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Fix child lookups, cache keys and loadstring
`loadstring` was removed in Lua 5.2, `load` takes a string the same way. Warp gui child lookups are optional, so they use the same assert the rest of the repo does. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -327,7 +327,7 @@ function Elements.science_table.refresh_row(science_table, row_data)
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Elements.production_label.refresh(row.used, row_data.used)
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end
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do local _row_data = {} --- @type table<string, { [string]: ExpGui_ScienceProduction.elements.science_table.row_data }>
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do local _row_data = {} --- @type table<string, table<number, ExpGui_ScienceProduction.elements.science_table.row_data>>
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--- Refresh the production tables for all online players
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function Elements.science_table.refresh_online()
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-- Refresh the row data for online forces
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