create_reason(reason,by_player_name)
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Admin.set_banned(player,true)
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if Sync then Sync.emit_embedded{
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title='Player Ban',
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color=Color.to_hex(defines.textcolor.crit),
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description='There was a player banned.',
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['Player:']='<<inline>>'..player.name,
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['By:']='<<inline>>'..by_player_name,
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['Reason:']=reason
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} end
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if Admin.move_inventory then Admin.move_inventory(player) end
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Server.interface(game.ban_player,true,player,reason)
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end
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Admin.add_action('Ban',Admin.ban)
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-- Module Return
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return setmetatable(ThisModule,{__call=Admin.ban})
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