Cleaned gui modules

This commit is contained in:
Cooldude2606
2020-03-18 21:19:54 +00:00
parent c2c535848d
commit 60467a7190
5 changed files with 155 additions and 152 deletions

View File

@@ -1,5 +1,5 @@
--[[-- Gui Module - Player List
- Adds a player list to show names and play time; also includes action buttons which can apply to players
- Adds a player list to show names and play time; also includes action buttons which can preform actions to players
@gui Player-List
@alias player_list
]]
@@ -60,7 +60,7 @@ Gui.element{
style = 'shortcut_bar_button_red'
}
:style(Gui.sprite_style(30,-1,{ top_margin = -1, right_margin = -1 }))
:on_click(function(player,element)
:on_click(function(player,_)
Store.clear(selected_player_store,player)
Store.clear(selected_action_store,player)
end)
@@ -170,7 +170,7 @@ Gui.element(function(_,parent)
end)
--- Updates the visible state of the action bar buttons
local function update_action_bar_buttons(element)
local function update_action_bar(element)
local player = Gui.get_player_from_element(element)
local selected_player_name = Store.get(selected_player_store,player)
@@ -389,7 +389,7 @@ Store.watch(selected_player_store,function(value,player_name)
local player = Game.get_player_from_any(player_name)
local frame = Gui.get_left_element(player,player_list_container)
local scroll_table = frame.container.scroll.table
update_action_bar_buttons(frame.container.action_bar)
update_action_bar(frame.container.action_bar)
for _,next_player in pairs(game.connected_players) do
local element = scroll_table[next_player.name][open_action_bar.name]
local style = 'frame_button'

