feat(addons): implement nukeprotect

This commit is contained in:
oof2win2
2022-05-14 23:24:54 +02:00
parent b164e4dd68
commit 5ec5a0efad
5 changed files with 95 additions and 1 deletions

View File

@@ -51,6 +51,7 @@ return {
'modules.addons.report-jail', 'modules.addons.report-jail',
'modules.addons.protection-jail', 'modules.addons.protection-jail',
'modules.addons.deconlog', 'modules.addons.deconlog',
'modules.addons.nukeprotect',
--- Data --- Data
'modules.data.statistics', 'modules.data.statistics',

View File

@@ -223,7 +223,8 @@ Roles.new_role('Regular','Reg')
'command/go-to-spawn', 'command/go-to-spawn',
'command/me', 'command/me',
'standard-decon', 'standard-decon',
'bypass-entity-protection' 'bypass-entity-protection',
'bypass-nukeprotect'
} }
:set_auto_assign_condition(function(player) :set_auto_assign_condition(function(player)
if player.online_time >= hours3 then if player.online_time >= hours3 then

11
config/nukeprotect.lua Normal file
View File

@@ -0,0 +1,11 @@
return {
ammo = {
["atomic-bomb"] = true
}, -- @setting ammo The items to not allow in the player's ammo inventory
armor = {}, -- @setting armor The items to not allow in the player's armor inventory
gun = {}, -- @setting gun The items to not allow in the player's gun inventory
main = {
["atomic-bomb"] = true
}, -- @setting main The items to not allow in the player's main inventory
ignore_permisison = "bypass-nukeprotect" -- @setting ignore_permisison The permission that nukeprotect will ignore
}

View File

@@ -83,3 +83,9 @@ jail=__1__ was jailed because they were reported too many times. Please wait for
[protection-jail] [protection-jail]
jail=__1__ was jailed because they removed too many protected entities. Please wait for a moderator. jail=__1__ was jailed because they removed too many protected entities. Please wait for a moderator.
[nukeprotect]
ammo=You cannot have __1__ in your ammo inventory, so it was placed into the chests at spawn.
armor=You cannot have __1__ in your armor inventory, so it was placed into the chests at spawn.
gun=You cannot have __1__ in your gun inventory, so it was placed into the chests at spawn.
main=You cannot have __1__ in your main inventory, so it was placed into the chests at spawn.

View File

@@ -0,0 +1,75 @@
--- Disable new players from having certain items in their inventory, most commonly nukes
-- @addon Nukeprotect
local Event = require 'utils.event' --- @dep utils.event
local Roles = require 'expcore.roles' --- @dep expcore.roles
local config = require 'config.nukeprotect' --- @dep config.nukeprotect
local move_items_stack = _C.move_items_stack --- @dep expcore.common
Event.add(defines.events.on_player_ammo_inventory_changed, function(event)
local player = game.get_player(event.player_index)
-- if the player has perms to be ignored, then they should be
if config.ignore_permisison and Roles.player_allowed(player, config.ignore_permisison) then return end
local inv = player.get_inventory(defines.inventory.character_ammo)
for i = 1, #inv do
local item = inv[i]
if item.valid and item.valid_for_read and config.ammo[item.name] then
player.print({ "nukeprotect.ammo", { "item-name." .. item.name } })
move_items_stack({ item })
end
end
end)
Event.add(defines.events.on_player_armor_inventory_changed, function(event)
local player = game.get_player(event.player_index)
-- if the player has perms to be ignored, then they should be
if config.ignore_permisison and Roles.player_allowed(player, config.ignore_permisison) then return end
local inv = player.get_inventory(defines.inventory.character_armor)
for i = 1, #inv do
local item = inv[i]
if item.valid and item.valid_for_read and config.armor[item.name] then
player.print({ "nukeprotect.armor", { "item-name." .. item.name } })
move_items_stack({ item })
end
end
end)
Event.add(defines.events.on_player_gun_inventory_changed, function(event)
local player = game.get_player(event.player_index)
-- if the player has perms to be ignored, then they should be
if config.ignore_permisison and Roles.player_allowed(player, config.ignore_permisison) then return end
local inv = player.get_inventory(defines.inventory.character_guns)
for i = 1, #inv do
local item = inv[i]
if item.valid and item.valid_for_read and config.gun[item.name] then
player.print({ "nukeprotect.gun", { "item-name." .. item.name } })
move_items_stack({ item })
end
end
end)
Event.add(defines.events.on_player_main_inventory_changed, function(event)
local player = game.get_player(event.player_index)
-- if the player has perms to be ignored, then they should be
if config.ignore_permisison and Roles.player_allowed(player, config.ignore_permisison) then return end
local inv = player.get_inventory(defines.inventory.character_main)
for i = 1, #inv do
local item = inv[i]
if item.valid and item.valid_for_read and config.main[item.name] then
player.print({ "nukeprotect.main", { "item-name." .. item.name } })
move_items_stack({ item })
end
end
end)