View File

@@ -37,151 +37,6 @@ local function check_player_permissions(player,action)
return true
end
--- Data label which contains a name and a value label pair
-- @element data_label
local data_label =
Gui.element(function(_,parent,label_data)
local data_name = label_data.name
local data_subname = label_data.subname
local data_fullname = data_subname and data_name..data_subname or data_name
-- Add the name label
local name_label = parent.add{
type = 'label',
name = data_fullname..'-label',
caption = {'rocket-info.data-caption-'..data_name,data_subname},
tooltip = {'rocket-info.data-tooltip-'..data_name,data_subname}
}
name_label.style.padding = {0,2}
--- Right aligned label to store the data
local alignment = Gui.alignment(parent,data_fullname)
local element =
alignment.add{
type = 'label',
name = 'label',
caption = label_data.value,
tooltip = label_data.tooltip
}
element.style.padding = {0,2}
return element
end)
local function update_data_labels(parent,data_label_data)
for _, label_data in ipairs(data_label_data) do
local data_name = label_data.subname and label_data.name..label_data.subname or label_data.name
if not parent[data_name] then
data_label(parent,label_data)
else
local data_label_element = parent[data_name].label
data_label_element.tooltip = label_data.tooltip
data_label_element.caption = label_data.value
end
end
end
--- Gets the label data for all the different stats
local function get_stats_data(force_name)
local force_rockets = Rockets.get_rocket_count(force_name)
local stats = Rockets.get_stats(force_name)
local stats_data = {}
-- Format the first launch data
if config.stats.show_first_rocket then
local value = stats.first_launch or 0
table.insert(stats_data,{
name = 'first-launch',
value = time_formats.caption_hours(value),
tooltip = time_formats.tooltip_hours(value)
})
end
-- Format the last launch data
if config.stats.show_last_rocket then
local value = stats.last_launch or 0
table.insert(stats_data,{
name = 'last-launch',
value = time_formats.caption_hours(value),
tooltip = time_formats.tooltip_hours(value)
})
end
-- Format fastest launch data
if config.stats.show_fastest_rocket then
local value = stats.fastest_launch or 0
table.insert(stats_data,{
name = 'fastest-launch',
value = time_formats.caption_hours(value),
tooltip = time_formats.tooltip_hours(value)
})
end
-- Format total rocket data
if config.stats.show_total_rockets then
local total_rockets = Rockets.get_game_rocket_count()
total_rockets = total_rockets == 0 and 1 or total_rockets
local percentage = math.round(force_rockets/total_rockets,3)*100
table.insert(stats_data,{
name = 'total-rockets',
value = force_rockets,
tooltip = {'rocket-info.value-tooltip-total-rockets',percentage}
})
end
-- Format game avg data
if config.stats.show_game_avg then
local avg = force_rockets > 0 and math.floor(game.tick/force_rockets) or 0
table.insert(stats_data,{
name = 'avg-launch',
value = time_formats.caption(avg),
tooltip = time_formats.tooltip(avg)
})
end
-- Format rolling avg data
for _,avg_over in pairs(config.stats.rolling_avg) do
local avg = Rockets.get_rolling_average(force_name,avg_over)
table.insert(stats_data,{
name = 'avg-launch-n',
subname = avg_over,
value = time_formats.caption(avg),
tooltip = time_formats.tooltip(avg)
})
end
-- Return formated data
return stats_data
end
--- Gets the label data for the milestones
local function get_milestone_data(force_name)
local force_rockets = Rockets.get_rocket_count(force_name)
local milestone_data = {}
for _,milestone in ipairs(config.milestones) do
if milestone <= force_rockets then
local time = Rockets.get_rocket_time(force_name,milestone)
table.insert(milestone_data,{
name = 'milestone-n',
subname = milestone,
value = time_formats.caption_hours(time),
tooltip = time_formats.tooltip_hours(time)
})
else
table.insert(milestone_data,{
name = 'milestone-n',
subname = milestone,
value = {'rocket-info.data-caption-milestone-next'},
tooltip = {'rocket-info.data-tooltip-milestone-next'}
})
break
end
end
return milestone_data
end
--- Button to toggle the auto launch on a rocket silo
-- @elemeent toggle_launch
local toggle_launch =
@@ -191,7 +46,7 @@ Gui.element{
tooltip = {'rocket-info.toggle-rocket-tooltip'}
}
:style(Gui.sprite_style(16))
:on_click(function(player,element,_)
:on_click(function(_,element,_)
local rocket_silo_name = element.parent.name:sub(8)
local rocket_silo = Rockets.get_silo_entity(rocket_silo_name)
if rocket_silo.auto_launch then
@@ -315,6 +170,51 @@ Gui.element(function(_,parent,silo_data)
return element
end)
--- Data label which contains a name and a value label pair
-- @element data_label
local data_label =
Gui.element(function(_,parent,label_data)
local data_name = label_data.name
local data_subname = label_data.subname
local data_fullname = data_subname and data_name..data_subname or data_name
-- Add the name label
local name_label = parent.add{
type = 'label',
name = data_fullname..'-label',
caption = {'rocket-info.data-caption-'..data_name,data_subname},
tooltip = {'rocket-info.data-tooltip-'..data_name,data_subname}
}
name_label.style.padding = {0,2}
--- Right aligned label to store the data
local alignment = Gui.alignment(parent,data_fullname)
local element =
alignment.add{
type = 'label',
name = 'label',
caption = label_data.value,
tooltip = label_data.tooltip
}
element.style.padding = {0,2}
return element
end)
-- Used to update the captions and tooltips on the data labels
local function update_data_labels(parent,data_label_data)
for _, label_data in ipairs(data_label_data) do
local data_name = label_data.subname and label_data.name..label_data.subname or label_data.name
if not parent[data_name] then
data_label(parent,label_data)
else
local data_label_element = parent[data_name].label
data_label_element.tooltip = label_data.tooltip
data_label_element.caption = label_data.value
end
end
end
local function get_progress_data(force_name)
local force_silos = Rockets.get_silos(force_name)
local progress_data = {}
@@ -417,6 +317,107 @@ local function update_build_progress(parent,progress_data)
if show_message then parent.no_silos.visible = true end
end
--- Gets the label data for all the different stats
local function get_stats_data(force_name)
local force_rockets = Rockets.get_rocket_count(force_name)
local stats = Rockets.get_stats(force_name)
local stats_data = {}
-- Format the first launch data
if config.stats.show_first_rocket then
local value = stats.first_launch or 0
table.insert(stats_data,{
name = 'first-launch',
value = time_formats.caption_hours(value),
tooltip = time_formats.tooltip_hours(value)
})
end
-- Format the last launch data
if config.stats.show_last_rocket then
local value = stats.last_launch or 0
table.insert(stats_data,{
name = 'last-launch',
value = time_formats.caption_hours(value),
tooltip = time_formats.tooltip_hours(value)
})
end
-- Format fastest launch data
if config.stats.show_fastest_rocket then
local value = stats.fastest_launch or 0
table.insert(stats_data,{
name = 'fastest-launch',
value = time_formats.caption_hours(value),
tooltip = time_formats.tooltip_hours(value)
})
end
-- Format total rocket data
if config.stats.show_total_rockets then
local total_rockets = Rockets.get_game_rocket_count()
total_rockets = total_rockets == 0 and 1 or total_rockets
local percentage = math.round(force_rockets/total_rockets,3)*100
table.insert(stats_data,{
name = 'total-rockets',
value = force_rockets,
tooltip = {'rocket-info.value-tooltip-total-rockets',percentage}
})
end
-- Format game avg data
if config.stats.show_game_avg then
local avg = force_rockets > 0 and math.floor(game.tick/force_rockets) or 0
table.insert(stats_data,{
name = 'avg-launch',
value = time_formats.caption(avg),
tooltip = time_formats.tooltip(avg)
})
end
-- Format rolling avg data
for _,avg_over in pairs(config.stats.rolling_avg) do
local avg = Rockets.get_rolling_average(force_name,avg_over)
table.insert(stats_data,{
name = 'avg-launch-n',
subname = avg_over,
value = time_formats.caption(avg),
tooltip = time_formats.tooltip(avg)
})
end
-- Return formated data
return stats_data
end
--- Gets the label data for the milestones
local function get_milestone_data(force_name)
local force_rockets = Rockets.get_rocket_count(force_name)
local milestone_data = {}
for _,milestone in ipairs(config.milestones) do
if milestone <= force_rockets then
local time = Rockets.get_rocket_time(force_name,milestone)
table.insert(milestone_data,{
name = 'milestone-n',
subname = milestone,
value = time_formats.caption_hours(time),
tooltip = time_formats.tooltip_hours(time)
})
else
table.insert(milestone_data,{
name = 'milestone-n',
subname = milestone,
value = {'rocket-info.data-caption-milestone-next'},
tooltip = {'rocket-info.data-tooltip-milestone-next'}
})
break
end
end
return milestone_data
end
-- Button to toggle a section dropdown
-- @element toggle_section
local toggle_section =

View File

@@ -1,5 +1,5 @@
--[[-- Gui Module - Task List
- Adds a task list to the game which players can add remove and edit items on
- Adds a task list to the game which players can add, remove and edit items on
@gui Task-List
@alias task_list
]]

View File

@@ -79,7 +79,7 @@ Gui.element{
style = 'tool_button'
}
:style(Styles.sprite20)
:on_click(function(player,element)
:on_click(function(player,_)
-- Add the new warp
local force_name = player.force.name
local surface = player.surface
@@ -263,6 +263,7 @@ Gui.element(function(event_trigger,parent,warp)
end)
:style(Styles.sprite32)
:on_click(function(player,element,_)
if element.type == 'choose-elem-button' then return end
local warp_id = element.parent.caption
Warps.teleport_player(warp_id,player)